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--HG-- rename : image/src/BMPFileHeaders.h => image/BMPFileHeaders.h rename : image/src/ClippedImage.cpp => image/ClippedImage.cpp rename : image/src/ClippedImage.h => image/ClippedImage.h rename : image/src/DecodePool.cpp => image/DecodePool.cpp rename : image/src/DecodePool.h => image/DecodePool.h rename : image/src/Decoder.cpp => image/Decoder.cpp rename : image/src/Decoder.h => image/Decoder.h rename : image/src/Downscaler.cpp => image/Downscaler.cpp rename : image/src/Downscaler.h => image/Downscaler.h rename : image/src/DynamicImage.cpp => image/DynamicImage.cpp rename : image/src/DynamicImage.h => image/DynamicImage.h rename : image/src/FrameAnimator.cpp => image/FrameAnimator.cpp rename : image/src/FrameAnimator.h => image/FrameAnimator.h rename : image/src/FrozenImage.cpp => image/FrozenImage.cpp rename : image/src/FrozenImage.h => image/FrozenImage.h rename : image/src/ICOFileHeaders.h => image/ICOFileHeaders.h rename : image/src/IProgressObserver.h => image/IProgressObserver.h rename : image/src/Image.cpp => image/Image.cpp rename : image/src/Image.h => image/Image.h rename : image/src/ImageFactory.cpp => image/ImageFactory.cpp rename : image/src/ImageFactory.h => image/ImageFactory.h rename : image/src/ImageMetadata.cpp => image/ImageMetadata.cpp rename : image/src/ImageMetadata.h => image/ImageMetadata.h rename : image/src/ImageOps.cpp => image/ImageOps.cpp rename : image/src/ImageOps.h => image/ImageOps.h rename : image/src/ImageRegion.h => image/ImageRegion.h rename : image/src/ImageURL.h => image/ImageURL.h rename : image/src/ImageWrapper.cpp => image/ImageWrapper.cpp rename : image/src/ImageWrapper.h => image/ImageWrapper.h rename : image/src/MultipartImage.cpp => image/MultipartImage.cpp rename : image/src/MultipartImage.h => image/MultipartImage.h rename : image/src/Orientation.h => image/Orientation.h rename : image/src/OrientedImage.cpp => image/OrientedImage.cpp rename : image/src/OrientedImage.h => image/OrientedImage.h rename : image/src/ProgressTracker.cpp => image/ProgressTracker.cpp rename : image/src/ProgressTracker.h => image/ProgressTracker.h rename : image/src/RasterImage.cpp => image/RasterImage.cpp rename : image/src/RasterImage.h => image/RasterImage.h rename : image/src/SVGDocumentWrapper.cpp => image/SVGDocumentWrapper.cpp rename : image/src/SVGDocumentWrapper.h => image/SVGDocumentWrapper.h rename : image/src/ScriptedNotificationObserver.cpp => image/ScriptedNotificationObserver.cpp rename : image/src/ScriptedNotificationObserver.h => image/ScriptedNotificationObserver.h rename : image/src/ShutdownTracker.cpp => image/ShutdownTracker.cpp rename : image/src/ShutdownTracker.h => image/ShutdownTracker.h rename : image/src/SourceBuffer.cpp => image/SourceBuffer.cpp rename : image/src/SourceBuffer.h => image/SourceBuffer.h rename : image/src/SurfaceCache.cpp => image/SurfaceCache.cpp rename : image/src/SurfaceCache.h => image/SurfaceCache.h rename : image/src/VectorImage.cpp => image/VectorImage.cpp rename : image/src/VectorImage.h => image/VectorImage.h rename : image/src/imgFrame.cpp => image/imgFrame.cpp rename : image/src/imgFrame.h => image/imgFrame.h rename : image/src/imgLoader.cpp => image/imgLoader.cpp rename : image/src/imgLoader.h => image/imgLoader.h rename : image/src/imgRequest.cpp => image/imgRequest.cpp rename : image/src/imgRequest.h => image/imgRequest.h rename : image/src/imgRequestProxy.cpp => image/imgRequestProxy.cpp rename : image/src/imgRequestProxy.h => image/imgRequestProxy.h rename : image/src/imgTools.cpp => image/imgTools.cpp rename : image/src/imgTools.h => image/imgTools.h
506 lines
17 KiB
C++
506 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_Decoder_h
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#define mozilla_image_Decoder_h
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#include "FrameAnimator.h"
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#include "RasterImage.h"
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#include "mozilla/RefPtr.h"
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#include "DecodePool.h"
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#include "ImageMetadata.h"
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#include "Orientation.h"
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#include "SourceBuffer.h"
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namespace mozilla {
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namespace Telemetry {
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enum ID : uint32_t;
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}
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namespace image {
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class Decoder : public IResumable
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{
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public:
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explicit Decoder(RasterImage* aImage);
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/**
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* Initialize an image decoder. Decoders may not be re-initialized.
