gecko-dev/gfx/layers/d3d10
2011-01-19 20:47:45 -08:00
..
CanvasLayerD3D10.cpp b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
CanvasLayerD3D10.h b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas 2011-01-06 14:07:12 -08:00
ColorLayerD3D10.cpp Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking 2011-01-19 21:27:54 +13:00
ColorLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ContainerLayerD3D10.cpp [mq]: Backout of 89c2c85429fb 2011-01-19 20:44:35 -08:00
ContainerLayerD3D10.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
ImageLayerD3D10.cpp Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me 2011-01-19 21:27:54 +13:00
ImageLayerD3D10.h Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9 2010-12-29 01:07:12 +00:00
LayerManagerD3D10.cpp Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 2011-01-19 21:27:54 +13:00
LayerManagerD3D10.fx [mq]: Backout of 69e4f4ecbdc2 2011-01-19 20:46:08 -08:00
LayerManagerD3D10.h Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe 2011-01-20 15:47:47 +13:00
LayerManagerD3D10Effect.h [mq]: Backout of 69e4f4ecbdc2 2011-01-19 20:46:08 -08:00
ThebesLayerD3D10.cpp [mq]: Backout of df6f10906476 2011-01-19 20:47:45 -08:00
ThebesLayerD3D10.h [mq]: Backout of df6f10906476 2011-01-19 20:47:45 -08:00