gecko-dev/gfx/thebes/gfxUtils.h
Kartikaya Gupta b12ed5e8f3 Bug 1559389 - Clean up renderroot-finding methods. r=Gankro
Only the parent process ever respects the renderroot attribute, so we can
add some extra early-exit checks for this. This also adds a bit of safety
for the next patch, to avoid inadvertently exposing renderroot stuff to
web content.

Also, the GetRenderRootForElement function is only ever called by the
GetRenderRootForFrame function, so let's scope it down to avoid doing
unnecessary work.

Differential Revision: https://phabricator.services.mozilla.com/D37504

--HG--
extra : moz-landing-system : lando
2019-07-10 16:54:11 +00:00

357 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_UTILS_H
#define GFX_UTILS_H
#include "gfxTypes.h"
#include "ImageTypes.h"
#include "imgIContainer.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
#include "nsColor.h"
#include "nsPrintfCString.h"
#include "nsRegionFwd.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/webrender/WebRenderTypes.h"
class gfxASurface;
class gfxDrawable;
struct gfxQuad;
class nsIInputStream;
class nsIGfxInfo;
namespace mozilla {
namespace dom {
class Element;
}
namespace layers {
class WebRenderBridgeChild;
class GlyphArray;
struct PlanarYCbCrData;
class WebRenderCommand;
} // namespace layers
namespace image {
class ImageRegion;
} // namespace image
namespace wr {
class DisplayListBuilder;
} // namespace wr
} // namespace mozilla
enum class ImageType {
BMP,
ICO,
JPEG,
PNG,
};
class gfxUtils {
public:
typedef mozilla::gfx::DataSourceSurface DataSourceSurface;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::IntPoint IntPoint;
typedef mozilla::gfx::Matrix Matrix;
typedef mozilla::gfx::SourceSurface SourceSurface;
typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
typedef mozilla::image::ImageRegion ImageRegion;
/*
* Premultiply or Unpremultiply aSourceSurface, writing the result
* to aDestSurface or back into aSourceSurface if aDestSurface is null.
*
* If aDestSurface is given, it must have identical format, dimensions, and
* stride as the source.
*
* If the source is not SurfaceFormat::A8R8G8B8_UINT32, no operation is
* performed. If aDestSurface is given, the data is copied over.
*/
static bool PremultiplyDataSurface(DataSourceSurface* srcSurf,
DataSourceSurface* destSurf);
static bool UnpremultiplyDataSurface(DataSourceSurface* srcSurf,
DataSourceSurface* destSurf);
static already_AddRefed<DataSourceSurface> CreatePremultipliedDataSurface(
DataSourceSurface* srcSurf);
static already_AddRefed<DataSourceSurface> CreateUnpremultipliedDataSurface(
DataSourceSurface* srcSurf);
static void ConvertBGRAtoRGBA(uint8_t* aData, uint32_t aLength);
/**
* Draw something drawable while working around limitations like bad support
* for EXTEND_PAD, lack of source-clipping, or cairo / pixman bugs with
* extreme user-space-to-image-space transforms.
*
* The input parameters here usually come from the output of our image
* snapping algorithm in nsLayoutUtils.cpp.
* This method is split from nsLayoutUtils::DrawPixelSnapped to allow for
* adjusting the parameters. For example, certain images with transparent
* margins only have a drawable subimage. For those images, imgFrame::Draw
* will tweak the rects and transforms that it gets from the pixel snapping
* algorithm before passing them on to this method.
*/
static void DrawPixelSnapped(gfxContext* aContext, gfxDrawable* aDrawable,
const gfxSize& aImageSize,
const ImageRegion& aRegion,
const mozilla::gfx::SurfaceFormat aFormat,
mozilla::gfx::SamplingFilter aSamplingFilter,
uint32_t aImageFlags = imgIContainer::FLAG_NONE,
gfxFloat aOpacity = 1.0,
bool aUseOptimalFillOp = true);
/**
* Clip aContext to the region aRegion.
*/
static void ClipToRegion(gfxContext* aContext, const nsIntRegion& aRegion);
/**
* Clip aTarget to the region aRegion.
*/
static void ClipToRegion(mozilla::gfx::DrawTarget* aTarget,
const nsIntRegion& aRegion);
/*
* Convert image format to depth value
*/
static int ImageFormatToDepth(gfxImageFormat aFormat);
/**
* Return the transform matrix that maps aFrom to the rectangle defined by
* aToTopLeft/aToTopRight/aToBottomRight. aFrom must be
* nonempty and the destination rectangle must be axis-aligned.