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*/
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void Init();
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/**
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* Initializes a decoder whose image and observer is already being used by a
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* parent decoder. Decoders may not be re-initialized.
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*
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* Notifications Sent: TODO
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*/
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void InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
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uint32_t* aColormap, uint32_t aColormapSize,
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RawAccessFrameRef&& aFrameRef);
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/**
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* Decodes, reading all data currently available in the SourceBuffer. If more
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* If aBuffer is null and aCount is 0, Write() flushes any buffered data to
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* the decoder. Data is buffered if the decoder wasn't able to completely
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* decode it because it needed a new frame. If it's necessary to flush data,
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* NeedsToFlushData() will return true.
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*
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* data is needed, Decode() automatically ensures that it will be called again
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* on a DecodePool thread when the data becomes available.
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*
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* Any errors are reported by setting the appropriate state on the decoder.
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*/
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nsresult Decode();
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/**
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* Cleans up the decoder's state and notifies our image about success or
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* failure. May only be called on the main thread.
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*/
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void Finish();
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/**
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* Given a maximum number of bytes we're willing to decode, @aByteLimit,
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* returns true if we should attempt to run this decoder synchronously.
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*/
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bool ShouldSyncDecode(size_t aByteLimit);
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/**
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* Informs the shared decoder that all the data has been written.
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* Should only be used if InitSharedDecoder was useed
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*
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* Notifications Sent: TODO
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*/
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void FinishSharedDecoder();
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/**
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* Gets the invalidation region accumulated by the decoder so far, and clears
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* the decoder's invalidation region. This means that each call to
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* TakeInvalidRect() returns only the invalidation region accumulated since
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* the last call to TakeInvalidRect().
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*/
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nsIntRect TakeInvalidRect()
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{
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nsIntRect invalidRect = mInvalidRect;
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mInvalidRect.SetEmpty();
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return invalidRect;
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}
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/**
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* Gets the progress changes accumulated by the decoder so far, and clears
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* them. This means that each call to TakeProgress() returns only the changes
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* accumulated since the last call to TakeProgress().
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*/
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Progress TakeProgress()
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{
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Progress progress = mProgress;
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mProgress = NoProgress;
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return progress;
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}
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/**
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* Returns true if there's any progress to report.
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*/
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bool HasProgress() const
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{
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return mProgress != NoProgress || !mInvalidRect.IsEmpty();
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}
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// We're not COM-y, so we don't get refcounts by default
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder, override)
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// Implement IResumable.
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virtual void Resume() override;
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/*
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* State.
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*/
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// If we're doing a "size decode", we more or less pass through the image
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// data, stopping only to scoop out the image dimensions. A size decode
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// must be enabled by SetSizeDecode() _before_calling Init().
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bool IsSizeDecode() { return mSizeDecode; }
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void SetSizeDecode(bool aSizeDecode)
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mSizeDecode = aSizeDecode;
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}
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/**
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* If this decoder supports downscale-during-decode, sets the target size that
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* this image should be decoded to.
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*
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* If this decoder *doesn't* support downscale-during-decode, returns
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* NS_ERROR_NOT_AVAILABLE. If the provided size is unacceptable, returns
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* another error.
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*
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* Returning NS_OK from this method is a promise that the decoder will decode
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* the image to the requested target size unless it encounters an error.
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*
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* This must be called before Init() is called.
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*/
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virtual nsresult SetTargetSize(const nsIntSize& aSize)
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{
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return NS_ERROR_NOT_AVAILABLE;
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}
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/**
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* Set whether should send partial invalidations.
