mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-30 05:35:31 +00:00
1728 lines
47 KiB
C++
1728 lines
47 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaDecoder.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/MathAlgorithms.h"
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#include <limits>
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#include "nsNetUtil.h"
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#include "AudioStream.h"
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#include "mozilla/dom/HTMLVideoElement.h"
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#include "nsIObserver.h"
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#include "nsIObserverService.h"
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#include "nsTArray.h"
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#include "VideoUtils.h"
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#include "MediaDecoderStateMachine.h"
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#include "mozilla/dom/TimeRanges.h"
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#include "nsContentUtils.h"
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#include "ImageContainer.h"
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#include "MediaResource.h"
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#include "nsError.h"
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#include "mozilla/Preferences.h"
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#include <algorithm>
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#ifdef MOZ_WMF
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#include "WMFDecoder.h"
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#endif
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using namespace mozilla::layers;
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using namespace mozilla::dom;
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namespace mozilla {
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// Number of milliseconds between progress events as defined by spec
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static const uint32_t PROGRESS_MS = 350;
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// Number of milliseconds of no data before a stall event is fired as defined by spec
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static const uint32_t STALL_MS = 3000;
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// Number of estimated seconds worth of data we need to have buffered
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// ahead of the current playback position before we allow the media decoder
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// to report that it can play through the entire media without the decode
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// catching up with the download. Having this margin make the
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// MediaDecoder::CanPlayThrough() calculation more stable in the case of
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// fluctuating bitrates.
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static const int64_t CAN_PLAY_THROUGH_MARGIN = 10;
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#ifdef PR_LOGGING
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PRLogModuleInfo* gMediaDecoderLog;
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#define LOG(type, msg) PR_LOG(gMediaDecoderLog, type, msg)
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#else
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#define LOG(type, msg)
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#endif
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class MediaMemoryReporter
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{
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MediaMemoryReporter();
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~MediaMemoryReporter();
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static MediaMemoryReporter* sUniqueInstance;
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static MediaMemoryReporter* UniqueInstance() {
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if (!sUniqueInstance) {
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sUniqueInstance = new MediaMemoryReporter;
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}
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return sUniqueInstance;
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}
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typedef nsTArray<MediaDecoder*> DecodersArray;
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static DecodersArray& Decoders() {
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return UniqueInstance()->mDecoders;
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}
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DecodersArray mDecoders;
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nsCOMPtr<nsIMemoryReporter> mMediaDecodedVideoMemory;
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nsCOMPtr<nsIMemoryReporter> mMediaDecodedAudioMemory;
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public:
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static void AddMediaDecoder(MediaDecoder* aDecoder) {
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Decoders().AppendElement(aDecoder);
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}
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static void RemoveMediaDecoder(MediaDecoder* aDecoder) {
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DecodersArray& decoders = Decoders();
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decoders.RemoveElement(aDecoder);
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if (decoders.IsEmpty()) {
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delete sUniqueInstance;
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sUniqueInstance = nullptr;
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}
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}
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static int64_t GetDecodedVideoMemory() {
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DecodersArray& decoders = Decoders();
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int64_t result = 0;
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for (size_t i = 0; i < decoders.Length(); ++i) {
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result += decoders[i]->VideoQueueMemoryInUse();
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}
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return result;
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}
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static int64_t GetDecodedAudioMemory() {
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DecodersArray& decoders = Decoders();
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int64_t result = 0;
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for (size_t i = 0; i < decoders.Length(); ++i) {
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result += decoders[i]->AudioQueueMemoryInUse();
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}
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return result;
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}
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};
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NS_IMPL_THREADSAFE_ISUPPORTS1(MediaDecoder, nsIObserver)
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void MediaDecoder::Pause()
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{
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MOZ_ASSERT(NS_IsMainThread());
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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if (mPlayState == PLAY_STATE_SEEKING || mPlayState == PLAY_STATE_ENDED) {
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mNextState = PLAY_STATE_PAUSED;
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return;
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}
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ChangeState(PLAY_STATE_PAUSED);
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}
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void MediaDecoder::SetVolume(double aVolume)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mInitialVolume = aVolume;
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetVolume(aVolume);
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}
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}
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void MediaDecoder::SetAudioCaptured(bool aCaptured)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mInitialAudioCaptured = aCaptured;
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetAudioCaptured(aCaptured);
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}
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}
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void MediaDecoder::ConnectDecodedStreamToOutputStream(OutputStreamData* aStream)
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{
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NS_ASSERTION(!aStream->mPort, "Already connected?");
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// The output stream must stay in sync with the decoded stream, so if
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// either stream is blocked, we block the other.
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aStream->mPort = aStream->mStream->AllocateInputPort(mDecodedStream->mStream,
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MediaInputPort::FLAG_BLOCK_INPUT | MediaInputPort::FLAG_BLOCK_OUTPUT);
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// Unblock the output stream now. While it's connected to mDecodedStream,
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// mDecodedStream is responsible for controlling blocking.
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aStream->mStream->ChangeExplicitBlockerCount(-1);
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}
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MediaDecoder::DecodedStreamData::DecodedStreamData(MediaDecoder* aDecoder,
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int64_t aInitialTime,
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SourceMediaStream* aStream)
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: mLastAudioPacketTime(-1),
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mLastAudioPacketEndTime(-1),
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mAudioFramesWritten(0),
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mInitialTime(aInitialTime),
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mNextVideoTime(aInitialTime),
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mDecoder(aDecoder),
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mStreamInitialized(false),
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mHaveSentFinish(false),
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mHaveSentFinishAudio(false),
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mHaveSentFinishVideo(false),
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mStream(aStream),
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mHaveBlockedForPlayState(false)
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{
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mStream->AddMainThreadListener(this);
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}
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MediaDecoder::DecodedStreamData::~DecodedStreamData()
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{
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mStream->RemoveMainThreadListener(this);
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mStream->Destroy();
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}
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void
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MediaDecoder::DecodedStreamData::NotifyMainThreadStateChanged()
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{
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mDecoder->NotifyDecodedStreamMainThreadStateChanged();
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}
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void MediaDecoder::DestroyDecodedStream()
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{
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MOZ_ASSERT(NS_IsMainThread());
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GetReentrantMonitor().AssertCurrentThreadIn();
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// All streams are having their SourceMediaStream disconnected, so they
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// need to be explicitly blocked again.
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for (int32_t i = mOutputStreams.Length() - 1; i >= 0; --i) {
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OutputStreamData& os = mOutputStreams[i];
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// During cycle collection, nsDOMMediaStream can be destroyed and send
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// its Destroy message before this decoder is destroyed. So we have to
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// be careful not to send any messages after the Destroy().
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if (os.mStream->IsDestroyed()) {
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// Probably the DOM MediaStream was GCed. Clean up.
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os.mPort->Destroy();
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mOutputStreams.RemoveElementAt(i);
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continue;
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}
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os.mStream->ChangeExplicitBlockerCount(1);
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// Explicitly remove all existing ports. This is not strictly necessary but it's
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// good form.
