gecko-dev/js/js2/utilities.h

886 lines
30 KiB
C++

// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
//
// The contents of this file are subject to the Netscape Public
// License Version 1.1 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of
// the License at http://www.mozilla.org/NPL/
//
// Software distributed under the License is distributed on an "AS
// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
// implied. See the License for the specific language governing
// rights and limitations under the License.
//
// The Original Code is the JavaScript 2 Prototype.
//
// The Initial Developer of the Original Code is Netscape
// Communications Corporation. Portions created by Netscape are
// Copyright (C) 1998 Netscape Communications Corporation. All
// Rights Reserved.
#ifndef utilities_h
#define utilities_h
#include "systemtypes.h"
#include <memory>
#include <new>
#include <string>
#include <iterator>
#include <algorithm>
#include <cstdio>
#include <cstdarg>
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: standard identifiers should be in std namespace
using std::size_t;
using std::ptrdiff_t;
using std::va_list;
using std::strlen;
using std::strcpy;
using std::FILE;
using std::getc;
using std::fgets;
using std::fputc;
using std::fputs;
using std::sprintf;
using std::snprintf;
using std::vsnprintf;
using std::fprintf;
#define STD std
#else
#define STD
// Microsoft Visual C++ 6.0 bug: these identifiers should not begin with underscores
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#endif
using std::string;
using std::auto_ptr;
namespace JavaScript {
//
// Assertions
//
#ifdef DEBUG
void Assert(const char *s, const char *file, int line);
#define ASSERT(_expr) ((_expr) ? (void)0 : JavaScript::Assert(#_expr, __FILE__, __LINE__))
#define NOT_REACHED(_reasonStr) JavaScript::Assert(_reasonStr, __FILE__, __LINE__)
#define DEBUG_ONLY(_stmt) _stmt
#else
#define ASSERT(expr)
#define NOT_REACHED(reasonStr)
#define DEBUG_ONLY(_stmt)
#endif
//
// Numerics
//
template<class N> N min(N v1, N v2) {return v1 <= v2 ? v1 : v2;}
template<class N> N max(N v1, N v2) {return v1 >= v2 ? v1 : v2;}
//
// Bit manipulation
//
#define JS_BIT(n) ((uint32)1 << (n))
#define JS_BITMASK(n) (JS_BIT(n) - 1)
uint ceilingLog2(uint32 n);
uint floorLog2(uint32 n);
//
// Unicode UTF-16 characters and strings
//
// Special char16s
namespace uni {
const char16 null = '\0';
const char16 cr = '\r';
const char16 lf = '\n';
const char16 space = ' ';
const char16 ls = 0x2028;
const char16 ps = 0x2029;
}
const uint16 firstFormatChar = 0x200C; // Lowest Unicode Cf character
inline char16 widen(char ch) {return static_cast<char16>(static_cast<uchar>(ch));}
// Use char16Value to compare char16's for inequality because an implementation may have char16's
// be either signed or unsigned.
inline uint16 char16Value(char16 ch) {return static_cast<uint16>(ch);}
// A string of UTF-16 characters. Nulls are allowed just like any other character.
// The string is not null-terminated.
// Use wstring if char16 is wchar_t. Otherwise use basic_string<uint16>.
//
// Eventually we'll want to use a custom class better suited for JavaScript that generates less
// code bloat and separates the concepts of a fixed, read-only string from a mutable buffer that
// is expanding. For now, though, we use the standard basic_string.
typedef std::basic_string<char16> String;
typedef uint32 char16orEOF; // A type that can hold any char16 plus one special value: ueof.
const char16orEOF char16eof = static_cast<char16orEOF>(-1);
// If c is a char16, return it; if c is char16eof, return the character \uFFFF.
inline char16 char16orEOFToChar16(char16orEOF c) {return static_cast<char16>(c);}
#ifndef _WIN32
// Return a String containing the characters of the null-terminated C string cstr
// (without the trailing null).
