gecko-dev/gfx/layers/d3d11/TextureD3D11.h
Nathan Froyd 974d8120f2 Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan
This conversion was done with the script:

  find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
    egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
    xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
                 -e 's/TemporaryRef</already_AddRefed</g'

Manual fixups were performed in the following instances:

- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
  into already_AddRefed.

- The following files had explicit Move() calls added to make up for the lack
  of a copy constructor on already_AddRefed:

  dom/base/ImageEncoder.cpp
  dom/media/MediaTaskQueue.{h,cpp}
  dom/media/webaudio/PannerNode.cpp

- A redundant overload for MediaTaskQueue::Dispatch was deleted.

- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.

- Comments, using declarations, and forward declarations relating to
  TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
  already_AddRefed.
2015-06-17 10:00:52 -04:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURED3D11_H
#define MOZILLA_GFX_TEXTURED3D11_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/GfxMessageUtils.h"
#include <d3d11.h>
#include <vector>
namespace mozilla {
namespace layers {
class CompositorD3D11;
/**
* A TextureClient to share a D3D10 texture with the compositor thread.
* The corresponding TextureHost is DXGITextureHostD3D11
*/
class TextureClientD3D11 : public TextureClient
{
public:
TextureClientD3D11(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
virtual ~TextureClientD3D11();
// Creates a TextureClient and init width.
static already_AddRefed<TextureClientD3D11>
Create(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags,
ID3D11Texture2D* aTexture,
gfx::IntSize aSize);
// TextureClient
virtual bool IsAllocated() const override { return mTexture || mTexture10; }
virtual bool Lock(OpenMode aOpenMode) override;
virtual void Unlock() override;
virtual bool IsLocked() const override { return mIsLocked; }
virtual bool ImplementsLocking() const override { return true; }
virtual bool HasInternalBuffer() const override { return false; }
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool CanExposeDrawTarget() const override { return true; }
virtual gfx::DrawTarget* BorrowDrawTarget() override;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
virtual already_AddRefed<TextureClient>
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
virtual void SyncWithObject(SyncObject* aSyncObject) override;
protected:
gfx::IntSize mSize;
RefPtr<ID3D10Texture2D> mTexture10;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
bool mNeedsClear;
bool mNeedsClearWhite;
};
class DXGIYCbCrTextureClient : public TextureClient
{
public:
DXGIYCbCrTextureClient(ISurfaceAllocator* aAllocator,
TextureFlags aFlags);
virtual ~DXGIYCbCrTextureClient();
// Creates a TextureClient and init width.
static already_AddRefed<DXGIYCbCrTextureClient>
Create(ISurfaceAllocator* aAllocator,
TextureFlags aFlags,
IUnknown* aTextureY,
IUnknown* aTextureCb,
IUnknown* aTextureCr,
HANDLE aHandleY,
HANDLE aHandleCb,
HANDLE aHandleCr,
const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr);
// TextureClient
virtual bool IsAllocated() const override{ return !!mHoldRefs[0]; }
virtual bool Lock(OpenMode aOpenMode) override;
virtual void Unlock() override;
virtual bool IsLocked() const override{ return mIsLocked; }
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
virtual gfx::IntSize GetSize() const
{
return mSize;
}
virtual bool HasInternalBuffer() const override{ return true; }
// This TextureClient should not be used in a context where we use CreateSimilar
// (ex. component alpha) because the underlying texture data is always created by
// an external producer.
virtual already_AddRefed<TextureClient>
CreateSimilar(TextureFlags, TextureAllocationFlags) const override{ return nullptr; }
private:
RefPtr<IUnknown> mHoldRefs[3];
HANDLE mHandles[3];
gfx::IntSize mSize;
gfx::IntSize mSizeY;
gfx::IntSize mSizeCbCr;
bool mIsLocked;
};
/**
* TextureSource that provides with the necessary APIs to be composited by a
* CompositorD3D11.
*/
class TextureSourceD3D11
{
public:
TextureSourceD3D11() {}
virtual ~TextureSourceD3D11() {}
virtual ID3D11Texture2D* GetD3D11Texture() const { return mTexture; }
protected:
virtual gfx::IntSize GetSize() const { return mSize; }
gfx::IntSize mSize;
