gecko-dev/gfx/thebes/gfxWindowsPlatform.cpp
Jeff Muizelaar 1db153eb6f Bug 1113291. Reenable DisplayLink blocking on Windows. r=bas
Bug 1107299 broke this blocking because it assumed that DoesD3D11DeviceWork()
only described whether texture sharing works. However we were also checking for
broken DisplayLink drivers in that function. This splits out that part and uses
it appropriately.

--HG--
extra : rebase_source : 895d2da6297a48d0a2cbef2d149c27471c788484
2014-12-22 00:41:57 -05:00

1874 lines
59 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxWindowsPlatform.h"
#include "cairo.h"
#include "mozilla/ArrayUtils.h"
#include "gfxImageSurface.h"
#include "gfxWindowsSurface.h"
#include "nsUnicharUtils.h"
#include "mozilla/Preferences.h"
#include "mozilla/WindowsVersion.h"
#include "nsServiceManagerUtils.h"
#include "nsTArray.h"
#include "nsIWindowsRegKey.h"
#include "nsIFile.h"
#include "plbase64.h"
#include "nsIXULRuntime.h"
#include "nsIGfxInfo.h"
#include "GfxDriverInfo.h"
#include "gfxCrashReporterUtils.h"
#include "gfxGDIFontList.h"
#include "gfxGDIFont.h"
#include "mozilla/layers/CompositorParent.h" // for CompositorParent::IsInCompositorThread
#include "DeviceManagerD3D9.h"
#include "mozilla/layers/ReadbackManagerD3D11.h"
#include "WinUtils.h"
#ifdef CAIRO_HAS_DWRITE_FONT
#include "gfxDWriteFontList.h"
#include "gfxDWriteFonts.h"
#include "gfxDWriteCommon.h"
#include <dwrite.h>
#endif
#include "gfxTextRun.h"
#include "gfxUserFontSet.h"
#include "nsWindowsHelpers.h"
#include "gfx2DGlue.h"
#include <string>
#ifdef CAIRO_HAS_D2D_SURFACE
#include "gfxD2DSurface.h"
#include <d3d10_1.h>
#include "mozilla/gfx/2D.h"
#include "nsMemory.h"
#endif
#include <d3d11.h>
#include "nsIMemoryReporter.h"
#include <winternl.h>
#include "d3dkmtQueryStatistics.h"
#include "SurfaceCache.h"
#include "gfxPrefs.h"
#if defined(MOZ_CRASHREPORTER)
#include "nsExceptionHandler.h"
#endif
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::layers;
using namespace mozilla::widget;
using namespace mozilla::image;
DCFromDrawTarget::DCFromDrawTarget(DrawTarget& aDrawTarget)
{
mDC = nullptr;
if (aDrawTarget.GetBackendType() == BackendType::CAIRO) {
cairo_surface_t *surf = (cairo_surface_t*)
aDrawTarget.GetNativeSurface(NativeSurfaceType::CAIRO_SURFACE);
if (surf) {
cairo_surface_type_t surfaceType = cairo_surface_get_type(surf);
if (surfaceType == CAIRO_SURFACE_TYPE_WIN32 ||
surfaceType == CAIRO_SURFACE_TYPE_WIN32_PRINTING) {
mDC = cairo_win32_surface_get_dc(surf);
mNeedsRelease = false;
SaveDC(mDC);
cairo_t* ctx = (cairo_t*)
aDrawTarget.GetNativeSurface(NativeSurfaceType::CAIRO_CONTEXT);
cairo_scaled_font_t* scaled = cairo_get_scaled_font(ctx);
cairo_win32_scaled_font_select_font(scaled, mDC);
}
}
if (!mDC) {
mDC = GetDC(nullptr);
SetGraphicsMode(mDC, GM_ADVANCED);
mNeedsRelease = true;
}
}
}
#ifdef CAIRO_HAS_D2D_SURFACE
static const char *kFeatureLevelPref =
"gfx.direct3d.last_used_feature_level_idx";
static const int kSupportedFeatureLevels[] =
{ D3D10_FEATURE_LEVEL_10_1, D3D10_FEATURE_LEVEL_10_0,
D3D10_FEATURE_LEVEL_9_3 };
class GfxD2DSurfaceReporter MOZ_FINAL : public nsIMemoryReporter
{
~GfxD2DSurfaceReporter() {}
public:
NS_DECL_ISUPPORTS
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData, bool aAnonymize)
{
nsresult rv;
int64_t amount = cairo_d2d_get_image_surface_cache_usage();
rv = MOZ_COLLECT_REPORT(
"gfx-d2d-surface-cache", KIND_OTHER, UNITS_BYTES, amount,
"Memory used by the Direct2D internal surface cache.");
NS_ENSURE_SUCCESS(rv, rv);
cairo_device_t *device =
gfxWindowsPlatform::GetPlatform()->GetD2DDevice();
amount = device ? cairo_d2d_get_surface_vram_usage(device) : 0;
rv = MOZ_COLLECT_REPORT(
"gfx-d2d-surface-vram", KIND_OTHER, UNITS_BYTES, amount,
"Video memory used by D2D surfaces.");
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}
};
NS_IMPL_ISUPPORTS(GfxD2DSurfaceReporter, nsIMemoryReporter)
#endif
class GfxD2DVramReporter MOZ_FINAL : public nsIMemoryReporter
{
~GfxD2DVramReporter() {}
public:
NS_DECL_ISUPPORTS
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData, bool aAnonymize)
{
nsresult rv;
rv = MOZ_COLLECT_REPORT(
"gfx-d2d-vram-draw-target", KIND_OTHER, UNITS_BYTES,
Factory::GetD2DVRAMUsageDrawTarget(),
"Video memory used by D2D DrawTargets.");
NS_ENSURE_SUCCESS(rv, rv);
rv = MOZ_COLLECT_REPORT(
"gfx-d2d-vram-source-surface", KIND_OTHER, UNITS_BYTES,
Factory::GetD2DVRAMUsageSourceSurface(),
"Video memory used by D2D SourceSurfaces.");
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}
};
NS_IMPL_ISUPPORTS(GfxD2DVramReporter, nsIMemoryReporter)
#define GFX_USE_CLEARTYPE_ALWAYS "gfx.font_rendering.cleartype.always_use_for_content"
#define GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE "gfx.font_rendering.cleartype.use_for_downloadable_fonts"
#define GFX_CLEARTYPE_PARAMS "gfx.font_rendering.cleartype_params."