inline String widenCString(const char *cstr)
{
size_t len = strlen(cstr);
const uchar *ucstr = reinterpret_cast<const uchar *>(cstr);
return String(ucstr, ucstr+len);
}
// Widen and append length characters starting at chars to the end of str.
inline void appendChars(String &str, const char *chars, size_t length)
{
const uchar *uchars = reinterpret_cast<const uchar *>(chars);
str.append(uchars, uchars + length);
}
// Widen and insert length characters starting at chars into the given position of str.
inline void insertChars(String &str, String::size_type pos, const char *chars, size_t length)
{
ASSERT(pos <= str.size());
const uchar *uchars = reinterpret_cast<const uchar *>(chars);
str.insert(str.begin() + pos, uchars, uchars + length);
}
#else // Microsoft VC6 bug: String constructor and append limited to char16 iterators
String widenCString(const char *cstr);
void appendChars(String &str, const char *chars, size_t length);
void insertChars(String &str, String::size_type pos, const char *chars, size_t length);
#endif
void insertChars(String &str, String::size_type pos, const char *cstr);
String &operator+=(String &str, const char *cstr);
String operator+(const String &str, const char *cstr);
String operator+(const char *cstr, const String &str);
inline String &operator+=(String &str, char c) {return str += widen(c);}
inline void clear(String &s) {s.resize(0);}
class CharInfo {
uint32 info; // Word from table a.
// Unicode character attribute lookup tables
static const uint8 x[];
static const uint8 y[];
static const uint32 a[];
public:
// Enumerated Unicode general category types
enum Type {
Unassigned = 0, // Cn
UppercaseLetter = 1, // Lu
LowercaseLetter = 2, // Ll
TitlecaseLetter = 3, // Lt
ModifierLetter = 4, // Lm
OtherLetter = 5, // Lo
NonSpacingMark = 6, // Mn
EnclosingMark = 7, // Me
CombiningSpacingMark = 8, // Mc
DecimalDigitNumber = 9, // Nd
LetterNumber = 10, // Nl
OtherNumber = 11, // No
SpaceSeparator = 12, // Zs
LineSeparator = 13, // Zl
ParagraphSeparator = 14, // Zp
Control = 15, // Cc
Format = 16, // Cf
PrivateUse = 18, // Co
Surrogate = 19, // Cs
DashPunctuation = 20, // Pd
StartPunctuation = 21, // Ps
EndPunctuation = 22, // Pe
ConnectorPunctuation = 23, // Pc
OtherPunctuation = 24, // Po
MathSymbol = 25, // Sm
CurrencySymbol = 26, // Sc
ModifierSymbol = 27, // Sk
OtherSymbol = 28 // So
};
enum Group {
NonIdGroup, // 0 May not be part of an identifier
FormatGroup, // 1 Format control
IdGroup, // 2 May start or continue a JS identifier (includes $ and _)
IdContinueGroup, // 3 May continue a JS identifier [(IdContinueGroup & -2) == IdGroup]
WhiteGroup, // 4 White space character (but not line break)
LineBreakGroup // 5 Line break character [(LineBreakGroup & -2) == WhiteGroup]
};
CharInfo() {}
CharInfo(char16 c): info(a[y[x[static_cast<uint16>(c)>>6]<<6 | c&0x3F]]) {}
CharInfo(const CharInfo &ci): info(ci.info) {}
friend Type cType(const CharInfo &ci) {return static_cast<Type>(ci.info & 0x1F);}
friend Group cGroup(const CharInfo &ci) {return static_cast<Group>(ci.info >> 16 & 7);}
friend bool isAlpha(const CharInfo &ci)
{
return ((1<<UppercaseLetter | 1<<LowercaseLetter | 1<<TitlecaseLetter | 1<<ModifierLetter | 1<<OtherLetter)
>> cType(ci) & 1) != 0;
}
friend bool isAlphanumeric(const CharInfo &ci)
