gecko-dev/gfx/vr/service/OpenVRSession.cpp
Kearwood Gilbert ce372ea306 Bug 1466701 - Refactor gfxVROSVR.cpp to use gfxVRExternal interface r=daoshengmu
Differential Revision: https://phabricator.services.mozilla.com/D7352

--HG--
rename : gfx/vr/osvr/ClientKit/ClientKitC.h => gfx/vr/service/osvr/ClientKit/ClientKitC.h
rename : gfx/vr/osvr/ClientKit/ContextC.h => gfx/vr/service/osvr/ClientKit/ContextC.h
rename : gfx/vr/osvr/ClientKit/DisplayC.h => gfx/vr/service/osvr/ClientKit/DisplayC.h
rename : gfx/vr/osvr/ClientKit/Export.h => gfx/vr/service/osvr/ClientKit/Export.h
rename : gfx/vr/osvr/ClientKit/InterfaceC.h => gfx/vr/service/osvr/ClientKit/InterfaceC.h
rename : gfx/vr/osvr/ClientKit/InterfaceCallbackC.h => gfx/vr/service/osvr/ClientKit/InterfaceCallbackC.h
rename : gfx/vr/osvr/ClientKit/InterfaceStateC.h => gfx/vr/service/osvr/ClientKit/InterfaceStateC.h
rename : gfx/vr/osvr/ClientKit/SystemCallbackC.h => gfx/vr/service/osvr/ClientKit/SystemCallbackC.h
rename : gfx/vr/osvr/ClientKit/TransformsC.h => gfx/vr/service/osvr/ClientKit/TransformsC.h
rename : gfx/vr/osvr/Util/APIBaseC.h => gfx/vr/service/osvr/Util/APIBaseC.h
rename : gfx/vr/osvr/Util/AnnotationMacrosC.h => gfx/vr/service/osvr/Util/AnnotationMacrosC.h
rename : gfx/vr/osvr/Util/BoolC.h => gfx/vr/service/osvr/Util/BoolC.h
rename : gfx/vr/osvr/Util/ChannelCountC.h => gfx/vr/service/osvr/Util/ChannelCountC.h
rename : gfx/vr/osvr/Util/ClientCallbackTypesC.h => gfx/vr/service/osvr/Util/ClientCallbackTypesC.h
rename : gfx/vr/osvr/Util/ClientOpaqueTypesC.h => gfx/vr/service/osvr/Util/ClientOpaqueTypesC.h
rename : gfx/vr/osvr/Util/ClientReportTypesC.h => gfx/vr/service/osvr/Util/ClientReportTypesC.h
rename : gfx/vr/osvr/Util/Export.h => gfx/vr/service/osvr/Util/Export.h
rename : gfx/vr/osvr/Util/ImagingReportTypesC.h => gfx/vr/service/osvr/Util/ImagingReportTypesC.h
rename : gfx/vr/osvr/Util/MatrixConventionsC.h => gfx/vr/service/osvr/Util/MatrixConventionsC.h
rename : gfx/vr/osvr/Util/PlatformConfig.h => gfx/vr/service/osvr/Util/PlatformConfig.h
rename : gfx/vr/osvr/Util/Pose3C.h => gfx/vr/service/osvr/Util/Pose3C.h
rename : gfx/vr/osvr/Util/QuaternionC.h => gfx/vr/service/osvr/Util/QuaternionC.h
rename : gfx/vr/osvr/Util/QuatlibInteropC.h => gfx/vr/service/osvr/Util/QuatlibInteropC.h
rename : gfx/vr/osvr/Util/RadialDistortionParametersC.h => gfx/vr/service/osvr/Util/RadialDistortionParametersC.h
rename : gfx/vr/osvr/Util/RenderingTypesC.h => gfx/vr/service/osvr/Util/RenderingTypesC.h
rename : gfx/vr/osvr/Util/ReturnCodesC.h => gfx/vr/service/osvr/Util/ReturnCodesC.h
rename : gfx/vr/osvr/Util/StdInt.h => gfx/vr/service/osvr/Util/StdInt.h
rename : gfx/vr/osvr/Util/TimeValueC.h => gfx/vr/service/osvr/Util/TimeValueC.h
rename : gfx/vr/osvr/Util/Vec2C.h => gfx/vr/service/osvr/Util/Vec2C.h
rename : gfx/vr/osvr/Util/Vec3C.h => gfx/vr/service/osvr/Util/Vec3C.h
extra : moz-landing-system : lando
2018-10-02 00:24:40 +00:00

1112 lines
39 KiB
C++

#include "OpenVRSession.h"
#include "gfxPrefs.h"
#if defined(XP_WIN)
#include <d3d11.h>
#include "mozilla/gfx/DeviceManagerDx.h"
#endif // defined(XP_WIN)
#include "mozilla/dom/GamepadEventTypes.h"
#include "mozilla/dom/GamepadBinding.h"
#include "VRThread.h"
#if !defined(M_PI)
#define M_PI 3.14159265358979323846264338327950288
#endif
#define BTN_MASK_FROM_ID(_id) \
::vr::ButtonMaskFromId(vr::EVRButtonId::_id)
// Haptic feedback is updated every 5ms, as this is
// the minimum period between new haptic pulse requests.
