gecko-dev/gfx/wr/webrender
Andrew Osmond 28d348f0dc Bug 1540200 - Part 2. Calculate snapped primitive rect and offsets for WebRender on the CPU. r=kvark
We currently do most snapping on the GPU in the shader. However the
picture's local rect needs to take into account the snapping done there,
so we need to calculate this earlier in the pipeline. Instead of using
the clipped primitive local rects to create the picture's own local
rect, we now snap the child local rects first. If no snapping is
required, there should be no functional change. If snapping is required,
there should be fewer visual distortions caused by an inaccurate picture
local rect.

Differential Revision: https://phabricator.services.mozilla.com/D28882
2019-05-06 08:36:50 -04:00
..
doc Bug 1518605 - Update webrender to commit e16ab884672151fbdebc149479f9bfdecd1da216 (WR PR #3251). r=kats 2019-01-09 03:27:04 +00:00
res Bug 1414961 - check for EXT_blend_func_extended when using GL ES. r=gw 2019-04-24 05:15:04 +00:00
src Bug 1540200 - Part 2. Calculate snapped primitive rect and offsets for WebRender on the CPU. r=kvark 2019-05-06 08:36:50 -04:00
tests Bug 1535976 - Add a fast path for common rounded rect clips to WR. r=kvark 2019-03-19 19:48:13 +00:00
build.rs Bug 1517616 - Update webrender to commit a5b036eced81dcfc012f1335277af595f931fb11 (WR PRs #3463 and #3464). r=kats 2019-01-04 04:21:27 +00:00
Cargo.toml Bug 1525420 - Use KHR_blend_equation_advanced for mix-blend mode implementation r=gw 2019-05-01 20:45:22 +00:00