mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-08 12:37:37 +00:00
483 lines
17 KiB
C++
483 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "mozilla/layers/TiledContentClient.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/MathAlgorithms.h"
|
|
#include "ClientTiledThebesLayer.h"
|
|
|
|
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
|
|
#include "cairo.h"
|
|
#include <sstream>
|
|
using mozilla::layers::Layer;
|
|
static void DrawDebugOverlay(gfxASurface* imgSurf, int x, int y)
|
|
{
|
|
gfxContext c(imgSurf);
|
|
|
|
// Draw border
|
|
c.NewPath();
|
|
c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
|
|
c.Rectangle(gfxRect(gfxPoint(0,0),imgSurf->GetSize()));
|
|
c.Stroke();
|
|
|
|
// Build tile description
|
|
std::stringstream ss;
|
|
ss << x << ", " << y;
|
|
|
|
// Draw text using cairo toy text API
|
|
cairo_t* cr = c.GetCairo();
|
|
cairo_set_font_size(cr, 25);
|
|
cairo_text_extents_t extents;
|
|
cairo_text_extents(cr, ss.str().c_str(), &extents);
|
|
|
|
int textWidth = extents.width + 6;
|
|
|
|
c.NewPath();
|
|
c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
|
|
c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30)));
|
|
c.Fill();
|
|
|
|
c.NewPath();
|
|
c.SetDeviceColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
|
|
c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30)));
|
|
c.Stroke();
|
|
|
|
c.NewPath();
|
|
cairo_move_to(cr, 4, 28);
|
|
cairo_show_text(cr, ss.str().c_str());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
namespace mozilla {
|
|
|
|
using namespace gfx;
|
|
|
|
namespace layers {
|
|
|
|
|
|
TiledContentClient::TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
|
|
ClientLayerManager* aManager)
|
|
: CompositableClient(aManager->AsShadowForwarder())
|
|
, mTiledBuffer(aThebesLayer, aManager)
|
|
, mLowPrecisionTiledBuffer(aThebesLayer, aManager)
|
|
{
|
|
MOZ_COUNT_CTOR(TiledContentClient);
|
|
|
|
mLowPrecisionTiledBuffer.SetResolution(gfxPlatform::GetLowPrecisionResolution());
|
|
}
|
|
|
|
void
|
|
TiledContentClient::LockCopyAndWrite(TiledBufferType aType)
|
|
{
|
|
// Create a heap copy owned and released by the compositor. This is needed
|
|
// since we're sending this over an async message and content needs to be
|
|
// be able to modify the tiled buffer in the next transaction.
|
|
// TODO: Remove me once Bug 747811 lands.
|
|
BasicTiledLayerBuffer* buffer = aType == LOW_PRECISION_TILED_BUFFER
|
|
? &mLowPrecisionTiledBuffer
|
|
: &mTiledBuffer;
|
|
|
|
BasicTiledLayerBuffer* heapCopy = new BasicTiledLayerBuffer(buffer->DeepCopy());
|
|
buffer->ReadLock();
|
|
mForwarder->PaintedTiledLayerBuffer(this, heapCopy);
|
|
buffer->ClearPaintedRegion();
|
|
}
|
|
|
|
BasicTiledLayerBuffer::BasicTiledLayerBuffer(ClientTiledThebesLayer* aThebesLayer,
|
|
ClientLayerManager* aManager)
|
|
: mThebesLayer(aThebesLayer)
|
|
, mManager(aManager)
|
|
, mLastPaintOpaque(false)
|
|
{
|
|
}
|
|
|
|
bool
|
|
BasicTiledLayerBuffer::HasFormatChanged() const
|
|
{
|
|
return mThebesLayer->CanUseOpaqueSurface() != mLastPaintOpaque;
|
|
}
|
|
|
|
|
|
gfxASurface::gfxContentType
|
|
BasicTiledLayerBuffer::GetContentType() const
|
|
{
|
|
if (mThebesLayer->CanUseOpaqueSurface()) {
|
|
return gfxASurface::CONTENT_COLOR;
|
|
} else {
|
|
return gfxASurface::CONTENT_COLOR_ALPHA;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BasicTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
|
|
const nsIntRegion& aPaintRegion,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
mCallback = aCallback;
|
|
mCallbackData = aCallbackData;
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
long start = PR_IntervalNow();
|
|
#endif
|
|
|
|
// If this region is empty XMost() - 1 will give us a negative value.