// Effectively, this results in a pulse width modulation
// with an interval of 5ms. Through experimentation, the
// maximum duty cycle was found to be about 3.9ms
const uint32_t kVRHapticUpdateInterval = 5;
using namespace mozilla::gfx;
namespace mozilla {
namespace gfx {
namespace {
dom::GamepadHand
GetControllerHandFromControllerRole(::vr::ETrackedControllerRole aRole)
{
dom::GamepadHand hand;
switch(aRole) {
case ::vr::ETrackedControllerRole::TrackedControllerRole_Invalid:
case ::vr::ETrackedControllerRole::TrackedControllerRole_OptOut:
hand = dom::GamepadHand::_empty;
break;
case ::vr::ETrackedControllerRole::TrackedControllerRole_LeftHand:
hand = dom::GamepadHand::Left;
break;
case ::vr::ETrackedControllerRole::TrackedControllerRole_RightHand:
hand = dom::GamepadHand::Right;
break;
default:
hand = dom::GamepadHand::_empty;
MOZ_ASSERT(false);
break;
}
return hand;
}
void
UpdateButton(VRControllerState& aState, const ::vr::VRControllerState_t& aControllerState, uint32_t aButtonIndex, uint64_t aButtonMask)
{
uint64_t mask = (1ULL << aButtonIndex);
if ((aControllerState.ulButtonPressed & aButtonMask) == 0) {
// not pressed
aState.buttonPressed &= ~mask;
aState.triggerValue[aButtonIndex] = 0.0f;
} else {
// pressed
aState.buttonPressed |= mask;
aState.triggerValue[aButtonIndex] = 1.0f;
}
if ((aControllerState.ulButtonTouched & aButtonMask) == 0) {
// not touched
aState.buttonTouched &= ~mask;
} else {
// touched
aState.buttonTouched |= mask;
}
}
void
UpdateTrigger(VRControllerState& aState, uint32_t aButtonIndex, float aValue, float aThreshold)
{
// For OpenVR, the threshold value of ButtonPressed and ButtonTouched is 0.55.
// We prefer to let developers to set their own threshold for the adjustment.
// Therefore, we don't check ButtonPressed and ButtonTouched with ButtonMask here.
// we just check the button value is larger than the threshold value or not.
uint64_t mask = (1ULL << aButtonIndex);
aState.triggerValue[aButtonIndex] = aValue;
if (aValue > aThreshold) {
aState.buttonPressed |= mask;
aState.buttonTouched |= mask;
} else {
aState.buttonPressed &= ~mask;
aState.buttonTouched &= ~mask;
}
}
}; // anonymous namespace
OpenVRSession::OpenVRSession()
: VRSession()
, mVRSystem(nullptr)
, mVRChaperone(nullptr)
, mVRCompositor(nullptr)
, mControllerDeviceIndex{}
, mHapticPulseRemaining{}
, mHapticPulseIntensity{}
, mShouldQuit(false)
, mIsWindowsMR(false)
, mControllerHapticStateMutex("OpenVRSession::mControllerHapticStateMutex")
{
}
OpenVRSession::~OpenVRSession()
{
Shutdown();
}
bool
OpenVRSession::Initialize(mozilla::gfx::VRSystemState& aSystemState)
{
if (!gfxPrefs::VREnabled() || !gfxPrefs::VROpenVREnabled()) {
return false;
}
if (mVRSystem != nullptr) {
// Already initialized
return true;
}
if (!::vr::VR_IsRuntimeInstalled()) {
return false;
}
if (!::vr::VR_IsHmdPresent()) {
return false;
}
::vr::HmdError err;
::vr::VR_Init(&err, ::vr::EVRApplicationType::VRApplication_Scene);
if (err) {
return false;
}
mVRSystem = (::vr::IVRSystem *)::vr::VR_GetGenericInterface(::vr::IVRSystem_Version, &err);
if (err || !mVRSystem) {
Shutdown();
return false;
}
mVRChaperone = (::vr::IVRChaperone *)::vr::VR_GetGenericInterface(::vr::IVRChaperone_Version, &err);
if (err || !mVRChaperone) {
Shutdown();
return false;
}
mVRCompositor = (::vr::IVRCompositor*)::vr::VR_GetGenericInterface(::vr::IVRCompositor_Version, &err);
if (err || !mVRCompositor) {
Shutdown();
return false;
}
#if defined(XP_WIN)
if (!CreateD3DObjects()) {
Shutdown();
return false;
}
#endif
// Configure coordinate system
mVRCompositor->SetTrackingSpace(::vr::TrackingUniverseSeated);
if (!InitState(aSystemState)) {
Shutdown();
return false;
}
StartHapticThread();
StartHapticTimer();
// Succeeded
return true;
}
#if defined(XP_WIN)
bool
OpenVRSession::CreateD3DObjects()
{
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetVRDevice();
if (!device) {
return false;
}
if (!CreateD3DContext(device)) {
return false;
}
return true;
}
#endif
void
OpenVRSession::Shutdown()
{
StopHapticTimer();
StopHapticThread();
if (mVRSystem || mVRCompositor || mVRSystem) {
::vr::VR_Shutdown();
mVRCompositor = nullptr;
mVRChaperone = nullptr;
mVRSystem = nullptr;
}
}
bool
OpenVRSession::InitState(VRSystemState& aSystemState)
{
VRDisplayState& state = aSystemState.displayState;
strncpy(state.mDisplayName, "OpenVR HMD", kVRDisplayNameMaxLen);
state.mEightCC = GFX_VR_EIGHTCC('O', 'p', 'e', 'n', 'V', 'R', ' ', ' ');
state.mIsConnected = mVRSystem->IsTrackedDeviceConnected(::vr::k_unTrackedDeviceIndex_Hmd);
