mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-05 08:35:26 +00:00
7aaa6c74c3
gfx/gl/GLBlitHelper.cpp:395:13 [-Wimplicit-fallthrough] unannotated fall-through between switch labels gfx/layers/apz/src/AsyncPanZoomController.cpp:1087:5 [-Wimplicit-fallthrough] unannotated fall-through between switch labels gfx/layers/apz/src/AsyncPanZoomController.cpp:1196:3 [-Wimplicit-fallthrough] unannotated fall-through between switch labels gfx/layers/apz/src/GestureEventListener.cpp:411:3 [-Wimplicit-fallthrough] unannotated fall-through between switch labels gfx/layers/apz/util/APZEventState.cpp:292:3 [-Wimplicit-fallthrough] unannotated fall-through between switch labels gfx/layers/apz/util/APZEventState.cpp:295:3 [-Wimplicit-fallthrough] unannotated fall-through between switch labels widget/GfxInfoBase.cpp:1015:9 [-Wimplicit-fallthrough] unannotated fall-through between switch labels
1026 lines
38 KiB
C++
1026 lines
38 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "GLBlitHelper.h"
|
|
#include "GLContext.h"
|
|
#include "GLScreenBuffer.h"
|
|
#include "ScopedGLHelpers.h"
|
|
#include "mozilla/Preferences.h"
|
|
#include "ImageContainer.h"
|
|
#include "HeapCopyOfStackArray.h"
|
|
#include "mozilla/gfx/Matrix.h"
|
|
|
|
#ifdef MOZ_WIDGET_GONK
|
|
#include "GrallocImages.h"
|
|
#include "GLLibraryEGL.h"
|
|
#endif
|
|
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
#include "AndroidSurfaceTexture.h"
|
|
#include "GLImages.h"
|
|
#include "GLLibraryEGL.h"
|
|
#endif
|
|
|
|
#ifdef XP_MACOSX
|
|
#include "MacIOSurfaceImage.h"
|
|
#include "GLContextCGL.h"
|
|
#endif
|
|
|
|
using mozilla::layers::PlanarYCbCrImage;
|
|
using mozilla::layers::PlanarYCbCrData;
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
|
|
GLBlitHelper::GLBlitHelper(GLContext* gl)
|
|
: mGL(gl)
|
|
, mTexBlit_Buffer(0)
|
|
, mTexBlit_VertShader(0)
|
|
, mTex2DBlit_FragShader(0)
|
|
, mTex2DRectBlit_FragShader(0)
|
|
, mTex2DBlit_Program(0)
|
|
, mTex2DRectBlit_Program(0)
|
|
, mYFlipLoc(-1)
|
|
, mTextureTransformLoc(-1)
|
|
, mTexExternalBlit_FragShader(0)
|
|
, mTexYUVPlanarBlit_FragShader(0)
|
|
, mTexNV12PlanarBlit_FragShader(0)
|
|
, mTexExternalBlit_Program(0)
|
|
, mTexYUVPlanarBlit_Program(0)
|
|
, mTexNV12PlanarBlit_Program(0)
|
|
, mFBO(0)
|
|
, mSrcTexY(0)
|
|
, mSrcTexCb(0)
|
|
, mSrcTexCr(0)
|
|
, mSrcTexEGL(0)
|
|
, mYTexScaleLoc(-1)
|
|
, mCbCrTexScaleLoc(-1)
|
|
, mTexWidth(0)
|
|
, mTexHeight(0)
|
|
, mCurYScale(1.0f)
|
|
, mCurCbCrScale(1.0f)
|
|
{
|
|
}
|
|
|
|
GLBlitHelper::~GLBlitHelper()
|
|
{
|
|
DeleteTexBlitProgram();
|
|
|
|
GLuint tex[] = {
|
|
mSrcTexY,
|
|
mSrcTexCb,
|
|
mSrcTexCr,
|
|
mSrcTexEGL,
|
|
};
|
|
|
|
mSrcTexY = mSrcTexCb = mSrcTexCr = mSrcTexEGL = 0;
|
|
mGL->fDeleteTextures(ArrayLength(tex), tex);
|
|
|
|
if (mFBO) {
|
|
mGL->fDeleteFramebuffers(1, &mFBO);
|
|
}
|
|
mFBO = 0;
|
|
}
|
|
|
|
// Allowed to be destructive of state we restore in functions below.