{
return ((1<<UppercaseLetter | 1<<LowercaseLetter | 1<<TitlecaseLetter | 1<<ModifierLetter | 1<<OtherLetter |
1<<DecimalDigitNumber | 1<<LetterNumber)
>> cType(ci) & 1) != 0;
}
// Return true if this character can start a JavaScript identifier
friend bool isIdLeading(const CharInfo &ci) {return cGroup(ci) == IdGroup;}
// Return true if this character can continue a JavaScript identifier
friend bool isIdContinuing(const CharInfo &ci) {return (cGroup(ci) & -2) == IdGroup;}
// Return true if this character is a Unicode decimal digit (Nd) character
friend bool isDecimalDigit(const CharInfo &ci) {return cType(ci) == DecimalDigitNumber;}
// Return true if this character is a Unicode white space or line break character
friend bool isSpace(const CharInfo &ci) {return (cGroup(ci) & -2) == WhiteGroup;}
// Return true if this character is a Unicode line break character (LF, CR, LS, or PS)
friend bool isLineBreak(const CharInfo &ci) {return cGroup(ci) == LineBreakGroup;}
// Return true if this character is a Unicode format control character (Cf)
friend bool isFormat(const CharInfo &ci) {return cGroup(ci) == FormatGroup;}
friend bool isUpper(const CharInfo &ci) {return cType(ci) == UppercaseLetter;}
friend bool isLower(const CharInfo &ci) {return cType(ci) == LowercaseLetter;}
friend char16 toUpper(char16 c);
friend char16 toLower(char16 c);
};
inline bool isASCIIDecimalDigit(char16 c) {return c >= '0' && c <= '9';}
bool isASCIIHexDigit(char16 c, uint &digit);
const char16 *skipWhiteSpace(const char16 *str, const char16 *strEnd);
//
// Algorithms
//
// Assign zero to every element between first inclusive and last exclusive.
// This is equivalent ot fill(first, last, 0) but may be more efficient.
template<class For>
inline void zero(For first, For last)
{
while (first != last)
*first++ = 0;
}
// Assign zero to n elements starting at first.
// This is equivalent ot fill_n(first, n, 0) but may be more efficient.
template<class For, class Size>
inline void zero_n(For first, Size n)
{
while (n--)
*first++ = 0;
}
//
// Arenas
//
#ifndef _WIN32
// Pretend that obj points to a value of class T and call obj's destructor.
template<class T>
void classDestructor(void *obj)
{
static_cast<T *>(obj)->~T();
}
#else // Microsoft Visual C++ 6.0 bug workaround
template<class T>
struct DestructorHolder {
static void destroy(void *obj) {static_cast<T *>(obj)->~T();}
};
#endif
// An arena is a region of memory from which objects either derived from ArenaObject or allocated
// using a ArenaAllocator can be allocated. Deleting these objects individually runs the destructors,
// if any, but does not deallocate the memory. On the other hand, the entire arena can be deallocated
// as a whole.
//
// One may also allocate other objects in an arena by using the Arena specialization of the global
// operator new. However, be careful not to delete any such objects explicitly!
//
// Destructors can be registered for objects (or parts of objects) allocated in the arena. These
// destructors are called, in reverse order of being registered, at the time the arena is deallocated
// or cleared. When registering destructors for an object O be careful not to delete O manually because that
// would run its destructor twice.