state.mIsMounted = false;
state.mCapabilityFlags = (VRDisplayCapabilityFlags)((int)VRDisplayCapabilityFlags::Cap_None |
(int)VRDisplayCapabilityFlags::Cap_Orientation |
(int)VRDisplayCapabilityFlags::Cap_Position |
(int)VRDisplayCapabilityFlags::Cap_External |
(int)VRDisplayCapabilityFlags::Cap_Present |
(int)VRDisplayCapabilityFlags::Cap_StageParameters);
state.mReportsDroppedFrames = true;
::vr::ETrackedPropertyError err;
bool bHasProximitySensor = mVRSystem->GetBoolTrackedDeviceProperty(::vr::k_unTrackedDeviceIndex_Hmd, ::vr::Prop_ContainsProximitySensor_Bool, &err);
if (err == ::vr::TrackedProp_Success && bHasProximitySensor) {
state.mCapabilityFlags = (VRDisplayCapabilityFlags)((int)state.mCapabilityFlags | (int)VRDisplayCapabilityFlags::Cap_MountDetection);
}
uint32_t w, h;
mVRSystem->GetRecommendedRenderTargetSize(&w, &h);
state.mEyeResolution.width = w;
state.mEyeResolution.height = h;
// default to an identity quaternion
aSystemState.sensorState.pose.orientation[3] = 1.0f;
UpdateStageParameters(state);
UpdateEyeParameters(aSystemState);
VRHMDSensorState& sensorState = aSystemState.sensorState;
sensorState.flags = (VRDisplayCapabilityFlags)(
(int)VRDisplayCapabilityFlags::Cap_Orientation |
(int)VRDisplayCapabilityFlags::Cap_Position);
sensorState.pose.orientation[3] = 1.0f; // Default to an identity quaternion
return true;
}
void
OpenVRSession::UpdateStageParameters(VRDisplayState& aState)
{
float sizeX = 0.0f;
float sizeZ = 0.0f;
if (mVRChaperone->GetPlayAreaSize(&sizeX, &sizeZ)) {
::vr::HmdMatrix34_t t = mVRSystem->GetSeatedZeroPoseToStandingAbsoluteTrackingPose();
aState.mStageSize.width = sizeX;
aState.mStageSize.height = sizeZ;
aState.mSittingToStandingTransform[0] = t.m[0][0];
aState.mSittingToStandingTransform[1] = t.m[1][0];
aState.mSittingToStandingTransform[2] = t.m[2][0];
aState.mSittingToStandingTransform[3] = 0.0f;
aState.mSittingToStandingTransform[4] = t.m[0][1];
aState.mSittingToStandingTransform[5] = t.m[1][1];
aState.mSittingToStandingTransform[6] = t.m[2][1];
aState.mSittingToStandingTransform[7] = 0.0f;
aState.mSittingToStandingTransform[8] = t.m[0][2];
aState.mSittingToStandingTransform[9] = t.m[1][2];
aState.mSittingToStandingTransform[10] = t.m[2][2];
aState.mSittingToStandingTransform[11] = 0.0f;
aState.mSittingToStandingTransform[12] = t.m[0][3];
aState.mSittingToStandingTransform[13] = t.m[1][3];
aState.mSittingToStandingTransform[14] = t.m[2][3];
aState.mSittingToStandingTransform[15] = 1.0f;
} else {
// If we fail, fall back to reasonable defaults.
// 1m x 1m space, 0.75m high in seated position
aState.mStageSize.width = 1.0f;
aState.mStageSize.height = 1.0f;
aState.mSittingToStandingTransform[0] = 1.0f;
aState.mSittingToStandingTransform[1] = 0.0f;
aState.mSittingToStandingTransform[2] = 0.0f;
aState.mSittingToStandingTransform[3] = 0.0f;
aState.mSittingToStandingTransform[4] = 0.0f;
aState.mSittingToStandingTransform[5] = 1.0f;
aState.mSittingToStandingTransform[6] = 0.0f;
aState.mSittingToStandingTransform[7] = 0.0f;
aState.mSittingToStandingTransform[8] = 0.0f;
aState.mSittingToStandingTransform[9] = 0.0f;
aState.mSittingToStandingTransform[10] = 1.0f;
aState.mSittingToStandingTransform[11] = 0.0f;
aState.mSittingToStandingTransform[12] = 0.0f;
aState.mSittingToStandingTransform[13] = 0.75f;
aState.mSittingToStandingTransform[14] = 0.0f;
aState.mSittingToStandingTransform[15] = 1.0f;
}
}
void
OpenVRSession::UpdateEyeParameters(VRSystemState& aState)
{
// This must be called every frame in order to
// account for continuous adjustments to ipd.
gfx::Matrix4x4 headToEyeTransforms[2];
for (uint32_t eye = 0; eye < 2; ++eye) {
::vr::HmdMatrix34_t eyeToHead = mVRSystem->GetEyeToHeadTransform(static_cast<::vr::Hmd_Eye>(eye));
aState.displayState.mEyeTranslation[eye].x = eyeToHead.m[0][3];
aState.displayState.mEyeTranslation[eye].y = eyeToHead.m[1][3];
aState.displayState.mEyeTranslation[eye].z = eyeToHead.m[2][3];
float left, right, up, down;
mVRSystem->GetProjectionRaw(static_cast<::vr::Hmd_Eye>(eye), &left, &right, &up, &down);
aState.displayState.mEyeFOV[eye].upDegrees = atan(-up) * 180.0 / M_PI;
aState.displayState.mEyeFOV[eye].rightDegrees = atan(right) * 180.0 / M_PI;
aState.displayState.mEyeFOV[eye].downDegrees = atan(down) * 180.0 / M_PI;
aState.displayState.mEyeFOV[eye].leftDegrees = atan(-left) * 180.0 / M_PI;
Matrix4x4 pose;
// NOTE! eyeToHead.m is a 3x4 matrix, not 4x4. But
// because of its arrangement, we can copy the 12 elements in and
// then transpose them to the right place.