|
|
bool
|
|
GLBlitHelper::InitTexQuadProgram(BlitType target)
|
|
{
|
|
const char kTexBlit_VertShaderSource[] = "\
|
|
#ifdef GL_ES \n\
|
|
precision mediump float; \n\
|
|
#endif \n\
|
|
attribute vec2 aPosition; \n\
|
|
\n\
|
|
uniform float uYflip; \n\
|
|
varying vec2 vTexCoord; \n\
|
|
\n\
|
|
void main(void) \n\
|
|
{ \n\
|
|
vTexCoord = aPosition; \n\
|
|
vTexCoord.y = abs(vTexCoord.y - uYflip); \n\
|
|
vec2 vertPos = aPosition * 2.0 - 1.0; \n\
|
|
gl_Position = vec4(vertPos, 0.0, 1.0); \n\
|
|
} \n\
|
|
";
|
|
|
|
const char kTex2DBlit_FragShaderSource[] = "\
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
|
|
precision highp float; \n\
|
|
#else \n\
|
|
prevision mediump float; \n\
|
|
#endif \n\
|
|
uniform sampler2D uTexUnit; \n\
|
|
\n\
|
|
varying vec2 vTexCoord; \n\
|
|
\n\
|
|
void main(void) \n\
|
|
{ \n\
|
|
gl_FragColor = texture2D(uTexUnit, vTexCoord); \n\
|
|
} \n\
|
|
";
|
|
|
|
const char kTex2DRectBlit_FragShaderSource[] = "\
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
|
|
precision highp float; \n\
|
|
#else \n\
|
|
precision mediump float; \n\
|
|
#endif \n\
|
|
\n\
|
|
uniform sampler2D uTexUnit; \n\
|
|
uniform vec2 uTexCoordMult; \n\
|
|
\n\
|
|
varying vec2 vTexCoord; \n\
|
|
\n\
|
|
void main(void) \n\
|
|
{ \n\
|
|
gl_FragColor = texture2DRect(uTexUnit, \n\
|
|
vTexCoord * uTexCoordMult); \n\
|
|
} \n\
|
|
";
|
|
#ifdef ANDROID /* MOZ_WIDGET_ANDROID || MOZ_WIDGET_GONK */
|
|
const char kTexExternalBlit_FragShaderSource[] = "\
|
|
#extension GL_OES_EGL_image_external : require \n\
|
|
#ifdef GL_FRAGMENT_PRECISION_HIGH \n\
|
|
precision highp float; \n\
|
|
#else \n\
|
|
precision mediump float; \n\
|
|
#endif \n\
|
|
varying vec2 vTexCoord; \n\
|
|
uniform mat4 uTextureTransform; \n\
|
|
uniform samplerExternalOES uTexUnit; \n\
|
|
\n\
|
|
void main() \n\
|
|
{ \n\
|
|
gl_FragColor = texture2D(uTexUnit, \n\
|
|
(uTextureTransform * vec4(vTexCoord, 0.0, 1.0)).xy); \n\
|
|
} \n\
|
|
";
|
|
#endif
|
|
/* From Rec601:
|
|
[R] [1.1643835616438356, 0.0, 1.5960267857142858] [ Y - 16]
|
|
[G] = [1.1643835616438358, -0.3917622900949137, -0.8129676472377708] x [Cb - 128]
|
|
[B] [1.1643835616438356, 2.017232142857143, 8.862867620416422e-17] [Cr - 128]
|
|
|
|
For [0,1] instead of [0,255], and to 5 places:
|
|
[R] [1.16438, 0.00000, 1.59603] [ Y - 0.06275]
|
|
[G] = [1.16438, -0.39176, -0.81297] x [Cb - 0.50196]
|
|
[B] [1.16438, 2.01723, 0.00000] [Cr - 0.50196]
|
|
*/
|
|
const char kTexYUVPlanarBlit_FragShaderSource[] = "\
|
|
#ifdef GL_ES \n\
|
|
precision mediump float; \n\
|
|
#endif \n\
|
|
varying vec2 vTexCoord; \n\
|
|
uniform sampler2D uYTexture; \n\
|
|
uniform sampler2D uCbTexture; \n\
|
|
uniform sampler2D uCrTexture; \n\
|
|
uniform vec2 uYTexScale; \n\
|
|
uniform vec2 uCbCrTexScale; \n\
|
|
void main() \n\
|
|
{ \n\
|
|
float y = texture2D(uYTexture, vTexCoord * uYTexScale).a; \n\
|
|
float cb = texture2D(uCbTexture, vTexCoord * uCbCrTexScale).a; \n\
|
|
float cr = texture2D(uCrTexture, vTexCoord * uCbCrTexScale).a; \n\
|
|
y = (y - 0.06275) * 1.16438; \n\
|
|
cb = cb - 0.50196; \n\
|
|
cr = cr - 0.50196; \n\
|
|
gl_FragColor.r = y + cr * 1.59603; \n\
|
|
gl_FragColor.g = y - 0.81297 * cr - 0.39176 * cb; \n\
|
|
gl_FragColor.b = y + cb * 2.01723; \n\
|
|
gl_FragColor.a = 1.0; \n\
|
|
} \n\
|
|
";
|
|
|
|
#ifdef XP_MACOSX
|
|
const char kTexNV12PlanarBlit_FragShaderSource[] = "\
|
|
#extension GL_ARB_texture_rectangle : require \n\
|
|
#ifdef GL_ES \n\
|
|
precision mediump float \n\
|
|
#endif \n\
|
|
varying vec2 vTexCoord; \n\
|
|
uniform sampler2DRect uYTexture; \n\
|
|
uniform sampler2DRect uCbCrTexture; \n\
|
|
uniform vec2 uYTexScale; \n\
|
|
uniform vec2 uCbCrTexScale; \n\
|
|
void main() \n\
|
|
{ \n\
|
|
float y = texture2DRect(uYTexture, vTexCoord * uYTexScale).r; \n\
|
|
float cb = texture2DRect(uCbCrTexture, vTexCoord * uCbCrTexScale).r; \n\
|
|
float cr = texture2DRect(uCbCrTexture, vTexCoord * uCbCrTexScale).a; \n\
|
|
y = (y - 0.06275) * 1.16438; \n\
|
|
cb = cb - 0.50196; \n\
|
|