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*
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* If @aSend is true, we'll send partial invalidations when decoding the first
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* frame of the image, so image notifications observers will be able to
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* gradually draw in the image as it downloads.
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*
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* If @aSend is false (the default), we'll only send an invalidation when we
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* complete the first frame.
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*
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* This must be called before Init() is called.
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*/
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void SetSendPartialInvalidations(bool aSend)
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mSendPartialInvalidations = aSend;
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}
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/**
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* Set an iterator to the SourceBuffer which will feed data to this decoder.
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*
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* This should be called for almost all decoders; the exceptions are the
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* contained decoders of an nsICODecoder, which will be fed manually via Write
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* instead.
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*
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* This must be called before Init() is called.
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*/
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void SetIterator(SourceBufferIterator&& aIterator)
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mIterator.emplace(Move(aIterator));
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}
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/**
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* Set whether this decoder is associated with a transient image. The decoder
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* may choose to avoid certain optimizations that don't pay off for
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* short-lived images in this case.
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*/
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void SetImageIsTransient(bool aIsTransient)
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mImageIsTransient = aIsTransient;
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}
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/**
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* Set whether the image is locked for the lifetime of this decoder. We lock
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* the image during our initial decode to ensure that we don't evict any
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* surfaces before we realize that the image is animated.
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*/
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void SetImageIsLocked()
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mImageIsLocked = true;
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}
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bool ImageIsLocked() const { return mImageIsLocked; }
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size_t BytesDecoded() const { return mBytesDecoded; }
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// The amount of time we've spent inside Write() so far for this decoder.
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TimeDuration DecodeTime() const { return mDecodeTime; }
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// The number of times Write() has been called so far for this decoder.
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uint32_t ChunkCount() const { return mChunkCount; }
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// The number of frames we have, including anything in-progress. Thus, this
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// is only 0 if we haven't begun any frames.
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uint32_t GetFrameCount() { return mFrameCount; }
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// The number of complete frames we have (ie, not including anything
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// in-progress).
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uint32_t GetCompleteFrameCount() {
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return mInFrame ? mFrameCount - 1 : mFrameCount;
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}
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// Error tracking
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bool HasError() const { return HasDataError() || HasDecoderError(); }
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bool HasDataError() const { return mDataError; }
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bool HasDecoderError() const { return NS_FAILED(mFailCode); }
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nsresult GetDecoderError() const { return mFailCode; }
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void PostResizeError() { PostDataError(); }
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bool GetDecodeDone() const
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{
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return mDecodeDone || (mSizeDecode && HasSize()) || HasError() || mDataDone;
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}
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/**
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* Returns true if this decoder was aborted.
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*
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* This may happen due to a low-memory condition, or because another decoder
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* was racing with this one to decode the same frames with the same flags and
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* this decoder lost the race. Either way, this is not a permanent situation
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* and does not constitute an error, so we don't report any errors when this
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* happens.
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*/
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bool WasAborted() const { return mDecodeAborted; }
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enum DecodeStyle {
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PROGRESSIVE, // produce intermediate frames representing the partial
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// state of the image
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SEQUENTIAL // decode to final image immediately
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};
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void SetFlags(uint32_t aFlags) { mFlags = aFlags; }
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uint32_t GetFlags() const { return mFlags; }
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uint32_t GetDecodeFlags() const { return DecodeFlags(mFlags); }
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bool HasSize() const { return mImageMetadata.HasSize(); }
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void SetSizeOnImage();
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void SetSize(const nsIntSize& aSize, const Orientation& aOrientation)
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{
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PostSize(aSize.width, aSize.height, aOrientation);
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}
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nsIntSize GetSize() const
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{
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MOZ_ASSERT(HasSize());
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return mImageMetadata.GetSize();
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}
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virtual Telemetry::ID SpeedHistogram();
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ImageMetadata& GetImageMetadata() { return mImageMetadata; }
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/**
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* Returns a weak pointer to the image associated with this decoder.
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*/
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RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); }
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// Tell the decoder infrastructure to allocate a frame. By default, frame 0
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// is created as an ARGB frame with no offset and with size width * height.
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// If decoders need something different, they must ask for it.
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// This is called by decoders when they need a new frame. These decoders
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// must then save the data they have been sent but not yet processed and
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// return from WriteInternal. When the new frame is created, WriteInternal
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// will be called again with nullptr and 0 as arguments.