*/
static gfxMatrix TransformRectToRect(const gfxRect& aFrom,
const gfxPoint& aToTopLeft,
const gfxPoint& aToTopRight,
const gfxPoint& aToBottomRight);
static Matrix TransformRectToRect(const gfxRect& aFrom,
const IntPoint& aToTopLeft,
const IntPoint& aToTopRight,
const IntPoint& aToBottomRight);
/**
* If aIn can be represented exactly using an gfx::IntRect (i.e.
* integer-aligned edges and coordinates in the int32_t range) then we
* set aOut to that rectangle, otherwise return failure.
*/
static bool GfxRectToIntRect(const gfxRect& aIn, mozilla::gfx::IntRect* aOut);
/* Conditions this border to Cairo's max coordinate space.
* The caller can check IsEmpty() after Condition() -- if it's TRUE,
* the caller can possibly avoid doing any extra rendering.
*/
static void ConditionRect(gfxRect& aRect);
/*
* Transform this rectangle with aMatrix, resulting in a gfxQuad.
*/
static gfxQuad TransformToQuad(const gfxRect& aRect,
const mozilla::gfx::Matrix4x4& aMatrix);
/**
* Return the smallest power of kScaleResolution (2) greater than or equal to
* aVal. If aRoundDown is specified, the power of 2 will rather be less than
* or equal to aVal.
*/
static float ClampToScaleFactor(float aVal, bool aRoundDown = false);
/**
* Clears surface to aColor (which defaults to transparent black).
*/
static void ClearThebesSurface(gfxASurface* aSurface);
static const float* YuvToRgbMatrix4x3RowMajor(
mozilla::gfx::YUVColorSpace aYUVColorSpace);
static const float* YuvToRgbMatrix3x3ColumnMajor(
mozilla::gfx::YUVColorSpace aYUVColorSpace);
static const float* YuvToRgbMatrix4x4ColumnMajor(
mozilla::gfx::YUVColorSpace aYUVColorSpace);
/**
* Creates a copy of aSurface, but having the SurfaceFormat aFormat.
*
* This function always creates a new surface. Do not call it if aSurface's
* format is the same as aFormat. Such a non-conversion would just be an
* unnecessary and wasteful copy (this function asserts to prevent that).
*
* This function is intended to be called by code that needs to access the
* pixel data of the surface, but doesn't want to have lots of branches
* to handle different pixel data formats (code which would become out of
* date if and when new formats are added). Callers can use this function
* to copy the surface to a specified format so that they only have to
* handle pixel data in that one format.
*
* WARNING: There are format conversions that will not be supported by this
* function. It very much depends on what the Moz2D backends support. If
* the temporary B8G8R8A8 DrawTarget that this function creates has a
* backend that supports DrawSurface() calls passing a surface with
* aSurface's format it will work. Otherwise it will not.
*
* *** IMPORTANT PERF NOTE ***
*
* This function exists partly because format conversion is fraught with
* non-obvious performance hazards, so we don't want Moz2D consumers to be
* doing their own format conversion. Do not try to do so, or at least read
* the comments in this functions implemtation. That said, the copy that
* this function carries out has a cost and, although this function tries
* to avoid perf hazards such as expensive uploads to/readbacks from the
* GPU, it can't guarantee that it always successfully does so. Perf
* critical code that can directly handle the common formats that it
* encounters in a way that is cheaper than a copy-with-format-conversion
* should consider doing so, and only use this function as a fallback to
* handle other formats.
*
* XXXjwatt it would be nice if SourceSurface::GetDataSurface took a
* SurfaceFormat argument (with a default argument meaning "use the
* existing surface's format") and returned a DataSourceSurface in that
* format. (There would then be an issue of callers maybe failing to
* realize format conversion may involve expensive copying/uploading/
* readback.)
*/
static already_AddRefed<DataSourceSurface>
CopySurfaceToDataSourceSurfaceWithFormat(SourceSurface* aSurface,
SurfaceFormat aFormat);
/**
* Return a color that can be used to identify a frame with a given frame
* number. The colors will cycle after sNumFrameColors. You can query colors
* 0 .. sNumFrameColors-1 to get all the colors back.
*/
static const mozilla::gfx::Color& GetColorForFrameNumber(
uint64_t aFrameNumber);
static const uint32_t sNumFrameColors;
enum BinaryOrData { eBinaryEncode, eDataURIEncode };
/**
* Encodes the given surface to PNG/JPEG/BMP/etc. using imgIEncoder.
* If both aFile and aString are null, the encoded data is copied to the
* clipboard.
