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92db67a1a7
--HG-- rename : media/libsydneyaudio/src/gonk/AudioSystem.h => dom/system/gonk/android_audio/AudioSystem.h rename : media/libsydneyaudio/src/gonk/AudioTrack.h => dom/system/gonk/android_audio/AudioTrack.h rename : media/libsydneyaudio/src/gonk/EffectApi.h => dom/system/gonk/android_audio/EffectApi.h rename : media/libsydneyaudio/src/gonk/IAudioFlinger.h => dom/system/gonk/android_audio/IAudioFlinger.h rename : media/libsydneyaudio/src/gonk/IAudioFlingerClient.h => dom/system/gonk/android_audio/IAudioFlingerClient.h rename : media/libsydneyaudio/src/gonk/IAudioRecord.h => dom/system/gonk/android_audio/IAudioRecord.h rename : media/libsydneyaudio/src/gonk/IAudioTrack.h => dom/system/gonk/android_audio/IAudioTrack.h rename : media/libsydneyaudio/src/gonk/IEffect.h => dom/system/gonk/android_audio/IEffect.h rename : media/libsydneyaudio/src/gonk/IEffectClient.h => dom/system/gonk/android_audio/IEffectClient.h
190 lines
7.3 KiB
C++
190 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(AudioStream_h_)
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#define AudioStream_h_
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#include "nscore.h"
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#include "AudioSampleFormat.h"
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#include "AudioChannelCommon.h"
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#include "soundtouch/SoundTouch.h"
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#include "nsAutoPtr.h"
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namespace mozilla {
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class AudioStream;
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class AudioClock
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{
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public:
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AudioClock(mozilla::AudioStream* aStream);
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// Initialize the clock with the current AudioStream. Need to be called
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// before querying the clock. Called on the audio thread.
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void Init();
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// Update the number of samples that has been written in the audio backend.
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// Called on the state machine thread.
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void UpdateWritePosition(uint32_t aCount);
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// Get the read position of the stream, in microseconds.
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// Called on the state machine thead.
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uint64_t GetPosition();
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// Get the read position of the stream, in frames.
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// Called on the state machine thead.
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uint64_t GetPositionInFrames();
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// Set the playback rate.
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// Called on the audio thread.
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void SetPlaybackRate(double aPlaybackRate);
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// Get the current playback rate.
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// Called on the audio thread.
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double GetPlaybackRate();
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// Set if we are preserving the pitch.
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// Called on the audio thread.
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void SetPreservesPitch(bool aPreservesPitch);
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// Get the current pitch preservation state.
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// Called on the audio thread.
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bool GetPreservesPitch();
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// Get the number of frames written to the backend.
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int64_t GetWritten();
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private:
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// This AudioStream holds a strong reference to this AudioClock. This
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// pointer is garanteed to always be valid.
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AudioStream* mAudioStream;
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// The old output rate, to compensate audio latency for the period inbetween
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// the moment resampled buffers are pushed to the hardware and the moment the
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// clock should take the new rate into account for A/V sync.
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int mOldOutRate;
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// Position at which the last playback rate change occured
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int64_t mBasePosition;
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// Offset, in frames, at which the last playback rate change occured
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int64_t mBaseOffset;
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// Old base offset (number of samples), used when changing rate to compute the
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// position in the stream.
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int64_t mOldBaseOffset;
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// Old base position (number of microseconds), when changing rate. This is the
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// time in the media, not wall clock position.
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int64_t mOldBasePosition;
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// Write position at which the playbackRate change occured.
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int64_t mPlaybackRateChangeOffset;
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// The previous position reached in the media, used when compensating
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// latency, to have the position at which the playbackRate change occured.
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int64_t mPreviousPosition;
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// Number of samples effectivelly written in backend, i.e. write position.
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int64_t mWritten;
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// Output rate in Hz (characteristic of the playback rate)
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int mOutRate;
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// Input rate in Hz (characteristic of the media being played)
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int mInRate;
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// True if the we are timestretching, false if we are resampling.
