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https://github.com/mozilla/gecko-dev.git
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e54774d573
Namely std::size, std::end and std::size. This drops C support for MOZ_ARRAY_LENGTH but it wasn't used anyway. Differential Revision: https://phabricator.services.mozilla.com/D224611
389 lines
12 KiB
C++
389 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GamepadServiceTest.h"
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#include "mozilla/ErrorResult.h"
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#include "mozilla/Unused.h"
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#include "mozilla/dom/GamepadManager.h"
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#include "mozilla/dom/GamepadPlatformService.h"
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#include "mozilla/dom/GamepadServiceTestBinding.h"
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#include "mozilla/dom/GamepadTestChannelChild.h"
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#include "mozilla/ipc/BackgroundChild.h"
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#include "mozilla/ipc/PBackgroundChild.h"
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namespace mozilla::dom {
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/*
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* Implementation of the test service. This is just to provide a simple binding
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* of the GamepadService to JavaScript via WebIDL so that we can write
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* Mochitests that add and remove fake gamepads, avoiding the platform-specific
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* backends.
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*/
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constexpr uint32_t kMaxButtons = 20;
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constexpr uint32_t kMaxAxes = 10;
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constexpr uint32_t kMaxHaptics = 2;
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constexpr uint32_t kMaxLightIndicator = 2;
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constexpr uint32_t kMaxTouchEvents = 4;
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NS_IMPL_CYCLE_COLLECTION_INHERITED(GamepadServiceTest, DOMEventTargetHelper,
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mWindow)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadServiceTest)
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NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
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NS_IMPL_ADDREF_INHERITED(GamepadServiceTest, DOMEventTargetHelper)
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NS_IMPL_RELEASE_INHERITED(GamepadServiceTest, DOMEventTargetHelper)
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// static
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already_AddRefed<GamepadServiceTest> GamepadServiceTest::CreateTestService(
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nsPIDOMWindowInner* aWindow) {
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MOZ_ASSERT(aWindow);
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RefPtr<GamepadServiceTest> service = new GamepadServiceTest(aWindow);
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service->InitPBackgroundActor();
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return service.forget();
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}
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void GamepadServiceTest::Shutdown() {
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MOZ_ASSERT(!mShuttingDown);
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mShuttingDown = true;
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DestroyPBackgroundActor();
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mWindow = nullptr;
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}
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GamepadServiceTest::GamepadServiceTest(nsPIDOMWindowInner* aWindow)
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: mService(GamepadManager::GetService()),
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mWindow(aWindow),
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mEventNumber(0),
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mShuttingDown(false),
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mChild(nullptr) {}
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GamepadServiceTest::~GamepadServiceTest() {
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MOZ_ASSERT(mPromiseList.IsEmpty());
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}
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void GamepadServiceTest::InitPBackgroundActor() {
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MOZ_ASSERT(!mChild);
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::mozilla::ipc::PBackgroundChild* actor =
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::mozilla::ipc::BackgroundChild::GetOrCreateForCurrentThread();
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if (NS_WARN_IF(!actor)) {
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MOZ_CRASH("Failed to create a PBackgroundChild actor!");
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}
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mChild = GamepadTestChannelChild::Create(this);
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PGamepadTestChannelChild* initedChild =
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actor->SendPGamepadTestChannelConstructor(mChild.get());
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if (NS_WARN_IF(!initedChild)) {
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MOZ_CRASH("Failed to create a PBackgroundChild actor!");
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}
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}
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void GamepadServiceTest::ReplyGamepadHandle(uint32_t aPromiseId,
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const GamepadHandle& aHandle) {
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uint32_t handleSlot = AddGamepadHandle(aHandle);
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RefPtr<Promise> p;
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if (!mPromiseList.Get(aPromiseId, getter_AddRefs(p))) {
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MOZ_CRASH("We should always have a promise.");
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}
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p->MaybeResolve(handleSlot);
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mPromiseList.Remove(aPromiseId);
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}
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void GamepadServiceTest::DestroyPBackgroundActor() {
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MOZ_ASSERT(mChild);
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PGamepadTestChannelChild::Send__delete__(mChild);
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mChild = nullptr;
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}
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already_AddRefed<Promise> GamepadServiceTest::AddGamepad(
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const nsAString& aID, GamepadMappingType aMapping, GamepadHand aHand,
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uint32_t aNumButtons, uint32_t aNumAxes, uint32_t aNumHaptics,
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uint32_t aNumLightIndicator, uint32_t aNumTouchEvents, ErrorResult& aRv) {
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if (aNumButtons > kMaxButtons || aNumAxes > kMaxAxes ||
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aNumHaptics > kMaxHaptics || aNumLightIndicator > kMaxLightIndicator ||
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aNumTouchEvents > kMaxTouchEvents) {
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aRv.ThrowNotSupportedError("exceeded maximum hardware dimensions");
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return nullptr;
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}
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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// The values here are ignored, the value just can't be zero to avoid an
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// assertion
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GamepadHandle gamepadHandle{1, GamepadHandleKind::GamepadPlatformManager};
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// Only VR controllers has displayID, we give 0 to the general gamepads.