class Arena {
struct Directory {
enum {maxNBlocks = 31};
Directory *next; // Next directory in linked list
uint nBlocks; // Number of blocks used in this directory
void *blocks[maxNBlocks]; // Pointers to data blocks; only the first nBlocks are valid
Directory(): nBlocks(0) {}
void clear();
};
struct DestructorEntry;
char *freeBegin; // Pointer to free bytes left in current block
char *freeEnd; // Pointer to end of free bytes left in current block
size_t blockSize; // Size of individual arena blocks
Directory *currentDirectory; // Directory in which the last block was allocated
Directory rootDirectory; // Initial directory; root of linked list of Directories
DestructorEntry *destructorEntries; // Linked list of destructor registrations, ordered from most to least recently registered
public:
explicit Arena(size_t blockSize = 1024);
private:
Arena(const Arena&); // No copy constructor
void operator=(const Arena&); // No assignment operator
public:
void clear();
~Arena() {clear();}
private:
void *newBlock(size_t size);
void newDestructorEntry(void (*destructor)(void *), void *object);
public:
void *allocate(size_t size);
// Ensure that object's destructor is called at the time the arena is deallocated or cleared.
// The destructors will be called in reverse order of being registered.
// registerDestructor might itself runs out of memory, in which case it immediately
// calls object's destructor before throwing bad_alloc.
#ifndef _WIN32
template<class T> void registerDestructor(T *object) {newDestructorEntry(&classDestructor<T>, object);}
#else
template<class T> void registerDestructor(T *object) {newDestructorEntry(&DestructorHolder<T>::destroy, object);}
#endif
};
// Objects derived from this class will be contained in the Arena passed to the new operator.
struct ArenaObject {
void *operator new(size_t size, Arena &arena) {return arena.allocate(size);}
void *operator new[](size_t size, Arena &arena) {return arena.allocate(size);}
#ifndef __MWERKS__ // Metrowerks 5.3 bug: These aren't supported yet
void operator delete(void *, Arena &) {}
void operator delete[](void *, Arena &) {}
#endif
private:
void operator delete(void *, size_t) {}
void operator delete[](void *) {}
};
// Objects allocated by passing this class to standard containers will be contained in the Arena
// passed to the ArenaAllocator's constructor.
template<class T>
class ArenaAllocator {
Arena &arena;
public:
typedef T value_type;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T *pointer;
typedef const T *const_pointer;
typedef T &reference;
typedef const T &const_reference;
static pointer address(reference r) {return &r;}
static const_pointer address(const_reference r) {return &r;}
ArenaAllocator(Arena &arena): arena(arena) {}
template<class U> ArenaAllocator(const ArenaAllocator<U> &u): arena(u.arena) {}
pointer allocate(size_type n, const void *hint = 0) {return static_cast<pointer>(arena.allocate(n*sizeof(T)));}
static void deallocate(pointer, size_type) {}
static void construct(pointer p, const T &val) {new(p) T(val);}
static void destroy(pointer p) {p->~T();}
#ifdef __GNUC__
// why doesn't g++ support numeric_limits<T>?
static size_type max_size() {return size_type(-1) / sizeof(T);}
#else
static size_type max_size() {return std::numeric_limits<size_type>::max() / sizeof(T);}
#endif
template<class U> struct rebind {typedef ArenaAllocator<U> other;};
};
String &newArenaString(Arena &arena);
String &newArenaString(Arena &arena, const String &str);
//
// Array auto_ptr's
//
// An ArrayAutoPtr holds a pointer to an array initialized by new T[x].
// A regular auto_ptr cannot be used here because it deletes its pointer using
// delete rather than delete[].
// An appropriate operator[] is also provided.
template <typename T>
class ArrayAutoPtr {
T *ptr;
public:
explicit ArrayAutoPtr(T *p = 0): ptr(p) {}
ArrayAutoPtr(ArrayAutoPtr &a): ptr(a.ptr) {a.ptr = 0;}
ArrayAutoPtr &operator=(ArrayAutoPtr &a) {reset(a.release());}
~ArrayAutoPtr() {delete[] ptr;}
T &operator*() const {return *ptr;}
T &operator->() const {return *ptr;}
template<class N> T &operator[](N i) const {return ptr[i];}
T *get() const {return ptr;}
T *release() {T *p = ptr; ptr = 0; return p;}
void reset(T *p = 0) {delete[] ptr; ptr = p;}
};
typedef ArrayAutoPtr<char> CharAutoPtr;
//
// Growable arrays
//
// A Buffer initially points to inline storage of initialSize elements of type T.