#define GFX_CLEARTYPE_PARAMS_GAMMA "gfx.font_rendering.cleartype_params.gamma"
#define GFX_CLEARTYPE_PARAMS_CONTRAST "gfx.font_rendering.cleartype_params.enhanced_contrast"
#define GFX_CLEARTYPE_PARAMS_LEVEL "gfx.font_rendering.cleartype_params.cleartype_level"
#define GFX_CLEARTYPE_PARAMS_STRUCTURE "gfx.font_rendering.cleartype_params.pixel_structure"
#define GFX_CLEARTYPE_PARAMS_MODE "gfx.font_rendering.cleartype_params.rendering_mode"
class GPUAdapterReporter : public nsIMemoryReporter
{
// Callers must Release the DXGIAdapter after use or risk mem-leak
static bool GetDXGIAdapter(IDXGIAdapter **DXGIAdapter)
{
ID3D10Device1 *D2D10Device;
IDXGIDevice *DXGIDevice;
bool result = false;
if ((D2D10Device = mozilla::gfx::Factory::GetDirect3D10Device())) {
if (D2D10Device->QueryInterface(__uuidof(IDXGIDevice), (void **)&DXGIDevice) == S_OK) {
result = (DXGIDevice->GetAdapter(DXGIAdapter) == S_OK);
DXGIDevice->Release();
}
}
return result;
}
~GPUAdapterReporter() {}
public:
NS_DECL_ISUPPORTS
NS_IMETHOD
CollectReports(nsIMemoryReporterCallback* aCb,
nsISupports* aClosure, bool aAnonymize)
{
HANDLE ProcessHandle = GetCurrentProcess();
int64_t dedicatedBytesUsed = 0;
int64_t sharedBytesUsed = 0;
int64_t committedBytesUsed = 0;
IDXGIAdapter *DXGIAdapter;
HMODULE gdi32Handle;
PFND3DKMTQS queryD3DKMTStatistics;
// GPU memory reporting is not available before Windows 7
if (!IsWin7OrLater())
return NS_OK;
if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll"))))
queryD3DKMTStatistics = (PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics");
if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) {
// Most of this block is understood thanks to wj32's work on Process Hacker
DXGI_ADAPTER_DESC adapterDesc;
D3DKMTQS queryStatistics;
DXGIAdapter->GetDesc(&adapterDesc);
DXGIAdapter->Release();
memset(&queryStatistics, 0, sizeof(D3DKMTQS));
queryStatistics.Type = D3DKMTQS_PROCESS;
queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
queryStatistics.hProcess = ProcessHandle;
if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
committedBytesUsed = queryStatistics.QueryResult.ProcessInfo.SystemMemory.BytesAllocated;
}
memset(&queryStatistics, 0, sizeof(D3DKMTQS));
queryStatistics.Type = D3DKMTQS_ADAPTER;
queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
ULONG i;
ULONG segmentCount = queryStatistics.QueryResult.AdapterInfo.NbSegments;
for (i = 0; i < segmentCount; i++) {
memset(&queryStatistics, 0, sizeof(D3DKMTQS));
queryStatistics.Type = D3DKMTQS_SEGMENT;
queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
queryStatistics.QuerySegment.SegmentId = i;
if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
bool aperture;
// SegmentInformation has a different definition in Win7 than later versions
if (!IsWin8OrLater())
aperture = queryStatistics.QueryResult.SegmentInfoWin7.Aperture;
else
aperture = queryStatistics.QueryResult.SegmentInfoWin8.Aperture;
memset(&queryStatistics, 0, sizeof(D3DKMTQS));
queryStatistics.Type = D3DKMTQS_PROCESS_SEGMENT;
queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
queryStatistics.hProcess = ProcessHandle;
queryStatistics.QueryProcessSegment.SegmentId = i;
if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
ULONGLONG bytesCommitted;
if (!IsWin8OrLater())
bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win7.BytesCommitted;
else
bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win8.BytesCommitted;
if (aperture)
sharedBytesUsed += bytesCommitted;
else
dedicatedBytesUsed += bytesCommitted;
}
}
}
}
}
FreeLibrary(gdi32Handle);
#define REPORT(_path, _amount, _desc) \
do { \
nsresult rv; \
rv = aCb->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \
KIND_OTHER, UNITS_BYTES, _amount, \
NS_LITERAL_CSTRING(_desc), aClosure); \
NS_ENSURE_SUCCESS(rv, rv); \
} while (0)
REPORT("gpu-committed", committedBytesUsed,
"Memory committed by the Windows graphics system.");
REPORT("gpu-dedicated", dedicatedBytesUsed,
"Out-of-process memory allocated for this process in a "
"physical GPU adapter's memory.");
REPORT("gpu-shared", sharedBytesUsed,
"In-process memory that is shared with the GPU.");
#undef REPORT
return NS_OK;
}
};
NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter)
gfxWindowsPlatform::gfxWindowsPlatform()
: mD3D11DeviceInitialized(false)
, mPrefFonts(32)
{
mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
mUseClearTypeAlways = UNINITIALIZED_VALUE;
mUsingGDIFonts = false;
/*
* Initialize COM
*/
CoInitialize(nullptr);
#ifdef CAIRO_HAS_D2D_SURFACE
RegisterStrongMemoryReporter(new GfxD2DSurfaceReporter());
mD2DDevice = nullptr;
#endif
RegisterStrongMemoryReporter(new GfxD2DVramReporter());
if (gfxPrefs::Direct2DUse1_1()) {
InitD3D11Devices();
}
UpdateRenderMode();
RegisterStrongMemoryReporter(new GPUAdapterReporter());
}
gfxWindowsPlatform::~gfxWindowsPlatform()
{
mDeviceManager = nullptr;
// not calling FT_Done_FreeType because cairo may still hold references to
// these FT_Faces. See bug 458169.
#ifdef CAIRO_HAS_D2D_SURFACE
if (mD2DDevice) {
cairo_release_device(mD2DDevice);
}
#endif
mozilla::gfx::Factory::D2DCleanup();
/*
* Uninitialize COM
*/
CoUninitialize();
}
double
gfxWindowsPlatform::GetDPIScale()
{
return WinUtils::LogToPhysFactor();
}
void
gfxWindowsPlatform::UpdateRenderMode()
{
/* Pick the default render mode for
* desktop.
*/
mRenderMode = RENDER_GDI;
bool isVistaOrHigher = IsVistaOrLater();
bool safeMode = false;
nsCOMPtr<nsIXULRuntime> xr = do_GetService("@mozilla.org/xre/runtime;1");
if (xr)
xr->GetInSafeMode(&safeMode);
mUseDirectWrite = Preferences::GetBool("gfx.font_rendering.directwrite.enabled", false);
#ifdef CAIRO_HAS_D2D_SURFACE
bool d2dDisabled = false;
bool d2dForceEnabled = false;
bool d2dBlocked = false;
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
if (gfxInfo) {
int32_t status;
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT2D, &status))) {
if (status != nsIGfxInfo::FEATURE_STATUS_OK) {
d2dBlocked = true;
}
}
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, &status))) {
if (status != nsIGfxInfo::FEATURE_STATUS_OK) {
d2dBlocked = true;
}
}
}
// These will only be evaluated once, and any subsequent changes to
// the preferences will be ignored until restart.
d2dDisabled = gfxPrefs::Direct2DDisabled();
d2dForceEnabled = gfxPrefs::Direct2DForceEnabled();
bool tryD2D = d2dForceEnabled || (!d2dBlocked && !gfxPrefs::LayersPreferD3D9());
// Do not ever try if d2d is explicitly disabled,
// or if we're not using DWrite fonts.
if (d2dDisabled || mUsingGDIFonts) {
tryD2D = false;
}
ID3D11Device *device = GetD3D11Device();
if (isVistaOrHigher && !safeMode && tryD2D &&
device &&
device->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 &&
DoesD3D11TextureSharingWork(device)) {
VerifyD2DDevice(d2dForceEnabled);
if (mD2DDevice && GetD3D11Device()) {
mRenderMode = RENDER_DIRECT2D;
mUseDirectWrite = true;
}
} else {
mD2DDevice = nullptr;
}
#endif
#ifdef CAIRO_HAS_DWRITE_FONT
// Enable when it's preffed on -and- we're using Vista or higher. Or when
// we're going to use D2D.
if (!mDWriteFactory && (mUseDirectWrite && isVistaOrHigher)) {
mozilla::ScopedGfxFeatureReporter reporter("DWrite");
decltype(DWriteCreateFactory)* createDWriteFactory = (decltype(DWriteCreateFactory)*)
GetProcAddress(LoadLibraryW(L"dwrite.dll"), "DWriteCreateFactory");
if (createDWriteFactory) {
/**
* I need a direct pointer to be able to cast to IUnknown**, I also
* need to remember to release this because the nsRefPtr will
* AddRef it.