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GamepadAdded a(nsString(aID), aMapping, aHand, 0, aNumButtons, aNumAxes,
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aNumHaptics, aNumLightIndicator, aNumTouchEvents);
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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uint32_t id = ++mEventNumber;
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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already_AddRefed<Promise> GamepadServiceTest::RemoveGamepad(
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uint32_t aHandleSlot, ErrorResult& aRv) {
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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GamepadHandle gamepadHandle = GetHandleInSlot(aHandleSlot);
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GamepadRemoved a;
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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uint32_t id = ++mEventNumber;
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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already_AddRefed<Promise> GamepadServiceTest::NewButtonEvent(
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uint32_t aHandleSlot, uint32_t aButton, bool aPressed, bool aTouched,
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ErrorResult& aRv) {
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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GamepadHandle gamepadHandle = GetHandleInSlot(aHandleSlot);
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GamepadButtonInformation a(aButton, aPressed ? 1.0 : 0, aPressed, aTouched);
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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uint32_t id = ++mEventNumber;
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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already_AddRefed<Promise> GamepadServiceTest::NewButtonValueEvent(
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uint32_t aHandleSlot, uint32_t aButton, bool aPressed, bool aTouched,
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double aValue, ErrorResult& aRv) {
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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GamepadHandle gamepadHandle = GetHandleInSlot(aHandleSlot);
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GamepadButtonInformation a(aButton, aValue, aPressed, aTouched);
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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uint32_t id = ++mEventNumber;
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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already_AddRefed<Promise> GamepadServiceTest::NewAxisMoveEvent(
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uint32_t aHandleSlot, uint32_t aAxis, double aValue, ErrorResult& aRv) {
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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GamepadHandle gamepadHandle = GetHandleInSlot(aHandleSlot);
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GamepadAxisInformation a(aAxis, aValue);
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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uint32_t id = ++mEventNumber;
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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already_AddRefed<Promise> GamepadServiceTest::NewPoseMove(
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uint32_t aHandleSlot, const Nullable<Float32Array>& aOrient,
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const Nullable<Float32Array>& aPos,
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const Nullable<Float32Array>& aAngVelocity,
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const Nullable<Float32Array>& aAngAcceleration,
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const Nullable<Float32Array>& aLinVelocity,
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const Nullable<Float32Array>& aLinAcceleration, ErrorResult& aRv) {
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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GamepadHandle gamepadHandle = GetHandleInSlot(aHandleSlot);
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GamepadPoseState poseState;
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poseState.flags = GamepadCapabilityFlags::Cap_Orientation |
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GamepadCapabilityFlags::Cap_Position |
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GamepadCapabilityFlags::Cap_AngularAcceleration |
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GamepadCapabilityFlags::Cap_LinearAcceleration;
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if (!aOrient.IsNull()) {
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DebugOnly<bool> ok = aOrient.Value().CopyDataTo(poseState.orientation);
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MOZ_ASSERT(ok,
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"aOrient.Value().Length() != std::size(poseState.orientation)");
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poseState.isOrientationValid = true;
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}
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if (!aPos.IsNull()) {
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DebugOnly<bool> ok = aPos.Value().CopyDataTo(poseState.position);
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MOZ_ASSERT(ok, "aPos.Value().Length() != std::size(poseState.position)");
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poseState.isPositionValid = true;
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}
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if (!aAngVelocity.IsNull()) {
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DebugOnly<bool> ok =
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aAngVelocity.Value().CopyDataTo(poseState.angularVelocity);
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MOZ_ASSERT(ok,
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"aAngVelocity.Value().Length() != "
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"std::size(poseState.angularVelocity)");
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}
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if (!aAngAcceleration.IsNull()) {
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DebugOnly<bool> ok =