// The Buffer can be expanded via the expand method to increase its size by allocating
// storage from the heap.
template <typename T, size_t initialSize>
class Buffer {
public:
T *buffer; // Pointer to the current buffer
size_t size; // Gross size of the buffer
private:
T initialBuffer[initialSize]; // Initial buffer
public:
Buffer(): buffer(initialBuffer), size(initialSize) {}
~Buffer() {if (buffer != initialBuffer) delete[] buffer;}
void expand(size_t newSize);
};
// Expand the buffer to size newSize, which must be greater than the current size.
// The buffer's contents are not preserved.
template <typename T, size_t initialSize>
inline void Buffer<T, initialSize>::expand(size_t newSize) {
ASSERT(newSize > size);
if (buffer != initialBuffer) {
delete[] buffer;
buffer = 0; // For exception safety if the allocation below fails.
}
buffer = new T[newSize];
size = newSize;
}
// private
template <typename T>
class ProtoArrayBuffer {
protected:
T *buffer;
int32 length;
int32 bufferSize;
void append(const T *elts, int32 nElts, T *cache);
};
// private
template <typename T>
void ProtoArrayBuffer<T>::append(const T *elts, int32 nElts, T *cache)
{
assert(nElts >= 0);
int32 newLength = length + nElts;
if (newLength > bufferSize) {
// Allocate a new buffer and copy the current buffer's contents there.
int32 newBufferSize = newLength + bufferSize;
auto_ptr<T> newBuffer = new T[newBufferSize];
T *p = buffer;
T *pLimit = old + length;
T *q = newBuffer.get();
while (p != pLimit)
*q++ = *p++;
if (buffer != cache)
delete[] buffer;
buffer = newBuffer.release();
bufferSize = newBufferSize;
}
length = newLength;
}
// An ArrayBuffer represents an array of elements of type T. The ArrayBuffer contains
// storage for a fixed size array of cacheSize elements; if this size is exceeded, the
// ArrayBuffer allocates the array from the heap.
// Use append to append nElts elements to the end of the ArrayBuffer.
template <typename T, int32 cacheSize>
class ArrayBuffer: public ProtoArrayBuffer<T> {
T cache[cacheSize];
public:
ArrayBuffer() {buffer = &cache; length = 0; bufferSize = cacheSize;}
~ArrayBuffer() {if (buffer != &cache) delete[] buffer;}
int32 size() const {return length;}
T *front() const {return buffer;}
void append(const T *elts, int32 nElts) {ProtoArrayBuffer<T>::append(elts, nElts, cache);}
};
//
// Linked Lists
//
// In some cases it is desirable to manipulate ordinary C-style linked lists as though
// they were STL-like sequences. These classes define STL forward iterators that walk
// through singly-linked lists of objects threaded through fields named 'next'. The type
// parameter E must be a class that has a member named 'next' whose type is E* or const E*.