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os.mPort->Destroy();
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os.mPort = nullptr;
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}
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mDecodedStream = nullptr;
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}
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void MediaDecoder::RecreateDecodedStream(int64_t aStartTimeUSecs)
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{
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MOZ_ASSERT(NS_IsMainThread());
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GetReentrantMonitor().AssertCurrentThreadIn();
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LOG(PR_LOG_DEBUG, ("MediaDecoder::RecreateDecodedStream this=%p aStartTimeUSecs=%lld!",
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this, (long long)aStartTimeUSecs));
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DestroyDecodedStream();
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mDecodedStream = new DecodedStreamData(this, aStartTimeUSecs,
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MediaStreamGraph::GetInstance()->CreateSourceStream(nullptr));
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// Note that the delay between removing ports in DestroyDecodedStream
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// and adding new ones won't cause a glitch since all graph operations
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// between main-thread stable states take effect atomically.
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for (int32_t i = mOutputStreams.Length() - 1; i >= 0; --i) {
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OutputStreamData& os = mOutputStreams[i];
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if (os.mStream->IsDestroyed()) {
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// Probably the DOM MediaStream was GCed. Clean up.
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// No need to destroy the port; all ports have been destroyed here.
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mOutputStreams.RemoveElementAt(i);
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continue;
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}
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ConnectDecodedStreamToOutputStream(&os);
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}
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mDecodedStream->mHaveBlockedForPlayState = mPlayState != PLAY_STATE_PLAYING;
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if (mDecodedStream->mHaveBlockedForPlayState) {
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mDecodedStream->mStream->ChangeExplicitBlockerCount(1);
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}
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}
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void MediaDecoder::NotifyDecodedStreamMainThreadStateChanged()
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{
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if (mTriggerPlaybackEndedWhenSourceStreamFinishes && mDecodedStream &&
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mDecodedStream->mStream->IsFinished()) {
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mTriggerPlaybackEndedWhenSourceStreamFinishes = false;
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if (GetState() == PLAY_STATE_PLAYING) {
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nsCOMPtr<nsIRunnable> event =
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NS_NewRunnableMethod(this, &MediaDecoder::PlaybackEnded);
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NS_DispatchToCurrentThread(event);
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}
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}
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}
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void MediaDecoder::AddOutputStream(ProcessedMediaStream* aStream,
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bool aFinishWhenEnded)
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{
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MOZ_ASSERT(NS_IsMainThread());
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LOG(PR_LOG_DEBUG, ("MediaDecoder::AddOutputStream this=%p aStream=%p!",
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this, aStream));
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{
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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if (!mDecodedStream) {
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RecreateDecodedStream(mDecoderStateMachine ?
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int64_t(mDecoderStateMachine->GetCurrentTime()*USECS_PER_S) : 0);
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}
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OutputStreamData* os = mOutputStreams.AppendElement();
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os->Init(aStream, aFinishWhenEnded);
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ConnectDecodedStreamToOutputStream(os);
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if (aFinishWhenEnded) {
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// Ensure that aStream finishes the moment mDecodedStream does.
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aStream->SetAutofinish(true);
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}
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}
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// This can be called before Load(), in which case our mDecoderStateMachine
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// won't have been created yet and we can rely on Load() to schedule it
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// once it is created.
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if (mDecoderStateMachine) {
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// Make sure the state machine thread runs so that any buffered data
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// is fed into our stream.
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ScheduleStateMachineThread();
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}
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}
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double MediaDecoder::GetDuration()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (mInfiniteStream) {
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return std::numeric_limits<double>::infinity();
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}
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if (mDuration >= 0) {
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return static_cast<double>(mDuration) / static_cast<double>(USECS_PER_S);
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}
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return std::numeric_limits<double>::quiet_NaN();
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}
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int64_t MediaDecoder::GetMediaDuration()
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{
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NS_ENSURE_TRUE(GetStateMachine(), -1);
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return GetStateMachine()->GetDuration();
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}
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void MediaDecoder::SetInfinite(bool aInfinite)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mInfiniteStream = aInfinite;
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}
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bool MediaDecoder::IsInfinite()
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{
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MOZ_ASSERT(NS_IsMainThread());
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return mInfiniteStream;
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}
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MediaDecoder::MediaDecoder() :
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mDecoderPosition(0),
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mPlaybackPosition(0),
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mCurrentTime(0.0),
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mInitialVolume(0.0),
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mInitialPlaybackRate(1.0),
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mInitialPreservesPitch(true),
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mRequestedSeekTime(-1.0),
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mDuration(-1),
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mTransportSeekable(true),
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mMediaSeekable(true),
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mReentrantMonitor("media.decoder"),
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mPlayState(PLAY_STATE_PAUSED),
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mNextState(PLAY_STATE_PAUSED),
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mCalledResourceLoaded(false),
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mIgnoreProgressData(false),
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mInfiniteStream(false),
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mTriggerPlaybackEndedWhenSourceStreamFinishes(false),
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mOwner(nullptr),
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mFrameBufferLength(0),
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mPinnedForSeek(false),
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mShuttingDown(false),
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mPausedForPlaybackRateNull(false),
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mAudioChannelType(AUDIO_CHANNEL_NORMAL)
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{
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MOZ_COUNT_CTOR(MediaDecoder);
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MOZ_ASSERT(NS_IsMainThread());
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MediaMemoryReporter::AddMediaDecoder(this);
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#ifdef PR_LOGGING
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if (!gMediaDecoderLog) {
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gMediaDecoderLog = PR_NewLogModule("MediaDecoder");
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}
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#endif
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}
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bool MediaDecoder::Init(MediaDecoderOwner* aOwner)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mOwner = aOwner;
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mVideoFrameContainer = aOwner->GetVideoFrameContainer();
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nsContentUtils::RegisterShutdownObserver(this);
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return true;
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}
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void MediaDecoder::Shutdown()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (mShuttingDown)
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return;
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mShuttingDown = true;
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{
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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DestroyDecodedStream();
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}
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// This changes the decoder state to SHUTDOWN and does other things
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// necessary to unblock the state machine thread if it's blocked, so
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// the asynchronous shutdown in nsDestroyStateMachine won't deadlock.
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if (mDecoderStateMachine) {
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mDecoderStateMachine->Shutdown();
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}
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// Force any outstanding seek and byterange requests to complete
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// to prevent shutdown from deadlocking.