*/
IDWriteFactory *factory;
HRESULT hr = createDWriteFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&factory));
if (SUCCEEDED(hr) && factory) {
mDWriteFactory = factory;
factory->Release();
hr = mDWriteFactory->CreateTextAnalyzer(
getter_AddRefs(mDWriteAnalyzer));
}
SetupClearTypeParams();
if (hr == S_OK)
reporter.SetSuccessful();
}
}
#endif
uint32_t canvasMask = BackendTypeBit(BackendType::CAIRO);
uint32_t contentMask = BackendTypeBit(BackendType::CAIRO);
BackendType defaultBackend = BackendType::CAIRO;
if (mRenderMode == RENDER_DIRECT2D) {
canvasMask |= BackendTypeBit(BackendType::DIRECT2D);
contentMask |= BackendTypeBit(BackendType::DIRECT2D);
#ifdef USE_D2D1_1
if (gfxPrefs::Direct2DUse1_1() && Factory::SupportsD2D1() &&
GetD3D11ContentDevice()) {
contentMask |= BackendTypeBit(BackendType::DIRECT2D1_1);
canvasMask |= BackendTypeBit(BackendType::DIRECT2D1_1);
defaultBackend = BackendType::DIRECT2D1_1;
} else {
#endif
defaultBackend = BackendType::DIRECT2D;
#ifdef USE_D2D1_1
}
#endif
} else {
canvasMask |= BackendTypeBit(BackendType::SKIA);
}
contentMask |= BackendTypeBit(BackendType::SKIA);
InitBackendPrefs(canvasMask, defaultBackend,
contentMask, defaultBackend);
}
#ifdef CAIRO_HAS_D2D_SURFACE
HRESULT
gfxWindowsPlatform::CreateDevice(nsRefPtr<IDXGIAdapter1> &adapter1,
int featureLevelIndex)
{
nsModuleHandle d3d10module(LoadLibrarySystem32(L"d3d10_1.dll"));
if (!d3d10module)
return E_FAIL;
decltype(D3D10CreateDevice1)* createD3DDevice =
(decltype(D3D10CreateDevice1)*) GetProcAddress(d3d10module, "D3D10CreateDevice1");
if (!createD3DDevice)
return E_FAIL;
nsRefPtr<ID3D10Device1> device;
HRESULT hr =
createD3DDevice(adapter1, D3D10_DRIVER_TYPE_HARDWARE, nullptr,
#ifdef DEBUG
// This isn't set because of bug 1078411
// D3D10_CREATE_DEVICE_DEBUG |
#endif
D3D10_CREATE_DEVICE_BGRA_SUPPORT |
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
static_cast<D3D10_FEATURE_LEVEL1>(kSupportedFeatureLevels[featureLevelIndex]),
D3D10_1_SDK_VERSION, getter_AddRefs(device));
// If we fail here, the DirectX version or video card probably
// changed. We previously could use 10.1 but now we can't
// anymore. Revert back to doing a 10.0 check first before
// the 10.1 check.
if (device) {
mD2DDevice = cairo_d2d_create_device_from_d3d10device(device);
// Setup a pref for future launch optimizaitons when in main process.
if (XRE_GetProcessType() == GeckoProcessType_Default) {
Preferences::SetInt(kFeatureLevelPref, featureLevelIndex);
}
}
return device ? S_OK : hr;
}
#endif
void
gfxWindowsPlatform::VerifyD2DDevice(bool aAttemptForce)
{
#ifdef CAIRO_HAS_D2D_SURFACE
if (mD2DDevice) {
ID3D10Device1 *device = cairo_d2d_device_get_device(mD2DDevice);
if (SUCCEEDED(device->GetDeviceRemovedReason())) {
return;
}
mD2DDevice = nullptr;
// Surface cache needs to be invalidated since it may contain vector
// images rendered with our old, broken D2D device.
SurfaceCache::DiscardAll();
}
mozilla::ScopedGfxFeatureReporter reporter("D2D", aAttemptForce);
nsRefPtr<ID3D10Device1> device;
int supportedFeatureLevelsCount = ArrayLength(kSupportedFeatureLevels);
// If we're not running in Metro don't allow DX9.3
if (!IsRunningInWindowsMetro()) {
supportedFeatureLevelsCount--;
}
nsRefPtr<IDXGIAdapter1> adapter1 = GetDXGIAdapter();
if (!adapter1) {
// Unable to create adapter, abort acceleration.
return;
}
// It takes a lot of time (5-10% of startup time or ~100ms) to do both
// a createD3DDevice on D3D10_FEATURE_LEVEL_10_0. We therefore store
// the last used feature level to go direct to that.
int featureLevelIndex = Preferences::GetInt(kFeatureLevelPref, 0);
if (featureLevelIndex >= supportedFeatureLevelsCount || featureLevelIndex < 0)
featureLevelIndex = 0;
// Start with the last used feature level, and move to lower DX versions
// until we find one that works.
HRESULT hr = E_FAIL;
for (int i = featureLevelIndex; i < supportedFeatureLevelsCount; i++) {
hr = CreateDevice(adapter1, i);
// If it succeeded we found the first available feature level
if (SUCCEEDED(hr))
break;
}
// If we succeeded in creating a device, try for a newer device
// that we haven't tried yet.
if (SUCCEEDED(hr)) {
for (int i = featureLevelIndex - 1; i >= 0; i--) {
hr = CreateDevice(adapter1, i);
// If it failed then we don't have new hardware
if (FAILED(hr)) {
break;
}
}
}
if (!mD2DDevice && aAttemptForce) {
mD2DDevice = cairo_d2d_create_device();
}
if (mD2DDevice) {
reporter.SetSuccessful();
mozilla::gfx::Factory::SetDirect3D10Device(cairo_d2d_device_get_device(mD2DDevice));
}
#ifdef USE_D2D1_1
ScopedGfxFeatureReporter reporter1_1("D2D1.1");
if (Factory::SupportsD2D1()) {
reporter1_1.SetSuccessful();
}
#endif
#endif
}
gfxPlatformFontList*
gfxWindowsPlatform::CreatePlatformFontList()
{
mUsingGDIFonts = false;
gfxPlatformFontList *pfl;
#ifdef CAIRO_HAS_DWRITE_FONT
// bug 630201 - older pre-RTM versions of Direct2D/DirectWrite cause odd
// crashers so blacklist them altogether
if (IsNotWin7PreRTM() && GetDWriteFactory()) {
pfl = new gfxDWriteFontList();
if (NS_SUCCEEDED(pfl->InitFontList())) {
return pfl;
}
// DWrite font initialization failed! Don't know why this would happen,
// but apparently it can - see bug 594865.