|
|
NS_ASSERTION(!aPaintRegion.GetBounds().IsEmpty(), "Empty paint region\n");
|
|
|
|
bool useSinglePaintBuffer = UseSinglePaintBuffer();
|
|
// XXX The single-tile case doesn't work at the moment, see bug 850396
|
|
/*
|
|
if (useSinglePaintBuffer) {
|
|
// Check if the paint only spans a single tile. If that's
|
|
// the case there's no point in using a single paint buffer.
|
|
nsIntRect paintBounds = aPaintRegion.GetBounds();
|
|
useSinglePaintBuffer = GetTileStart(paintBounds.x) !=
|
|
GetTileStart(paintBounds.XMost() - 1) ||
|
|
GetTileStart(paintBounds.y) !=
|
|
GetTileStart(paintBounds.YMost() - 1);
|
|
}
|
|
*/
|
|
|
|
if (useSinglePaintBuffer) {
|
|
const nsIntRect bounds = aPaintRegion.GetBounds();
|
|
{
|
|
PROFILER_LABEL("BasicTiledLayerBuffer", "PaintThebesSingleBufferAlloc");
|
|
mSinglePaintBuffer = new gfxImageSurface(
|
|
gfxIntSize(ceilf(bounds.width * mResolution),
|
|
ceilf(bounds.height * mResolution)),
|
|
gfxPlatform::GetPlatform()->OptimalFormatForContent(GetContentType()), !mThebesLayer->CanUseOpaqueSurface());
|
|
mSinglePaintBufferOffset = nsIntPoint(bounds.x, bounds.y);
|
|
}
|
|
nsRefPtr<gfxContext> ctxt = new gfxContext(mSinglePaintBuffer);
|
|
ctxt->NewPath();
|
|
ctxt->Scale(mResolution, mResolution);
|
|
ctxt->Translate(gfxPoint(-bounds.x, -bounds.y));
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (PR_IntervalNow() - start > 3) {
|
|
printf_stderr("Slow alloc %i\n", PR_IntervalNow() - start);
|
|
}
|
|
start = PR_IntervalNow();
|
|
#endif
|
|
PROFILER_LABEL("BasicTiledLayerBuffer", "PaintThebesSingleBufferDraw");
|
|
|
|
mCallback(mThebesLayer, ctxt, aPaintRegion, nsIntRegion(), mCallbackData);
|
|
}
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (PR_IntervalNow() - start > 30) {
|
|
const nsIntRect bounds = aPaintRegion.GetBounds();
|
|
printf_stderr("Time to draw %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
|
|
if (aPaintRegion.IsComplex()) {
|
|
printf_stderr("Complex region\n");
|
|
nsIntRegionRectIterator it(aPaintRegion);
|
|
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
|
|
printf_stderr(" rect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
|
|
}
|
|
}
|
|
}
|
|
start = PR_IntervalNow();
|
|
#endif
|
|
|
|
PROFILER_LABEL("BasicTiledLayerBuffer", "PaintThebesUpdate");
|
|
Update(aNewValidRegion, aPaintRegion);
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (PR_IntervalNow() - start > 10) {
|
|
const nsIntRect bounds = aPaintRegion.GetBounds();
|
|
printf_stderr("Time to tile %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
|
|
}
|
|
#endif
|
|
|
|
mLastPaintOpaque = mThebesLayer->CanUseOpaqueSurface();
|
|
mCallback = nullptr;
|
|
mCallbackData = nullptr;
|
|
mSinglePaintBuffer = nullptr;
|
|
}
|
|
|
|
BasicTiledLayerTile
|
|
BasicTiledLayerBuffer::ValidateTileInternal(BasicTiledLayerTile aTile,
|
|
const nsIntPoint& aTileOrigin,
|
|
const nsIntRect& aDirtyRect)
|
|
{
|
|
if (aTile.IsPlaceholderTile()) {
|
|
RefPtr<TextureClient> textureClient =
|
|
new TextureClientTile(mManager, TextureInfo(BUFFER_TILED));
|
|
aTile.mTextureClient = static_cast<TextureClientTile*>(textureClient.get());
|
|
}
|
|
aTile.mTextureClient->EnsureAllocated(gfx::IntSize(GetTileLength(), GetTileLength()), GetContentType());
|
|
gfxASurface* writableSurface = aTile.mTextureClient->LockImageSurface();
|
|
// Bug 742100, this gfxContext really should live on the stack.