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if (mResource) {
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mResource->Close();
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}
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ChangeState(PLAY_STATE_SHUTDOWN);
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StopProgress();
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mOwner = nullptr;
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nsContentUtils::UnregisterShutdownObserver(this);
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}
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MediaDecoder::~MediaDecoder()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MediaMemoryReporter::RemoveMediaDecoder(this);
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UnpinForSeek();
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MOZ_COUNT_DTOR(MediaDecoder);
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}
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nsresult MediaDecoder::OpenResource(MediaResource* aResource,
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nsIStreamListener** aStreamListener)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (aStreamListener) {
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*aStreamListener = nullptr;
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}
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{
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// Hold the lock while we do this to set proper lock ordering
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// expectations for dynamic deadlock detectors: decoder lock(s)
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// should be grabbed before the cache lock
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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nsresult rv = aResource->Open(aStreamListener);
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if (NS_FAILED(rv)) {
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LOG(PR_LOG_DEBUG, ("%p Failed to open stream!", this));
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delete aResource;
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return rv;
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}
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mResource = aResource;
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}
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return NS_OK;
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}
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nsresult MediaDecoder::Load(MediaResource* aResource,
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nsIStreamListener** aStreamListener,
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MediaDecoder* aCloneDonor)
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{
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MOZ_ASSERT(NS_IsMainThread());
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nsresult rv = OpenResource(aResource, aStreamListener);
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NS_ENSURE_SUCCESS(rv, rv);
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mDecoderStateMachine = CreateStateMachine();
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if (!mDecoderStateMachine) {
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LOG(PR_LOG_DEBUG, ("%p Failed to create state machine!", this));
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return NS_ERROR_FAILURE;
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}
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return InitializeStateMachine(aCloneDonor);
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}
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nsresult MediaDecoder::InitializeStateMachine(MediaDecoder* aCloneDonor)
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{
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MOZ_ASSERT(NS_IsMainThread());
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NS_ASSERTION(mDecoderStateMachine, "Cannot initialize null state machine!");
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MediaDecoder* cloneDonor = static_cast<MediaDecoder*>(aCloneDonor);
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if (NS_FAILED(mDecoderStateMachine->Init(cloneDonor ?
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cloneDonor->mDecoderStateMachine : nullptr))) {
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LOG(PR_LOG_DEBUG, ("%p Failed to init state machine!", this));
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return NS_ERROR_FAILURE;
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}
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{
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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mDecoderStateMachine->SetTransportSeekable(mTransportSeekable);
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mDecoderStateMachine->SetMediaSeekable(mMediaSeekable);
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mDecoderStateMachine->SetDuration(mDuration);
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mDecoderStateMachine->SetVolume(mInitialVolume);
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mDecoderStateMachine->SetAudioCaptured(mInitialAudioCaptured);
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SetPlaybackRate(mInitialPlaybackRate);
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mDecoderStateMachine->SetPreservesPitch(mInitialPreservesPitch);
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if (mFrameBufferLength > 0) {
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// The valid mFrameBufferLength value was specified earlier
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mDecoderStateMachine->SetFrameBufferLength(mFrameBufferLength);
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}
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}
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ChangeState(PLAY_STATE_LOADING);
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return ScheduleStateMachineThread();
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}
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nsresult MediaDecoder::RequestFrameBufferLength(uint32_t aLength)
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{
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if (aLength < FRAMEBUFFER_LENGTH_MIN || aLength > FRAMEBUFFER_LENGTH_MAX) {
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return NS_ERROR_DOM_INDEX_SIZE_ERR;
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}
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mFrameBufferLength = aLength;
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetFrameBufferLength(aLength);
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}
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return NS_OK;
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}
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nsresult MediaDecoder::ScheduleStateMachineThread()
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{
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MOZ_ASSERT(NS_IsMainThread());
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NS_ASSERTION(mDecoderStateMachine,
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"Must have state machine to start state machine thread");
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NS_ENSURE_STATE(mDecoderStateMachine);
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if (mShuttingDown)
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return NS_OK;
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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MediaDecoderStateMachine* m =
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static_cast<MediaDecoderStateMachine*>(mDecoderStateMachine.get());
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return m->ScheduleStateMachine();
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}
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nsresult MediaDecoder::Play()
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{
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MOZ_ASSERT(NS_IsMainThread());
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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NS_ASSERTION(mDecoderStateMachine != nullptr, "Should have state machine.");
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nsresult res = ScheduleStateMachineThread();
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NS_ENSURE_SUCCESS(res,res);
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if (mPlayState == PLAY_STATE_SEEKING) {
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mNextState = PLAY_STATE_PLAYING;
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return NS_OK;
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}
|
|
if (mPlayState == PLAY_STATE_ENDED)
|
|
return Seek(0);
|
|
|
|
ChangeState(PLAY_STATE_PLAYING);
|
|
return NS_OK;
|
|
}
|
|
|
|
/**
|
|
* Returns true if aValue is inside a range of aRanges, and put the range
|
|
* index in aIntervalIndex if it is not null.
|
|
* If aValue is not inside a range, false is returned, and aIntervalIndex, if
|
|
* not null, is set to the index of the range which ends immediately before aValue
|
|
* (and can be -1 if aValue is before aRanges.Start(0)).
|
|
*/
|
|
static bool
|
|
IsInRanges(TimeRanges& aRanges, double aValue, int32_t& aIntervalIndex)
|
|
{
|
|
uint32_t length;
|
|
aRanges.GetLength(&length);
|
|
for (uint32_t i = 0; i < length; i++) {
|
|
double start, end;
|
|
aRanges.Start(i, &start);
|
|
if (start > aValue) {
|
|
aIntervalIndex = i - 1;
|
|
return false;
|
|
}
|
|
aRanges.End(i, &end);
|
|
if (aValue <= end) {
|
|
aIntervalIndex = i;
|
|
return true;
|
|
}
|
|
}
|
|
aIntervalIndex = length - 1;
|
|
return false;
|
|
}
|
|
|
|
nsresult MediaDecoder::Seek(double aTime)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
|
|
NS_ABORT_IF_FALSE(aTime >= 0.0, "Cannot seek to a negative value.");
|
|
|
|
TimeRanges seekable;
|
|
nsresult res;
|
|
uint32_t length = 0;
|
|
res = GetSeekable(&seekable);
|
|
NS_ENSURE_SUCCESS(res, NS_OK);
|
|
|
|
seekable.GetLength(&length);
|
|
if (!length) {
|
|
return NS_OK;
|
|
}
|
|
|
|
// If the position we want to seek to is not in a seekable range, we seek
|
|
// to the closest position in the seekable ranges instead. If two positions
|
|
// are equally close, we seek to the closest position from the currentTime.
|
|
// See seeking spec, point 7 :
|
|
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#seeking
|
|
int32_t range = 0;
|
|
if (!IsInRanges(seekable, aTime, range)) {
|
|
if (range != -1) {
|
|
// |range + 1| can't be negative, because the only possible negative value
|
|
// for |range| is -1.