// So we're going to fall back to GDI fonts & rendering.
gfxPlatformFontList::Shutdown();
SetRenderMode(RENDER_GDI);
}
#endif
pfl = new gfxGDIFontList();
mUsingGDIFonts = true;
if (NS_SUCCEEDED(pfl->InitFontList())) {
return pfl;
}
gfxPlatformFontList::Shutdown();
return nullptr;
}
already_AddRefed<gfxASurface>
gfxWindowsPlatform::CreateOffscreenSurface(const IntSize& size,
gfxContentType contentType)
{
nsRefPtr<gfxASurface> surf = nullptr;
#ifdef CAIRO_HAS_WIN32_SURFACE
if (mRenderMode == RENDER_GDI)
surf = new gfxWindowsSurface(ThebesIntSize(size),
OptimalFormatForContent(contentType));
#endif
#ifdef CAIRO_HAS_D2D_SURFACE
if (mRenderMode == RENDER_DIRECT2D)
surf = new gfxD2DSurface(ThebesIntSize(size),
OptimalFormatForContent(contentType));
#endif
if (!surf || surf->CairoStatus()) {
surf = new gfxImageSurface(ThebesIntSize(size),
OptimalFormatForContent(contentType));
}
return surf.forget();
}
TemporaryRef<ScaledFont>
gfxWindowsPlatform::GetScaledFontForFont(DrawTarget* aTarget, gfxFont *aFont)
{
if (aFont->GetType() == gfxFont::FONT_TYPE_DWRITE) {
gfxDWriteFont *font = static_cast<gfxDWriteFont*>(aFont);
NativeFont nativeFont;
nativeFont.mType = NativeFontType::DWRITE_FONT_FACE;
nativeFont.mFont = font->GetFontFace();
if (aTarget->GetBackendType() == BackendType::CAIRO) {
return Factory::CreateScaledFontWithCairo(nativeFont,
font->GetAdjustedSize(),
font->GetCairoScaledFont());
}
return Factory::CreateScaledFontForNativeFont(nativeFont,
font->GetAdjustedSize());
}
NS_ASSERTION(aFont->GetType() == gfxFont::FONT_TYPE_GDI,
"Fonts on windows should be GDI or DWrite!");
NativeFont nativeFont;
nativeFont.mType = NativeFontType::GDI_FONT_FACE;
LOGFONT lf;
GetObject(static_cast<gfxGDIFont*>(aFont)->GetHFONT(), sizeof(LOGFONT), &lf);
nativeFont.mFont = &lf;
if (aTarget->GetBackendType() == BackendType::CAIRO) {
return Factory::CreateScaledFontWithCairo(nativeFont,
aFont->GetAdjustedSize(),
aFont->GetCairoScaledFont());
}
return Factory::CreateScaledFontForNativeFont(nativeFont, aFont->GetAdjustedSize());
}
nsresult
gfxWindowsPlatform::GetFontList(nsIAtom *aLangGroup,
const nsACString& aGenericFamily,
nsTArray<nsString>& aListOfFonts)
{
gfxPlatformFontList::PlatformFontList()->GetFontList(aLangGroup, aGenericFamily, aListOfFonts);
return NS_OK;
}
nsresult
gfxWindowsPlatform::UpdateFontList()
{
gfxPlatformFontList::PlatformFontList()->UpdateFontList();
return NS_OK;
}
static const char kFontAparajita[] = "Aparajita";
static const char kFontArabicTypesetting[] = "Arabic Typesetting";
static const char kFontArial[] = "Arial";
static const char kFontArialUnicodeMS[] = "Arial Unicode MS";
static const char kFontCambria[] = "Cambria";
static const char kFontCambriaMath[] = "Cambria Math";
static const char kFontEbrima[] = "Ebrima";
static const char kFontEstrangeloEdessa[] = "Estrangelo Edessa";
static const char kFontEuphemia[] = "Euphemia";
static const char kFontGabriola[] = "Gabriola";
static const char kFontJavaneseText[] = "Javanese Text";
static const char kFontKhmerUI[] = "Khmer UI";
static const char kFontLaoUI[] = "Lao UI";
static const char kFontLeelawadeeUI[] = "Leelawadee UI";
static const char kFontLucidaSansUnicode[] = "Lucida Sans Unicode";
static const char kFontMVBoli[] = "MV Boli";
static const char kFontMalgunGothic[] = "Malgun Gothic";
static const char kFontMicrosoftJhengHei[] = "Microsoft JhengHei";
static const char kFontMicrosoftNewTaiLue[] = "Microsoft New Tai Lue";
static const char kFontMicrosoftPhagsPa[] = "Microsoft PhagsPa";
static const char kFontMicrosoftTaiLe[] = "Microsoft Tai Le";
static const char kFontMicrosoftUighur[] = "Microsoft Uighur";
static const char kFontMicrosoftYaHei[] = "Microsoft YaHei";
static const char kFontMicrosoftYiBaiti[] = "Microsoft Yi Baiti";
static const char kFontMeiryo[] = "Meiryo";
static const char kFontMongolianBaiti[] = "Mongolian Baiti";
static const char kFontMyanmarText[] = "Myanmar Text";
static const char kFontNirmalaUI[] = "Nirmala UI";
static const char kFontNyala[] = "Nyala";
static const char kFontPlantagenetCherokee[] = "Plantagenet Cherokee";
static const char kFontSegoeUI[] = "Segoe UI";
static const char kFontSegoeUIEmoji[] = "Segoe UI Emoji";
static const char kFontSegoeUISymbol[] = "Segoe UI Symbol";
static const char kFontSylfaen[] = "Sylfaen";
static const char kFontTraditionalArabic[] = "Traditional Arabic";
static const char kFontUtsaah[] = "Utsaah";
static const char kFontYuGothic[] = "Yu Gothic";
void
gfxWindowsPlatform::GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh,
int32_t aRunScript,
nsTArray<const char*>& aFontList)
{
if (aNextCh == 0xfe0fu) {
aFontList.AppendElement(kFontSegoeUIEmoji);
}
// Arial is used as the default fallback for system fallback
aFontList.AppendElement(kFontArial);
if (!IS_IN_BMP(aCh)) {
uint32_t p = aCh >> 16;
if (p == 1) { // SMP plane
if (aNextCh == 0xfe0eu) {
aFontList.AppendElement(kFontSegoeUISymbol);
aFontList.AppendElement(kFontSegoeUIEmoji);
} else {
if (aNextCh != 0xfe0fu) {
aFontList.AppendElement(kFontSegoeUIEmoji);
}
aFontList.AppendElement(kFontSegoeUISymbol);
}
aFontList.AppendElement(kFontEbrima);
aFontList.AppendElement(kFontNirmalaUI);
aFontList.AppendElement(kFontCambriaMath);
}
} else {
uint32_t b = (aCh >> 8) & 0xff;
switch (b) {
case 0x05:
aFontList.AppendElement(kFontEstrangeloEdessa);
aFontList.AppendElement(kFontCambria);
break;
case 0x06:
aFontList.AppendElement(kFontMicrosoftUighur);
break;
case 0x07:
aFontList.AppendElement(kFontEstrangeloEdessa);
aFontList.AppendElement(kFontMVBoli);
aFontList.AppendElement(kFontEbrima);
break;
case 0x09:
aFontList.AppendElement(kFontNirmalaUI);
aFontList.AppendElement(kFontUtsaah);
aFontList.AppendElement(kFontAparajita);
break;
case 0x0e:
aFontList.AppendElement(kFontLaoUI);
break;
case 0x10:
aFontList.AppendElement(kFontMyanmarText);
break;
case 0x11:
aFontList.AppendElement(kFontMalgunGothic);
break;
case 0x12:
case 0x13:
aFontList.AppendElement(kFontNyala);
aFontList.AppendElement(kFontPlantagenetCherokee);
break;
case 0x14:
case 0x15:
case 0x16:
