gecko-dev/gfx/wr
Lee Salzman 6835fd8098 Bug 1704235 - Cache and share shader program name. r=jnicol,gfx-reviewers
This computes the shader's name only once and then stores it inside an Rc so
that we can pass it around by reference outside of the Program, rather than
always having to reallocate or copy it.

Differential Revision: https://phabricator.services.mozilla.com/D111524
2021-04-10 12:31:54 +00:00
..
ci-scripts Bug 1700693 - Add wrench test for successful shader compilation. r=jrmuizel 2021-03-25 18:43:23 +00:00
debugger Bug 1685986 - Prepare to enable ESLint on gfx/wr/debugger/ where possible. r=mstange 2021-01-21 18:35:57 +00:00
direct-composition Bug 1677929 - Add a way to specify an ID for a generated frame, and propagate the ID to the APZSampler. r=gw,kats 2020-12-09 03:35:50 +00:00
example-compositor Bug 1700151 - Detach subsurfaces on hide, r=gw 2021-04-07 07:55:57 +00:00
examples Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
glsl-to-cxx Bug 1703402 - Clamp RGB components after YUV conversion for SWGL blending. r=jrmuizel 2021-04-07 01:25:34 +00:00
peek-poke Bug 1676513 - Fix clippy warnings r=emilio,webdriver-reviewers,whimboo,rhunt 2020-11-17 12:02:22 +00:00
swgl Bug 1682195 - Use scissoring to restrict cs_clip_image rather than discard. r=gw 2021-04-09 22:55:33 +00:00
tileview Bug 1667124 - Fix invalidation of picture cache tiles attached to zoom nodes. r=aosmond 2020-10-09 03:21:43 +00:00
webrender Bug 1704235 - Cache and share shader program name. r=jnicol,gfx-reviewers 2021-04-10 12:31:54 +00:00
webrender_api Bug 1701633 - Annotate crash reports with name of currently bound shader during draw calls. r=aosmond 2021-03-30 08:36:58 +00:00
webrender_build Bug 1687977 - Part 13 - Remove brush_conic_gradient. r=gw" 2021-03-19 13:54:44 +00:00
wr_malloc_size_of Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
wrench Bug 1682195 - Use scissoring to restrict cs_clip_image rather than discard. r=gw 2021-04-09 22:55:33 +00:00
.gitignore
.taskcluster.yml Bug 1670157 - Run wrench reftests with swgl in CI. r=kats 2020-10-09 18:06:36 +00:00
Cargo.lock Bug 1695500 - Implement Wayland backend for the example compositor, r=gw 2021-03-20 05:46:45 +00:00
Cargo.toml Bug 1698295 - Build glsl with opt-level=2 to improve build times. r=glandium 2021-03-16 14:28:07 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1683294 - Update rayon to 1.5 r=jrmuizel 2021-01-07 15:29:27 +00:00

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.