#if 0
/* (rginda) std::iterator is not defined in gcc, and no one is using
* this yet. If you decide to use this, you'll have to work around the
* gcc lossage */
template <class E>
class ListIterator: public std::iterator<std::forward_iterator_tag, E> {
E *element;
public:
ListIterator() {}
explicit ListIterator(E *e): element(e) {}
E &operator*() const {return *element;}
E *operator->() const {return element;}
ListIterator &operator++() {element = element->next; return *this;}
ListIterator operator++(int) {ListIterator i(*this); element = element->next; return i;}
friend bool operator==(const ListIterator &i, const ListIterator &j) {return i.element == j.element;}
friend bool operator!=(const ListIterator &i, const ListIterator &j) {return i.element != j.element;}
};
template <class E>
#ifndef _WIN32 // Microsoft VC6 bug: std::iterator should support five template arguments
class ConstListIterator: public std::iterator<std::forward_iterator_tag, E, ptrdiff_t, const E*, const E&> {
#else
class ConstListIterator: public std::iterator<std::forward_iterator_tag, E, ptrdiff_t> {
#endif
const E *element;
public:
ConstListIterator() {}
ConstListIterator(const ListIterator<E> &i): element(&*i) {}
explicit ConstListIterator(const E *e): element(e) {}
const E &operator*() const {return *element;}
const E *operator->() const {return element;}
ConstListIterator &operator++() {element = element->next; return *this;}
ConstListIterator operator++(int) {ConstListIterator i(*this); element = element->next; return i;}
friend bool operator==(const ConstListIterator &i, const ConstListIterator &j) {return i.element == j.element;}
friend bool operator!=(const ConstListIterator &i, const ConstListIterator &j) {return i.element != j.element;}
};
//#if 0
#endif
//
// Bit Sets
//
template<size_t size>
class BitSet {
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: constants not supported
static const size_t nWords = (size+31)>>5;
static const uint32 lastWordMask = (2u<<((size-1)&31)) - 1;
#else
enum {nWords = (size+31)>>5};
enum {lastWordMask = (2<<((size-1)&31)) - 1};
#endif
uint32 words[nWords]; // Bitmap of bits. The first word contains bits 0(LSB)...31(MSB), the second contains bits 32...63, etc.
public:
void clear() {zero(words, words+nWords);}
BitSet() {clear();}
// Construct a BitSet out of an array of alternating low (inclusive) and high (exclusive) ends of ranges of set bits.
// The array is terminated by a 0,0 range.
template<typename In> explicit BitSet(In a) {clear(); size_t low, high; while (low = *a++, (high = *a++) != 0) setRange(low, high);}
bool operator[](size_t i) const {ASSERT(i < size); return static_cast<bool>(words[i>>5]>>(i&31) & 1);}
bool none() const;
bool operator==(const BitSet &s) const;
bool operator!=(const BitSet &s) const;
void set(size_t i) {ASSERT(i < size); words[i>>5] |= 1u<<(i&31);}
void reset(size_t i) {ASSERT(i < size); words[i>>5] &= ~(1u<<(i&31));}
void flip(size_t i) {ASSERT(i < size); words[i>>5] ^= 1u<<(i&31);}
void setRange(size_t low, size_t high);
void resetRange(size_t low, size_t high);
void flipRange(size_t low, size_t high);
};
// Return true if all bits are clear.
template<size_t size>
inline bool BitSet<size>::none() const {
if (nWords == 1)
return !words[0];
else {
const uint32 *w = words;
while (w != words + nWords)
if (*w++)
return false;
return true;
}
}
// Return true if the BitSets are equal.
template<size_t size>
inline bool BitSet<size>::operator==(const BitSet &s) const {
if (nWords == 1)
return words[0] == s.words[0];
else
return std::equal(words, s.words);
}
// Return true if the BitSets are not equal.
template<size_t size>
inline bool BitSet<size>::operator!=(const BitSet &s) const {
return !operator==(s);
}
// Set all bits between low inclusive and high exclusive.
template<size_t size>
void BitSet<size>::setRange(size_t low, size_t high) {
ASSERT(low <= high && high <= size);
if (low != high)
if (nWords == 1)
words[0] |= (2u<<(high-1)) - (1u<<low);
else {
--high;
uint32 *w = words + (low>>5);
uint32 *wHigh = words + (high>>5);
uint32 l = 1u << (low&31);
uint32 h = 2u << (high&31);
if (w == wHigh)
*w |= h - l;
else {
*w++ |= -l;
while (w != wHigh)
*w++ = static_cast<uint32>(-1);
*w |= h - 1;
}
}
}
// Clear all bits between low inclusive and high exclusive.
