gecko-dev/gfx/thebes/public/gfxRegion.h

81 lines
3.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Oracle Corporation code.
*
* The Initial Developer of the Original Code is Oracle Corporation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/*
* *********************************************************
* This file is under construction. Ignore it for a while.
* *********************************************************
*/
class THEBES_API gfxRegion {
public:
gfxRegion(const gfxRegion& r);
gfxRegion(const gfxRect& r);
gfxRegion& operator=(const gfxRegion& r);
gfxRegion& operator=(const gfxRect& r);
int operator==(const gfxRegion& r) const;
int operator!=(const gfxRegion& r) const;
gfxPoint& operator+=(const gfxRegion& r); // Union
gfxPoint& operator+=(const gfxRect& r); // Union
gfxPoint& operator-=(const gfxRegion& r); // Subtract
gfxPoint& operator-=(const gfxRect& r); // Subtract
void SetTo(const nsIRegion &aRegion);
void SetTo(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
void Intersect(const nsIRegion &aRegion);
void Intersect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
void Union(const nsIRegion &aRegion);
void Union(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
void Subtract(const nsIRegion &aRegion);
void Subtract(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
PRBool IsEmpty(void);
PRBool IsEqual(const nsIRegion &aRegion);
void GetBoundingBox(PRInt32 *aX, PRInt32 *aY, PRInt32 *aWidth, PRInt32 *aHeight);
void Offset(PRInt32 aXOffset, PRInt32 aYOffset);
PRBool ContainsRect(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight);
void GetRects(nsRegionRectSet **aRects);
void FreeRects(nsRegionRectSet *aRects);
void GetNativeRegion(void *&aRegion) const;
void GetRegionComplexity(nsRegionComplexity &aComplexity) const;
void GetNumRects(PRUint32 *aRects) const;
};