gecko-dev/gfx/layers/d3d11
Kearwood (Kip) Gilbert 2c3a6a5f88 Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280
MozReview-Commit-ID: 8H7spQggI2w
2016-05-27 13:49:04 -07:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
CompositorD3D11.h Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
CompositorD3D11.hlsl Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange) 2016-08-02 11:43:15 -07:00
CompositorD3D11Shaders.h Fix D3D11 mix-blending when the source alpha is 0. (bug 1281593 part 1, r=mstange) 2016-08-02 11:43:15 -07:00
genshaders.sh Bug 1250244 - Part 2: Remove old VR rendering paths,r=gw280 2016-05-27 13:49:04 -07:00
ReadbackManagerD3D11.cpp Bug 1293603 (part 2) - Make Run() declarations consistent. r=erahm. 2016-08-08 12:18:10 +10:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions 2016-08-08 11:53:51 +02:00
TextureD3D11.h Bug 1289640 - Part 3: Add a new constructor for D3D11TextureData that does threadsafe uploading. r=Bas 2016-08-02 17:55:44 +12:00