gecko-dev/gfx/layers/d3d11
JerryShih 2c3fd143c6 Bug 1362049 - Add AddWRImage() to call the proper WR commands for all TextureHost types. v3. r=nical
Different TextureHost type could use different WR commands. So, make a abstract interface for these different commands.

MozReview-Commit-ID: 63dnOJC2P9r
2017-05-18 22:59:07 +08:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
CompositorD3D11.cpp Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt) 2017-05-11 22:44:28 -07:00
CompositorD3D11.h Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
CompositorD3D11.hlsl Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
CompositorD3D11Shaders.h Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
DeviceAttachmentsD3D11.cpp Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt) 2017-05-11 22:44:28 -07:00
DeviceAttachmentsD3D11.h Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt) 2017-05-11 22:44:28 -07:00
DiagnosticsD3D11.cpp Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
DiagnosticsD3D11.h Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
genshaders.sh Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
HelpersD3D11.h Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas) 2017-04-10 19:44:46 -07:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h
ShaderDefinitionsD3D11.h Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas) 2017-04-30 11:38:58 -07:00
TextureD3D11.cpp Bug 1362049 - Add AddWRImage() to call the proper WR commands for all TextureHost types. v3. r=nical 2017-05-18 22:59:07 +08:00
TextureD3D11.h Bug 1362049 - Add AddWRImage() to call the proper WR commands for all TextureHost types. v3. r=nical 2017-05-18 22:59:07 +08:00