memcpy(&pose._11, &eyeToHead.m, sizeof(eyeToHead.m));
pose.Transpose();
pose.Invert();
headToEyeTransforms[eye] = pose;
}
aState.sensorState.CalcViewMatrices(headToEyeTransforms);
}
void
OpenVRSession::UpdateHeadsetPose(VRSystemState& aState)
{
const uint32_t posesSize = ::vr::k_unTrackedDeviceIndex_Hmd + 1;
::vr::TrackedDevicePose_t poses[posesSize];
// Note: We *must* call WaitGetPoses in order for any rendering to happen at all.
mVRCompositor->WaitGetPoses(poses, posesSize, nullptr, 0);
::vr::Compositor_FrameTiming timing;
timing.m_nSize = sizeof(::vr::Compositor_FrameTiming);
if (mVRCompositor->GetFrameTiming(&timing)) {
aState.sensorState.timestamp = timing.m_flSystemTimeInSeconds;
} else {
// This should not happen, but log it just in case
fprintf(stderr, "OpenVR - IVRCompositor::GetFrameTiming failed");
}
if (poses[::vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected &&
poses[::vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid &&
poses[::vr::k_unTrackedDeviceIndex_Hmd].eTrackingResult == ::vr::TrackingResult_Running_OK)
{
const ::vr::TrackedDevicePose_t& pose = poses[::vr::k_unTrackedDeviceIndex_Hmd];
gfx::Matrix4x4 m;
// NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But
// because of its arrangement, we can copy the 12 elements in and
// then transpose them to the right place. We do this so we can
// pull out a Quaternion.
memcpy(&m._11, &pose.mDeviceToAbsoluteTracking, sizeof(pose.mDeviceToAbsoluteTracking));
m.Transpose();
gfx::Quaternion rot;
rot.SetFromRotationMatrix(m);
rot.Invert();
aState.sensorState.flags = (VRDisplayCapabilityFlags)((int)aState.sensorState.flags | (int)VRDisplayCapabilityFlags::Cap_Orientation);
aState.sensorState.pose.orientation[0] = rot.x;
aState.sensorState.pose.orientation[1] = rot.y;
aState.sensorState.pose.orientation[2] = rot.z;
aState.sensorState.pose.orientation[3] = rot.w;
aState.sensorState.pose.angularVelocity[0] = pose.vAngularVelocity.v[0];
aState.sensorState.pose.angularVelocity[1] = pose.vAngularVelocity.v[1];
aState.sensorState.pose.angularVelocity[2] = pose.vAngularVelocity.v[2];
aState.sensorState.flags =(VRDisplayCapabilityFlags)((int)aState.sensorState.flags | (int)VRDisplayCapabilityFlags::Cap_Position);
aState.sensorState.pose.position[0] = m._41;
aState.sensorState.pose.position[1] = m._42;
aState.sensorState.pose.position[2] = m._43;
aState.sensorState.pose.linearVelocity[0] = pose.vVelocity.v[0];
aState.sensorState.pose.linearVelocity[1] = pose.vVelocity.v[1];
aState.sensorState.pose.linearVelocity[2] = pose.vVelocity.v[2];
}
}
void
OpenVRSession::EnumerateControllers(VRSystemState& aState)
{
MOZ_ASSERT(mVRSystem);
MutexAutoLock lock(mControllerHapticStateMutex);
bool controllerPresent[kVRControllerMaxCount] = { false };
// Basically, we would have HMDs in the tracked devices,
// but we are just interested in the controllers.
for (::vr::TrackedDeviceIndex_t trackedDevice = ::vr::k_unTrackedDeviceIndex_Hmd + 1;
trackedDevice < ::vr::k_unMaxTrackedDeviceCount; ++trackedDevice) {
if (!mVRSystem->IsTrackedDeviceConnected(trackedDevice)) {
continue;
}
const ::vr::ETrackedDeviceClass deviceType = mVRSystem->
GetTrackedDeviceClass(trackedDevice);
if (deviceType != ::vr::TrackedDeviceClass_Controller
&& deviceType != ::vr::TrackedDeviceClass_GenericTracker) {
continue;
}
uint32_t stateIndex = 0;
uint32_t firstEmptyIndex = kVRControllerMaxCount;
// Find the existing controller
for (stateIndex = 0; stateIndex < kVRControllerMaxCount; stateIndex++) {
if (mControllerDeviceIndex[stateIndex] == 0 && firstEmptyIndex == kVRControllerMaxCount) {
firstEmptyIndex = stateIndex;
}
if (mControllerDeviceIndex[stateIndex] == trackedDevice) {
break;
}
}
if (stateIndex == kVRControllerMaxCount) {
// This is a new controller, let's add it
if (firstEmptyIndex == kVRControllerMaxCount) {
NS_WARNING("OpenVR - Too many controllers, need to increase kVRControllerMaxCount.");
continue;
}
stateIndex = firstEmptyIndex;
mControllerDeviceIndex[stateIndex] = trackedDevice;
VRControllerState& controllerState = aState.controllerState[stateIndex];
uint32_t numButtons = 0;
uint32_t numAxes = 0;
// Scan the axes that the controllers support
for (uint32_t j = 0; j < ::vr::k_unControllerStateAxisCount; ++j) {
const uint32_t supportAxis = mVRSystem->GetInt32TrackedDeviceProperty(trackedDevice,
static_cast<vr::TrackedDeviceProperty>(
::vr::Prop_Axis0Type_Int32 + j));
switch (supportAxis) {
case ::vr::EVRControllerAxisType::k_eControllerAxis_Joystick:
case ::vr::EVRControllerAxisType::k_eControllerAxis_TrackPad:
numAxes += 2; // It has x and y axes.
