gecko-dev/gfx/ipc/GPUProcessImpl.cpp
David Anderson d3bb5cb316 Add skeletal code for launching a GPU process. (bug 1271180 part 4, r=billm,jrmuizel)
--HG--
extra : rebase_source : 456e4b94a93191f85d90209459c5189ea165670d
2016-06-10 22:27:24 -04:00

38 lines
817 B
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessImpl.h"
#include "mozilla/ipc/IOThreadChild.h"
namespace mozilla {
namespace gfx {
using namespace ipc;
GPUProcessImpl::GPUProcessImpl(ProcessId aParentPid)
: ProcessChild(aParentPid)
{
}
GPUProcessImpl::~GPUProcessImpl()
{
}
bool
GPUProcessImpl::Init()
{
return mGPU.Init(ParentPid(),
IOThreadChild::message_loop(),
IOThreadChild::channel());
}
void
GPUProcessImpl::CleanUp()
{
}
} // namespace gfx
} // namespace mozilla