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1a97e11ffd
The mailto library is the mail compose code ripped out of the old Messenger libmsg library, then cleaned up somewhat (it could still use more cleaning). This library should only be built ifdef MOZ_MAIL_COMPOSE.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef _MsgBg_H_
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#define _MsgBg_H_
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#include "msgzap.h"
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class MSG_Pane;
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class msg_Background : public MSG_ZapIt {
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public:
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msg_Background();
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virtual ~msg_Background();
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/* Begin() kicks things off. Sometime after making this call, calls will
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be made to DoSomeWork(). This will interrupt any current background
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operation or URL running on the given MSG_Pane. */
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virtual int Begin(MSG_Pane* pane);
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/* Interrupt() interrupts the running background operation. Just does an
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InterruptContext on the pane's context. */
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virtual void Interrupt();
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/* Whether we are currently doing our background operation. */
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virtual XP_Bool IsRunning();
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// This routine is called from netlib (via msgglue) to cause us to actually
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// do something.
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static int ProcessBackground(URL_Struct* urlstruct);
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protected:
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static msg_Background* FindBGObj(URL_Struct* urlstruct);
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static void PreExit_s(URL_Struct* urlstruct, int status,
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MWContext* context);
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virtual void PreExit(URL_Struct* urlstruct, int status,
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MWContext* context);
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/* The below are the only routines typically redefined by subclasses. */
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/* DoSomeWork() keeps getting called. If it returns
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MK_WAITING_FOR_CONNECTION, that means it hasn't finished its stuff. If
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it returns MK_CONNECTED, that means it has successfully finished. If it
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returns a negative value, that means we failed and it's an error
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condition. */
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virtual int DoSomeWork() = 0;
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/* AllDone() gets called when things are finished. If the given status is
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negative, then we were interrupted or had an error. This is a good
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place to kick off another background operation. If it returns TRUE,
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then this background object will be destroyed. */
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virtual XP_Bool AllDone(int status);
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MSG_Pane* m_pane;
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URL_Struct* m_urlstruct;
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};
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#endif /* _MsgBg_H_ */
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