cr = cr - 0.50196; \n\
|
|
gl_FragColor.r = y + cr * 1.59603; \n\
|
|
gl_FragColor.g = y - 0.81297 * cr - 0.39176 * cb; \n\
|
|
gl_FragColor.b = y + cb * 2.01723; \n\
|
|
gl_FragColor.a = 1.0; \n\
|
|
} \n\
|
|
";
|
|
#endif
|
|
|
|
bool success = false;
|
|
|
|
GLuint *programPtr;
|
|
GLuint *fragShaderPtr;
|
|
const char* fragShaderSource;
|
|
switch (target) {
|
|
case ConvertEGLImage:
|
|
case BlitTex2D:
|
|
programPtr = &mTex2DBlit_Program;
|
|
fragShaderPtr = &mTex2DBlit_FragShader;
|
|
fragShaderSource = kTex2DBlit_FragShaderSource;
|
|
break;
|
|
case BlitTexRect:
|
|
programPtr = &mTex2DRectBlit_Program;
|
|
fragShaderPtr = &mTex2DRectBlit_FragShader;
|
|
fragShaderSource = kTex2DRectBlit_FragShaderSource;
|
|
break;
|
|
#ifdef ANDROID
|
|
case ConvertSurfaceTexture:
|
|
case ConvertGralloc:
|
|
programPtr = &mTexExternalBlit_Program;
|
|
fragShaderPtr = &mTexExternalBlit_FragShader;
|
|
fragShaderSource = kTexExternalBlit_FragShaderSource;
|
|
break;
|
|
#endif
|
|
case ConvertPlanarYCbCr:
|
|
programPtr = &mTexYUVPlanarBlit_Program;
|
|
fragShaderPtr = &mTexYUVPlanarBlit_FragShader;
|
|
fragShaderSource = kTexYUVPlanarBlit_FragShaderSource;
|
|
break;
|
|
#ifdef XP_MACOSX
|
|
case ConvertMacIOSurfaceImage:
|
|
programPtr = &mTexNV12PlanarBlit_Program;
|
|
fragShaderPtr = &mTexNV12PlanarBlit_FragShader;
|
|
fragShaderSource = kTexNV12PlanarBlit_FragShaderSource;
|
|
break;
|
|
#endif
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
GLuint& program = *programPtr;
|
|
GLuint& fragShader = *fragShaderPtr;
|
|
|
|
// Use do-while(false) to let us break on failure
|
|
do {
|
|
if (program) {
|
|
// Already have it...
|
|
success = true;
|
|
break;
|
|
}
|
|
|
|
if (!mTexBlit_Buffer) {
|
|
|
|
/* CCW tri-strip:
|
|
* 2---3
|
|
* | \ |
|
|
* 0---1
|
|
*/
|
|
GLfloat verts[] = {
|
|
0.0f, 0.0f,
|
|
1.0f, 0.0f,
|
|
0.0f, 1.0f,
|
|
1.0f, 1.0f
|
|
};
|
|
HeapCopyOfStackArray<GLfloat> vertsOnHeap(verts);
|
|
|
|
MOZ_ASSERT(!mTexBlit_Buffer);
|
|
mGL->fGenBuffers(1, &mTexBlit_Buffer);
|
|
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mTexBlit_Buffer);
|
|
|
|
// Make sure we have a sane size.
|
|
mGL->fBufferData(LOCAL_GL_ARRAY_BUFFER, vertsOnHeap.ByteLength(), vertsOnHeap.Data(), LOCAL_GL_STATIC_DRAW);
|
|
}
|
|
|
|
if (!mTexBlit_VertShader) {
|
|
|
|
const char* vertShaderSource = kTexBlit_VertShaderSource;
|
|
|
|
mTexBlit_VertShader = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER);
|
|
mGL->fShaderSource(mTexBlit_VertShader, 1, &vertShaderSource, nullptr);
|
|
mGL->fCompileShader(mTexBlit_VertShader);
|
|
}
|
|
|
|
MOZ_ASSERT(!fragShader);
|
|
fragShader = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER);
|
|
mGL->fShaderSource(fragShader, 1, &fragShaderSource, nullptr);
|
|
mGL->fCompileShader(fragShader);
|
|
|
|
program = mGL->fCreateProgram();
|
|
mGL->fAttachShader(program, mTexBlit_VertShader);
|
|
mGL->fAttachShader(program, fragShader);
|
|
mGL->fBindAttribLocation(program, 0, "aPosition");
|
|
mGL->fLinkProgram(program);
|
|
|
|
if (mGL->DebugMode()) {
|
|
GLint status = 0;
|
|
mGL->fGetShaderiv(mTexBlit_VertShader, LOCAL_GL_COMPILE_STATUS, &status);
|
|
if (status != LOCAL_GL_TRUE) {
|
|
NS_ERROR("Vert shader compilation failed.");
|
|
|
|
GLint length = 0;
|
|
mGL->fGetShaderiv(mTexBlit_VertShader, LOCAL_GL_INFO_LOG_LENGTH, &length);
|
|
if (!length) {
|
|
printf_stderr("No shader info log available.\n");
|
|
break;
|
|
}
|
|
|
|
nsAutoArrayPtr<char> buffer(new char[length]);
|
|
mGL->fGetShaderInfoLog(mTexBlit_VertShader, length, nullptr, buffer);
|
|
|
|
printf_stderr("Shader info log (%d bytes): %s\n", length, buffer.get());
|
|
break;
|
|
}
|
|
|
|
status = 0;
|
|
mGL->fGetShaderiv(fragShader, LOCAL_GL_COMPILE_STATUS, &status);
|
|
if (status != LOCAL_GL_TRUE) {
|
|
NS_ERROR("Frag shader compilation failed.");
|
|
|
|
GLint length = 0;
|
|
mGL->fGetShaderiv(fragShader, LOCAL_GL_INFO_LOG_LENGTH, &length);
|
|
if (!length) {
|
|
printf_stderr("No shader info log available.\n");
|
|
break;
|
|
}
|
|
|
|