aFontList.AppendElement(kFontEuphemia);
aFontList.AppendElement(kFontSegoeUISymbol);
break;
case 0x17:
aFontList.AppendElement(kFontKhmerUI);
break;
case 0x18: // Mongolian
aFontList.AppendElement(kFontMongolianBaiti);
aFontList.AppendElement(kFontEuphemia);
break;
case 0x19:
aFontList.AppendElement(kFontMicrosoftTaiLe);
aFontList.AppendElement(kFontMicrosoftNewTaiLue);
aFontList.AppendElement(kFontKhmerUI);
break;
break;
case 0x1a:
aFontList.AppendElement(kFontLeelawadeeUI);
break;
case 0x1c:
aFontList.AppendElement(kFontNirmalaUI);
break;
case 0x20: // Symbol ranges
case 0x21:
case 0x22:
case 0x23:
case 0x24:
case 0x25:
case 0x26:
case 0x27:
case 0x29:
case 0x2a:
case 0x2b:
case 0x2c:
aFontList.AppendElement(kFontSegoeUI);
aFontList.AppendElement(kFontSegoeUISymbol);
aFontList.AppendElement(kFontCambria);
aFontList.AppendElement(kFontMeiryo);
aFontList.AppendElement(kFontArial);
aFontList.AppendElement(kFontLucidaSansUnicode);
aFontList.AppendElement(kFontEbrima);
break;
case 0x2d:
case 0x2e:
case 0x2f:
aFontList.AppendElement(kFontEbrima);
aFontList.AppendElement(kFontNyala);
aFontList.AppendElement(kFontSegoeUI);
aFontList.AppendElement(kFontSegoeUISymbol);
aFontList.AppendElement(kFontMeiryo);
break;
case 0x28: // Braille
aFontList.AppendElement(kFontSegoeUISymbol);
break;
case 0x30:
case 0x31:
aFontList.AppendElement(kFontMicrosoftYaHei);
break;
case 0x32:
aFontList.AppendElement(kFontMalgunGothic);
break;
case 0x4d:
aFontList.AppendElement(kFontSegoeUISymbol);
break;
case 0x9f:
aFontList.AppendElement(kFontMicrosoftYaHei);
aFontList.AppendElement(kFontYuGothic);
break;
case 0xa0: // Yi
case 0xa1:
case 0xa2:
case 0xa3:
case 0xa4:
aFontList.AppendElement(kFontMicrosoftYiBaiti);
aFontList.AppendElement(kFontSegoeUI);
break;
case 0xa5:
case 0xa6:
case 0xa7:
aFontList.AppendElement(kFontEbrima);
aFontList.AppendElement(kFontSegoeUI);
aFontList.AppendElement(kFontCambriaMath);
break;
case 0xa8:
aFontList.AppendElement(kFontMicrosoftPhagsPa);
aFontList.AppendElement(kFontNirmalaUI);
break;
case 0xa9:
aFontList.AppendElement(kFontMalgunGothic);
aFontList.AppendElement(kFontJavaneseText);
break;
case 0xaa:
aFontList.AppendElement(kFontMyanmarText);
break;
case 0xab:
aFontList.AppendElement(kFontEbrima);
aFontList.AppendElement(kFontNyala);
break;
case 0xd7:
aFontList.AppendElement(kFontMalgunGothic);
break;
case 0xfb:
aFontList.AppendElement(kFontMicrosoftUighur);
aFontList.AppendElement(kFontGabriola);
aFontList.AppendElement(kFontSylfaen);
break;
case 0xfc:
case 0xfd:
aFontList.AppendElement(kFontTraditionalArabic);
aFontList.AppendElement(kFontArabicTypesetting);
break;
case 0xfe:
aFontList.AppendElement(kFontTraditionalArabic);
aFontList.AppendElement(kFontMicrosoftJhengHei);
break;
case 0xff:
aFontList.AppendElement(kFontMicrosoftJhengHei);
break;
default:
break;
}
}
// Arial Unicode MS has lots of glyphs for obscure characters,
// use it as a last resort
aFontList.AppendElement(kFontArialUnicodeMS);
}
nsresult
gfxWindowsPlatform::GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName)
{
gfxPlatformFontList::PlatformFontList()->GetStandardFamilyName(aFontName, aFamilyName);
return NS_OK;
}
gfxFontGroup *
gfxWindowsPlatform::CreateFontGroup(const FontFamilyList& aFontFamilyList,
const gfxFontStyle *aStyle,
gfxUserFontSet *aUserFontSet)
{
return new gfxFontGroup(aFontFamilyList, aStyle, aUserFontSet);
}
gfxFontEntry*
gfxWindowsPlatform::LookupLocalFont(const nsAString& aFontName,
uint16_t aWeight,
int16_t aStretch,
bool aItalic)
{
return gfxPlatformFontList::PlatformFontList()->LookupLocalFont(aFontName,
aWeight,
aStretch,
aItalic);
}
gfxFontEntry*
gfxWindowsPlatform::MakePlatformFont(const nsAString& aFontName,
uint16_t aWeight,
int16_t aStretch,
bool aItalic,
const uint8_t* aFontData,
uint32_t aLength)
{
return gfxPlatformFontList::PlatformFontList()->MakePlatformFont(aFontName,
aWeight,
aStretch,
aItalic,
aFontData,
aLength);
}
bool
gfxWindowsPlatform::IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags)
{
// check for strange format flags
NS_ASSERTION(!(aFormatFlags & gfxUserFontSet::FLAG_FORMAT_NOT_USED),
"strange font format hint set");
// accept supported formats
if (aFormatFlags & gfxUserFontSet::FLAG_FORMATS_COMMON) {
return true;
}
// reject all other formats, known and unknown
if (aFormatFlags != 0) {
return false;
}
// no format hint set, need to look at data
return true;
}
bool
gfxWindowsPlatform::DidRenderingDeviceReset()
{
return GetD3D10Device() && GetD3D10Device()->GetDeviceRemovedReason() != S_OK;
}
gfxFontFamily *
gfxWindowsPlatform::FindFontFamily(const nsAString& aName)
{
return gfxPlatformFontList::PlatformFontList()->FindFamily(aName);
}
gfxFontEntry *
gfxWindowsPlatform::FindFontEntry(const nsAString& aName, const gfxFontStyle& aFontStyle)
{
nsRefPtr<gfxFontFamily> ff = FindFontFamily(aName);
if (!ff)
return nullptr;
bool aNeedsBold;
return ff->FindFontForStyle(aFontStyle, aNeedsBold);
}
void
gfxWindowsPlatform::GetPlatformCMSOutputProfile(void* &mem, size_t &mem_size)
{
WCHAR str[MAX_PATH];
DWORD size = MAX_PATH;
BOOL res;
mem = nullptr;
mem_size = 0;
HDC dc = GetDC(nullptr);
if (!dc)
return;
MOZ_SEH_TRY {
res = GetICMProfileW(dc, &size, (LPWSTR)&str);
} MOZ_SEH_EXCEPT(GetExceptionCode() == EXCEPTION_ILLEGAL_INSTRUCTION) {
res = FALSE;
}
ReleaseDC(nullptr, dc);
if (!res)
return;
#ifdef _WIN32
qcms_data_from_unicode_path(str, &mem, &mem_size);
#ifdef DEBUG_tor
if (mem_size > 0)
fprintf(stderr,
"ICM profile read from %s successfully\n",
NS_ConvertUTF16toUTF8(str).get());
#endif // DEBUG_tor
#endif // _WIN32
}
bool
gfxWindowsPlatform::GetPrefFontEntries(const nsCString& aKey, nsTArray<nsRefPtr<gfxFontEntry> > *array)
{
return mPrefFonts.Get(aKey, array);
}
void
gfxWindowsPlatform::SetPrefFontEntries(const nsCString& aKey, nsTArray<nsRefPtr<gfxFontEntry> >& array)
{
mPrefFonts.Put(aKey, array);
}
bool
gfxWindowsPlatform::UseClearTypeForDownloadableFonts()
{
if (mUseClearTypeForDownloadableFonts == UNINITIALIZED_VALUE) {
mUseClearTypeForDownloadableFonts = Preferences::GetBool(GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE, true);