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bool mPreservesPitch;
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// The current playback rate.
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double mPlaybackRate;
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// True if we are playing at the old playbackRate after it has been changed.
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bool mCompensatingLatency;
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};
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// Access to a single instance of this class must be synchronized by
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// callers, or made from a single thread. One exception is that access to
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// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels}
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// is thread-safe without external synchronization.
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class AudioStream
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{
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public:
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AudioStream();
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virtual ~AudioStream();
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// Initialize Audio Library. Some Audio backends require initializing the
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// library before using it.
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static void InitLibrary();
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// Shutdown Audio Library. Some Audio backends require shutting down the
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// library after using it.
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static void ShutdownLibrary();
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// AllocateStream will return either a local stream or a remoted stream
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// depending on where you call it from. If you call this from a child process,
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// you may receive an implementation which forwards to a compositing process.
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static AudioStream* AllocateStream();
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// Initialize the audio stream. aNumChannels is the number of audio
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// channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
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// (22050Hz, 44100Hz, etc).
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virtual nsresult Init(int32_t aNumChannels, int32_t aRate,
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const dom::AudioChannelType aAudioStreamType) = 0;
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// Closes the stream. All future use of the stream is an error.
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virtual void Shutdown() = 0;
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// Write audio data to the audio hardware. aBuf is an array of AudioDataValues
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// AudioDataValue of length aFrames*mChannels. If aFrames is larger
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// than the result of Available(), the write will block until sufficient
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// buffer space is available.
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virtual nsresult Write(const mozilla::AudioDataValue* aBuf, uint32_t aFrames) = 0;
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// Return the number of audio frames that can be written without blocking.
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virtual uint32_t Available() = 0;
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// Set the current volume of the audio playback. This is a value from
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// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
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virtual void SetVolume(double aVolume) = 0;
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// Block until buffered audio data has been consumed.
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virtual void Drain() = 0;
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// Start the stream.
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virtual void Start() = 0;
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// Return the number of frames written so far in the stream. This allow the
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// caller to check if it is safe to start the stream, if needed.
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virtual int64_t GetWritten();
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// Pause audio playback.
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virtual void Pause() = 0;
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// Resume audio playback.
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virtual void Resume() = 0;
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// Return the position in microseconds of the audio frame being played by
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// the audio hardware, compensated for playback rate change. Thread-safe.
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virtual int64_t GetPosition() = 0;
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// Return the position, measured in audio frames played since the stream
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// was opened, of the audio hardware. Thread-safe.
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virtual int64_t GetPositionInFrames() = 0;
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// Return the position, measured in audio framed played since the stream was
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// opened, of the audio hardware, not adjusted for the changes of playback
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// rate.
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virtual int64_t GetPositionInFramesInternal() = 0;
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// Returns true when the audio stream is paused.
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virtual bool IsPaused() = 0;
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int GetRate() { return mOutRate; }
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int GetChannels() { return mChannels; }
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// This should be called before attempting to use the time stretcher.
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virtual nsresult EnsureTimeStretcherInitialized();
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// Set playback rate as a multiple of the intrinsic playback rate. This is to
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// be called only with aPlaybackRate > 0.0.
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virtual nsresult SetPlaybackRate(double aPlaybackRate);
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// Switch between resampling (if false) and time stretching (if true, default).
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virtual nsresult SetPreservesPitch(bool aPreservesPitch);
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protected:
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// Input rate in Hz (characteristic of the media being played)
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int mInRate;
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// Output rate in Hz (characteristic of the playback rate)
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int mOutRate;
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int mChannels;
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// Number of frames written to the buffers.
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int64_t mWritten;
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AudioClock mAudioClock;
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nsAutoPtr<soundtouch::SoundTouch> mTimeStretcher;
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};
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} // namespace mozilla
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#endif
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