nsAutoArrayPtr<char> buffer(new char[length]);
|
|
mGL->fGetShaderInfoLog(fragShader, length, nullptr, buffer);
|
|
|
|
printf_stderr("Shader info log (%d bytes): %s\n", length, buffer.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLint status = 0;
|
|
mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &status);
|
|
if (status != LOCAL_GL_TRUE) {
|
|
if (mGL->DebugMode()) {
|
|
NS_ERROR("Linking blit program failed.");
|
|
GLint length = 0;
|
|
mGL->fGetProgramiv(program, LOCAL_GL_INFO_LOG_LENGTH, &length);
|
|
if (!length) {
|
|
printf_stderr("No program info log available.\n");
|
|
break;
|
|
}
|
|
|
|
nsAutoArrayPtr<char> buffer(new char[length]);
|
|
mGL->fGetProgramInfoLog(program, length, nullptr, buffer);
|
|
|
|
printf_stderr("Program info log (%d bytes): %s\n", length, buffer.get());
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Cache and set attribute and uniform
|
|
mGL->fUseProgram(program);
|
|
switch (target) {
|
|
case BlitTex2D:
|
|
case BlitTexRect:
|
|
case ConvertEGLImage:
|
|
case ConvertSurfaceTexture:
|
|
case ConvertGralloc: {
|
|
#ifdef ANDROID
|
|
GLint texUnitLoc = mGL->fGetUniformLocation(program, "uTexUnit");
|
|
MOZ_ASSERT(texUnitLoc != -1, "uniform uTexUnit not found");
|
|
mGL->fUniform1i(texUnitLoc, 0);
|
|
#else
|
|
MOZ_ASSERT_UNREACHABLE("gralloc not support on non-android");
|
|
#endif
|
|
break;
|
|
}
|
|
case ConvertPlanarYCbCr: {
|
|
GLint texY = mGL->fGetUniformLocation(program, "uYTexture");
|
|
GLint texCb = mGL->fGetUniformLocation(program, "uCbTexture");
|
|
GLint texCr = mGL->fGetUniformLocation(program, "uCrTexture");
|
|
mYTexScaleLoc = mGL->fGetUniformLocation(program, "uYTexScale");
|
|
mCbCrTexScaleLoc= mGL->fGetUniformLocation(program, "uCbCrTexScale");
|
|
|
|
DebugOnly<bool> hasUniformLocations = texY != -1 &&
|
|
texCb != -1 &&
|
|
texCr != -1 &&
|
|
mYTexScaleLoc != -1 &&
|
|
mCbCrTexScaleLoc != -1;
|
|
MOZ_ASSERT(hasUniformLocations, "uniforms not found");
|
|
|
|
mGL->fUniform1i(texY, Channel_Y);
|
|
mGL->fUniform1i(texCb, Channel_Cb);
|
|
mGL->fUniform1i(texCr, Channel_Cr);
|
|
break;
|
|
}
|
|
case ConvertMacIOSurfaceImage: {
|
|
#ifdef XP_MACOSX
|
|
GLint texY = mGL->fGetUniformLocation(program, "uYTexture");
|
|
GLint texCbCr = mGL->fGetUniformLocation(program, "uCbCrTexture");
|
|
mYTexScaleLoc = mGL->fGetUniformLocation(program, "uYTexScale");
|
|
mCbCrTexScaleLoc= mGL->fGetUniformLocation(program, "uCbCrTexScale");
|
|
|
|
DebugOnly<bool> hasUniformLocations = texY != -1 &&
|
|
texCbCr != -1 &&
|
|
mYTexScaleLoc != -1 &&
|
|
mCbCrTexScaleLoc != -1;
|
|
MOZ_ASSERT(hasUniformLocations, "uniforms not found");
|
|
|
|
mGL->fUniform1i(texY, Channel_Y);
|
|
mGL->fUniform1i(texCbCr, Channel_Cb);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
MOZ_ASSERT(mGL->fGetAttribLocation(program, "aPosition") == 0);
|
|
mYFlipLoc = mGL->fGetUniformLocation(program, "uYflip");
|
|
MOZ_ASSERT(mYFlipLoc != -1, "uniform: uYflip not found");
|
|
mTextureTransformLoc = mGL->fGetUniformLocation(program, "uTextureTransform");
|
|
if (mTextureTransformLoc >= 0) {
|
|
// Set identity matrix as default
|
|
gfx::Matrix4x4 identity;
|
|
mGL->fUniformMatrix4fv(mTextureTransformLoc, 1, false, &identity._11);
|
|
}
|
|
success = true;
|
|
} while (false);
|
|
|
|
if (!success) {
|
|
// Clean up:
|
|
DeleteTexBlitProgram();
|
|
return false;
|
|
}
|
|
|
|
mGL->fUseProgram(program);
|
|
mGL->fEnableVertexAttribArray(0);
|
|
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mTexBlit_Buffer);
|
|
mGL->fVertexAttribPointer(0,
|
|
2,
|
|
LOCAL_GL_FLOAT,
|
|
false,
|
|
0,
|
|
nullptr);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GLBlitHelper::UseTexQuadProgram(BlitType target, const gfx::IntSize& srcSize)
|
|
{
|
|
if (!InitTexQuadProgram(target)) {
|
|
return false;
|
|
}
|
|
|
|
if (target == BlitTexRect) {
|
|
GLint texCoordMultLoc = mGL->fGetUniformLocation(mTex2DRectBlit_Program, "uTexCoordMult");
|
|
MOZ_ASSERT(texCoordMultLoc != -1, "uniform not found");
|
|
