gecko-dev/dom/webidl/CanvasRenderingContext2D.webidl
Jonathan Kew 908689bbe1 Bug 1102584 - patch 2 - Implement extended attributes of the TextMetrics object (preffed off by default). r=lsalzman,bzbarsky
This is the main work of Richard Matheson's original patch, updated to current trunk code
and with the new attributes put behind prefs. Because some of the attributes may be more
stable than others (there was a move by Google to change how baselines are represented,
but then this was retracted because Safari is already shipping per the existing spec; and
we have some differences in how we handle font metrics between platforms which may affect
the font ascent/descent values), I've split this into several prefs so that we have the
possibility of enabling just the more stable (and/or more urgently requested) attributes.

(Note that this echos Google's approach per comment 30 of initially shipping part of the API.)

Depends on D59678

Differential Revision: https://phabricator.services.mozilla.com/D59679

--HG--
extra : moz-landing-system : lando
2020-01-18 19:51:04 +00:00

406 lines
15 KiB
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.whatwg.org/specs/web-apps/current-work/
*
* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
* Opera Software ASA. You are granted a license to use, reproduce
* and create derivative works of this document.
*/
enum CanvasWindingRule { "nonzero", "evenodd" };
[GenerateInit]
dictionary ContextAttributes2D {
// whether or not we're planning to do a lot of readback operations
boolean willReadFrequently = false;
// signal if the canvas contains an alpha channel
boolean alpha = true;
};
dictionary HitRegionOptions {
Path2D? path = null;
DOMString id = "";
Element? control = null;
};
typedef (HTMLImageElement or
SVGImageElement) HTMLOrSVGImageElement;
typedef (HTMLOrSVGImageElement or
HTMLCanvasElement or
HTMLVideoElement or
ImageBitmap) CanvasImageSource;
[Exposed=Window]
interface CanvasRenderingContext2D {
// back-reference to the canvas. Might be null if we're not
// associated with a canvas.
readonly attribute HTMLCanvasElement? canvas;
// Mozilla-specific stuff
// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
[Throws]
attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
[Throws]
attribute object mozCurrentTransformInverse;
[SetterThrows]
attribute DOMString mozTextStyle;
// image smoothing mode -- if disabled, images won't be smoothed
// if scaled.
[Deprecated="PrefixedImageSmoothingEnabled",
BinaryName="imageSmoothingEnabled"]
attribute boolean mozImageSmoothingEnabled;
// Show the caret if appropriate when drawing
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* and Web Extensions (with a permission) only.
*/
[Throws, Func="CanvasUtils::HasDrawWindowPrivilege"]
void drawWindow(Window window, double x, double y, double w, double h,
UTF8String bgColor, optional unsigned long flags = 0);
/**
* This causes a context that is currently using a hardware-accelerated
* backend to fallback to a software one. All state should be preserved.
*/
[ChromeOnly]
void demote();
};
CanvasRenderingContext2D includes CanvasState;
CanvasRenderingContext2D includes CanvasTransform;
CanvasRenderingContext2D includes CanvasCompositing;
CanvasRenderingContext2D includes CanvasImageSmoothing;
CanvasRenderingContext2D includes CanvasFillStrokeStyles;
CanvasRenderingContext2D includes CanvasShadowStyles;
CanvasRenderingContext2D includes CanvasFilters;
CanvasRenderingContext2D includes CanvasRect;
CanvasRenderingContext2D includes CanvasDrawPath;
CanvasRenderingContext2D includes CanvasUserInterface;
CanvasRenderingContext2D includes CanvasText;
CanvasRenderingContext2D includes CanvasDrawImage;
CanvasRenderingContext2D includes CanvasImageData;
CanvasRenderingContext2D includes CanvasPathDrawingStyles;
CanvasRenderingContext2D includes CanvasTextDrawingStyles;
CanvasRenderingContext2D includes CanvasPathMethods;
CanvasRenderingContext2D includes CanvasHitRegions;
interface mixin CanvasState {
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
};
interface mixin CanvasTransform {
// transformations (default transform is the identity matrix)
[Throws, LenientFloat]
void scale(double x, double y);
[Throws, LenientFloat]
void rotate(double angle);
[Throws, LenientFloat]
void translate(double x, double y);
[Throws, LenientFloat]
void transform(double a, double b, double c, double d, double e, double f);
[NewObject, Throws] DOMMatrix getTransform();
[Throws, LenientFloat]
void setTransform(double a, double b, double c, double d, double e, double f);
[Throws]
void setTransform(optional DOMMatrix2DInit transform = {});
[Throws]
void resetTransform();
};
interface mixin CanvasCompositing {
attribute unrestricted double globalAlpha; // (default 1.0)
[Throws]
attribute DOMString globalCompositeOperation; // (default source-over)
};
interface mixin CanvasImageSmoothing {
// drawing images
attribute boolean imageSmoothingEnabled;
};
interface mixin CanvasFillStrokeStyles {
// colors and styles (see also the CanvasPathDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
[NewObject]
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[NewObject, Throws]
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[NewObject, Throws]
CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
};
interface mixin CanvasShadowStyles {
[LenientFloat]
attribute double shadowOffsetX; // (default 0)
[LenientFloat]
attribute double shadowOffsetY; // (default 0)
[LenientFloat]
attribute double shadowBlur; // (default 0)
