mirror of
https://github.com/mozilla/gecko-dev.git
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180 lines
4.5 KiB
Makefile
180 lines
4.5 KiB
Makefile
#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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DEPTH = ../..
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topsrcdir = @top_srcdir@
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srcdir = @srcdir@
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VPATH = \
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$(srcdir) \
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$(srcdir)/basic \
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$(srcdir)/opengl \
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$(srcdir)/d3d9 \
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$(srcdir)/d3d10 \
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$(srcdir)/ipc \
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$(NULL)
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include $(DEPTH)/config/autoconf.mk
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MODULE = thebes
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LIBRARY_NAME = layers
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LIBXUL_LIBRARY = 1
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FORCE_STATIC_LIB = 1
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DEFINES += -DIMPL_THEBES
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ifdef MOZ_DEBUG
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DEFINES += -DD3D_DEBUG_INFO
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endif
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EXPORTS = \
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BasicLayers.h \
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BasicTiledThebesLayer.h \
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BasicImplData.h \
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ImageLayers.h \
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Layers.h \
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LayersBackend.h \
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LayerManagerOGLShaders.h \
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LayerManagerOGL.h \
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LayerManagerOGLProgram.h \
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ReadbackLayer.h \
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LayerSorter.h \
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TexturePoolOGL.h \
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SharedTextureImage.h \
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$(NULL)
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CPPSRCS = \
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BasicImages.cpp \
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BasicLayerManager.cpp \
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BasicCanvasLayer.cpp \
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BasicColorLayer.cpp \
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BasicContainerLayer.cpp \
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BasicImageLayer.cpp \
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BasicLayersImpl.cpp \
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BasicThebesLayer.cpp \
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BasicBuffers.cpp \
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BasicTiledThebesLayer.cpp \
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Layers.cpp \
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RenderTrace.cpp \
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ReadbackProcessor.cpp \
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ThebesLayerBuffer.cpp \
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CanvasLayerOGL.cpp \
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ColorLayerOGL.cpp \
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ContainerLayerOGL.cpp \
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ImageLayerOGL.cpp \
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LayerManagerOGL.cpp \
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ThebesLayerOGL.cpp \
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TiledThebesLayerOGL.cpp \
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ReusableTileStoreOGL.cpp \
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LayerManagerOGLProgram.cpp \
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LayerSorter.cpp \
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ImageLayers.cpp \
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TexturePoolOGL.cpp \
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$(NULL)
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ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
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ifdef MOZ_ENABLE_D3D9_LAYER
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EXPORTS += \
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LayerManagerD3D9.h \
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DeviceManagerD3D9.h \
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$(NULL)
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CPPSRCS += \
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LayerManagerD3D9.cpp \
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ThebesLayerD3D9.cpp \
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ContainerLayerD3D9.cpp \
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ImageLayerD3D9.cpp \
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ColorLayerD3D9.cpp \
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CanvasLayerD3D9.cpp \
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ShadowBufferD3D9.cpp \
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DeviceManagerD3D9.cpp \
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Nv3DVUtils.cpp \
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$(NULL)
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endif
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ifdef MOZ_ENABLE_D3D10_LAYER
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EXPORTS += \
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LayerManagerD3D10.h \
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ReadbackManagerD3D10.h \
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$(NULL)
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CPPSRCS += \
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CanvasLayerD3D10.cpp \
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ColorLayerD3D10.cpp \
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ContainerLayerD3D10.cpp \
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ImageLayerD3D10.cpp \
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LayerManagerD3D10.cpp \
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ReadbackManagerD3D10.cpp \
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ShadowLayerUtilsD3D10.cpp \
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ThebesLayerD3D10.cpp \
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$(NULL)
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endif
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endif
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EXPORTS_NAMESPACES = gfxipc mozilla/layers
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EXPORTS_gfxipc = ShadowLayerUtils.h
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EXPORTS_mozilla/layers =\
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AsyncPanZoomController.h \
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Axis.h \
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CompositorCocoaWidgetHelper.h \
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CompositorChild.h \
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CompositorParent.h \
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GeckoContentController.h \
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GestureEventListener.h \
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ImageBridgeChild.h \
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ImageBridgeParent.h \
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ImageContainerChild.h \
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ImageContainerParent.h \
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ShadowLayers.h \
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ShadowLayersChild.h \
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ShadowLayersParent.h \
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ShadowLayersManager.h \
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RenderTrace.h \
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SharedImageUtils.h \
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$(NULL)
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CPPSRCS += \
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AsyncPanZoomController.cpp \
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Axis.cpp \
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CompositorCocoaWidgetHelper.cpp \
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CompositorChild.cpp \
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CompositorParent.cpp \
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GestureEventListener.cpp \
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ImageBridgeChild.cpp \
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ImageBridgeParent.cpp \
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ImageContainerChild.cpp \
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ImageContainerParent.cpp \
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ShadowLayers.cpp \
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ShadowLayerChild.cpp \
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ShadowLayersChild.cpp \
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ShadowLayerParent.cpp \
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ShadowLayersParent.cpp \
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$(NULL)
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ifdef MOZ_X11 #{
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EXPORTS_mozilla/layers += ShadowLayerUtilsX11.h
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CPPSRCS += ShadowLayerUtilsX11.cpp
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endif #}
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ifdef MOZ_ENABLE_D3D10_LAYER
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EXPORTS_mozilla/layers += ShadowLayerUtilsD3D10.h
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DEFINES += -DMOZ_ENABLE_D3D10_LAYER
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endif
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# NB: Gralloc is available on other platforms that use the android GL
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# libraries, but only Gonk is able to use it reliably because Gecko
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# has full system permissions there.
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ifeq ($(MOZ_WIDGET_TOOLKIT),gonk)
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EXPORTS_mozilla/layers += ShadowLayerUtilsGralloc.h
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CPPSRCS += ShadowLayerUtilsGralloc.cpp
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endif
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include $(topsrcdir)/config/rules.mk
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include $(topsrcdir)/ipc/chromium/chromium-config.mk
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LOCAL_INCLUDES += \
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-I$(topsrcdir)/content/events/src \
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$(NULL)
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CXXFLAGS += $(MOZ_CAIRO_CFLAGS) $(MOZ_PIXMAN_CFLAGS) $(TK_CFLAGS)
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