++numButtons;
break;
case ::vr::k_eControllerAxis_Trigger:
if (j <= 2) {
++numButtons;
} else {
#ifdef DEBUG
// SteamVR Knuckles is the only special case for using 2D axis values on triggers.
::vr::ETrackedPropertyError err;
uint32_t requiredBufferLen;
char charBuf[128];
requiredBufferLen = mVRSystem->GetStringTrackedDeviceProperty(trackedDevice,
::vr::Prop_RenderModelName_String, charBuf, 128, &err);
MOZ_ASSERT(requiredBufferLen && err == ::vr::TrackedProp_Success);
nsCString deviceId(charBuf);
MOZ_ASSERT(deviceId.Find("knuckles") != kNotFound);
#endif // #ifdef DEBUG
numButtons += 2;
}
break;
}
}
// Scan the buttons that the controllers support
const uint64_t supportButtons = mVRSystem->GetUint64TrackedDeviceProperty(
trackedDevice, ::vr::Prop_SupportedButtons_Uint64);
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_A)) {
++numButtons;
}
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_Grip)) {
++numButtons;
}
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_ApplicationMenu)) {
++numButtons;
}
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Left)) {
++numButtons;
}
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Up)) {
++numButtons;
}
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Right)) {
++numButtons;
}
if (supportButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Down)) {
++numButtons;
}
nsCString deviceId;
GetControllerDeviceId(deviceType, trackedDevice, deviceId);
strncpy(controllerState.controllerName, deviceId.BeginReading(), kVRControllerNameMaxLen);
controllerState.numButtons = numButtons;
controllerState.numAxes = numAxes;
controllerState.numHaptics = kNumOpenVRHaptics;
// If the Windows MR controller doesn't has the amount
// of buttons or axes as our expectation, switching off
// the workaround for Windows MR.
if (mIsWindowsMR && (numAxes < 4 || numButtons < 5)) {
mIsWindowsMR = false;
NS_WARNING("OpenVR - Switching off Windows MR mode.");
}
}
controllerPresent[stateIndex] = true;
}
// Clear out entries for disconnected controllers
for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; stateIndex++) {
if (!controllerPresent[stateIndex] && mControllerDeviceIndex[stateIndex] != 0) {
mControllerDeviceIndex[stateIndex] = 0;
memset(&aState.controllerState[stateIndex], 0, sizeof(VRControllerState));
}
}
}
void
OpenVRSession::UpdateControllerButtons(VRSystemState& aState)
{
MOZ_ASSERT(mVRSystem);
// Compared to Edge, we have a wrong implementation for the vertical axis value.
// In order to not affect the current VR content, we add a workaround for yAxis.
const float yAxisInvert = (mIsWindowsMR) ? -1.0f : 1.0f;
const float triggerThreshold = gfxPrefs::VRControllerTriggerThreshold();
for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; stateIndex++) {
::vr::TrackedDeviceIndex_t trackedDevice = mControllerDeviceIndex[stateIndex];
if (trackedDevice == 0) {
continue;
}
VRControllerState& controllerState = aState.controllerState[stateIndex];
const ::vr::ETrackedControllerRole role = mVRSystem->
GetControllerRoleForTrackedDeviceIndex(
trackedDevice);
dom::GamepadHand hand = GetControllerHandFromControllerRole(role);
controllerState.hand = hand;
::vr::VRControllerState_t vrControllerState;
if (mVRSystem->GetControllerState(trackedDevice, &vrControllerState, sizeof(vrControllerState))) {
uint32_t axisIdx = 0;
uint32_t buttonIdx = 0;
for (uint32_t j = 0; j < ::vr::k_unControllerStateAxisCount; ++j) {
const uint32_t axisType = mVRSystem->GetInt32TrackedDeviceProperty(
trackedDevice,
static_cast<::vr::TrackedDeviceProperty>(
::vr::Prop_Axis0Type_Int32 + j));
switch (axisType) {
case ::vr::EVRControllerAxisType::k_eControllerAxis_Joystick:
case ::vr::EVRControllerAxisType::k_eControllerAxis_TrackPad:
{
if (mIsWindowsMR) {
// Adjust the input mapping for Windows MR which has
// different order.
axisIdx = (axisIdx == 0) ? 2 : 0;
buttonIdx = (buttonIdx == 0) ? 4 : 0;
}
controllerState.axisValue[axisIdx] = vrControllerState.rAxis[j].x;
++axisIdx;
controllerState.axisValue[axisIdx] = vrControllerState.rAxis[j].y * yAxisInvert;
++axisIdx;
uint64_t buttonMask = ::vr::ButtonMaskFromId(
static_cast<::vr::EVRButtonId>(::vr::k_EButton_Axis0 + j));
UpdateButton(controllerState, vrControllerState, buttonIdx, buttonMask);
++buttonIdx;
if (mIsWindowsMR) {
axisIdx = (axisIdx == 4) ? 2 : 4;
buttonIdx = (buttonIdx == 5) ? 1 : 2;
}
break;
}
case vr::EVRControllerAxisType::k_eControllerAxis_Trigger:
{
if (j <= 2) {
UpdateTrigger(controllerState, buttonIdx, vrControllerState.rAxis[j].x, triggerThreshold);
++buttonIdx;
} else {
// For SteamVR Knuckles.