mGL->fUniform2f(texCoordMultLoc, srcSize.width, srcSize.height);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::DeleteTexBlitProgram()
|
|
{
|
|
if (mTexBlit_Buffer) {
|
|
mGL->fDeleteBuffers(1, &mTexBlit_Buffer);
|
|
mTexBlit_Buffer = 0;
|
|
}
|
|
if (mTexBlit_VertShader) {
|
|
mGL->fDeleteShader(mTexBlit_VertShader);
|
|
mTexBlit_VertShader = 0;
|
|
}
|
|
if (mTex2DBlit_FragShader) {
|
|
mGL->fDeleteShader(mTex2DBlit_FragShader);
|
|
mTex2DBlit_FragShader = 0;
|
|
}
|
|
if (mTex2DRectBlit_FragShader) {
|
|
mGL->fDeleteShader(mTex2DRectBlit_FragShader);
|
|
mTex2DRectBlit_FragShader = 0;
|
|
}
|
|
if (mTex2DBlit_Program) {
|
|
mGL->fDeleteProgram(mTex2DBlit_Program);
|
|
mTex2DBlit_Program = 0;
|
|
}
|
|
if (mTex2DRectBlit_Program) {
|
|
mGL->fDeleteProgram(mTex2DRectBlit_Program);
|
|
mTex2DRectBlit_Program = 0;
|
|
}
|
|
if (mTexExternalBlit_FragShader) {
|
|
mGL->fDeleteShader(mTexExternalBlit_FragShader);
|
|
mTexExternalBlit_FragShader = 0;
|
|
}
|
|
if (mTexYUVPlanarBlit_FragShader) {
|
|
mGL->fDeleteShader(mTexYUVPlanarBlit_FragShader);
|
|
mTexYUVPlanarBlit_FragShader = 0;
|
|
}
|
|
if (mTexNV12PlanarBlit_FragShader) {
|
|
mGL->fDeleteShader(mTexNV12PlanarBlit_FragShader);
|
|
mTexNV12PlanarBlit_FragShader = 0;
|
|
}
|
|
if (mTexExternalBlit_Program) {
|
|
mGL->fDeleteProgram(mTexExternalBlit_Program);
|
|
mTexExternalBlit_Program = 0;
|
|
}
|
|
if (mTexYUVPlanarBlit_Program) {
|
|
mGL->fDeleteProgram(mTexYUVPlanarBlit_Program);
|
|
mTexYUVPlanarBlit_Program = 0;
|
|
}
|
|
if (mTexNV12PlanarBlit_Program) {
|
|
mGL->fDeleteProgram(mTexNV12PlanarBlit_Program);
|
|
mTexNV12PlanarBlit_Program = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
|
|
const gfx::IntSize& srcSize,
|
|
const gfx::IntSize& destSize,
|
|
bool internalFBs)
|
|
{
|
|
MOZ_ASSERT(!srcFB || mGL->fIsFramebuffer(srcFB));
|
|
MOZ_ASSERT(!destFB || mGL->fIsFramebuffer(destFB));
|
|
|
|
MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit));
|
|
|
|
ScopedBindFramebuffer boundFB(mGL);
|
|
ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false);
|
|
|
|
if (internalFBs) {
|
|
mGL->Screen()->BindReadFB_Internal(srcFB);
|
|
mGL->Screen()->BindDrawFB_Internal(destFB);
|
|
} else {
|
|
mGL->BindReadFB(srcFB);
|
|
mGL->BindDrawFB(destFB);
|
|
}
|
|
|
|
mGL->fBlitFramebuffer(0, 0, srcSize.width, srcSize.height,
|
|
0, 0, destSize.width, destSize.height,
|
|
LOCAL_GL_COLOR_BUFFER_BIT,
|
|
LOCAL_GL_NEAREST);
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
|
|
const gfx::IntSize& srcSize,
|
|
const gfx::IntSize& destSize,
|
|
const GLFormats& srcFormats,
|
|
bool internalFBs)
|
|
{
|
|
MOZ_ASSERT(!srcFB || mGL->fIsFramebuffer(srcFB));
|
|
MOZ_ASSERT(!destFB || mGL->fIsFramebuffer(destFB));
|
|
|
|
if (mGL->IsSupported(GLFeature::framebuffer_blit)) {
|
|
BlitFramebufferToFramebuffer(srcFB, destFB,
|
|
srcSize, destSize,
|
|
internalFBs);
|
|
return;
|
|
}
|
|
|
|
GLuint tex = CreateTextureForOffscreen(mGL, srcFormats, srcSize);
|
|
MOZ_ASSERT(tex);
|
|
|
|
BlitFramebufferToTexture(srcFB, tex, srcSize, srcSize, internalFBs);
|
|
BlitTextureToFramebuffer(tex, destFB, srcSize, destSize, internalFBs);
|
|
|
|
mGL->fDeleteTextures(1, &tex);
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BindAndUploadYUVTexture(Channel which,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
void* data,
|
|
bool needsAllocation)
|
|
{
|
|
MOZ_ASSERT(which < Channel_Max, "Invalid channel!");
|
|
GLuint* srcTexArr[3] = {&mSrcTexY, &mSrcTexCb, &mSrcTexCr};
|
|
GLuint& tex = *srcTexArr[which];
|
|
if (!tex) {
|
|
MOZ_ASSERT(needsAllocation);
|
|
tex = CreateTexture(mGL, LOCAL_GL_ALPHA, LOCAL_GL_ALPHA, LOCAL_GL_UNSIGNED_BYTE,
|
|
gfx::IntSize(width, height), false);
|
|
}
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + which);
|
|
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, tex);
|
|
if (!needsAllocation) {
|
|
mGL->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
|
|
0,
|
|
0,
|
|
0,
|
|
width,
|
|
height,
|
|
LOCAL_GL_ALPHA,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
data);
|
|