template<size_t size>
void BitSet<size>::resetRange(size_t low, size_t high) {
ASSERT(low <= high && high <= size);
if (low != high)
if (nWords == 1)
words[0] &= (1u<<low) - 1 - (2u<<(high-1));
else {
--high;
uint32 *w = words + (low>>5);
uint32 *wHigh = words + (high>>5);
uint32 l = 1u << (low&31);
uint32 h = 2u << (high&31);
if (w == wHigh)
*w &= l - 1 - h;
else {
*w++ &= l - 1;
while (w != wHigh)
*w++ = 0;
*w &= -h;
}
}
}
// Invert all bits between low inclusive and high exclusive.
template<size_t size>
void BitSet<size>::flipRange(size_t low, size_t high) {
ASSERT(low <= high && high <= size);
if (low != high)
if (nWords == 1)
words[0] ^= (2u<<(high-1)) - (1u<<low);
else {
--high;
uint32 *w = words + (low>>5);
uint32 *wHigh = words + (high>>5);
uint32 l = 1u << (low&31);
uint32 h = 2u << (high&31);
if (w == wHigh)
*w ^= h - l;
else {
*w++ ^= -l;
while (w != wHigh)
*w++ ^= static_cast<uint32>(-1);
*w ^= h - 1;
}
}
}
//
// Output
//
// Print the characters between begin and end to the given file. These characters
// may include nulls.
size_t printChars(FILE *file, const char *begin, const char *end);
#ifndef XP_MAC_MPW
inline size_t printChars(FILE *file, const char *begin, const char *end)
{ASSERT(end >= begin); return STD::fwrite(begin, 1, static_cast<size_t>(end - begin), file);}
#endif
// A Formatter is an abstract base class representing a simplified output stream.
// One can print text to a Formatter by using << and the various global print... methods below.
// Formatters accept both char and char16 text and convert as appropriate to their actual stream.
class Formatter {
protected:
virtual void printChar8(char ch) = 0;
virtual void printChar16(char16 ch) = 0;
virtual void printZStr8(const char *str) = 0;
virtual void printStr8(const char *strBegin, const char *strEnd) = 0;
virtual void printStr16(const char16 *strBegin, const char16 *strEnd) = 0;
virtual void printString16(const String &s) = 0;
virtual void printVFormat8(const char *format, va_list args) = 0;
public:
friend void printString(Formatter &f, const char *strBegin, const char *strEnd) {f.printStr8(strBegin, strEnd);}
friend void printString(Formatter &f, const char16 *strBegin, const char16 *strEnd) {f.printStr16(strBegin, strEnd);}
friend void printFormat(Formatter &f, const char *format, ...) {va_list args; va_start(args, format); f.printVFormat8(format, args); va_end(args);}
Formatter &operator<<(char ch) {printChar8(ch); return *this;}
Formatter &operator<<(char16 ch) {printChar16(ch); return *this;}
Formatter &operator<<(const char *str) {printZStr8(str); return *this;}
Formatter &operator<<(const String &s) {printString16(s); return *this;}
Formatter &operator<<(uint32 i) {printFormat(*this, "%u", i); return *this;}
};
void printNum(Formatter &f, uint32 i, int nDigits, char pad, const char *format);
void printChar(Formatter &f, char ch, int count);
void printChar(Formatter &f, char16 ch, int count);
inline void printDec(Formatter &f, int32 i, int nDigits = 0, char pad = ' ') {printNum(f, (uint32)i, nDigits, pad, "%i");}
inline void printDec(Formatter &f, uint32 i, int nDigits = 0, char pad = ' ') {printNum(f, i, nDigits, pad, "%u");}
inline void printHex(Formatter &f, int32 i, int nDigits = 0, char pad = '0') {printNum(f, (uint32)i, nDigits, pad, "%X");}
inline void printHex(Formatter &f, uint32 i, int nDigits = 0, char pad = '0') {printNum(f, i, nDigits, pad, "%X");}
void printPtr(Formatter &f, void *p);
// An AsciiFileFormatter is a Formatter that prints to a standard ASCII file or stream.