|
|
if (uint32_t(range + 1) < length) {
|
|
double leftBound, rightBound;
|
|
res = seekable.End(range, &leftBound);
|
|
NS_ENSURE_SUCCESS(res, NS_OK);
|
|
res = seekable.Start(range + 1, &rightBound);
|
|
NS_ENSURE_SUCCESS(res, NS_OK);
|
|
double distanceLeft = Abs(leftBound - aTime);
|
|
double distanceRight = Abs(rightBound - aTime);
|
|
if (distanceLeft == distanceRight) {
|
|
distanceLeft = Abs(leftBound - mCurrentTime);
|
|
distanceRight = Abs(rightBound - mCurrentTime);
|
|
}
|
|
aTime = (distanceLeft < distanceRight) ? leftBound : rightBound;
|
|
} else {
|
|
// Seek target is after the end last range in seekable data.
|
|
// Clamp the seek target to the end of the last seekable range.
|
|
res = seekable.End(length - 1, &aTime);
|
|
NS_ENSURE_SUCCESS(res, NS_OK);
|
|
}
|
|
} else {
|
|
// aTime is before the first range in |seekable|, the closest point we can
|
|
// seek to is the start of the first range.
|
|
seekable.Start(0, &aTime);
|
|
}
|
|
}
|
|
|
|
mRequestedSeekTime = aTime;
|
|
mCurrentTime = aTime;
|
|
|
|
// If we are already in the seeking state, then setting mRequestedSeekTime
|
|
// above will result in the new seek occurring when the current seek
|
|
// completes.
|
|
if (mPlayState != PLAY_STATE_SEEKING) {
|
|
bool paused = false;
|
|
if (mOwner) {
|
|
paused = mOwner->GetPaused();
|
|
}
|
|
mNextState = paused ? PLAY_STATE_PAUSED : PLAY_STATE_PLAYING;
|
|
PinForSeek();
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
}
|
|
|
|
return ScheduleStateMachineThread();
|
|
}
|
|
|
|
double MediaDecoder::GetCurrentTime()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mCurrentTime;
|
|
}
|
|
|
|
already_AddRefed<nsIPrincipal> MediaDecoder::GetCurrentPrincipal()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mResource ? mResource->GetCurrentPrincipal() : nullptr;
|
|
}
|
|
|
|
void MediaDecoder::AudioAvailable(float* aFrameBuffer,
|
|
uint32_t aFrameBufferLength,
|
|
float aTime)
|
|
{
|
|
// Auto manage the frame buffer's memory. If we return due to an error
|
|
// here, this ensures we free the memory. Otherwise, we pass off ownership
|
|
// to HTMLMediaElement::NotifyAudioAvailable().
|
|
nsAutoArrayPtr<float> frameBuffer(aFrameBuffer);
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mShuttingDown || !mOwner) {
|
|
return;
|
|
}
|
|
mOwner->NotifyAudioAvailable(frameBuffer.forget(), aFrameBufferLength, aTime);
|
|
}
|
|
|
|
void MediaDecoder::QueueMetadata(int64_t aPublishTime,
|
|
int aChannels,
|
|
int aRate,
|
|
bool aHasAudio,
|
|
bool aHasVideo,
|
|
MetadataTags* aTags)
|
|
{
|
|
NS_ASSERTION(OnDecodeThread(), "Should be on decode thread.");
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mDecoderStateMachine->QueueMetadata(aPublishTime, aChannels, aRate, aHasAudio, aHasVideo, aTags);
|
|
}
|
|
|
|
bool
|
|
MediaDecoder::IsDataCachedToEndOfResource()
|
|
{
|
|
NS_ASSERTION(!mShuttingDown, "Don't call during shutdown!");
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
|
|
return (mResource &&
|
|
mResource->IsDataCachedToEndOfResource(mDecoderPosition));
|
|
}
|
|
|
|
void MediaDecoder::MetadataLoaded(int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mShuttingDown) {
|
|
return;
|
|
}
|
|
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1;
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
if (mDuration == -1) {
|
|
SetInfinite(true);
|
|
}
|
|
|
|
if (mOwner) {
|
|
// Make sure the element and the frame (if any) are told about
|
|
// our new size.
|
|
Invalidate();
|
|
mOwner->MetadataLoaded(aChannels, aRate, aHasAudio, aHasVideo, aTags);
|
|
}
|
|
|
|
if (!mCalledResourceLoaded) {
|
|
StartProgress();
|
|
} else if (mOwner) {
|
|
// Resource was loaded during metadata loading, when progress
|
|
// events are being ignored. Fire the final progress event.
|
|
mOwner->DispatchAsyncEvent(NS_LITERAL_STRING("progress"));
|
|
}
|
|
|
|
// Only inform the element of FirstFrameLoaded if not doing a load() in order
|
|
// to fulfill a seek, otherwise we'll get multiple loadedfirstframe events.
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
bool notifyResourceIsLoaded = !mCalledResourceLoaded &&
|
|
IsDataCachedToEndOfResource();
|
|
if (mOwner) {
|
|
mOwner->FirstFrameLoaded(notifyResourceIsLoaded);
|
|
}
|
|
|
|
// This can run cache callbacks.
|
|
mResource->EnsureCacheUpToDate();
|
|
|
|
// The element can run javascript via events
|
|
// before reaching here, so only change the
|
|
// state if we're still set to the original
|
|
// loading state.
|
|
if (mPlayState == PLAY_STATE_LOADING) {
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
}
|
|
else {
|
|
ChangeState(mNextState);
|
|
}
|
|
}
|
|
|
|
if (notifyResourceIsLoaded) {
|
|
ResourceLoaded();
|
|
}
|
|
|
|
// Run NotifySuspendedStatusChanged now to give us a chance to notice
|
|
// that autoplay should run.
|
|
NotifySuspendedStatusChanged();
|
|
}
|
|
|
|
void MediaDecoder::ResourceLoaded()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
// Don't handle ResourceLoaded if we are shutting down, or if
|
|
// we need to ignore progress data due to seeking (in the case
|
|
// that the seek results in reaching end of file, we get a bogus call
|
|
// to ResourceLoaded).
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
{
|
|
// If we are seeking or loading then the resource loaded notification we get
|
|
// should be ignored, since it represents the end of the seek request.
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
if (mIgnoreProgressData || mCalledResourceLoaded || mPlayState == PLAY_STATE_LOADING)
|
|
return;
|
|
|
|
Progress(false);
|
|
|
|
mCalledResourceLoaded = true;
|
|
StopProgress();
|
|
}
|
|
|
|
// Ensure the final progress event gets fired
|
|
if (mOwner) {
|
|
mOwner->ResourceLoaded();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::NetworkError()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mOwner)
|
|
mOwner->NetworkError();
|
|
|
|
Shutdown();
|
|
}
|
|
|
|
void MediaDecoder::DecodeError()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mOwner)
|
|
mOwner->DecodeError();
|
|
|
|
Shutdown();
|
|
}
|
|
|
|
bool MediaDecoder::IsSeeking() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mPlayState == PLAY_STATE_SEEKING;
|
|
}
|
|
|
|
bool MediaDecoder::IsEnded() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mPlayState == PLAY_STATE_ENDED || mPlayState == PLAY_STATE_SHUTDOWN;
|
|
}
|
|
|
|
void MediaDecoder::PlaybackEnded()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (mShuttingDown || mPlayState == MediaDecoder::PLAY_STATE_SEEKING)
|
|
return;
|
|
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
|
|
if (mDecodedStream && !mDecodedStream->mStream->IsFinished()) {
|
|
// Wait for it to finish before firing PlaybackEnded()
|
|
mTriggerPlaybackEndedWhenSourceStreamFinishes = true;
|
|
return;
|
|
}
|
|
|
|
for (int32_t i = mOutputStreams.Length() - 1; i >= 0; --i) {
|
|
OutputStreamData& os = mOutputStreams[i];
|
|
if (os.mStream->IsDestroyed()) {
|
|
// Probably the DOM MediaStream was GCed. Clean up.
