mirror of
https://github.com/mozilla/gecko-dev.git
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c1f5ed3733
--HG-- extra : rebase_source : 84a48e83aab4a71d7be05d38874942ec89721d4d
202 lines
6.7 KiB
Diff
202 lines
6.7 KiB
Diff
From: Jacek Caban <jacek@codeweavers.com>
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Bug 945292 - Fixed ANGLE compilation on mingw.
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diff --git a/gfx/angle/src/common/debug.h b/gfx/angle/src/common/debug.h
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index 23ee26d..060b727 100644
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--- a/gfx/angle/src/common/debug.h
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+++ b/gfx/angle/src/common/debug.h
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@@ -94,18 +94,20 @@ namespace gl
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#define UNREACHABLE() do { \
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ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__); \
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assert(false); \
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} while(0)
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#else
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#define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
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#endif
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-// A macro that determines whether an object has a given runtime type.
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-#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI))
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+// A macro that determines whether an object has a given runtime type. MSVC uses _CPPRTTI.
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+// GCC uses __GXX_RTTI, but the macro was introduced in version 4.3, so we assume that all older
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+// versions support RTTI.
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+#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
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#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
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#else
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#define HAS_DYNAMIC_TYPE(type, obj) true
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#endif
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// A macro functioning as a compile-time assert to validate constant conditions
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#define META_ASSERT(condition) typedef int COMPILE_TIME_ASSERT_##__LINE__[static_cast<bool>(condition)?1:-1]
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diff --git a/gfx/angle/src/libGLESv2/Constants.h b/gfx/angle/src/libGLESv2/Constants.h
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new file mode 100644
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index 0000000..9f24d66
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--- /dev/null
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+++ b/gfx/angle/src/libGLESv2/Constants.h
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@@ -0,0 +1,34 @@
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+//
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+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
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+// Use of this source code is governed by a BSD-style license that can be
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+// found in the LICENSE file.
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+//
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+
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+// Contants.h: Defines some implementation specific and gl constants
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+
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+#ifndef LIBGLESV2_CONSTANTS_H_
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+#define LIBGLESV2_CONSTANTS_H_
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+
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+namespace gl
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+{
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+
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+enum
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+{
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+ MAX_VERTEX_ATTRIBS = 16,
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+ MAX_TEXTURE_IMAGE_UNITS = 16,
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+
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+ // Implementation upper limits, real maximums depend on the hardware
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+ IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
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+ IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
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+
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+ IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
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+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
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+};
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+
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+const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
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+const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
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+const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
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+
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+}
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+
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+#endif // LIBGLESV2_CONSTANTS_H_
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diff --git a/gfx/angle/src/libGLESv2/Framebuffer.h b/gfx/angle/src/libGLESv2/Framebuffer.h
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index b54e008..50bfd4f 100644
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--- a/gfx/angle/src/libGLESv2/Framebuffer.h
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+++ b/gfx/angle/src/libGLESv2/Framebuffer.h
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@@ -7,17 +7,17 @@
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// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
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// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
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#ifndef LIBGLESV2_FRAMEBUFFER_H_
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#define LIBGLESV2_FRAMEBUFFER_H_
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#include "common/angleutils.h"
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#include "common/RefCountObject.h"
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-#include "constants.h"
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+#include "Constants.h"
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namespace rx
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{
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class Renderer;
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}
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namespace gl
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{
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diff --git a/gfx/angle/src/libGLESv2/constants.h b/gfx/angle/src/libGLESv2/constants.h
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deleted file mode 100644
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index 9f24d66..0000000
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--- a/gfx/angle/src/libGLESv2/constants.h
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+++ /dev/null
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@@ -1,34 +0,0 @@
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-//
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-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
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-// Use of this source code is governed by a BSD-style license that can be
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-// found in the LICENSE file.
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-//
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-
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-// Contants.h: Defines some implementation specific and gl constants
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-
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-#ifndef LIBGLESV2_CONSTANTS_H_
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-#define LIBGLESV2_CONSTANTS_H_
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-
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-namespace gl
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-{
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-
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-enum
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-{
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- MAX_VERTEX_ATTRIBS = 16,
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- MAX_TEXTURE_IMAGE_UNITS = 16,
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-
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- // Implementation upper limits, real maximums depend on the hardware
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- IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
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- IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
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-
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- IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
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- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
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-};
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-
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-const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
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-const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
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-const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
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-
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-}
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-
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-#endif // LIBGLESV2_CONSTANTS_H_
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diff --git a/gfx/angle/src/libGLESv2/precompiled.h b/gfx/angle/src/libGLESv2/precompiled.h
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index f62e71b..58ad181 100644
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--- a/gfx/angle/src/libGLESv2/precompiled.h
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+++ b/gfx/angle/src/libGLESv2/precompiled.h
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@@ -28,15 +28,15 @@
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#include <map>
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#include <set>
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#include <sstream>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <d3d9.h>
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-#include <D3D11.h>
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+#include <d3d11.h>
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#include <dxgi.h>
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#include <d3dcompiler.h>
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#ifdef _MSC_VER
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#include <hash_map>
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#endif
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diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp b/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp
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index 774cd71..1f2b31d 100644
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--- a/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp
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+++ b/gfx/angle/src/libGLESv2/renderer/Renderer11.cpp
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@@ -7,17 +7,17 @@
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// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
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#include "libGLESv2/main.h"
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#include "libGLESv2/utilities.h"
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#include "libGLESv2/Buffer.h"
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#include "libGLESv2/ProgramBinary.h"
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#include "libGLESv2/Framebuffer.h"
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-#include "libGLESv2/RenderBuffer.h"
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+#include "libGLESv2/Renderbuffer.h"
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#include "libGLESv2/renderer/Renderer11.h"
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#include "libGLESv2/renderer/RenderTarget11.h"
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#include "libGLESv2/renderer/renderer11_utils.h"
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#include "libGLESv2/renderer/ShaderExecutable11.h"
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#include "libGLESv2/renderer/SwapChain11.h"
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#include "libGLESv2/renderer/Image11.h"
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#include "libGLESv2/renderer/VertexBuffer11.h"
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#include "libGLESv2/renderer/IndexBuffer11.h"
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diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer11.h b/gfx/angle/src/libGLESv2/renderer/Renderer11.h
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index f024855..90ef04d 100644
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--- a/gfx/angle/src/libGLESv2/renderer/Renderer11.h
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+++ b/gfx/angle/src/libGLESv2/renderer/Renderer11.h
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@@ -230,17 +230,17 @@ class Renderer11 : public Renderer
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bool mDepthTextureSupport;
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// Multisample format support
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struct MultisampleSupportInfo
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{
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unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
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};
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- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
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+ typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
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MultisampleSupportMap mMultisampleSupportMap;
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unsigned int mMaxSupportedSamples;
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// current render target states
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unsigned int mAppliedRenderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
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unsigned int mAppliedDepthbufferSerial;
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unsigned int mAppliedStencilbufferSerial;
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