*
* @param aImageType The image type that the surface is to be encoded to.
* Used to create an appropriate imgIEncoder instance to do the encoding.
*
* @param aOutputOptions Passed directly to imgIEncoder::InitFromData as
* the value of the |outputOptions| parameter. Callers are responsible
* for making sure that this is a sane value for the passed MIME-type
* (i.e. for the type of encoder that will be created).
*
* @aBinaryOrData Flag used to determine if the surface is simply encoded
* to the requested binary image format, or if the binary image is
* further converted to base-64 and written out as a 'data:' URI.
*
* @aFile If specified, the encoded data is written out to aFile.
*
* @aString If specified, the encoded data is written out to aString.
*
* TODO: Copying to the clipboard as a binary file is not currently
* supported.
*/
static nsresult EncodeSourceSurface(SourceSurface* aSurface,
const ImageType aImageType,
const nsAString& aOutputOptions,
BinaryOrData aBinaryOrData, FILE* aFile,
nsACString* aString = nullptr);
/**
* Write as a PNG file to the path aFile.
*/
static void WriteAsPNG(SourceSurface* aSurface, const nsAString& aFile);
static void WriteAsPNG(SourceSurface* aSurface, const char* aFile);
static void WriteAsPNG(DrawTarget* aDT, const nsAString& aFile);
static void WriteAsPNG(DrawTarget* aDT, const char* aFile);
/**
* Dump as a PNG encoded Data URL to a FILE stream (using stdout by
* default).
*
* Rather than giving aFile a default argument we have separate functions
* to make them easier to use from a debugger.
*/
static void DumpAsDataURI(SourceSurface* aSourceSurface, FILE* aFile);
static inline void DumpAsDataURI(SourceSurface* aSourceSurface) {
DumpAsDataURI(aSourceSurface, stdout);
}
static void DumpAsDataURI(DrawTarget* aDT, FILE* aFile);
static inline void DumpAsDataURI(DrawTarget* aDT) {
DumpAsDataURI(aDT, stdout);
}
static nsCString GetAsDataURI(SourceSurface* aSourceSurface);
static nsCString GetAsDataURI(DrawTarget* aDT);
static nsCString GetAsLZ4Base64Str(DataSourceSurface* aSourceSurface);
static mozilla::UniquePtr<uint8_t[]> GetImageBuffer(
DataSourceSurface* aSurface, bool aIsAlphaPremultiplied,
int32_t* outFormat);
static nsresult GetInputStream(DataSourceSurface* aSurface,
bool aIsAlphaPremultiplied,
const char* aMimeType,
const nsAString& aEncoderOptions,
nsIInputStream** outStream);
static nsresult ThreadSafeGetFeatureStatus(
const nsCOMPtr<nsIGfxInfo>& gfxInfo, int32_t feature,
nsACString& failureId, int32_t* status);
static void RemoveShaderCacheFromDiskIfNecessary();
/**
* Copy to the clipboard as a PNG encoded Data URL.
*/
static void CopyAsDataURI(SourceSurface* aSourceSurface);
static void CopyAsDataURI(DrawTarget* aDT);
static bool DumpDisplayList();
static FILE* sDumpPaintFile;
static mozilla::wr::RenderRoot GetContentRenderRoot();
static mozilla::Maybe<mozilla::wr::RenderRoot> GetRenderRootForFrame(
const nsIFrame* aFrame);
static mozilla::wr::RenderRoot RecursivelyGetRenderRootForFrame(
const nsIFrame* aFrame);
};
namespace mozilla {
struct StyleRGBA;
namespace gfx {
/**
* If the CMS mode is eCMSMode_All, these functions transform the passed
* color to a device color using the transform returened by gfxPlatform::
* GetCMSRGBTransform(). If the CMS mode is some other value, the color is
* returned unchanged (other than a type change to Moz2D Color, if
* applicable).
*/
Color ToDeviceColor(Color aColor);
Color ToDeviceColor(const StyleRGBA& aColor);
Color ToDeviceColor(nscolor aColor);
/**
* Performs a checked multiply of the given width, height, and bytes-per-pixel
* values.
*/
static inline CheckedInt<uint32_t> SafeBytesForBitmap(uint32_t aWidth,
uint32_t aHeight,
unsigned aBytesPerPixel) {
MOZ_ASSERT(aBytesPerPixel > 0);
CheckedInt<uint32_t> width = uint32_t(aWidth);
CheckedInt<uint32_t> height = uint32_t(aHeight);
return width * height * aBytesPerPixel;
}
} // namespace gfx
} // namespace mozilla
#endif