|
|
os.mPort->Destroy();
|
|
mOutputStreams.RemoveElementAt(i);
|
|
continue;
|
|
}
|
|
if (os.mFinishWhenEnded) {
|
|
// Shouldn't really be needed since mDecodedStream should already have
|
|
// finished, but doesn't hurt.
|
|
os.mStream->Finish();
|
|
os.mPort->Destroy();
|
|
// Not really needed but it keeps the invariant that a stream not
|
|
// connected to mDecodedStream is explicity blocked.
|
|
os.mStream->ChangeExplicitBlockerCount(1);
|
|
mOutputStreams.RemoveElementAt(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
PlaybackPositionChanged();
|
|
ChangeState(PLAY_STATE_ENDED);
|
|
|
|
UpdateReadyStateForData();
|
|
if (mOwner) {
|
|
mOwner->PlaybackEnded();
|
|
}
|
|
|
|
// This must be called after |mOwner->PlaybackEnded()| call above, in order
|
|
// to fire the required durationchange.
|
|
if (IsInfinite()) {
|
|
SetInfinite(false);
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP MediaDecoder::Observe(nsISupports *aSubjet,
|
|
const char *aTopic,
|
|
const PRUnichar *someData)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) {
|
|
Shutdown();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
MediaDecoder::Statistics
|
|
MediaDecoder::GetStatistics()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread() || OnStateMachineThread());
|
|
Statistics result;
|
|
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
if (mResource) {
|
|
result.mDownloadRate =
|
|
mResource->GetDownloadRate(&result.mDownloadRateReliable);
|
|
result.mDownloadPosition =
|
|
mResource->GetCachedDataEnd(mDecoderPosition);
|
|
result.mTotalBytes = mResource->GetLength();
|
|
result.mPlaybackRate = ComputePlaybackRate(&result.mPlaybackRateReliable);
|
|
result.mDecoderPosition = mDecoderPosition;
|
|
result.mPlaybackPosition = mPlaybackPosition;
|
|
}
|
|
else {
|
|
result.mDownloadRate = 0;
|
|
result.mDownloadRateReliable = true;
|
|
result.mPlaybackRate = 0;
|
|
result.mPlaybackRateReliable = true;
|
|
result.mDecoderPosition = 0;
|
|
result.mPlaybackPosition = 0;
|
|
result.mDownloadPosition = 0;
|
|
result.mTotalBytes = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
double MediaDecoder::ComputePlaybackRate(bool* aReliable)
|
|
{
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
MOZ_ASSERT(NS_IsMainThread() || OnStateMachineThread());
|
|
|
|
int64_t length = mResource ? mResource->GetLength() : -1;
|
|
if (mDuration >= 0 && length >= 0) {
|
|
*aReliable = true;
|
|
return length * static_cast<double>(USECS_PER_S) / mDuration;
|
|
}
|
|
return mPlaybackStatistics.GetRateAtLastStop(aReliable);
|
|
}
|
|
|
|
void MediaDecoder::UpdatePlaybackRate()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread() || OnStateMachineThread());
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
if (!mResource)
|
|
return;
|
|
bool reliable;
|
|
uint32_t rate = uint32_t(ComputePlaybackRate(&reliable));
|
|
if (reliable) {
|
|
// Avoid passing a zero rate
|
|
rate = std::max(rate, 1u);
|
|
}
|
|
else {
|
|
// Set a minimum rate of 10,000 bytes per second ... sometimes we just
|
|
// don't have good data
|
|
rate = std::max(rate, 10000u);
|
|
}
|
|
mResource->SetPlaybackRate(rate);
|
|
}
|
|
|
|
void MediaDecoder::NotifySuspendedStatusChanged()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!mResource)
|
|
return;
|
|
MediaResource* activeStream;
|
|
bool suspended = mResource->IsSuspendedByCache(&activeStream);
|
|
|
|
if (mOwner) {
|
|
mOwner->NotifySuspendedByCache(suspended);
|
|
UpdateReadyStateForData();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::NotifyBytesDownloaded()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
UpdatePlaybackRate();
|
|
}
|
|
UpdateReadyStateForData();
|
|
Progress(false);
|
|
}
|
|
|
|
void MediaDecoder::NotifyDownloadEnded(nsresult aStatus)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (aStatus == NS_BINDING_ABORTED) {
|
|
// Download has been cancelled by user.
|
|
if (mOwner) {
|
|
mOwner->LoadAborted();
|
|
}
|
|
return;
|
|
}
|
|
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
if (NS_SUCCEEDED(aStatus)) {
|
|
ResourceLoaded();
|
|
}
|
|
else if (aStatus != NS_BASE_STREAM_CLOSED) {
|
|
NetworkError();
|
|
}
|
|
UpdateReadyStateForData();
|
|
}
|
|
|
|
void MediaDecoder::NotifyPrincipalChanged()
|
|
{
|
|
if (mOwner) {
|
|
mOwner->NotifyDecoderPrincipalChanged();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::NotifyBytesConsumed(int64_t aBytes)
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
NS_ENSURE_TRUE_VOID(mDecoderStateMachine);
|
|
MOZ_ASSERT(OnStateMachineThread() || OnDecodeThread());
|
|
if (!mIgnoreProgressData) {
|
|
mDecoderPosition += aBytes;
|
|
mPlaybackStatistics.AddBytes(aBytes);
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::NextFrameUnavailableBuffering()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!mOwner || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
|
|
mOwner->UpdateReadyStateForData(MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING);
|
|
}
|
|
|
|
void MediaDecoder::NextFrameAvailable()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!mOwner || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
|
|
mOwner->UpdateReadyStateForData(MediaDecoderOwner::NEXT_FRAME_AVAILABLE);
|
|
}
|
|
|
|
void MediaDecoder::NextFrameUnavailable()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!mOwner || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
mOwner->UpdateReadyStateForData(MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
|
|
}
|
|
|
|
void MediaDecoder::UpdateReadyStateForData()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!mOwner || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
MediaDecoderOwner::NextFrameStatus frameStatus =
|
|
mDecoderStateMachine->GetNextFrameStatus();
|
|
mOwner->UpdateReadyStateForData(frameStatus);
|
|
}
|
|
|
|
void MediaDecoder::SeekingStopped()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
bool seekWasAborted = false;
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
|
|
// An additional seek was requested while the current seek was
|
|
// in operation.