} else {
|
|
mGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
|
|
0,
|
|
LOCAL_GL_ALPHA,
|
|
width,
|
|
height,
|
|
0,
|
|
LOCAL_GL_ALPHA,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
data);
|
|
}
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BindAndUploadEGLImage(EGLImage image, GLuint target)
|
|
{
|
|
MOZ_ASSERT(image != EGL_NO_IMAGE, "Bad EGLImage");
|
|
|
|
if (!mSrcTexEGL) {
|
|
mGL->fGenTextures(1, &mSrcTexEGL);
|
|
mGL->fBindTexture(target, mSrcTexEGL);
|
|
mGL->fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
mGL->fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
mGL->fTexParameteri(target, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
|
|
mGL->fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
|
|
} else {
|
|
mGL->fBindTexture(target, mSrcTexEGL);
|
|
}
|
|
mGL->fEGLImageTargetTexture2D(target, image);
|
|
}
|
|
|
|
#ifdef MOZ_WIDGET_GONK
|
|
|
|
bool
|
|
GLBlitHelper::BlitGrallocImage(layers::GrallocImage* grallocImage)
|
|
{
|
|
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
|
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
|
|
|
|
EGLint attrs[] = {
|
|
LOCAL_EGL_IMAGE_PRESERVED, LOCAL_EGL_TRUE,
|
|
LOCAL_EGL_NONE, LOCAL_EGL_NONE
|
|
};
|
|
EGLImage image = sEGLLibrary.fCreateImage(sEGLLibrary.Display(),
|
|
EGL_NO_CONTEXT,
|
|
LOCAL_EGL_NATIVE_BUFFER_ANDROID,
|
|
grallocImage->GetNativeBuffer(), attrs);
|
|
if (image == EGL_NO_IMAGE)
|
|
return false;
|
|
|
|
int oldBinding = 0;
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL_OES, &oldBinding);
|
|
|
|
BindAndUploadEGLImage(image, LOCAL_GL_TEXTURE_EXTERNAL_OES);
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
sEGLLibrary.fDestroyImage(sEGLLibrary.Display(), image);
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, oldBinding);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
|
|
#define ATTACH_WAIT_MS 50
|
|
|
|
bool
|
|
GLBlitHelper::BlitSurfaceTextureImage(layers::SurfaceTextureImage* stImage)
|
|
{
|
|
AndroidSurfaceTexture* surfaceTexture = stImage->GetData()->mSurfTex;
|
|
|
|
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
|
|
|
if (NS_FAILED(surfaceTexture->Attach(mGL, PR_MillisecondsToInterval(ATTACH_WAIT_MS))))
|
|
return false;
|
|
|
|
// UpdateTexImage() changes the EXTERNAL binding, so save it here
|
|
// so we can restore it after.
|
|
int oldBinding = 0;
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &oldBinding);
|
|
|
|
surfaceTexture->UpdateTexImage();
|
|
|
|
gfx::Matrix4x4 transform;
|
|
surfaceTexture->GetTransformMatrix(transform);
|
|
|
|
mGL->fUniformMatrix4fv(mTextureTransformLoc, 1, false, &transform._11);
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
surfaceTexture->Detach();
|
|
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, oldBinding);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GLBlitHelper::BlitEGLImageImage(layers::EGLImageImage* image)
|
|
{
|
|
EGLImage eglImage = image->GetData()->mImage;
|
|
EGLSync eglSync = image->GetData()->mSync;
|
|
|
|
if (eglSync) {
|
|
EGLint status = sEGLLibrary.fClientWaitSync(EGL_DISPLAY(), eglSync, 0, LOCAL_EGL_FOREVER);
|
|
if (status != LOCAL_EGL_CONDITION_SATISFIED) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
|
|
|
int oldBinding = 0;
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldBinding);
|
|
|
|
BindAndUploadEGLImage(eglImage, LOCAL_GL_TEXTURE_2D);
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, oldBinding);
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
bool
|
|
GLBlitHelper::BlitPlanarYCbCrImage(layers::PlanarYCbCrImage* yuvImage)
|
|
{
|
|
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
|
const PlanarYCbCrData* yuvData = yuvImage->GetData();
|
|
|
|
bool needsAllocation = false;
|
|
if (mTexWidth != yuvData->mYStride || mTexHeight != yuvData->mYSize.height) {
|
|
mTexWidth = yuvData->mYStride;
|
|
mTexHeight = yuvData->mYSize.height;
|
|
needsAllocation = true;
|
|
}
|
|
|
|
GLint oldTex[3];
|
|
for (int i = 0; i < 3; i++) {
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex[i]);