|
|
nsRefPtr<gfxContext> ctxt = new gfxContext(writableSurface);
|
|
|
|
if (mSinglePaintBuffer) {
|
|
gfxRect drawRect(aDirtyRect.x - aTileOrigin.x, aDirtyRect.y - aTileOrigin.y,
|
|
aDirtyRect.width, aDirtyRect.height);
|
|
|
|
ctxt->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
ctxt->NewPath();
|
|
ctxt->SetSource(mSinglePaintBuffer.get(),
|
|
gfxPoint((mSinglePaintBufferOffset.x - aDirtyRect.x + drawRect.x) *
|
|
mResolution,
|
|
(mSinglePaintBufferOffset.y - aDirtyRect.y + drawRect.y) *
|
|
mResolution));
|
|
drawRect.Scale(mResolution, mResolution);
|
|
ctxt->Rectangle(drawRect, true);
|
|
ctxt->Fill();
|
|
} else {
|
|
ctxt->NewPath();
|
|
ctxt->Scale(mResolution, mResolution);
|
|
ctxt->Translate(gfxPoint(-aTileOrigin.x, -aTileOrigin.y));
|
|
nsIntPoint a = nsIntPoint(aTileOrigin.x, aTileOrigin.y);
|
|
mCallback(mThebesLayer, ctxt,
|
|
nsIntRegion(nsIntRect(a, nsIntSize(GetScaledTileLength(),
|
|
GetScaledTileLength()))),
|
|
nsIntRegion(), mCallbackData);
|
|
}
|
|
|
|
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
|
|
DrawDebugOverlay(writableSurface, aTileOrigin.x * mResolution,
|
|
aTileOrigin.y * mResolution);
|
|
#endif
|
|
|
|
return aTile;
|
|
}
|
|
|
|
BasicTiledLayerTile
|
|
BasicTiledLayerBuffer::ValidateTile(BasicTiledLayerTile aTile,
|
|
const nsIntPoint& aTileOrigin,
|
|
const nsIntRegion& aDirtyRegion)
|
|
{
|
|
PROFILER_LABEL("BasicTiledLayerBuffer", "ValidateTile");
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (aDirtyRegion.IsComplex()) {
|
|
printf_stderr("Complex region\n");
|
|
}
|
|
#endif
|
|
|
|
nsIntRegionRectIterator it(aDirtyRegion);
|
|
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
printf_stderr(" break into subrect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
|
|
#endif
|
|
aTile = ValidateTileInternal(aTile, aTileOrigin, *rect);
|
|
}
|
|
|
|
return aTile;
|
|
}
|
|
|
|
static nsIntRect
|
|
RoundedTransformViewportBounds(const gfx::Rect& aViewport,
|
|
const CSSPoint& aScrollOffset,
|
|
const gfxSize& aResolution,
|
|
float aScaleX,
|
|
float aScaleY,
|
|
const gfx3DMatrix& aTransform)
|
|
{
|
|
gfxRect transformedViewport(aViewport.x - (aScrollOffset.x * aResolution.width),
|
|
aViewport.y - (aScrollOffset.y * aResolution.height),
|
|
aViewport.width, aViewport.height);
|
|
transformedViewport.Scale((aScaleX / aResolution.width) / aResolution.width,
|
|
(aScaleY / aResolution.height) / aResolution.height);
|
|
transformedViewport = aTransform.TransformBounds(transformedViewport);
|
|
|
|
return nsIntRect((int32_t)floor(transformedViewport.x),
|
|
(int32_t)floor(transformedViewport.y),
|
|
(int32_t)ceil(transformedViewport.width),
|
|
(int32_t)ceil(transformedViewport.height));
|
|
}
|
|
|
|
bool
|
|
BasicTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
|
|
const nsIntRegion& aOldValidRegion,
|
|
nsIntRegion& aRegionToPaint,
|
|
BasicTiledLayerPaintData* aPaintData,
|
|
bool aIsRepeated)
|
|
{
|
|
aRegionToPaint = aInvalidRegion;
|
|
|
|
// If this is a low precision buffer, we force progressive updates. The
|
|
// assumption is that the contents is less important, so visual coherency
|
|
// is lower priority than speed.
