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d45caa1d42
Differential Revision: https://phabricator.services.mozilla.com/D49192 --HG-- extra : moz-landing-system : lando
326 lines
11 KiB
C++
326 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
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#define _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
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#include <prthread.h>
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#include "mozilla/gfx/Types.h"
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#include "nsWaylandDisplay.h"
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#include "WaylandDMABufSurface.h"
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#define BACK_BUFFER_NUM 2
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namespace mozilla {
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namespace widget {
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class WindowSurfaceWayland;
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// Allocates and owns shared memory for Wayland drawing surface
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class WaylandShmPool {
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public:
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WaylandShmPool(nsWaylandDisplay* aDisplay, int aSize);
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~WaylandShmPool();
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bool Resize(int aSize);
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wl_shm_pool* GetShmPool() { return mShmPool; };
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void* GetImageData() { return mImageData; };
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void SetImageDataFromPool(class WaylandShmPool* aSourcePool,
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int aImageDataSize);
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private:
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int CreateTemporaryFile(int aSize);
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wl_shm_pool* mShmPool;
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int mShmPoolFd;
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int mAllocatedSize;
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void* mImageData;
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};
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// Holds actual graphics data for wl_surface
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class WindowBackBuffer {
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public:
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virtual already_AddRefed<gfx::DrawTarget> Lock() = 0;
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virtual void Unlock() = 0;
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virtual bool IsLocked() = 0;
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void Attach(wl_surface* aSurface);
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virtual void Detach(wl_buffer* aBuffer) = 0;
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virtual bool IsAttached() = 0;
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virtual void Clear() = 0;
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virtual bool Resize(int aWidth, int aHeight) = 0;
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virtual int GetWidth() = 0;
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virtual int GetHeight() = 0;
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virtual wl_buffer* GetWlBuffer() = 0;
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virtual void SetAttached() = 0;
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virtual bool SetImageDataFromBuffer(
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class WindowBackBuffer* aSourceBuffer) = 0;
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bool IsMatchingSize(int aWidth, int aHeight) {
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return aWidth == GetWidth() && aHeight == GetHeight();
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}
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bool IsMatchingSize(class WindowBackBuffer* aBuffer) {
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return aBuffer->IsMatchingSize(GetWidth(), GetHeight());
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}
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static gfx::SurfaceFormat GetSurfaceFormat() { return mFormat; }
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nsWaylandDisplay* GetWaylandDisplay();
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WindowBackBuffer(WindowSurfaceWayland* aWindowSurfaceWayland)
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: mWindowSurfaceWayland(aWindowSurfaceWayland){};
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virtual ~WindowBackBuffer(){};
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protected:
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WindowSurfaceWayland* mWindowSurfaceWayland;
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private:
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static gfx::SurfaceFormat mFormat;
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};
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class WindowBackBufferShm : public WindowBackBuffer {
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public:
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WindowBackBufferShm(WindowSurfaceWayland* aWindowSurfaceWayland, int aWidth,
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int aHeight);
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~WindowBackBufferShm();
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already_AddRefed<gfx::DrawTarget> Lock();
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bool IsLocked() { return mIsLocked; };
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void Unlock() { mIsLocked = false; };
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void Detach(wl_buffer* aBuffer);
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bool IsAttached() { return mAttached; }
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void SetAttached() { mAttached = true; };
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void Clear();
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bool Resize(int aWidth, int aHeight);
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bool SetImageDataFromBuffer(class WindowBackBuffer* aSourceBuffer);
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int GetWidth() { return mWidth; };
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int GetHeight() { return mHeight; };
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wl_buffer* GetWlBuffer() { return mWaylandBuffer; };
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private:
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void Create(int aWidth, int aHeight);
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void ReleaseShmSurface();
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// WaylandShmPool provides actual shared memory we draw into
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WaylandShmPool mShmPool;
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// wl_buffer is a wayland object that encapsulates the shared memory
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// and passes it to wayland compositor by wl_surface object.