UpdateTrigger(controllerState, buttonIdx, vrControllerState.rAxis[j].x, triggerThreshold);
++buttonIdx;
UpdateTrigger(controllerState, buttonIdx, vrControllerState.rAxis[j].y, triggerThreshold);
++buttonIdx;
}
break;
}
}
}
const uint64_t supportedButtons = mVRSystem->GetUint64TrackedDeviceProperty(
trackedDevice, ::vr::Prop_SupportedButtons_Uint64);
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_A)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_A));
++buttonIdx;
}
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_Grip)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_Grip));
++buttonIdx;
}
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_ApplicationMenu)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_ApplicationMenu));
++buttonIdx;
}
if (mIsWindowsMR) {
// button 4 in Windows MR has already been assigned
// to k_eControllerAxis_TrackPad.
++buttonIdx;
}
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Left)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Left));
++buttonIdx;
}
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Up)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Up));
++buttonIdx;
}
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Right)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Right));
++buttonIdx;
}
if (supportedButtons &
BTN_MASK_FROM_ID(k_EButton_DPad_Down)) {
UpdateButton(controllerState, vrControllerState, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Down));
++buttonIdx;
}
}
}
}
void
OpenVRSession::UpdateControllerPoses(VRSystemState& aState)
{
MOZ_ASSERT(mVRSystem);
::vr::TrackedDevicePose_t poses[::vr::k_unMaxTrackedDeviceCount];
mVRSystem->GetDeviceToAbsoluteTrackingPose(::vr::TrackingUniverseSeated, 0.0f,
poses, ::vr::k_unMaxTrackedDeviceCount);
for (uint32_t stateIndex = 0; stateIndex < kVRControllerMaxCount; stateIndex++) {
::vr::TrackedDeviceIndex_t trackedDevice = mControllerDeviceIndex[stateIndex];
if (trackedDevice == 0) {
continue;
}
VRControllerState& controllerState = aState.controllerState[stateIndex];
const ::vr::TrackedDevicePose_t& pose = poses[trackedDevice];
if (pose.bDeviceIsConnected) {
controllerState.flags = (dom::GamepadCapabilityFlags::Cap_Orientation |
dom::GamepadCapabilityFlags::Cap_Position);
} else {
controllerState.flags = dom::GamepadCapabilityFlags::Cap_None;
}
if (pose.bPoseIsValid &&
pose.eTrackingResult == ::vr::TrackingResult_Running_OK) {
gfx::Matrix4x4 m;
// NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But
// because of its arrangement, we can copy the 12 elements in and
// then transpose them to the right place. We do this so we can
// pull out a Quaternion.
memcpy(&m.components, &pose.mDeviceToAbsoluteTracking, sizeof(pose.mDeviceToAbsoluteTracking));
m.Transpose();
gfx::Quaternion rot;
rot.SetFromRotationMatrix(m);
rot.Invert();
controllerState.pose.orientation[0] = rot.x;
controllerState.pose.orientation[1] = rot.y;
controllerState.pose.orientation[2] = rot.z;
controllerState.pose.orientation[3] = rot.w;
controllerState.pose.angularVelocity[0] = pose.vAngularVelocity.v[0];
controllerState.pose.angularVelocity[1] = pose.vAngularVelocity.v[1];
controllerState.pose.angularVelocity[2] = pose.vAngularVelocity.v[2];
controllerState.pose.angularAcceleration[0] = 0.0f;
controllerState.pose.angularAcceleration[1] = 0.0f;
controllerState.pose.angularAcceleration[2] = 0.0f;
controllerState.isOrientationValid = true;
controllerState.pose.position[0] = m._41;
controllerState.pose.position[1] = m._42;
controllerState.pose.position[2] = m._43;
controllerState.pose.linearVelocity[0] = pose.vVelocity.v[0];
controllerState.pose.linearVelocity[1] = pose.vVelocity.v[1];
controllerState.pose.linearVelocity[2] = pose.vVelocity.v[2];
controllerState.pose.linearAcceleration[0] = 0.0f;
controllerState.pose.linearAcceleration[1] = 0.0f;
controllerState.pose.linearAcceleration[2] = 0.0f;
controllerState.isPositionValid = true;
} else {
controllerState.isOrientationValid = false;
controllerState.isPositionValid = false;
}
}
}
void
OpenVRSession::GetControllerDeviceId(::vr::ETrackedDeviceClass aDeviceType,
::vr::TrackedDeviceIndex_t aDeviceIndex,
nsCString& aId)
{
switch (aDeviceType) {
case ::vr::TrackedDeviceClass_Controller:
{
::vr::ETrackedPropertyError err;
uint32_t requiredBufferLen;
bool isFound = false;
char charBuf[128];
requiredBufferLen = mVRSystem->GetStringTrackedDeviceProperty(aDeviceIndex,
::vr::Prop_RenderModelName_String, charBuf, 128, &err);
if (requiredBufferLen > 128) {
MOZ_CRASH("Larger than the buffer size.");
}
MOZ_ASSERT(requiredBufferLen && err == ::vr::TrackedProp_Success);
nsCString deviceId(charBuf);
if (deviceId.Find("knuckles") != kNotFound) {
aId.AssignLiteral("OpenVR Knuckles");
isFound = true;
}
requiredBufferLen = mVRSystem->GetStringTrackedDeviceProperty(aDeviceIndex,
::vr::Prop_SerialNumber_String, charBuf, 128, &err);
if (requiredBufferLen > 128) {
MOZ_CRASH("Larger than the buffer size.");
}
