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68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AndroidNativeWindow_h__
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#define AndroidNativeWindow_h__
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#ifdef MOZ_WIDGET_ANDROID
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#include <jni.h>
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#include "GLDefs.h"
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#include "nsISupports.h"
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace gl {
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enum class AndroidWindowFormat {
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Unknown = -1,
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RGBA_8888 = 1,
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RGBX_8888 = 1 << 1,
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RGB_565 = 1 << 2
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};
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/**
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* This class is a wrapper around Android's SurfaceTexture class.
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* Usage is pretty much exactly like the Java class, so see
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* the Android documentation for details.
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*/
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class AndroidNativeWindow {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AndroidNativeWindow)
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public:
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static AndroidNativeWindow* CreateFromSurface(JNIEnv* aEnv, jobject aSurface);
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gfx::IntSize Size();
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AndroidWindowFormat Format();
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bool SetBuffersGeometry(int32_t aWidth, int32_t aHeight, AndroidWindowFormat aFormat);
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bool Lock(void** out_bits, int32_t* out_width, int32_t* out_height, int32_t* out_stride, AndroidWindowFormat* out_format);
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bool UnlockAndPost();
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void* Handle() { return mWindow; }
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protected:
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AndroidNativeWindow(void* aWindow)
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: mWindow(aWindow)
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{
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}
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virtual ~AndroidNativeWindow();
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void* mWindow;
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};
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}
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}
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#endif
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#endif
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