gecko-dev/layout/svg/SVGImageContext.h
Daniel Holbert 680815cd6e Bug 1412346 part 5: (automated patch) Switch a bunch of C++ files in layout to use our standard mode lines. r=jfkthame
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: EuRsDue63tK

--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
2017-10-27 10:33:53 -07:00

128 lines
4.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_SVGCONTEXT_H_
#define MOZILLA_SVGCONTEXT_H_
#include "mozilla/Maybe.h"
#include "mozilla/SVGContextPaint.h"
#include "SVGPreserveAspectRatio.h"
#include "Units.h"
class nsIFrame;
class nsStyleContext;
namespace mozilla {
// SVG image-specific rendering context. For imgIContainer::Draw.
// Used to pass information such as
// - viewport information from CSS, and
// - overridden attributes from an SVG <image> element
// to the image's internal SVG document when it's drawn.
class SVGImageContext
{
public:
SVGImageContext() {}
/**
* Currently it seems that the aViewportSize parameter ends up being used
* for different things by different pieces of code, and probably in some
* cases being used incorrectly (specifically in the case of pixel snapping
* under the nsLayoutUtils::Draw*Image() methods). An unfortunate result of
* the messy code is that aViewportSize is currently a Maybe<T> since it
* is difficult to create a utility function that consumers can use up
* front to get the "correct" viewport size (i.e. which for compatibility
* with the current code (bugs and all) would mean the size including all
* the snapping and resizing magic that happens in various places under the
* nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal
* creating |fallbackContext|). Using Maybe<T> allows code to pass Nothing()
* in order to get the size that's created for |fallbackContext|. At some
* point we need to clean this code up, make our abstractions clear, create
* that utility and stop using Maybe for this parameter.
*/
explicit SVGImageContext(const Maybe<CSSIntSize>& aViewportSize,
const Maybe<SVGPreserveAspectRatio>& aPreserveAspectRatio = Nothing())
: mViewportSize(aViewportSize)
, mPreserveAspectRatio(aPreserveAspectRatio)
{ }
static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
nsIFrame* aFromFrame,
imgIContainer* aImgContainer);
static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
nsStyleContext* aFromStyleContext,
imgIContainer* aImgContainer);
const Maybe<CSSIntSize>& GetViewportSize() const {
return mViewportSize;
}
void SetViewportSize(const Maybe<CSSIntSize>& aSize) {
mViewportSize = aSize;
}
const Maybe<SVGPreserveAspectRatio>& GetPreserveAspectRatio() const {
return mPreserveAspectRatio;
}
void SetPreserveAspectRatio(const Maybe<SVGPreserveAspectRatio>& aPAR) {
mPreserveAspectRatio = aPAR;
}
const SVGEmbeddingContextPaint* GetContextPaint() const {
return mContextPaint.get();
}
void ClearContextPaint() {
mContextPaint = nullptr;
}
bool operator==(const SVGImageContext& aOther) const {
bool contextPaintIsEqual =
// neither have context paint, or they have the same object:
(mContextPaint == aOther.mContextPaint) ||
// or both have context paint that are different but equivalent objects:
(mContextPaint && aOther.mContextPaint &&
*mContextPaint == *aOther.mContextPaint);
return contextPaintIsEqual &&
mViewportSize == aOther.mViewportSize &&
mPreserveAspectRatio == aOther.mPreserveAspectRatio;
}
bool operator!=(const SVGImageContext& aOther) const {
return !(*this == aOther);
}
PLDHashNumber Hash() const {
PLDHashNumber hash = 0;
if (mContextPaint) {
hash = HashGeneric(hash, mContextPaint->Hash());
}
return HashGeneric(hash,
mViewportSize.map(HashSize).valueOr(0),
mPreserveAspectRatio.map(HashPAR).valueOr(0));
}
private:
static PLDHashNumber HashSize(const CSSIntSize& aSize) {
return HashGeneric(aSize.width, aSize.height);
}
static PLDHashNumber HashPAR(const SVGPreserveAspectRatio& aPAR) {
return aPAR.Hash();
}
// NOTE: When adding new member-vars, remember to update Hash() & operator==.
RefPtr<SVGEmbeddingContextPaint> mContextPaint;
Maybe<CSSIntSize> mViewportSize;
Maybe<SVGPreserveAspectRatio> mPreserveAspectRatio;
};
} // namespace mozilla
#endif // MOZILLA_SVGCONTEXT_H_