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wl_buffer* mWaylandBuffer;
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int mWidth;
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int mHeight;
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bool mAttached;
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bool mIsLocked;
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};
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class WindowBackBufferDMABuf : public WindowBackBuffer {
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public:
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WindowBackBufferDMABuf(WindowSurfaceWayland* aWindowSurfaceWayland,
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int aWidth, int aHeight);
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~WindowBackBufferDMABuf();
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bool IsAttached();
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void SetAttached();
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int GetWidth();
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int GetHeight();
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wl_buffer* GetWlBuffer();
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bool SetImageDataFromBuffer(class WindowBackBuffer* aSourceBuffer);
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already_AddRefed<gfx::DrawTarget> Lock();
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bool IsLocked();
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void Unlock();
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void Clear();
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void Detach(wl_buffer* aBuffer);
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bool Resize(int aWidth, int aHeight);
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private:
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RefPtr<WaylandDMABufSurface> mDMAbufSurface;
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};
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class WindowImageSurface {
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public:
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static void Draw(gfx::SourceSurface* aSurface, gfx::DrawTarget* aDest,
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const LayoutDeviceIntRegion& aRegion);
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void Draw(gfx::DrawTarget* aDest,
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LayoutDeviceIntRegion& aWaylandBufferDamage);
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WindowImageSurface(gfxImageSurface* aImageSurface,
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const LayoutDeviceIntRegion& aUpdateRegion);
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bool OverlapsSurface(class WindowImageSurface& aBottomSurface);
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const LayoutDeviceIntRegion* GetUpdateRegion() { return &mUpdateRegion; };
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private:
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RefPtr<gfx::SourceSurface> mSurface;
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RefPtr<gfxImageSurface> mImageSurface;
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const LayoutDeviceIntRegion mUpdateRegion;
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};
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// WindowSurfaceWayland is an abstraction for wl_surface
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// and related management
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class WindowSurfaceWayland : public WindowSurface {
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public:
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explicit WindowSurfaceWayland(nsWindow* aWindow);
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~WindowSurfaceWayland();
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// Lock() / Commit() are called by gecko when Firefox
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// wants to display something. Lock() returns a DrawTarget
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// where gecko paints. When gecko is done it calls Commit()
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// and we try to send the DrawTarget (backed by wl_buffer)
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// to wayland compositor.
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//
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// If we fail (wayland compositor is busy,
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// wl_surface is not created yet) we queue the painting
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// and we send it to wayland compositor in FrameCallbackHandler()/
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// DelayedCommitHandler/CommitWaylandBuffer().
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already_AddRefed<gfx::DrawTarget> Lock(
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const LayoutDeviceIntRegion& aRegion) override;
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void Commit(const LayoutDeviceIntRegion& aInvalidRegion) final;
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// It's called from wayland compositor when there's the right
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// time to send wl_buffer to display. It's no-op if there's no
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// queued commits.
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void FrameCallbackHandler();
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// When a new window is created we may not have a valid wl_surface
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// for drawing (Gtk haven't created it yet). All commits are queued
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// and DelayedCommitHandler() is called by timer when wl_surface is ready
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// for drawing.
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void DelayedCommitHandler();
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// Try to commit all queued drawings to Wayland compositor. This is usually
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// called from other routines but can be used to explicitly flush
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// all drawings as we do when wl_buffer is released
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// (see WindowBackBufferShm::Detach() for instance).
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void CommitWaylandBuffer();
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nsWaylandDisplay* GetWaylandDisplay() { return mWaylandDisplay; };
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// Image cache mode can be set by widget.wayland_cache_mode
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typedef enum {
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// Cache and clip all drawings, default. It's slowest
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// but also without any rendered artifacts.
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CACHE_ALL = 0,
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// Cache drawing only when back buffer is missing. May produce
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// some rendering artifacts and flickering when partial screen update
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// is rendered.
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CACHE_MISSING = 1,
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// Don't cache anything, draw only when back buffer is available.
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// Suitable for fullscreen content only like fullscreen video playback and
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// may work well with dmabuf backend.