RefPtr<ID3D11Texture2D> mTexture;
};
/**
* A TextureSource that implements the DataTextureSource interface.
* it can be used without a TextureHost and is able to upload texture data
* from a gfx::DataSourceSurface.
*/
class DataTextureSourceD3D11 : public DataTextureSource
, public TextureSourceD3D11
, public BigImageIterator
{
public:
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
TextureFlags aFlags);
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
ID3D11Texture2D* aTexture);
virtual ~DataTextureSourceD3D11();
// DataTextureSource
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override;
// TextureSource
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
virtual ID3D11Texture2D* GetD3D11Texture() const override;
virtual DataTextureSource* AsDataTextureSource() override { return this; }
virtual void DeallocateDeviceData() override { mTexture = nullptr; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual void SetCompositor(Compositor* aCompositor) override;
// BigImageIterator
virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() override { return mTileTextures.size(); }
virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); }
virtual gfx::IntRect GetTileRect() override;
virtual void EndBigImageIteration() override { mIterating = false; }
virtual void BeginBigImageIteration() override
{
mIterating = true;
mCurrentTile = 0;
}
protected:
gfx::IntRect GetTileRect(uint32_t aIndex) const;
void Reset();
std::vector< RefPtr<ID3D11Texture2D> > mTileTextures;
RefPtr<CompositorD3D11> mCompositor;
gfx::SurfaceFormat mFormat;
TextureFlags mFlags;
uint32_t mCurrentTile;
bool mIsTiled;
bool mIterating;
};
/**
* A TextureHost for shared D3D11 textures.
*/
class DXGITextureHostD3D11 : public TextureHost
{
public:
DXGITextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorD3D10& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override {}
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
protected:
ID3D11Device* GetDevice();
bool OpenSharedHandle();
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<DataTextureSourceD3D11> mTextureSource;
RefPtr<CompositorD3D11> mCompositor;
gfx::IntSize mSize;
WindowsHandle mHandle;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
class DXGIYCbCrTextureHostD3D11 : public TextureHost
{
public:
DXGIYCbCrTextureHostD3D11(TextureFlags aFlags,
const SurfaceDescriptorDXGIYCbCr& aDescriptor);
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void DeallocateDeviceData() override{}
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override{ return gfx::SurfaceFormat::YUV; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override{ return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr;
}
protected:
ID3D11Device* GetDevice();
bool OpenSharedHandle();
RefPtr<ID3D11Texture2D> mTextures[3];
RefPtr<DataTextureSourceD3D11> mTextureSources[3];
RefPtr<CompositorD3D11> mCompositor;
gfx::IntSize mSize;
WindowsHandle mHandles[3];
bool mIsLocked;
};
class CompositingRenderTargetD3D11 : public CompositingRenderTarget,
public TextureSourceD3D11
{
public:
CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
const gfx::IntPoint& aOrigin);
virtual TextureSourceD3D11* AsSourceD3D11() override { return this; }
void BindRenderTarget(ID3D11DeviceContext* aContext);
virtual gfx::IntSize GetSize() const override;
void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
private:
friend class CompositorD3D11;
RefPtr<ID3D11RenderTargetView> mRTView;
};
class SyncObjectD3D11 : public SyncObject
{
public:
SyncObjectD3D11(SyncHandle aSyncHandle);
virtual SyncType GetSyncType() { return SyncType::D3D11; }
virtual void FinalizeFrame();
void RegisterTexture(ID3D11Texture2D* aTexture);
void RegisterTexture(ID3D10Texture2D* aTexture);
private:
RefPtr<ID3D11Texture2D> mD3D11Texture;
RefPtr<ID3D10Texture2D> mD3D10Texture;
std::vector<ID3D10Texture2D*> mD3D10SyncedTextures;
std::vector<ID3D11Texture2D*> mD3D11SyncedTextures;
SyncHandle mHandle;
};
inline uint32_t GetMaxTextureSizeForFeatureLevel(D3D_FEATURE_LEVEL aFeatureLevel)
{
int32_t maxTextureSize;
switch (aFeatureLevel) {
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
maxTextureSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
case D3D_FEATURE_LEVEL_9_3:
maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
default:
maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
return maxTextureSize;
}
}
}
#endif /* MOZILLA_GFX_TEXTURED3D11_H */