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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
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* "License"); you may not use this file except in compliance with the License. You may obtain
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* a copy of the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
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* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
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* language governing rights and limitations under the License.
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*
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* The Original Code is [Open Source Virtual Machine.]
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*
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* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
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* by the Initial Developer are Copyright (C)[ 1993-2006 ] Adobe Systems Incorporated. All Rights
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* Reserved.
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*
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* Contributor(s): Adobe AS3 Team
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*
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* Alternatively, the contents of this file may be used under the terms of either the GNU
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* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
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* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
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* LGPL are applicable instead of those above. If you wish to allow use of your version of this
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* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
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* version of this file under the terms of the MPL, indicate your decision by deleting provisions
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* above and replace them with the notice and other provisions required by the GPL or the
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* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
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* under the terms of any one of the MPL, the GPL or the LGPL.
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*
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***** END LICENSE BLOCK ***** */
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#ifndef DICTIONARYGLUE_INCLUDED
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#define DICTIONARYGLUE_INCLUDED
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namespace avmplus
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{
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class DictionaryObject : public ScriptObject
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{
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public:
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DictionaryObject(VTable *vtable, ScriptObject *delegate);
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~DictionaryObject();
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void constructDictionary(bool weakKeys);
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virtual Hashtable* getTable() const { return table; }
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// multiname and Stringp forms fall through to ScriptObject
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virtual Atom getAtomProperty(Atom name) const;
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virtual bool hasAtomProperty(Atom name) const;
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virtual bool deleteAtomProperty(Atom name);
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virtual void setAtomProperty(Atom name, Atom value);
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virtual Atom nextName(int index);
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virtual int nextNameIndex(int index);
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private:
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DWB(Hashtable*) table;
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bool weakKeys;
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Atom getKeyFromObject(Atom object) const;
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WeakKeyHashtable *weakTable() const { return (WeakKeyHashtable*)(Hashtable*)table; }
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};
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class DictionaryClass : public ClassClosure
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{
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public:
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DictionaryClass(VTable *vtable);
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ScriptObject *createInstance(VTable *ivtable, ScriptObject *delegate);
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DECLARE_NATIVE_MAP(DictionaryClass)
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};
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}
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#endif /* DICTIONARYGLUE_INCLUDED */
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