}
return mUseClearTypeForDownloadableFonts;
}
bool
gfxWindowsPlatform::UseClearTypeAlways()
{
if (mUseClearTypeAlways == UNINITIALIZED_VALUE) {
mUseClearTypeAlways = Preferences::GetBool(GFX_USE_CLEARTYPE_ALWAYS, false);
}
return mUseClearTypeAlways;
}
void
gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion)
{
DWORD versInfoSize, vers[4] = {0};
// version info not available case
aVersion.AssignLiteral(MOZ_UTF16("0.0.0.0"));
versInfoSize = GetFileVersionInfoSizeW(aDLLPath, nullptr);
nsAutoTArray<BYTE,512> versionInfo;
if (versInfoSize == 0 ||
!versionInfo.AppendElements(uint32_t(versInfoSize)))
{
return;
}
if (!GetFileVersionInfoW(aDLLPath, 0, versInfoSize,
LPBYTE(versionInfo.Elements())))
{
return;
}
UINT len = 0;
VS_FIXEDFILEINFO *fileInfo = nullptr;
if (!VerQueryValue(LPBYTE(versionInfo.Elements()), TEXT("\\"),
(LPVOID *)&fileInfo, &len) ||
len == 0 ||
fileInfo == nullptr)
{
return;
}
DWORD fileVersMS = fileInfo->dwFileVersionMS;
DWORD fileVersLS = fileInfo->dwFileVersionLS;
vers[0] = HIWORD(fileVersMS);
vers[1] = LOWORD(fileVersMS);
vers[2] = HIWORD(fileVersLS);
vers[3] = LOWORD(fileVersLS);
char buf[256];
sprintf(buf, "%d.%d.%d.%d", vers[0], vers[1], vers[2], vers[3]);
aVersion.Assign(NS_ConvertUTF8toUTF16(buf));
}
void
gfxWindowsPlatform::GetCleartypeParams(nsTArray<ClearTypeParameterInfo>& aParams)
{
HKEY hKey, subKey;
DWORD i, rv, size, type;
WCHAR displayName[256], subkeyName[256];
aParams.Clear();
// construct subkeys based on HKLM subkeys, assume they are same for HKCU
rv = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
L"Software\\Microsoft\\Avalon.Graphics",
0, KEY_READ, &hKey);
if (rv != ERROR_SUCCESS) {
return;
}
// enumerate over subkeys
for (i = 0, rv = ERROR_SUCCESS; rv != ERROR_NO_MORE_ITEMS; i++) {
size = ArrayLength(displayName);
rv = RegEnumKeyExW(hKey, i, displayName, &size,
nullptr, nullptr, nullptr, nullptr);
if (rv != ERROR_SUCCESS) {
continue;
}
ClearTypeParameterInfo ctinfo;
ctinfo.displayName.Assign(displayName);
DWORD subrv, value;
bool foundData = false;
swprintf_s(subkeyName, ArrayLength(subkeyName),
L"Software\\Microsoft\\Avalon.Graphics\\%s", displayName);
// subkey for gamma, pixel structure
subrv = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
subkeyName, 0, KEY_QUERY_VALUE, &subKey);
if (subrv == ERROR_SUCCESS) {
size = sizeof(value);
subrv = RegQueryValueExW(subKey, L"GammaLevel", nullptr, &type,
(LPBYTE)&value, &size);
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
foundData = true;
ctinfo.gamma = value;
}
size = sizeof(value);
subrv = RegQueryValueExW(subKey, L"PixelStructure", nullptr, &type,
(LPBYTE)&value, &size);
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
foundData = true;
ctinfo.pixelStructure = value;
}
RegCloseKey(subKey);
}
// subkey for cleartype level, enhanced contrast
subrv = RegOpenKeyExW(HKEY_CURRENT_USER,
subkeyName, 0, KEY_QUERY_VALUE, &subKey);
if (subrv == ERROR_SUCCESS) {
size = sizeof(value);
subrv = RegQueryValueExW(subKey, L"ClearTypeLevel", nullptr, &type,
(LPBYTE)&value, &size);
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
foundData = true;
ctinfo.clearTypeLevel = value;
}
size = sizeof(value);
subrv = RegQueryValueExW(subKey, L"EnhancedContrastLevel",
nullptr, &type, (LPBYTE)&value, &size);
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
foundData = true;
ctinfo.enhancedContrast = value;
}
RegCloseKey(subKey);
}
if (foundData) {
aParams.AppendElement(ctinfo);
}
}
RegCloseKey(hKey);
}
void
gfxWindowsPlatform::FontsPrefsChanged(const char *aPref)
{
bool clearTextFontCaches = true;
gfxPlatform::FontsPrefsChanged(aPref);
if (!aPref) {
mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
mUseClearTypeAlways = UNINITIALIZED_VALUE;
} else if (!strcmp(GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE, aPref)) {
mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
} else if (!strcmp(GFX_USE_CLEARTYPE_ALWAYS, aPref)) {
mUseClearTypeAlways = UNINITIALIZED_VALUE;
} else if (!strncmp(GFX_CLEARTYPE_PARAMS, aPref, strlen(GFX_CLEARTYPE_PARAMS))) {
SetupClearTypeParams();
} else {
clearTextFontCaches = false;
}
if (clearTextFontCaches) {
gfxFontCache *fc = gfxFontCache::GetCache();
if (fc) {
fc->Flush();
}
}
}
#define ENHANCED_CONTRAST_REGISTRY_KEY \
HKEY_CURRENT_USER, "Software\\Microsoft\\Avalon.Graphics\\DISPLAY1\\EnhancedContrastLevel"
void
gfxWindowsPlatform::SetupClearTypeParams()
{
#if CAIRO_HAS_DWRITE_FONT
if (GetDWriteFactory()) {
// any missing prefs will default to invalid (-1) and be ignored;
// out-of-range values will also be ignored
FLOAT gamma = -1.0;
FLOAT contrast = -1.0;
FLOAT level = -1.0;
int geometry = -1;
int mode = -1;
int32_t value;
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_GAMMA, &value))) {
if (value >= 1000 && value <= 2200) {
gamma = FLOAT(value / 1000.0);
}
}
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_CONTRAST, &value))) {
if (value >= 0 && value <= 1000) {
contrast = FLOAT(value / 100.0);
}
}
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_LEVEL, &value))) {
if (value >= 0 && value <= 100) {
level = FLOAT(value / 100.0);
}
}
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_STRUCTURE, &value))) {
if (value >= 0 && value <= 2) {
geometry = value;
}
}
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_MODE, &value))) {
if (value >= 0 && value <= 5) {
mode = value;
}
}
cairo_dwrite_set_cleartype_params(gamma, contrast, level, geometry, mode);
switch (mode) {
case DWRITE_RENDERING_MODE_ALIASED:
case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC:
mMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
break;
case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL:
mMeasuringMode = DWRITE_MEASURING_MODE_GDI_NATURAL;
break;
default:
mMeasuringMode = DWRITE_MEASURING_MODE_NATURAL;
break;
}
nsRefPtr<IDWriteRenderingParams> defaultRenderingParams;
GetDWriteFactory()->CreateRenderingParams(getter_AddRefs(defaultRenderingParams));
// For EnhancedContrast, we override the default if the user has not set it
// in the registry (by using the ClearType Tuner).
