gecko-dev/widget/windows/nsSound.h
Thomas Nguyen 31868155d0 Bug 1363163 - Playing sound in a seperated thread to avoid jank r=masayuki
MozReview-Commit-ID: KYN7fhA541S

--HG--
extra : rebase_source : 27b9bca140f9e4bdeae91a72f5b86745f99a33d4
2017-06-08 11:08:49 +08:00

46 lines
1002 B
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __nsSound_h__
#define __nsSound_h__
#include "nsISound.h"
#include "nsIObserver.h"
#include "nsIStreamLoader.h"
#include "nsCOMPtr.h"
#include "mozilla/StaticPtr.h"
class nsIThread;
class nsSound : public nsISound
, public nsIStreamLoaderObserver
, public nsIObserver
{
public:
nsSound();
static already_AddRefed<nsISound> GetInstance();
NS_DECL_ISUPPORTS
NS_DECL_NSISOUND
NS_DECL_NSISTREAMLOADEROBSERVER
NS_DECL_NSIOBSERVER
private:
virtual ~nsSound();
void PurgeLastSound();
private:
nsresult CreatePlayerThread();
nsCOMPtr<nsIThread> mPlayerThread;
bool mInited;
static mozilla::StaticRefPtr<nsISound> sInstance;
};
#endif /* __nsSound_h__ */