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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DOMSVGAnimatedNumberList.h"
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#include "DOMSVGNumberList.h"
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#include "SVGAnimatedNumberList.h"
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#include "nsSVGElement.h"
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#include "nsCOMPtr.h"
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#include "nsSVGAttrTearoffTable.h"
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#include "mozilla/dom/SVGAnimatedNumberListBinding.h"
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// See the architecture comment in this file's header.
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namespace mozilla {
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static inline
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nsSVGAttrTearoffTable<SVGAnimatedNumberList, DOMSVGAnimatedNumberList>&
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SVGAnimatedNumberListTearoffTable()
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{
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static nsSVGAttrTearoffTable<SVGAnimatedNumberList, DOMSVGAnimatedNumberList>
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sSVGAnimatedNumberListTearoffTable;
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return sSVGAnimatedNumberListTearoffTable;
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}
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NS_SVG_VAL_IMPL_CYCLE_COLLECTION_WRAPPERCACHED(DOMSVGAnimatedNumberList, mElement)
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NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGAnimatedNumberList)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGAnimatedNumberList)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGAnimatedNumberList)
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NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_END
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JSObject*
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DOMSVGAnimatedNumberList::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return mozilla::dom::SVGAnimatedNumberListBinding::Wrap(aCx, this, aGivenProto);
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}
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already_AddRefed<DOMSVGNumberList>
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DOMSVGAnimatedNumberList::BaseVal()
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{
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if (!mBaseVal) {
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mBaseVal = new DOMSVGNumberList(this, InternalAList().GetBaseValue());
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}
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RefPtr<DOMSVGNumberList> baseVal = mBaseVal;
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return baseVal.forget();
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}
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already_AddRefed<DOMSVGNumberList>
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DOMSVGAnimatedNumberList::AnimVal()
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{
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if (!mAnimVal) {
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mAnimVal = new DOMSVGNumberList(this, InternalAList().GetAnimValue());
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}
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RefPtr<DOMSVGNumberList> animVal = mAnimVal;
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return animVal.forget();
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}
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/* static */ already_AddRefed<DOMSVGAnimatedNumberList>
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DOMSVGAnimatedNumberList::GetDOMWrapper(SVGAnimatedNumberList *aList,
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nsSVGElement *aElement,
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uint8_t aAttrEnum)
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{
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RefPtr<DOMSVGAnimatedNumberList> wrapper =
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SVGAnimatedNumberListTearoffTable().GetTearoff(aList);
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if (!wrapper) {
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wrapper = new DOMSVGAnimatedNumberList(aElement, aAttrEnum);
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SVGAnimatedNumberListTearoffTable().AddTearoff(aList, wrapper);
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}
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return wrapper.forget();
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}
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/* static */ DOMSVGAnimatedNumberList*
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DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(SVGAnimatedNumberList *aList)
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{
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return SVGAnimatedNumberListTearoffTable().GetTearoff(aList);
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}
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DOMSVGAnimatedNumberList::~DOMSVGAnimatedNumberList()
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{
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// Script no longer has any references to us, to our base/animVal objects, or
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// to any of their list items.
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SVGAnimatedNumberListTearoffTable().RemoveTearoff(&InternalAList());
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}
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void
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DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo(const SVGNumberList& aNewValue)
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{
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// When the number of items in our internal counterpart's baseVal changes,
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// we MUST keep our baseVal in sync. If we don't, script will either see a
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// list that is too short and be unable to access indexes that should be
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// valid, or else, MUCH WORSE, script will see a list that is too long and be
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// able to access "items" at indexes that are out of bounds (read/write to
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// bad memory)!!
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RefPtr<DOMSVGAnimatedNumberList> kungFuDeathGrip;
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if (mBaseVal) {
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if (aNewValue.Length() < mBaseVal->LengthNoFlush()) {
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// InternalListLengthWillChange might clear last reference to |this|.
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// Retain a temporary reference to keep from dying before returning.
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kungFuDeathGrip = this;
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}
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mBaseVal->InternalListLengthWillChange(aNewValue.Length());
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}
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// If our attribute is not animating, then our animVal mirrors our baseVal
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// and we must sync its length too. (If our attribute is animating, then the
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// SMIL engine takes care of calling InternalAnimValListWillChangeTo() if
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// necessary.)
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if (!IsAnimating()) {
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InternalAnimValListWillChangeTo(aNewValue);
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}
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}
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void
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DOMSVGAnimatedNumberList::InternalAnimValListWillChangeTo(const SVGNumberList& aNewValue)
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{
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if (mAnimVal) {
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mAnimVal->InternalListLengthWillChange(aNewValue.Length());
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}
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}
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bool
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DOMSVGAnimatedNumberList::IsAnimating() const
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{
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return InternalAList().IsAnimating();
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}
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SVGAnimatedNumberList&
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DOMSVGAnimatedNumberList::InternalAList()
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{
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return *mElement->GetAnimatedNumberList(mAttrEnum);
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}
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const SVGAnimatedNumberList&
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DOMSVGAnimatedNumberList::InternalAList() const
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{
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return *mElement->GetAnimatedNumberList(mAttrEnum);
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}
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} // namespace mozilla
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