|
|
bool drawingLowPrecision = IsLowPrecision();
|
|
|
|
// Find out if we have any non-stale content to update.
|
|
nsIntRegion staleRegion;
|
|
staleRegion.And(aInvalidRegion, aOldValidRegion);
|
|
|
|
// Find out the current view transform to determine which tiles to draw
|
|
// first, and see if we should just abort this paint. Aborting is usually
|
|
// caused by there being an incoming, more relevant paint.
|
|
gfx::Rect viewport;
|
|
float scaleX, scaleY;
|
|
if (mManager->ProgressiveUpdateCallback(!staleRegion.Contains(aInvalidRegion),
|
|
viewport,
|
|
scaleX, scaleY, !drawingLowPrecision)) {
|
|
PROFILER_LABEL("ContentClient", "Abort painting");
|
|
aRegionToPaint.SetEmpty();
|
|
return aIsRepeated;
|
|
}
|
|
|
|
// Transform the screen coordinates into local layer coordinates.
|
|
nsIntRect roundedTransformedViewport =
|
|
RoundedTransformViewportBounds(viewport, aPaintData->mScrollOffset, aPaintData->mResolution,
|
|
scaleX, scaleY, aPaintData->mTransformScreenToLayer);
|
|
|
|
// Paint tiles that have stale content or that intersected with the screen
|
|
// at the time of issuing the draw command in a single transaction first.
|
|
// This is to avoid rendering glitches on animated page content, and when
|
|
// layers change size/shape.
|
|
nsIntRect criticalViewportRect = roundedTransformedViewport.Intersect(aPaintData->mCompositionBounds);
|
|
aRegionToPaint.And(aInvalidRegion, criticalViewportRect);
|
|
aRegionToPaint.Or(aRegionToPaint, staleRegion);
|
|
bool drawingStale = !aRegionToPaint.IsEmpty();
|
|
if (!drawingStale) {
|
|
aRegionToPaint = aInvalidRegion;
|
|
}
|
|
|
|
// Prioritise tiles that are currently visible on the screen.
|
|
bool paintVisible = false;
|
|
if (aRegionToPaint.Intersects(roundedTransformedViewport)) {
|
|
aRegionToPaint.And(aRegionToPaint, roundedTransformedViewport);
|
|
paintVisible = true;
|
|
}
|
|
|
|
// Paint area that's visible and overlaps previously valid content to avoid
|
|
// visible glitches in animated elements, such as gifs.
|
|
bool paintInSingleTransaction = paintVisible && (drawingStale || aPaintData->mFirstPaint);
|
|
|
|
// The following code decides what order to draw tiles in, based on the
|
|
// current scroll direction of the primary scrollable layer.
|
|
NS_ASSERTION(!aRegionToPaint.IsEmpty(), "Unexpectedly empty paint region!");
|
|
nsIntRect paintBounds = aRegionToPaint.GetBounds();
|
|
|
|
int startX, incX, startY, incY;
|
|
int tileLength = GetScaledTileLength();
|
|
if (aPaintData->mScrollOffset.x >= aPaintData->mLastScrollOffset.x) {
|
|
startX = RoundDownToTileEdge(paintBounds.x);
|
|
incX = tileLength;
|
|
} else {
|
|
startX = RoundDownToTileEdge(paintBounds.XMost() - 1);
|
|
incX = -tileLength;
|
|
}
|
|
|
|
if (aPaintData->mScrollOffset.y >= aPaintData->mLastScrollOffset.y) {
|
|
startY = RoundDownToTileEdge(paintBounds.y);
|
|
incY = tileLength;
|
|
} else {
|
|
startY = RoundDownToTileEdge(paintBounds.YMost() - 1);
|
|
incY = -tileLength;
|
|
}
|
|
|
|
// Find a tile to draw.