|
|
}
|
|
BindAndUploadYUVTexture(Channel_Y, yuvData->mYStride, yuvData->mYSize.height, yuvData->mYChannel, needsAllocation);
|
|
BindAndUploadYUVTexture(Channel_Cb, yuvData->mCbCrStride, yuvData->mCbCrSize.height, yuvData->mCbChannel, needsAllocation);
|
|
BindAndUploadYUVTexture(Channel_Cr, yuvData->mCbCrStride, yuvData->mCbCrSize.height, yuvData->mCrChannel, needsAllocation);
|
|
|
|
if (needsAllocation) {
|
|
mGL->fUniform2f(mYTexScaleLoc, (float)yuvData->mYSize.width/yuvData->mYStride, 1.0f);
|
|
mGL->fUniform2f(mCbCrTexScaleLoc, (float)yuvData->mCbCrSize.width/yuvData->mCbCrStride, 1.0f);
|
|
}
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
for (int i = 0; i < 3; i++) {
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, oldTex[i]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef XP_MACOSX
|
|
bool
|
|
GLBlitHelper::BlitMacIOSurfaceImage(layers::MacIOSurfaceImage* ioImage)
|
|
{
|
|
ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0);
|
|
MacIOSurface* surf = ioImage->GetSurface();
|
|
|
|
GLint oldTex[2];
|
|
for (int i = 0; i < 2; i++) {
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex[i]);
|
|
}
|
|
|
|
GLuint textures[2];
|
|
mGL->fGenTextures(2, textures);
|
|
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, textures[0]);
|
|
mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
surf->CGLTexImageIOSurface2D(gl::GLContextCGL::Cast(mGL)->GetCGLContext(), 0);
|
|
mGL->fUniform2f(mYTexScaleLoc, surf->GetWidth(0), surf->GetHeight(0));
|
|
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE1);
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, textures[1]);
|
|
mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
surf->CGLTexImageIOSurface2D(gl::GLContextCGL::Cast(mGL)->GetCGLContext(), 1);
|
|
mGL->fUniform2f(mCbCrTexScaleLoc, surf->GetWidth(1), surf->GetHeight(1));
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
for (int i = 0; i < 2; i++) {
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
|
|
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, oldTex[i]);
|
|
}
|
|
|
|
mGL->fDeleteTextures(2, textures);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
bool
|
|
GLBlitHelper::BlitImageToFramebuffer(layers::Image* srcImage,
|
|
const gfx::IntSize& destSize,
|
|
GLuint destFB,
|
|
OriginPos destOrigin)
|
|
{
|
|
ScopedGLDrawState autoStates(mGL);
|
|
|
|
BlitType type;
|
|
OriginPos srcOrigin;
|
|
|
|
switch (srcImage->GetFormat()) {
|
|
case ImageFormat::PLANAR_YCBCR:
|
|
type = ConvertPlanarYCbCr;
|
|
srcOrigin = OriginPos::TopLeft;
|
|
break;
|
|
|
|
#ifdef MOZ_WIDGET_GONK
|
|
case ImageFormat::GRALLOC_PLANAR_YCBCR:
|
|
type = ConvertGralloc;
|
|
srcOrigin = OriginPos::TopLeft;
|
|
break;
|
|
#endif
|
|
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
case ImageFormat::SURFACE_TEXTURE:
|
|
type = ConvertSurfaceTexture;
|
|
srcOrigin = static_cast<layers::SurfaceTextureImage*>(srcImage)->GetData()
|
|
->mOriginPos;
|
|
break;
|
|
|
|
case ImageFormat::EGLIMAGE:
|
|
type = ConvertEGLImage;
|
|
srcOrigin = static_cast<layers::EGLImageImage*>(srcImage)->GetData()->mOriginPos;
|
|
break;
|
|
#endif
|
|
#ifdef XP_MACOSX
|
|
case ImageFormat::MAC_IOSURFACE:
|
|
type = ConvertMacIOSurfaceImage;
|
|
srcOrigin = OriginPos::TopLeft;
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
bool init = InitTexQuadProgram(type);
|
|
if (!init) {
|
|
return false;
|
|
}
|
|
|
|
const bool needsYFlip = (srcOrigin != destOrigin);
|
|
mGL->fUniform1f(mYFlipLoc, needsYFlip ? (float)1.0 : (float)0.0);
|
|
|
|
ScopedBindFramebuffer boundFB(mGL, destFB);
|
|
mGL->fColorMask(LOCAL_GL_TRUE, LOCAL_GL_TRUE, LOCAL_GL_TRUE, LOCAL_GL_TRUE);
|
|
mGL->fViewport(0, 0, destSize.width, destSize.height);
|
|
|
|
switch (type) {
|
|
#ifdef MOZ_WIDGET_GONK
|
|
case ConvertGralloc:
|
|
return BlitGrallocImage(static_cast<layers::GrallocImage*>(srcImage));
|
|
#endif
|
|
|
|
case ConvertPlanarYCbCr:
|
|
mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
|
|
return BlitPlanarYCbCrImage(static_cast<PlanarYCbCrImage*>(srcImage));