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
seekWasAborted = true;
|
|
} else {
|
|
UnpinForSeek();
|
|
ChangeState(mNextState);
|
|
}
|
|
}
|
|
|
|
if (mOwner) {
|
|
UpdateReadyStateForData();
|
|
if (!seekWasAborted) {
|
|
mOwner->SeekCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called when seeking stopped *and* we're at the end of the
|
|
// media.
|
|
void MediaDecoder::SeekingStoppedAtEnd()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
bool fireEnded = false;
|
|
bool seekWasAborted = false;
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
|
|
// An additional seek was requested while the current seek was
|
|
// in operation.
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
seekWasAborted = true;
|
|
} else {
|
|
UnpinForSeek();
|
|
fireEnded = true;
|
|
ChangeState(PLAY_STATE_ENDED);
|
|
}
|
|
}
|
|
|
|
if (mOwner) {
|
|
UpdateReadyStateForData();
|
|
if (!seekWasAborted) {
|
|
mOwner->SeekCompleted();
|
|
if (fireEnded) {
|
|
mOwner->PlaybackEnded();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SeekingStarted()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mOwner) {
|
|
UpdateReadyStateForData();
|
|
mOwner->SeekStarted();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::ChangeState(PlayState aState)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
|
|
if (mNextState == aState) {
|
|
mNextState = PLAY_STATE_PAUSED;
|
|
}
|
|
|
|
if (mPlayState == PLAY_STATE_SHUTDOWN) {
|
|
GetReentrantMonitor().NotifyAll();
|
|
return;
|
|
}
|
|
|
|
if (mDecodedStream) {
|
|
bool blockForPlayState = aState != PLAY_STATE_PLAYING;
|
|
if (mDecodedStream->mHaveBlockedForPlayState != blockForPlayState) {
|
|
mDecodedStream->mStream->ChangeExplicitBlockerCount(blockForPlayState ? 1 : -1);
|
|
mDecodedStream->mHaveBlockedForPlayState = blockForPlayState;
|
|
}
|
|
}
|
|
mPlayState = aState;
|
|
if (mDecoderStateMachine) {
|
|
switch (aState) {
|
|
case PLAY_STATE_PLAYING:
|
|
mDecoderStateMachine->Play();
|
|
break;
|
|
case PLAY_STATE_SEEKING:
|
|
mDecoderStateMachine->Seek(mRequestedSeekTime);
|
|
mRequestedSeekTime = -1.0;
|
|
break;
|
|
default:
|
|
/* No action needed */
|
|
break;
|
|
}
|
|
}
|
|
GetReentrantMonitor().NotifyAll();
|
|
}
|
|
|
|
void MediaDecoder::PlaybackPositionChanged()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
double lastTime = mCurrentTime;
|
|
|
|
// Control the scope of the monitor so it is not
|
|
// held while the timeupdate and the invalidate is run.
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
if (mDecoderStateMachine) {
|
|
if (!IsSeeking()) {
|
|
// Only update the current playback position if we're not seeking.
|
|
// If we are seeking, the update could have been scheduled on the
|
|
// state machine thread while we were playing but after the seek
|
|
// algorithm set the current playback position on the main thread,
|
|
// and we don't want to override the seek algorithm and change the
|
|
// current time after the seek has started but before it has
|
|
// completed.
|
|
mCurrentTime = mDecoderStateMachine->GetCurrentTime();
|
|
}
|
|
mDecoderStateMachine->ClearPositionChangeFlag();
|
|
}
|
|
}
|
|
|
|
// Invalidate the frame so any video data is displayed.
|
|
// Do this before the timeupdate event so that if that
|
|
// event runs JavaScript that queries the media size, the
|
|
// frame has reflowed and the size updated beforehand.
|
|
Invalidate();
|
|
|
|
if (mOwner && lastTime != mCurrentTime) {
|
|
FireTimeUpdate();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::DurationChanged()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
int64_t oldDuration = mDuration;
|
|
mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1;
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
|
|
if (mOwner && oldDuration != mDuration && !IsInfinite()) {
|
|
LOG(PR_LOG_DEBUG, ("%p duration changed to %lld", this, mDuration));
|
|
mOwner->DispatchEvent(NS_LITERAL_STRING("durationchange"));
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SetDuration(double aDuration)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (MOZ_DOUBLE_IS_INFINITE(aDuration)) {
|
|
SetInfinite(true);
|
|
} else if (MOZ_DOUBLE_IS_NaN(aDuration)) {
|
|
mDuration = -1;
|
|
SetInfinite(true);
|
|
} else {
|
|
mDuration = static_cast<int64_t>(NS_round(aDuration * static_cast<double>(USECS_PER_S)));
|
|
}
|
|
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetDuration(mDuration);
|
|
}
|
|
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
void MediaDecoder::SetMediaDuration(int64_t aDuration)
|
|
{
|
|
NS_ENSURE_TRUE_VOID(GetStateMachine());
|
|
GetStateMachine()->SetDuration(aDuration);
|
|
}
|
|
|
|
void MediaDecoder::SetMediaSeekable(bool aMediaSeekable) {
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
MOZ_ASSERT(NS_IsMainThread() || OnDecodeThread());
|
|
mMediaSeekable = aMediaSeekable;
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetMediaSeekable(aMediaSeekable);
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SetTransportSeekable(bool aTransportSeekable)
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
MOZ_ASSERT(NS_IsMainThread() || OnDecodeThread());
|
|
mTransportSeekable = aTransportSeekable;
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetTransportSeekable(aTransportSeekable);
|
|
}
|
|
}
|
|
|
|
bool MediaDecoder::IsTransportSeekable()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mTransportSeekable;
|
|
}
|
|
|
|
bool MediaDecoder::IsMediaSeekable()
|
|
{
|
|
NS_ENSURE_TRUE(GetStateMachine(), false);
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
MOZ_ASSERT(OnDecodeThread() || NS_IsMainThread());
|
|
return mMediaSeekable;
|
|
}
|
|
|
|
nsresult MediaDecoder::GetSeekable(TimeRanges* aSeekable)
|
|
{
|
|
//TODO : change 0.0 to GetInitialTime() when available
|
|
double initialTime = 0.0;
|
|
|
|
// We can seek in buffered range if the media is seekable. Also, we can seek
|
|
// in unbuffered ranges if the transport level is seekable (local file or the
|
|
// server supports range requests, etc.)