MOZ_ASSERT(requiredBufferLen && err == ::vr::TrackedProp_Success);
deviceId.Assign(charBuf);
if (deviceId.Find("MRSOURCE") != kNotFound) {
aId.AssignLiteral("Spatial Controller (Spatial Interaction Source) ");
mIsWindowsMR = true;
isFound = true;
}
if (!isFound) {
aId.AssignLiteral("OpenVR Gamepad");
}
break;
}
case ::vr::TrackedDeviceClass_GenericTracker:
{
aId.AssignLiteral("OpenVR Tracker");
break;
}
default:
MOZ_ASSERT(false);
break;
}
}
void
OpenVRSession::StartFrame(mozilla::gfx::VRSystemState& aSystemState)
{
UpdateHeadsetPose(aSystemState);
UpdateEyeParameters(aSystemState);
EnumerateControllers(aSystemState);
UpdateControllerButtons(aSystemState);
UpdateControllerPoses(aSystemState);
UpdateTelemetry(aSystemState);
}
bool
OpenVRSession::ShouldQuit() const
{
return mShouldQuit;
}
void
OpenVRSession::ProcessEvents(mozilla::gfx::VRSystemState& aSystemState)
{
bool isHmdPresent = ::vr::VR_IsHmdPresent();
if (!isHmdPresent) {
mShouldQuit = true;
}
::vr::VREvent_t event;
while (mVRSystem && mVRSystem->PollNextEvent(&event, sizeof(event))) {
switch (event.eventType) {
case ::vr::VREvent_TrackedDeviceUserInteractionStarted:
if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) {
aSystemState.displayState.mIsMounted = true;
}
break;
case ::vr::VREvent_TrackedDeviceUserInteractionEnded:
if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) {
aSystemState.displayState.mIsMounted = false;
}
break;
case ::vr::EVREventType::VREvent_TrackedDeviceActivated:
if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) {
aSystemState.displayState.mIsConnected = true;
}
break;
case ::vr::EVREventType::VREvent_TrackedDeviceDeactivated:
if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) {
aSystemState.displayState.mIsConnected = false;
}
break;
case ::vr::EVREventType::VREvent_DriverRequestedQuit:
case ::vr::EVREventType::VREvent_Quit:
case ::vr::EVREventType::VREvent_ProcessQuit:
case ::vr::EVREventType::VREvent_QuitAcknowledged:
case ::vr::EVREventType::VREvent_QuitAborted_UserPrompt:
mShouldQuit = true;
break;
default:
// ignore
break;
}
}
}
bool
OpenVRSession::SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer)
{
#if defined(XP_WIN)
if (aLayer.mTextureType == VRLayerTextureType::LayerTextureType_D3D10SurfaceDescriptor) {
RefPtr<ID3D11Texture2D> dxTexture;
HRESULT hr = mDevice->OpenSharedResource((HANDLE)aLayer.mTextureHandle,
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(dxTexture));
if (FAILED(hr) || !dxTexture) {
NS_WARNING("Failed to open shared texture");
return false;
}
// Similar to LockD3DTexture in TextureD3D11.cpp
RefPtr<IDXGIKeyedMutex> mutex;
dxTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
if (mutex) {
HRESULT hr = mutex->AcquireSync(0, 1000);
if (hr == WAIT_TIMEOUT) {
gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout";
}
else if (hr == WAIT_ABANDONED) {
gfxCriticalNote << "GFX: D3D11 lock mutex abandoned";
}
if (FAILED(hr)) {
NS_WARNING("Failed to lock the texture");
return false;
}
}
bool success = SubmitFrame((void *)dxTexture,
::vr::ETextureType::TextureType_DirectX,
aLayer.mLeftEyeRect, aLayer.mRightEyeRect);
if (mutex) {
HRESULT hr = mutex->ReleaseSync(0);
if (FAILED(hr)) {
NS_WARNING("Failed to unlock the texture");
}
}
if (!success) {
return false;
}
return true;
}
#elif defined(XP_MACOSX)
if (aLayer.mTextureType == VRLayerTextureType::LayerTextureType_MacIOSurface) {
return SubmitFrame(aLayer.mTextureHandle,
::vr::ETextureType::TextureType_IOSurface,
aLayer.mLeftEyeRect, aLayer.mRightEyeRect);
}
#endif
return false;
}
bool
OpenVRSession::SubmitFrame(void* aTextureHandle,
::vr::ETextureType aTextureType,
const VRLayerEyeRect& aLeftEyeRect,
const VRLayerEyeRect& aRightEyeRect)
{
::vr::Texture_t tex;
tex.handle = aTextureHandle;
tex.eType = aTextureType;
tex.eColorSpace = ::vr::EColorSpace::ColorSpace_Auto;
::vr::VRTextureBounds_t bounds;
bounds.uMin = aLeftEyeRect.x;
bounds.vMin = 1.0 - aLeftEyeRect.y;
bounds.uMax = aLeftEyeRect.x + aLeftEyeRect.width;
bounds.vMax = 1.0 - (aLeftEyeRect.y + aLeftEyeRect.height);
::vr::EVRCompositorError err;
err = mVRCompositor->Submit(::vr::EVREye::Eye_Left, &tex, &bounds);
if (err != ::vr::EVRCompositorError::VRCompositorError_None) {
printf_stderr("OpenVR Compositor Submit() failed.\n");
}
bounds.uMin = aRightEyeRect.x;
bounds.vMin = 1.0 - aRightEyeRect.y;
bounds.uMax = aRightEyeRect.x + aRightEyeRect.width;
bounds.vMax = 1.0 - (aRightEyeRect.y + aRightEyeRect.height);
err = mVRCompositor->Submit(::vr::EVREye::Eye_Right, &tex, &bounds);
if (err != ::vr::EVRCompositorError::VRCompositorError_None) {
printf_stderr("OpenVR Compositor Submit() failed.\n");
}
mVRCompositor->PostPresentHandoff();
return true;
}
void
OpenVRSession::StopPresentation()
{
mVRCompositor->ClearLastSubmittedFrame();
::vr::Compositor_CumulativeStats stats;
mVRCompositor->GetCumulativeStats(&stats, sizeof(::vr::Compositor_CumulativeStats));
// TODO - Need to send telemetry back to browser.