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CACHE_NONE = 2
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} RenderingCacheMode;
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private:
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WindowBackBuffer* CreateWaylandBuffer(int aWidth, int aHeight);
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WindowBackBuffer* GetWaylandBufferToDraw(bool aCanSwitchBuffer);
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already_AddRefed<gfx::DrawTarget> LockWaylandBuffer();
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void UnlockWaylandBuffer();
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already_AddRefed<gfx::DrawTarget> LockImageSurface(
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const gfx::IntSize& aLockSize);
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void CacheImageSurface(const LayoutDeviceIntRegion& aRegion);
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bool CommitImageCacheToWaylandBuffer();
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void DrawDelayedImageCommits(gfx::DrawTarget* aDrawTarget,
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LayoutDeviceIntRegion& aWaylandBufferDamage);
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// TODO: Do we need to hold a reference to nsWindow object?
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nsWindow* mWindow;
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// Buffer screen rects helps us understand if we operate on
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// the same window size as we're called on WindowSurfaceWayland::Lock().
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// mBufferScreenRect is window size when our wayland buffer was allocated.
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LayoutDeviceIntRect mBufferScreenRect;
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nsWaylandDisplay* mWaylandDisplay;
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// Actual buffer (backed by wl_buffer) where all drawings go into.
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// Drawn areas are stored at mWaylandBufferDamage and if there's
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// any uncommited drawings which needs to be send to wayland compositor
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// the mBufferPendingCommit is set.
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WindowBackBuffer* mWaylandBuffer;
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WindowBackBuffer* mBackupBuffer[BACK_BUFFER_NUM];
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LayoutDeviceIntRegion mWaylandBufferDamage;
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// After every commit to wayland compositor a frame callback is requested.
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// Any next commit to wayland compositor will happen when frame callback
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// comes from wayland compositor back as it's the best time to do the commit.
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wl_callback* mFrameCallback;
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wl_surface* mLastCommittedSurface;
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// Registered reference to pending DelayedCommitHandler() call.
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WindowSurfaceWayland** mDelayedCommitHandle;
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// Cached drawings. If we can't get WaylandBuffer (wl_buffer) at
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// WindowSurfaceWayland::Lock() we direct gecko rendering to
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// mImageSurface.
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// If we can't get WaylandBuffer at WindowSurfaceWayland::Commit()
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// time, mImageSurface is moved to mDelayedImageCommits which
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// holds all cached drawings.
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// mDelayedImageCommits can be drawn by FrameCallbackHandler(),
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// DelayedCommitHandler() or when WaylandBuffer is detached.
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RefPtr<gfxImageSurface> mImageSurface;
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AutoTArray<WindowImageSurface, 30> mDelayedImageCommits;
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int64_t mLastCommitTime;
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// Indicates that we don't have any cached drawings at mDelayedImageCommits
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// and WindowSurfaceWayland::Lock() returned WaylandBuffer to gecko
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// to draw into.
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bool mDrawToWaylandBufferDirectly;
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// Set when our cached drawings (mDelayedImageCommits) contains
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// full screen damage. That means we can safely switch WaylandBuffer
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// at LockWaylandBuffer().
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bool mCanSwitchWaylandBuffer;
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// Set when actual WaylandBuffer contains drawings which are not send to
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// wayland compositor yet.
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bool mBufferPendingCommit;
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// We can't send WaylandBuffer (wl_buffer) to compositor when gecko
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// is rendering into it (i.e. between WindowSurfaceWayland::Lock() /
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// WindowSurfaceWayland::Commit()).
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// Thus we use mBufferCommitAllowed to disable commit by callbacks
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// (FrameCallbackHandler(), DelayedCommitHandler())
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bool mBufferCommitAllowed;
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// We need to clear WaylandBuffer when entire transparent window is repainted.
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// This typically apply to popup windows.
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bool mBufferNeedsClear;
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bool mIsMainThread;
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// When new WaylandBuffer (wl_buffer) is send to wayland compositor
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// (buffer switch or resize) we also need to set its scale factor.
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bool mNeedScaleFactorUpdate;
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// Image caching strategy, see RenderingCacheMode for details.
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RenderingCacheMode mRenderingCacheMode;
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static bool UseDMABufBackend();
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static bool mUseDMABufInitialized;
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static bool mUseDMABuf;
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};
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} // namespace widget
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} // namespace mozilla
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#endif // _MOZILLA_WIDGET_GTK_WINDOW_SURFACE_WAYLAND_H
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