attribute DOMString shadowColor; // (default transparent black)
};
interface mixin CanvasFilters {
[Pref="canvas.filters.enabled", SetterThrows]
attribute DOMString filter; // (default empty string = no filter)
};
interface mixin CanvasRect {
[LenientFloat]
void clearRect(double x, double y, double w, double h);
[LenientFloat]
void fillRect(double x, double y, double w, double h);
[LenientFloat]
void strokeRect(double x, double y, double w, double h);
};
interface mixin CanvasDrawPath {
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasWindingRule winding = "nonzero");
void fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
void stroke();
void stroke(Path2D path);
void clip(optional CanvasWindingRule winding = "nonzero");
void clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED void resetClip();
[NeedsSubjectPrincipal]
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal]
boolean isPointInStroke(double x, double y);
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
};
interface mixin CanvasUserInterface {
[Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element);
// NOT IMPLEMENTED void scrollPathIntoView();
// NOT IMPLEMENTED void scrollPathIntoView(Path path);
};
interface mixin CanvasText {
// text (see also the CanvasPathDrawingStyles interface)
[Throws, LenientFloat]
void fillText(DOMString text, double x, double y, optional double maxWidth);
[Throws, LenientFloat]
void strokeText(DOMString text, double x, double y, optional double maxWidth);
[NewObject, Throws]
TextMetrics measureText(DOMString text);
};
interface mixin CanvasDrawImage {
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
};
interface mixin CanvasImageData {
// pixel manipulation
[NewObject, Throws]
ImageData createImageData(double sw, double sh);
[NewObject, Throws]
ImageData createImageData(ImageData imagedata);
[NewObject, Throws, NeedsSubjectPrincipal]
ImageData getImageData(double sx, double sy, double sw, double sh);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
};
interface mixin CanvasPathDrawingStyles {
// line caps/joins
[LenientFloat]
attribute double lineWidth; // (default 1)
attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
[GetterThrows]
attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
[LenientFloat]
attribute double miterLimit; // (default 10)
// dashed lines
[LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty
sequence<double> getLineDash();
[LenientFloat] attribute double lineDashOffset;
};
interface mixin CanvasTextDrawingStyles {
// text
[SetterThrows]
attribute DOMString font; // (default 10px sans-serif)
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
};
interface mixin CanvasPathMethods {
// shared path API methods
void closePath();
[LenientFloat]
void moveTo(double x, double y);
[LenientFloat]
void lineTo(double x, double y);
[LenientFloat]
void quadraticCurveTo(double cpx, double cpy, double x, double y);
[LenientFloat]
void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
[Throws, LenientFloat]
void arcTo(double x1, double y1, double x2, double y2, double radius);
// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
[LenientFloat]
void rect(double x, double y, double w, double h);
[Throws, LenientFloat]
void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
[Throws, LenientFloat]
void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);
};
interface mixin CanvasHitRegions {
// hit regions
[Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options = {});
[Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id);
[Pref="canvas.hitregions.enabled"] void clearHitRegions();
};
[Exposed=Window]
interface CanvasGradient {
// opaque object
[Throws]
// addColorStop should take a double
void addColorStop(float offset, UTF8String color);
};
[Exposed=Window]
interface CanvasPattern {
// opaque object
// [Throws, LenientFloat] - could not do this overload because of bug 1020975
// void setTransform(double a, double b, double c, double d, double e, double f);
// No throw necessary here - SVGMatrix is always good.
void setTransform(SVGMatrix matrix);
};
[Exposed=Window]
interface TextMetrics {
// x-direction
readonly attribute double width; // advance width
// [experimental] actualBoundingBox* attributes
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxLeft;
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxRight;
// y-direction
// [experimental] fontBoundingBox* attributes
[Pref="dom.textMetrics.fontBoundingBox.enabled"]
readonly attribute double fontBoundingBoxAscent;
[Pref="dom.textMetrics.fontBoundingBox.enabled"]
readonly attribute double fontBoundingBoxDescent;
// [experimental] actualBoundingBox* attributes
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxAscent;
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxDescent;
// [experimental] emHeight* attributes
[Pref="dom.textMetrics.emHeight.enabled"]
readonly attribute double emHeightAscent;
[Pref="dom.textMetrics.emHeight.enabled"]
readonly attribute double emHeightDescent;
// [experimental] *Baseline attributes
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double hangingBaseline;
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double alphabeticBaseline;
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double ideographicBaseline;
};
[Pref="canvas.path.enabled",
Exposed=Window]
interface Path2D
{
constructor();
constructor(Path2D other);
constructor(DOMString pathString);
[Throws] void addPath(Path2D path, optional DOMMatrix2DInit transform = {});
};
Path2D includes CanvasPathMethods;