if (contrast >= 0.0 && contrast <= 10.0) {
contrast = contrast;
} else {
HKEY hKey;
if (RegOpenKeyExA(ENHANCED_CONTRAST_REGISTRY_KEY,
0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
contrast = defaultRenderingParams->GetEnhancedContrast();
RegCloseKey(hKey);
} else {
contrast = 1.0;
}
}
// For parameters that have not been explicitly set,
// we copy values from default params (or our overridden value for contrast)
if (gamma < 1.0 || gamma > 2.2) {
gamma = defaultRenderingParams->GetGamma();
}
if (level < 0.0 || level > 1.0) {
level = defaultRenderingParams->GetClearTypeLevel();
}
DWRITE_PIXEL_GEOMETRY dwriteGeometry =
static_cast<DWRITE_PIXEL_GEOMETRY>(geometry);
DWRITE_RENDERING_MODE renderMode =
static_cast<DWRITE_RENDERING_MODE>(mode);
if (dwriteGeometry < DWRITE_PIXEL_GEOMETRY_FLAT ||
dwriteGeometry > DWRITE_PIXEL_GEOMETRY_BGR) {
dwriteGeometry = defaultRenderingParams->GetPixelGeometry();
}
if (renderMode < DWRITE_RENDERING_MODE_DEFAULT ||
renderMode > DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC) {
renderMode = defaultRenderingParams->GetRenderingMode();
}
mRenderingParams[TEXT_RENDERING_NO_CLEARTYPE] = defaultRenderingParams;
GetDWriteFactory()->CreateCustomRenderingParams(gamma, contrast, level,
dwriteGeometry, renderMode,
getter_AddRefs(mRenderingParams[TEXT_RENDERING_NORMAL]));
GetDWriteFactory()->CreateCustomRenderingParams(gamma, contrast, level,
dwriteGeometry, DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC,
getter_AddRefs(mRenderingParams[TEXT_RENDERING_GDI_CLASSIC]));
}
#endif
}
void
gfxWindowsPlatform::OnDeviceManagerDestroy(DeviceManagerD3D9* aDeviceManager)
{
if (aDeviceManager == mDeviceManager) {
mDeviceManager = nullptr;
}
}
IDirect3DDevice9*
gfxWindowsPlatform::GetD3D9Device()
{
DeviceManagerD3D9* manager = GetD3D9DeviceManager();
return manager ? manager->device() : nullptr;
}
DeviceManagerD3D9*
gfxWindowsPlatform::GetD3D9DeviceManager()
{
// We should only create the d3d9 device on the compositor thread
// or we don't have a compositor thread.
if (!mDeviceManager &&
(!gfxPlatform::UsesOffMainThreadCompositing() ||
CompositorParent::IsInCompositorThread())) {
mDeviceManager = new DeviceManagerD3D9();
if (!mDeviceManager->Init()) {
NS_WARNING("Could not initialise device manager");
mDeviceManager = nullptr;
}
}
return mDeviceManager;
}
ID3D11Device*
gfxWindowsPlatform::GetD3D11Device()
{
if (mD3D11DeviceInitialized) {
return mD3D11Device;
}
InitD3D11Devices();
return mD3D11Device;
}
ID3D11Device*
gfxWindowsPlatform::GetD3D11ContentDevice()
{
if (mD3D11DeviceInitialized) {
return mD3D11ContentDevice;
}
InitD3D11Devices();
return mD3D11ContentDevice;
}
ReadbackManagerD3D11*
gfxWindowsPlatform::GetReadbackManager()
{
if (!mD3D11ReadbackManager) {
mD3D11ReadbackManager = new ReadbackManagerD3D11();
}
return mD3D11ReadbackManager;
}
bool
gfxWindowsPlatform::IsOptimus()
{
static int knowIsOptimus = -1;
if (knowIsOptimus == -1) {
// other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll
if (GetModuleHandleA("nvumdshim.dll") ||
GetModuleHandleA("nvumdshimx.dll"))
{
knowIsOptimus = 1;
} else {
knowIsOptimus = 0;
}
}
return knowIsOptimus;
}
int
gfxWindowsPlatform::GetScreenDepth() const
{
// if the system doesn't have all displays with the same
// pixel format, just return 24 and move on with life.
if (!GetSystemMetrics(SM_SAMEDISPLAYFORMAT))
return 24;
HDC hdc = GetDC(nullptr);
if (!hdc)
return 24;
int depth = GetDeviceCaps(hdc, BITSPIXEL) *
GetDeviceCaps(hdc, PLANES);
ReleaseDC(nullptr, hdc);
return depth;
}
IDXGIAdapter1*
gfxWindowsPlatform::GetDXGIAdapter()
{
if (mAdapter) {
return mAdapter;
}
nsModuleHandle dxgiModule(LoadLibrarySystem32(L"dxgi.dll"));
decltype(CreateDXGIFactory1)* createDXGIFactory1 = (decltype(CreateDXGIFactory1)*)
GetProcAddress(dxgiModule, "CreateDXGIFactory1");
// Try to use a DXGI 1.1 adapter in order to share resources
// across processes.
if (createDXGIFactory1) {
nsRefPtr<IDXGIFactory1> factory1;
HRESULT hr = createDXGIFactory1(__uuidof(IDXGIFactory1),
getter_AddRefs(factory1));
if (FAILED(hr) || !factory1) {
// This seems to happen with some people running the iZ3D driver.
// They won't get acceleration.
return nullptr;
}
hr = factory1->EnumAdapters1(0, byRef(mAdapter));
if (FAILED(hr)) {
// We should return and not accelerate if we can't obtain
// an adapter.
return nullptr;
}
}
// We leak this module everywhere, we might as well do so here as well.
dxgiModule.disown();
return mAdapter;
}
bool DoesD3D11DeviceWork(ID3D11Device *device)
{
static bool checked;
static bool result;
if (checked)
return result;
checked = true;
if (gfxPrefs::Direct2DForceEnabled() ||
gfxPrefs::LayersAccelerationForceEnabled())
{
result = true;
return true;
}
if (GetModuleHandleW(L"dlumd32.dll") && GetModuleHandleW(L"igd10umd32.dll")) {
nsString displayLinkModuleVersionString;
gfxWindowsPlatform::GetDLLVersion(L"dlumd32.dll", displayLinkModuleVersionString);
uint64_t displayLinkModuleVersion;
if (!ParseDriverVersion(displayLinkModuleVersionString, &displayLinkModuleVersion)) {
#if defined(MOZ_CRASHREPORTER)
CrashReporter::AppendAppNotesToCrashReport(NS_LITERAL_CSTRING("DisplayLink: could not parse version\n"));
#endif
return false;
}
if (displayLinkModuleVersion <= V(8,6,1,36484)) {
#if defined(MOZ_CRASHREPORTER)
CrashReporter::AppendAppNotesToCrashReport(NS_LITERAL_CSTRING("DisplayLink: too old version\n"));
#endif
return false;
}
}
result = true;
return true;
}
#define TEXTURE_SIZE 32
// See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails
// with E_OUTOFMEMORY.