|
|
if (!IsMediaSeekable()) {
|
|
return NS_OK;
|
|
} else if (!IsTransportSeekable()) {
|
|
return GetBuffered(aSeekable);
|
|
} else {
|
|
double end = IsInfinite() ? std::numeric_limits<double>::infinity()
|
|
: initialTime + GetDuration();
|
|
aSeekable->Add(initialTime, end);
|
|
return NS_OK;
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SetFragmentEndTime(double aTime)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mDecoderStateMachine) {
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
mDecoderStateMachine->SetFragmentEndTime(static_cast<int64_t>(aTime * USECS_PER_S));
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SetMediaEndTime(int64_t aTime)
|
|
{
|
|
NS_ENSURE_TRUE_VOID(GetStateMachine());
|
|
GetStateMachine()->SetMediaEndTime(aTime);
|
|
}
|
|
|
|
void MediaDecoder::Suspend()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mResource) {
|
|
mResource->Suspend(true);
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::Resume(bool aForceBuffering)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mResource) {
|
|
mResource->Resume();
|
|
}
|
|
if (aForceBuffering) {
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->StartBuffering();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::StopProgressUpdates()
|
|
{
|
|
MOZ_ASSERT(OnStateMachineThread() || OnDecodeThread());
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mIgnoreProgressData = true;
|
|
if (mResource) {
|
|
mResource->SetReadMode(MediaCacheStream::MODE_METADATA);
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::StartProgressUpdates()
|
|
{
|
|
MOZ_ASSERT(OnStateMachineThread() || OnDecodeThread());
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mIgnoreProgressData = false;
|
|
if (mResource) {
|
|
mResource->SetReadMode(MediaCacheStream::MODE_PLAYBACK);
|
|
mDecoderPosition = mPlaybackPosition = mResource->Tell();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::MoveLoadsToBackground()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mResource) {
|
|
mResource->MoveLoadsToBackground();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::UpdatePlaybackOffset(int64_t aOffset)
|
|
{
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
mPlaybackPosition = std::max(aOffset, mPlaybackPosition);
|
|
}
|
|
|
|
bool MediaDecoder::OnStateMachineThread() const
|
|
{
|
|
return IsCurrentThread(MediaDecoderStateMachine::GetStateMachineThread());
|
|
}
|
|
|
|
void MediaDecoder::NotifyAudioAvailableListener()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (mDecoderStateMachine) {
|
|
ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
|
|
mDecoderStateMachine->NotifyAudioAvailableListener();
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SetPlaybackRate(double aPlaybackRate)
|
|
{
|
|
if (aPlaybackRate == 0) {
|
|
mPausedForPlaybackRateNull = true;
|
|
Pause();
|
|
return;
|
|
} else if (mPausedForPlaybackRateNull) {
|
|
// If the playbackRate is no longer null, restart the playback, iff the
|
|
// media was playing.
|
|
if (mOwner && !mOwner->GetPaused()) {
|
|
Play();
|
|
}
|
|
mPausedForPlaybackRateNull = false;
|
|
}
|
|
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetPlaybackRate(aPlaybackRate);
|
|
} else {
|
|
mInitialPlaybackRate = aPlaybackRate;
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::SetPreservesPitch(bool aPreservesPitch)
|
|
{
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetPreservesPitch(aPreservesPitch);
|
|
} else {
|
|
mInitialPreservesPitch = aPreservesPitch;
|
|
}
|
|
}
|
|
|
|
bool MediaDecoder::OnDecodeThread() const {
|
|
NS_WARN_IF_FALSE(mDecoderStateMachine, "mDecoderStateMachine is null");
|
|
return mDecoderStateMachine ? mDecoderStateMachine->OnDecodeThread() : false;
|
|
}
|
|
|
|
ReentrantMonitor& MediaDecoder::GetReentrantMonitor() {
|
|
return mReentrantMonitor.GetReentrantMonitor();
|
|
}
|
|
|
|
ImageContainer* MediaDecoder::GetImageContainer()
|
|
{
|
|
return mVideoFrameContainer ? mVideoFrameContainer->GetImageContainer() : nullptr;
|
|
}
|
|
|
|
void MediaDecoder::Invalidate()
|
|
{
|
|
if (mVideoFrameContainer) {
|
|
mVideoFrameContainer->Invalidate();
|
|
}
|
|
}
|
|
|
|
// Constructs the time ranges representing what segments of the media
|
|
// are buffered and playable.
|
|
nsresult MediaDecoder::GetBuffered(TimeRanges* aBuffered) {
|
|
if (mDecoderStateMachine) {
|
|
return mDecoderStateMachine->GetBuffered(aBuffered);
|
|
}
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
int64_t MediaDecoder::VideoQueueMemoryInUse() {
|
|
if (mDecoderStateMachine) {
|
|
return mDecoderStateMachine->VideoQueueMemoryInUse();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int64_t MediaDecoder::AudioQueueMemoryInUse() {
|
|
if (mDecoderStateMachine) {
|
|
return mDecoderStateMachine->AudioQueueMemoryInUse();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void MediaDecoder::NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->NotifyDataArrived(aBuffer, aLength, aOffset);
|
|
}
|
|
}
|
|
|
|
void MediaDecoder::UpdatePlaybackPosition(int64_t aTime)
|
|
{
|
|
mDecoderStateMachine->UpdatePlaybackPosition(aTime);
|
|
}
|
|
|
|
// Provide access to the state machine object
|
|
MediaDecoderStateMachine* MediaDecoder::GetStateMachine() const {
|
|
return mDecoderStateMachine;
|
|
}
|
|
|
|
bool MediaDecoder::IsShutdown() const {
|
|
NS_ENSURE_TRUE(GetStateMachine(), true);
|
|
return GetStateMachine()->IsShutdown();
|
|
}
|
|
|
|
int64_t MediaDecoder::GetEndMediaTime() const {
|
|
NS_ENSURE_TRUE(GetStateMachine(), -1);
|
|
return GetStateMachine()->GetEndMediaTime();
|
|
}
|
|
|
|
// Drop reference to state machine. Only called during shutdown dance.
|
|
void MediaDecoder::ReleaseStateMachine() {
|
|
mDecoderStateMachine = nullptr;
|
|
}
|
|
|
|
MediaDecoderOwner* MediaDecoder::GetMediaOwner() const
|
|
{
|
|
return mOwner;
|
|
}
|
|
|
|
static void ProgressCallback(nsITimer* aTimer, void* aClosure)
|
|
{
|
|
MediaDecoder* decoder = static_cast<MediaDecoder*>(aClosure);
|
|
decoder->Progress(true);
|
|
}
|
|
|
|
void MediaDecoder::Progress(bool aTimer)
|
|
{
|
|
if (!mOwner)
|
|
return;
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
if (!aTimer) {
|
|
mDataTime = now;
|
|
}
|
|
|
|
// If PROGRESS_MS has passed since the last progress event fired and more
|
|
// data has arrived since then, fire another progress event.