// Bug 1473398 will refactor this original gfxVROpenVR code:
// const uint32_t droppedFramesPerSec = (stats.m_nNumReprojectedFrames -
// mTelemetry.mLastDroppedFrameCount) / duration.ToSeconds();
// Telemetry::Accumulate(Telemetry::WEBVR_DROPPED_FRAMES_IN_OPENVR, droppedFramesPerSec);
}
bool
OpenVRSession::StartPresentation()
{
return true;
}
void
OpenVRSession::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
float aIntensity, float aDuration)
{
MutexAutoLock lock(mControllerHapticStateMutex);
if (aHapticIndex >= kNumOpenVRHaptics ||
aControllerIdx >= kVRControllerMaxCount) {
return;
}
::vr::TrackedDeviceIndex_t deviceIndex = mControllerDeviceIndex[aControllerIdx];
if (deviceIndex == 0) {
return;
}
mHapticPulseRemaining[aControllerIdx][aHapticIndex] = aDuration;
mHapticPulseIntensity[aControllerIdx][aHapticIndex] = aIntensity;
/**
* TODO - The haptic feedback pulses will have latency of one frame and we
* are simulating intensity with pulse-width modulation.
* We should use of the OpenVR Input API to correct this
* and replace the TriggerHapticPulse calls which have been
* deprecated.
*/
}
void
OpenVRSession::StartHapticThread()
{
if (!mHapticThread) {
mHapticThread = new VRThread(NS_LITERAL_CSTRING("VR_OpenVR_Haptics"));
}
mHapticThread->Start();
}
void
OpenVRSession::StopHapticThread()
{
if (mHapticThread) {
mHapticThread->Shutdown();
mHapticThread = nullptr;
}
}
void
OpenVRSession::StartHapticTimer()
{
if (!mHapticTimer && mHapticThread) {
mLastHapticUpdate = TimeStamp();
mHapticTimer = NS_NewTimer();
mHapticTimer->SetTarget(mHapticThread->GetThread()->EventTarget());
mHapticTimer->InitWithNamedFuncCallback(
HapticTimerCallback,
this,
kVRHapticUpdateInterval,
nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP,
"OpenVRSession::HapticTimerCallback");
}
}
void
OpenVRSession::StopHapticTimer()
{
if (mHapticTimer) {
mHapticTimer->Cancel();
mHapticTimer = nullptr;
}
}
/*static*/ void
OpenVRSession::HapticTimerCallback(nsITimer* aTimer, void* aClosure)
{
/**
* It is safe to use the pointer passed in aClosure to reference the
* OpenVRSession object as the timer is canceled in OpenVRSession::Shutdown,
* which is called by the OpenVRSession destructor, guaranteeing
* that this function runs if and only if the VRManager object is valid.
*/
OpenVRSession* self = static_cast<OpenVRSession*>(aClosure);
self->UpdateHaptics();
}
void
OpenVRSession::UpdateHaptics()
{
MOZ_ASSERT(mHapticThread->GetThread() == NS_GetCurrentThread());
MOZ_ASSERT(mVRSystem);
MutexAutoLock lock(mControllerHapticStateMutex);
TimeStamp now = TimeStamp::Now();
if (mLastHapticUpdate.IsNull()) {
mLastHapticUpdate = now;
return;
}
float deltaTime = (float)(now - mLastHapticUpdate).ToSeconds();
mLastHapticUpdate = now;
for (int iController = 0; iController < kVRControllerMaxCount; iController++) {
for (int iHaptic = 0; iHaptic < kNumOpenVRHaptics; iHaptic++) {
::vr::TrackedDeviceIndex_t deviceIndex = mControllerDeviceIndex[iController];
if (deviceIndex == 0) {
continue;
}
float intensity = mHapticPulseIntensity[iController][iHaptic];
float duration = mHapticPulseRemaining[iController][iHaptic];
if (duration <= 0.0f || intensity <= 0.0f) {
continue;
}
// We expect OpenVR to vibrate for 5 ms, but we found it only response the
// commend ~ 3.9 ms. For duration time longer than 3.9 ms, we separate them
// to a loop of 3.9 ms for make users feel that is a continuous events.
const float microSec = (duration < 0.0039f ? duration : 0.0039f) * 1000000.0f * intensity;
mVRSystem->TriggerHapticPulse(deviceIndex, iHaptic, (uint32_t)microSec);
duration -= deltaTime;
if (duration < 0.0f) {
duration = 0.0f;
}
mHapticPulseRemaining[iController][iHaptic] = duration;
}
}
}
void
OpenVRSession::StopVibrateHaptic(uint32_t aControllerIdx)
{
MutexAutoLock lock(mControllerHapticStateMutex);
if (aControllerIdx >= kVRControllerMaxCount) {
return;
}
for (int iHaptic = 0; iHaptic < kNumOpenVRHaptics; iHaptic++) {
mHapticPulseRemaining[aControllerIdx][iHaptic] = 0.0f;
}
}
void
OpenVRSession::StopAllHaptics()
{
MutexAutoLock lock(mControllerHapticStateMutex);
for (auto& controller : mHapticPulseRemaining) {
for (auto& haptic : controller) {
haptic = 0.0f;
}
}
}
void
OpenVRSession::UpdateTelemetry(VRSystemState& aSystemState)
{
::vr::Compositor_CumulativeStats stats;
mVRCompositor->GetCumulativeStats(&stats, sizeof(::vr::Compositor_CumulativeStats));
aSystemState.displayState.mDroppedFrameCount = stats.m_nNumReprojectedFrames;
}
} // namespace mozilla
} // namespace gfx