gecko-dev/gfx/thebes/public/gfxPlatform.h

100 lines
3.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_PLATFORM_H
#define GFX_PLATFORM_H
#include "prtypes.h"
#include "nsVoidArray.h"
#include "gfxTypes.h"
#include "gfxASurface.h"
class gfxImageSurface;
class THEBES_API gfxPlatform {
public:
/**
* Return a pointer to the current active platform.
* This is a singleton; it contains mostly convenience
* functions to obtain platform-specific objects.
*/
static gfxPlatform *GetPlatform();
/**
* Return PR_TRUE if we're to use Glitz for acceleration.
*/
static PRBool UseGlitz();
/**
* Force the glitz state to on or off
*/
static void SetUseGlitz(PRBool use);
/**
* Create an offscreen surface of the given dimensions
* and image format. If fastPixelAccess is TRUE,
* create a surface that is optimized for rapid pixel
* changing.
*/
virtual already_AddRefed<gfxASurface> CreateOffscreenSurface(PRUint32 width,
PRUint32 height,
gfxASurface::gfxImageFormat imageFormat) = 0;
virtual already_AddRefed<gfxASurface> OptimizeImage(gfxImageSurface *aSurface);
/*
* Font bits
*/
/**
* Fill aListOfFonts with the results of querying the list of font names
* that correspond to the given language group or generic font family
* (or both, or neither).
*/
virtual nsresult GetFontList(const nsACString& aLangGroup,
const nsACString& aGenericFamily,
nsStringArray& aListOfFonts);
protected:
gfxPlatform() { }
virtual ~gfxPlatform() { }
};
#endif /* GFX_PLATFORM_H */