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aAngAcceleration.Value().CopyDataTo(poseState.angularAcceleration);
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MOZ_ASSERT(ok,
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"aAngAcceleration.Value().Length() != "
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"std::size(poseState.angularAcceleration)");
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}
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if (!aLinVelocity.IsNull()) {
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DebugOnly<bool> ok =
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aLinVelocity.Value().CopyDataTo(poseState.linearVelocity);
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MOZ_ASSERT(ok,
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"aLinVelocity.Value().Length() != "
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"std::size(poseState.linearVelocity)");
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}
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if (!aLinAcceleration.IsNull()) {
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DebugOnly<bool> ok =
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aLinAcceleration.Value().CopyDataTo(poseState.linearAcceleration);
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MOZ_ASSERT(ok,
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"aLinAcceleration.Value().Length() != "
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"std::size(poseState.linearAcceleration)");
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}
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GamepadPoseInformation a(poseState);
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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uint32_t id = ++mEventNumber;
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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already_AddRefed<Promise> GamepadServiceTest::NewTouch(
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uint32_t aHandleSlot, uint32_t aTouchArrayIndex, uint32_t aTouchId,
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uint8_t aSurfaceId, const Float32Array& aPos,
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const Nullable<Float32Array>& aSurfDim, ErrorResult& aRv) {
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if (mShuttingDown) {
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aRv.ThrowInvalidStateError("Shutting down");
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return nullptr;
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}
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GamepadHandle gamepadHandle = GetHandleInSlot(aHandleSlot);
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GamepadTouchState touchState;
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touchState.touchId = aTouchId;
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touchState.surfaceId = aSurfaceId;
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DebugOnly<bool> ok = aPos.CopyDataTo(touchState.position);
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MOZ_ASSERT(ok, "aPos.Length() != std::size(touchState.position)");
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if (!aSurfDim.IsNull()) {
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ok = aSurfDim.Value().CopyDataTo(touchState.surfaceDimensions);
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MOZ_ASSERT(ok,
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"aSurfDim.Length() != std::size(touchState.surfaceDimensions)");
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touchState.isSurfaceDimensionsValid = true;
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}
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GamepadTouchInformation a(aTouchArrayIndex, touchState);
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GamepadChangeEventBody body(a);
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GamepadChangeEvent e(gamepadHandle, body);
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uint32_t id = ++mEventNumber;
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RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
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if (aRv.Failed()) {
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return nullptr;
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}
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MOZ_ASSERT(!mPromiseList.Contains(id));
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mPromiseList.InsertOrUpdate(id, RefPtr{p});
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mChild->SendGamepadTestEvent(id, e);
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return p.forget();
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}
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JSObject* GamepadServiceTest::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return GamepadServiceTest_Binding::Wrap(aCx, this, aGivenProto);
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}
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uint32_t GamepadServiceTest::AddGamepadHandle(GamepadHandle aHandle) {
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uint32_t handleSlot = mGamepadHandles.Length();
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mGamepadHandles.AppendElement(aHandle);
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return handleSlot;
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}
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void GamepadServiceTest::RemoveGamepadHandle(uint32_t aHandleSlot) {
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MOZ_ASSERT(aHandleSlot < mGamepadHandles.Length());
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return mGamepadHandles.RemoveElementAt(aHandleSlot);
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}
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GamepadHandle GamepadServiceTest::GetHandleInSlot(uint32_t aHandleSlot) const {
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MOZ_ASSERT(aHandleSlot < mGamepadHandles.Length());
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return mGamepadHandles.ElementAt(aHandleSlot);
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}
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} // namespace mozilla::dom
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