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a97c615de2
* Majorly simplity CanvasRenderer * Replace GLScreenBuffer with trivial GLSwapChain * Use descriptor structs so that future SharedSurface changes aren't so painful to propagate * Mortgage/strip out more OffscreenCanvas code for now Differential Revision: https://phabricator.services.mozilla.com/D75055
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLPARENT_H_
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#define WEBGLPARENT_H_
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#include "mozilla/GfxMessageUtils.h"
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#include "mozilla/dom/PWebGLParent.h"
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#include "mozilla/WeakPtr.h"
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#include "mozilla/dom/IpdlQueue.h"
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namespace mozilla {
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class HostWebGLContext;
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namespace layers {
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class SharedSurfaceTextureClient;
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}
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namespace dom {
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class WebGLParent : public PWebGLParent,
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public AsyncProducerActor<WebGLParent>,
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public SyncConsumerActor<WebGLParent>,
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public SupportsWeakPtr<WebGLParent>,
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public mozilla::webgl::PcqActor {
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friend PWebGLParent;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGLParent, override);
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLParent)
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using OtherSideActor = WebGLChild;
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mozilla::ipc::IPCResult RecvInitialize(
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const webgl::InitContextDesc&, UniquePtr<HostWebGLCommandSinkP>&& aSinkP,
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UniquePtr<HostWebGLCommandSinkI>&& aSinkI, webgl::InitContextResult* out);
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// Drain the command queue now. Used by synchronous IpdlQueue consumers.
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bool RunQueue(uint64_t) { return RunCommandQueue(); }
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WebGLParent(); // For IPDL
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private:
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~WebGLParent();
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bool BeginCommandQueueDrain();
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static bool MaybeRunCommandQueue(const WeakPtr<WebGLParent>& weakWebGLParent);
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bool RunCommandQueue();
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mozilla::ipc::IPCResult RecvUpdateCompositableHandle(
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layers::PLayerTransactionParent* aLayerTransaction,
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const CompositableHandle& aHandle);
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mozilla::ipc::IPCResult Recv__delete__() override;
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void ActorDestroy(ActorDestroyReason aWhy) override;
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UniquePtr<HostWebGLContext> mHost;
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// Runnable that repeatedly processes our WebGL command queue
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RefPtr<Runnable> mRunCommandsRunnable;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // WEBGLPARENT_H_
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