|
|
nsIntRect tileBounds(startX, startY, tileLength, tileLength);
|
|
int32_t scrollDiffX = aPaintData->mScrollOffset.x - aPaintData->mLastScrollOffset.x;
|
|
int32_t scrollDiffY = aPaintData->mScrollOffset.y - aPaintData->mLastScrollOffset.y;
|
|
// This loop will always terminate, as there is at least one tile area
|
|
// along the first/last row/column intersecting with regionToPaint, or its
|
|
// bounds would have been smaller.
|
|
while (true) {
|
|
aRegionToPaint.And(aInvalidRegion, tileBounds);
|
|
if (!aRegionToPaint.IsEmpty()) {
|
|
break;
|
|
}
|
|
if (Abs(scrollDiffY) >= Abs(scrollDiffX)) {
|
|
tileBounds.x += incX;
|
|
} else {
|
|
tileBounds.y += incY;
|
|
}
|
|
}
|
|
|
|
if (!aRegionToPaint.Contains(aInvalidRegion)) {
|
|
// The region needed to paint is larger then our progressive chunk size
|
|
// therefore update what we want to paint and ask for a new paint transaction.
|
|
|
|
// If we need to draw more than one tile to maintain coherency, make
|
|
// sure it happens in the same transaction by requesting this work be
|
|
// repeated immediately.
|
|
// If this is unnecessary, the remaining work will be done tile-by-tile in
|
|
// subsequent transactions.
|
|
if (!drawingLowPrecision && paintInSingleTransaction) {
|
|
return true;
|
|
}
|
|
|
|
mManager->SetRepeatTransaction();
|
|
return false;
|
|
}
|
|
|
|
// We're not repeating painting and we've not requested a repeat transaction,
|
|
// so the paint is finished. If there's still a separate low precision
|
|
// paint to do, it will get marked as unfinished later.
|
|
aPaintData->mPaintFinished = true;
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
BasicTiledLayerBuffer::ProgressiveUpdate(nsIntRegion& aValidRegion,
|
|
nsIntRegion& aInvalidRegion,
|
|
const nsIntRegion& aOldValidRegion,
|
|
BasicTiledLayerPaintData* aPaintData,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
bool repeat = false;
|
|
bool isBufferChanged = false;
|
|
do {
|
|
// Compute the region that should be updated. Repeat as many times as
|
|
// is required.
|
|
nsIntRegion regionToPaint;
|
|
repeat = ComputeProgressiveUpdateRegion(aInvalidRegion,
|
|
aOldValidRegion,
|
|
regionToPaint,
|
|
aPaintData,
|
|
repeat);
|
|
|
|
// There's no further work to be done.
|
|
if (regionToPaint.IsEmpty()) {
|
|
break;
|
|
}
|
|
|
|
isBufferChanged = true;
|
|
|
|
// Keep track of what we're about to refresh.
|
|
aValidRegion.Or(aValidRegion, regionToPaint);
|
|
|
|
// aValidRegion may have been altered by InvalidateRegion, but we still
|
|
// want to display stale content until it gets progressively updated.
|
|
// Create a region that includes stale content.
|
|
nsIntRegion validOrStale;
|
|
validOrStale.Or(aValidRegion, aOldValidRegion);
|
|
|
|
// Paint the computed region and subtract it from the invalid region.
|
|
PaintThebes(validOrStale, regionToPaint, aCallback, aCallbackData);
|
|
aInvalidRegion.Sub(aInvalidRegion, regionToPaint);
|
|
} while (repeat);
|
|
|
|
// Return false if nothing has been drawn, or give what has been drawn
|
|
// to the shadow layer to upload.
|
|
return isBufferChanged;
|
|
}
|
|
|
|
BasicTiledLayerBuffer
|
|
BasicTiledLayerBuffer::DeepCopy() const
|
|
{
|
|
BasicTiledLayerBuffer result = *this;
|
|
|
|
for (size_t i = 0; i < result.mRetainedTiles.Length(); i++) {
|
|
if (result.mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
|
|
result.mRetainedTiles[i].mTextureClient =
|
|
new TextureClientTile(*result.mRetainedTiles[i].mTextureClient);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
}
|
|
}
|