// Characters with Unicode values of 256 or higher are converted to escape sequences.
// Selected lower characters can also be converted to escape sequences; these are specified by
// set bits in the BitSet passed to the constructor.
class AsciiFileFormatter: public Formatter {
FILE *file;
BitSet<256> filter; // Set of first 256 characters that are to be converted to escape sequences
bool filterEmpty; // True if filter passes all 256 characters
public:
static BitSet<256> defaultFilter;// Default value of filter when not given in the constructor
explicit AsciiFileFormatter(FILE *file, BitSet<256> *filter = 0);
private:
bool filterChar(char ch) {return filter[static_cast<uchar>(ch)];}
bool filterChar(char16 ch) {return char16Value(ch) >= 0x100 || filter[char16Value(ch)];}
protected:
void printChar8(char ch);
void printChar16(char16 ch);
void printZStr8(const char *str);
void printStr8(const char *strBegin, const char *strEnd);
void printStr16(const char16 *strBegin, const char16 *strEnd);
void printString16(const String &s);
void printVFormat8(const char *format, va_list args);
};
extern AsciiFileFormatter stdOut;
extern AsciiFileFormatter stdErr;
//
// Input
//
class LineReader {
FILE *in; // File from which currently reading
bool crWasLast; // True if a CR character was the last one read
public:
explicit LineReader(FILE *in): in(in), crWasLast(false) {}
size_t readLine(string& str);
size_t readLine(String& wstr);
};
//
// Exceptions
//
// A JavaScript exception (other than out-of-memory, for which we use the standard C++
// exception bad_alloc).
struct Exception {
enum Kind {
syntaxError,
stackOverflow
};
Kind kind; // The exception's kind
String message; // The detailed message
String sourceFile; // A description of the source code that caused the error
uint32 lineNum; // Number of line that caused the error
uint32 charNum; // Character offset within the line that caused the error
uint32 pos; // Offset within the input of the error
String sourceLine; // The text of the source line
Exception(Kind kind, const String &message): kind(kind), message(message), lineNum(0), charNum(0) {}
Exception(Kind kind, const String &message, const String &sourceFile, uint32 lineNum, uint32 charNum, uint32 pos,
const String &sourceLine):
kind(kind), message(message), sourceFile(sourceFile), lineNum(lineNum), charNum(charNum), pos(pos), sourceLine(sourceLine) {}
Exception(Kind kind, const String &message, const String &sourceFile, uint32 lineNum, uint32 charNum, uint32 pos,
const char16 *sourceLineBegin, const char16 *sourceLineEnd):
kind(kind), message(message), sourceFile(sourceFile), lineNum(lineNum), charNum(charNum), pos(pos),
sourceLine(sourceLineBegin, sourceLineEnd) {}
bool hasKind(Kind k) const {return kind == k;}
const char *kindString() const;
String fullMessage() const;
};
// Throw a stackOverflow exception if the execution stack has gotten too large.
inline void checkStackSize() {}
}
inline void *operator new(size_t size, JavaScript::Arena &arena) {return arena.allocate(size);}
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: new and new[] aren't distinguished
inline void *operator new[](size_t size, JavaScript::Arena &arena) {return arena.allocate(size);}
#endif
#ifndef __MWERKS__ // Metrowerks 5.3 bug: These aren't supported yet
// Global delete operators. These are only called in the rare cases that a constructor throws an exception
// and has to undo an operator new. An explicit delete statement will never invoke these.
inline void operator delete(void *, JavaScript::Arena &) {}
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: new and new[] aren't distinguished
inline void operator delete[](void *, JavaScript::Arena &) {}
#endif
#endif
#endif