|
|
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
case ConvertSurfaceTexture:
|
|
return BlitSurfaceTextureImage(static_cast<layers::SurfaceTextureImage*>(srcImage));
|
|
|
|
case ConvertEGLImage:
|
|
return BlitEGLImageImage(static_cast<layers::EGLImageImage*>(srcImage));
|
|
#endif
|
|
|
|
#ifdef XP_MACOSX
|
|
case ConvertMacIOSurfaceImage:
|
|
return BlitMacIOSurfaceImage(static_cast<layers::MacIOSurfaceImage*>(srcImage));
|
|
#endif
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
GLBlitHelper::BlitImageToTexture(layers::Image* srcImage,
|
|
const gfx::IntSize& destSize,
|
|
GLuint destTex,
|
|
GLenum destTarget,
|
|
OriginPos destOrigin)
|
|
{
|
|
ScopedFramebufferForTexture autoFBForTex(mGL, destTex, destTarget);
|
|
if (!autoFBForTex.IsComplete())
|
|
return false;
|
|
|
|
return BlitImageToFramebuffer(srcImage, destSize, autoFBForTex.FB(), destOrigin);
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB,
|
|
const gfx::IntSize& srcSize,
|
|
const gfx::IntSize& destSize,
|
|
GLenum srcTarget,
|
|
bool internalFBs)
|
|
{
|
|
MOZ_ASSERT(mGL->fIsTexture(srcTex));
|
|
MOZ_ASSERT(!destFB || mGL->fIsFramebuffer(destFB));
|
|
|
|
if (mGL->IsSupported(GLFeature::framebuffer_blit)) {
|
|
ScopedFramebufferForTexture srcWrapper(mGL, srcTex, srcTarget);
|
|
MOZ_DIAGNOSTIC_ASSERT(srcWrapper.IsComplete());
|
|
|
|
BlitFramebufferToFramebuffer(srcWrapper.FB(), destFB,
|
|
srcSize, destSize,
|
|
internalFBs);
|
|
return;
|
|
}
|
|
|
|
BlitType type;
|
|
switch (srcTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
type = BlitTex2D;
|
|
break;
|
|
case LOCAL_GL_TEXTURE_RECTANGLE_ARB:
|
|
type = BlitTexRect;
|
|
break;
|
|
default:
|
|
MOZ_CRASH("Fatal Error: Bad `srcTarget`.");
|
|
break;
|
|
}
|
|
|
|
ScopedGLDrawState autoStates(mGL);
|
|
if (internalFBs) {
|
|
mGL->Screen()->BindFB_Internal(destFB);
|
|
} else {
|
|
mGL->BindFB(destFB);
|
|
}
|
|
|
|
// Does destructive things to (only!) what we just saved above.
|
|
bool good = UseTexQuadProgram(type, srcSize);
|
|
if (!good) {
|
|
// We're up against the wall, so bail.
|
|
MOZ_DIAGNOSTIC_ASSERT(false,
|
|
"Error: Failed to prepare to blit texture->framebuffer.\n");
|
|
mGL->fScissor(0, 0, destSize.width, destSize.height);
|
|
mGL->fColorMask(1, 1, 1, 1);
|
|
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
|
|
return;
|
|
}
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BlitFramebufferToTexture(GLuint srcFB, GLuint destTex,
|
|
const gfx::IntSize& srcSize,
|
|
const gfx::IntSize& destSize,
|
|
GLenum destTarget,
|
|
bool internalFBs)
|
|
{
|
|
// On the Android 4.3 emulator, IsFramebuffer may return false incorrectly.
|
|
MOZ_ASSERT_IF(mGL->Renderer() != GLRenderer::AndroidEmulator, !srcFB || mGL->fIsFramebuffer(srcFB));
|
|
MOZ_ASSERT(mGL->fIsTexture(destTex));
|
|
|
|
if (mGL->IsSupported(GLFeature::framebuffer_blit)) {
|
|
ScopedFramebufferForTexture destWrapper(mGL, destTex, destTarget);
|
|
|
|
BlitFramebufferToFramebuffer(srcFB, destWrapper.FB(),
|
|
srcSize, destSize,
|
|
internalFBs);
|
|
return;
|
|
}
|
|
|
|
ScopedBindTexture autoTex(mGL, destTex, destTarget);
|
|
|
|
ScopedBindFramebuffer boundFB(mGL);
|
|
if (internalFBs) {
|
|
mGL->Screen()->BindFB_Internal(srcFB);
|
|
} else {
|
|
mGL->BindFB(srcFB);
|
|
}
|
|
|
|
ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false);
|
|
mGL->fCopyTexSubImage2D(destTarget, 0,
|
|
0, 0,
|
|
0, 0,
|
|
srcSize.width, srcSize.height);
|
|
}
|
|
|
|
void
|
|
GLBlitHelper::BlitTextureToTexture(GLuint srcTex, GLuint destTex,
|
|
const gfx::IntSize& srcSize,
|
|
const gfx::IntSize& destSize,
|
|
GLenum srcTarget, GLenum destTarget)
|
|
{
|
|
MOZ_ASSERT(mGL->fIsTexture(srcTex));
|
|
MOZ_ASSERT(mGL->fIsTexture(destTex));
|
|
|
|
// Generally, just use the CopyTexSubImage path
|
|
ScopedFramebufferForTexture srcWrapper(mGL, srcTex, srcTarget);
|
|
|
|
BlitFramebufferToTexture(srcWrapper.FB(), destTex,
|
|
srcSize, destSize, destTarget);
|
|
}
|
|
|
|
} // namespace gl
|
|
} // namespace mozilla
|