bool DoesD3D11TextureSharingWork(ID3D11Device *device)
{
static bool checked;
static bool result;
if (checked)
return result;
checked = true;
if (gfxPrefs::Direct2DForceEnabled() ||
gfxPrefs::LayersAccelerationForceEnabled())
{
result = true;
return true;
}
RefPtr<ID3D11Texture2D> texture;
D3D11_TEXTURE2D_DESC desc;
desc.Width = TEXTURE_SIZE;
desc.Height = TEXTURE_SIZE;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
int color[TEXTURE_SIZE * TEXTURE_SIZE];
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = color;
data.SysMemPitch = TEXTURE_SIZE * 4;
data.SysMemSlicePitch = 0;
for (int i = 0; i < sizeof(color)/sizeof(color[0]); i++) {
color[i] = 0xff00ffff;
}
if (FAILED(device->CreateTexture2D(&desc, &data, byRef(texture)))) {
return false;
}
HANDLE shareHandle;
nsRefPtr<IDXGIResource> otherResource;
if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource),
getter_AddRefs(otherResource))))
{
return false;
}
if (FAILED(otherResource->GetSharedHandle(&shareHandle))) {
return false;
}
nsRefPtr<ID3D11Resource> sharedResource;
nsRefPtr<ID3D11Texture2D> sharedTexture;
if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
getter_AddRefs(sharedResource))))
{
return false;
}
if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D),
getter_AddRefs(sharedTexture))))
{
return false;
}
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.BindFlags = 0;
RefPtr<ID3D11Texture2D> cpuTexture;
if (FAILED(device->CreateTexture2D(&desc, &data, byRef(cpuTexture)))) {
return false;
}
nsRefPtr<IDXGIKeyedMutex> sharedMutex;
nsRefPtr<ID3D11DeviceContext> deviceContext;
sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex), getter_AddRefs(sharedMutex));
device->GetImmediateContext(getter_AddRefs(deviceContext));
if (FAILED(sharedMutex->AcquireSync(0, 30*1000))) {
#if defined(MOZ_CRASHREPORTER)
CrashReporter::AppendAppNotesToCrashReport(NS_LITERAL_CSTRING("Keyed Mutex timeout\n"));
#endif
// only wait for 30 seconds
return false;
}
int resultColor;
deviceContext->CopyResource(cpuTexture, sharedTexture);
D3D11_MAPPED_SUBRESOURCE mapped;
deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped);
resultColor = *(int*)mapped.pData;
deviceContext->Unmap(cpuTexture, 0);
sharedMutex->ReleaseSync(0);
if (resultColor != color[0]) {
// Shared surfaces seem to be broken on dual AMD & Intel HW when using the
// AMD GPU
#if defined(MOZ_CRASHREPORTER)
CrashReporter::AppendAppNotesToCrashReport(NS_LITERAL_CSTRING("Shared Surfaces don't work\n"));
#endif
return false;
}
RefPtr<ID3D11ShaderResourceView> sharedView;
// This if(FAILED()) is the one that actually fails on systems affected by bug 1083071.
if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL, byRef(sharedView)))) {
#if defined(MOZ_CRASHREPORTER)
CrashReporter::AppendAppNotesToCrashReport(NS_LITERAL_CSTRING("CreateShaderResourceView failed\n"));
#endif
return false;
}
result = true;
return true;
}
void
gfxWindowsPlatform::InitD3D11Devices()
{
// This function attempts to initialize our D3D11 devices. If the hardware
// is not blacklisted for D3D11 layers. This will first attempt to create a
// hardware accelerated device. If this creation fails or the hardware is
// blacklisted, then this function will abort if WARP is disabled, causing us
// to fallback to D3D9 or Basic layers. If WARP is not disabled it will use
// a WARP device which should always be available on Windows 7 and higher.
mD3D11DeviceInitialized = true;
MOZ_ASSERT(!mD3D11Device);
bool useWARP = false;
ScopedGfxFeatureReporter reporterWARP("D3D11-WARP", gfxPrefs::LayersD3D11ForceWARP());
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
if (gfxInfo) {
int32_t status;
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, &status))) {
if (status != nsIGfxInfo::FEATURE_STATUS_OK) {
if (gfxPrefs::LayersD3D11DisableWARP()) {
return;
}
useWARP = true;
}
}
}
if (gfxPrefs::LayersD3D11ForceWARP()) {
useWARP = true;
}
nsModuleHandle d3d11Module(LoadLibrarySystem32(L"d3d11.dll"));
decltype(D3D11CreateDevice)* d3d11CreateDevice = (decltype(D3D11CreateDevice)*)
GetProcAddress(d3d11Module, "D3D11CreateDevice");
if (!d3d11CreateDevice) {
// We should just be on Windows Vista or XP in this case.
return;
}
nsTArray<D3D_FEATURE_LEVEL> featureLevels;
if (IsWin8OrLater()) {
featureLevels.AppendElement(D3D_FEATURE_LEVEL_11_1);
}
featureLevels.AppendElement(D3D_FEATURE_LEVEL_11_0);
featureLevels.AppendElement(D3D_FEATURE_LEVEL_10_1);
featureLevels.AppendElement(D3D_FEATURE_LEVEL_10_0);
featureLevels.AppendElement(D3D_FEATURE_LEVEL_9_3);
RefPtr<IDXGIAdapter1> adapter;
if (!useWARP) {
adapter = GetDXGIAdapter();
if (!adapter) {
if (!gfxPrefs::LayersD3D11DisableWARP()) {
return;
}
useWARP = true;
}
}
HRESULT hr = E_INVALIDARG;
if (!useWARP) {
MOZ_SEH_TRY {
hr = d3d11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
// Use
// D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
featureLevels.Elements(), featureLevels.Length(),
D3D11_SDK_VERSION, byRef(mD3D11Device), nullptr, nullptr);
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
if (gfxPrefs::LayersD3D11DisableWARP()) {
return;
}
useWARP = true;
adapter = nullptr;
}
if (FAILED(hr) || !DoesD3D11DeviceWork(mD3D11Device)) {
if (gfxPrefs::LayersD3D11DisableWARP()) {
return;
}
useWARP = true;
adapter = nullptr;
}
}
if (useWARP) {
MOZ_ASSERT(!gfxPrefs::LayersD3D11DisableWARP());
MOZ_ASSERT(!mD3D11Device);
MOZ_ASSERT(!adapter);
hr = d3d11CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, nullptr,
// Use
// D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
featureLevels.Elements(), featureLevels.Length(),
D3D11_SDK_VERSION, byRef(mD3D11Device), nullptr, nullptr);
if (FAILED(hr)) {
// This should always succeed... in theory.
gfxCriticalError() << "Failed to initialize WARP D3D11 device!" << hr;
MOZ_CRASH();
}
reporterWARP.SetSuccessful();
}
mD3D11Device->SetExceptionMode(0);
#ifdef USE_D2D1_1
// We create our device for D2D content drawing here. Normally we don't use
// D2D content drawing when using WARP. However when WARP is forced by
// default we will let Direct2D use WARP as well.
if (Factory::SupportsD2D1() && (!useWARP || gfxPrefs::LayersD3D11ForceWARP())) {
MOZ_ASSERT((useWARP && !adapter) || !useWARP);
hr = E_INVALIDARG;
MOZ_SEH_TRY {
hr = d3d11CreateDevice(adapter, useWARP ? D3D_DRIVER_TYPE_WARP : D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
featureLevels.Elements(), featureLevels.Length(),
D3D11_SDK_VERSION, byRef(mD3D11ContentDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
mD3D11ContentDevice = nullptr;
}
if (FAILED(hr)) {
d3d11Module.disown();
return;
}
mD3D11ContentDevice->SetExceptionMode(0);
Factory::SetDirect3D11Device(mD3D11ContentDevice);
}
#endif
// We leak these everywhere and we need them our entire runtime anyway, let's
// leak it here as well.
d3d11Module.disown();
}