|
|
if ((mProgressTime.IsNull() ||
|
|
now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) &&
|
|
!mDataTime.IsNull() &&
|
|
now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) {
|
|
mOwner->DispatchAsyncEvent(NS_LITERAL_STRING("progress"));
|
|
mProgressTime = now;
|
|
}
|
|
|
|
if (!mDataTime.IsNull() &&
|
|
now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) {
|
|
mOwner->DownloadStalled();
|
|
// Null it out
|
|
mDataTime = TimeStamp();
|
|
}
|
|
}
|
|
|
|
nsresult MediaDecoder::StartProgress()
|
|
{
|
|
if (mProgressTimer)
|
|
return NS_OK;
|
|
|
|
mProgressTimer = do_CreateInstance("@mozilla.org/timer;1");
|
|
return mProgressTimer->InitWithFuncCallback(ProgressCallback,
|
|
this,
|
|
PROGRESS_MS,
|
|
nsITimer::TYPE_REPEATING_SLACK);
|
|
}
|
|
|
|
nsresult MediaDecoder::StopProgress()
|
|
{
|
|
if (!mProgressTimer)
|
|
return NS_OK;
|
|
|
|
nsresult rv = mProgressTimer->Cancel();
|
|
mProgressTimer = nullptr;
|
|
|
|
return rv;
|
|
}
|
|
|
|
void MediaDecoder::FireTimeUpdate()
|
|
{
|
|
if (!mOwner)
|
|
return;
|
|
mOwner->FireTimeUpdate(true);
|
|
}
|
|
|
|
void MediaDecoder::PinForSeek()
|
|
{
|
|
MediaResource* resource = GetResource();
|
|
if (!resource || mPinnedForSeek) {
|
|
return;
|
|
}
|
|
mPinnedForSeek = true;
|
|
resource->Pin();
|
|
}
|
|
|
|
void MediaDecoder::UnpinForSeek()
|
|
{
|
|
MediaResource* resource = GetResource();
|
|
if (!resource || !mPinnedForSeek) {
|
|
return;
|
|
}
|
|
mPinnedForSeek = false;
|
|
resource->Unpin();
|
|
}
|
|
|
|
bool MediaDecoder::CanPlayThrough()
|
|
{
|
|
Statistics stats = GetStatistics();
|
|
if (!stats.mDownloadRateReliable || !stats.mPlaybackRateReliable) {
|
|
return false;
|
|
}
|
|
int64_t bytesToDownload = stats.mTotalBytes - stats.mDownloadPosition;
|
|
int64_t bytesToPlayback = stats.mTotalBytes - stats.mPlaybackPosition;
|
|
double timeToDownload = bytesToDownload / stats.mDownloadRate;
|
|
double timeToPlay = bytesToPlayback / stats.mPlaybackRate;
|
|
|
|
if (timeToDownload > timeToPlay) {
|
|
// Estimated time to download is greater than the estimated time to play.
|
|
// We probably can't play through without having to stop to buffer.
|
|
return false;
|
|
}
|
|
|
|
// Estimated time to download is less than the estimated time to play.
|
|
// We can probably play through without having to buffer, but ensure that
|
|
// we've got a reasonable amount of data buffered after the current
|
|
// playback position, so that if the bitrate of the media fluctuates, or if
|
|
// our download rate or decode rate estimation is otherwise inaccurate,
|
|
// we don't suddenly discover that we need to buffer. This is particularly
|
|
// required near the start of the media, when not much data is downloaded.
|
|
int64_t readAheadMargin =
|
|
static_cast<int64_t>(stats.mPlaybackRate * CAN_PLAY_THROUGH_MARGIN);
|
|
return stats.mTotalBytes == stats.mDownloadPosition ||
|
|
stats.mDownloadPosition > stats.mPlaybackPosition + readAheadMargin;
|
|
}
|
|
|
|
#ifdef MOZ_RAW
|
|
bool
|
|
MediaDecoder::IsRawEnabled()
|
|
{
|
|
return Preferences::GetBool("media.raw.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_OGG
|
|
bool
|
|
MediaDecoder::IsOpusEnabled()
|
|
{
|
|
#ifdef MOZ_OPUS
|
|
return Preferences::GetBool("media.opus.enabled");
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool
|
|
MediaDecoder::IsOggEnabled()
|
|
{
|
|
return Preferences::GetBool("media.ogg.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_WAVE
|
|
bool
|
|
MediaDecoder::IsWaveEnabled()
|
|
{
|
|
return Preferences::GetBool("media.wave.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_WEBM
|
|
bool
|
|
MediaDecoder::IsWebMEnabled()
|
|
{
|
|
return Preferences::GetBool("media.webm.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_GSTREAMER
|
|
bool
|
|
MediaDecoder::IsGStreamerEnabled()
|
|
{
|
|
return Preferences::GetBool("media.gstreamer.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_WIDGET_GONK
|
|
bool
|
|
MediaDecoder::IsOmxEnabled()
|
|
{
|
|
return Preferences::GetBool("media.omx.enabled", false);
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_MEDIA_PLUGINS
|
|
bool
|
|
MediaDecoder::IsMediaPluginsEnabled()
|
|
{
|
|
return Preferences::GetBool("media.plugins.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_DASH
|
|
bool
|
|
MediaDecoder::IsDASHEnabled()
|
|
{
|
|
return Preferences::GetBool("media.dash.enabled");
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_WMF
|
|
bool
|
|
MediaDecoder::IsWMFEnabled()
|
|
{
|
|
return WMFDecoder::IsEnabled();
|
|
}
|
|
#endif
|
|
|
|
MediaMemoryReporter* MediaMemoryReporter::sUniqueInstance;
|
|
|
|
NS_MEMORY_REPORTER_IMPLEMENT(MediaDecodedVideoMemory,
|
|
"explicit/media/decoded-video",
|
|
KIND_HEAP,
|
|
UNITS_BYTES,
|
|
MediaMemoryReporter::GetDecodedVideoMemory,
|
|
"Memory used by decoded video frames.")
|
|
|
|
NS_MEMORY_REPORTER_IMPLEMENT(MediaDecodedAudioMemory,
|
|
"explicit/media/decoded-audio",
|
|
KIND_HEAP,
|
|
UNITS_BYTES,
|
|
MediaMemoryReporter::GetDecodedAudioMemory,
|
|
"Memory used by decoded audio chunks.")
|
|
|
|
MediaMemoryReporter::MediaMemoryReporter()
|
|
: mMediaDecodedVideoMemory(new NS_MEMORY_REPORTER_NAME(MediaDecodedVideoMemory))
|
|
, mMediaDecodedAudioMemory(new NS_MEMORY_REPORTER_NAME(MediaDecodedAudioMemory))
|
|
{
|
|
NS_RegisterMemoryReporter(mMediaDecodedVideoMemory);
|
|
NS_RegisterMemoryReporter(mMediaDecodedAudioMemory);
|
|
}
|
|
|
|
MediaMemoryReporter::~MediaMemoryReporter()
|
|
{
|
|
NS_UnregisterMemoryReporter(mMediaDecodedVideoMemory);
|
|
NS_UnregisterMemoryReporter(mMediaDecodedAudioMemory);
|
|
}
|
|
|
|
} // namespace mozilla
|
|
|