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void NeedNewFrame(uint32_t frameNum, uint32_t x_offset, uint32_t y_offset,
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uint32_t width, uint32_t height,
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gfx::SurfaceFormat format,
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uint8_t palette_depth = 0);
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virtual bool NeedsNewFrame() const { return mNeedsNewFrame; }
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// Try to allocate a frame as described in mNewFrameData and return the
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// status code from that attempt. Clears mNewFrameData.
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virtual nsresult AllocateFrame(const nsIntSize& aTargetSize = nsIntSize());
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already_AddRefed<imgFrame> GetCurrentFrame()
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{
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nsRefPtr<imgFrame> frame = mCurrentFrame.get();
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return frame.forget();
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}
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RawAccessFrameRef GetCurrentFrameRef()
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{
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return mCurrentFrame ? mCurrentFrame->RawAccessRef()
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: RawAccessFrameRef();
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}
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/**
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* Writes data to the decoder. Only public for the benefit of nsICODecoder;
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* other callers should use Decode().
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*
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* @param aBuffer buffer containing the data to be written
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* @param aCount the number of bytes to write
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*
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* Any errors are reported by setting the appropriate state on the decoder.
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*/
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void Write(const char* aBuffer, uint32_t aCount);
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protected:
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virtual ~Decoder();
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/*
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* Internal hooks. Decoder implementations may override these and
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* only these methods.
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*/
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virtual void InitInternal();
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virtual void WriteInternal(const char* aBuffer, uint32_t aCount);
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virtual void FinishInternal();
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/*
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* Progress notifications.
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*/
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// Called by decoders when they determine the size of the image. Informs
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// the image of its size and sends notifications.
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void PostSize(int32_t aWidth,
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int32_t aHeight,
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Orientation aOrientation = Orientation());
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// Called by decoders if they determine that the image has transparency.
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//
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// This should be fired as early as possible to allow observers to do things
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// that affect content, so it's necessarily pessimistic - if there's a
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// possibility that the image has transparency, for example because its header
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// specifies that it has an alpha channel, we fire PostHasTransparency
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// immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is
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// only used internally to ImageLib. Because PostFrameStop isn't delivered
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// until the entire frame has been decoded, decoders may take into account the
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// actual contents of the frame and give a more accurate result.
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void PostHasTransparency();
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// Called by decoders when they begin a frame. Informs the image, sends
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// notifications, and does internal book-keeping.
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void PostFrameStart();
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// Called by decoders when they end a frame. Informs the image, sends
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// notifications, and does internal book-keeping.
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// Specify whether this frame is opaque as an optimization.
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// For animated images, specify the disposal, blend method and timeout for
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// this frame.
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void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
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DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
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int32_t aTimeout = 0,
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BlendMethod aBlendMethod = BlendMethod::OVER);
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/**
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* Called by the decoders when they have a region to invalidate. We may not
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* actually pass these invalidations on right away.
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*
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* @param aRect The invalidation rect in the coordinate system of the unscaled
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* image (that is, the image at its intrinsic size).
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* @param aRectAtTargetSize If not Nothing(), the invalidation rect in the
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* coordinate system of the scaled image (that is,
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* the image at our target decoding size). This must
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* be supplied if we're downscaling during decode.
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*/
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void PostInvalidation(const nsIntRect& aRect,
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const Maybe<nsIntRect>& aRectAtTargetSize = Nothing());
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// Called by the decoders when they have successfully decoded the image. This
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// may occur as the result of the decoder getting to the appropriate point in
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// the stream, or by us calling FinishInternal().
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//
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// May not be called mid-frame.
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//
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// For animated images, specify the loop count. -1 means loop forever, 0
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// means a single iteration, stopping on the last frame.
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void PostDecodeDone(int32_t aLoopCount = 0);
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// Data errors are the fault of the source data, decoder errors are our fault
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void PostDataError();
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void PostDecoderError(nsresult aFailCode);
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// Returns true if we may have stored data that we need to flush now that we
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// have a new frame to decode into. Callers can use Write() to actually
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// flush the data; see the documentation for that method.
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bool NeedsToFlushData() const { return mNeedsToFlushData; }
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/**
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* CompleteDecode() finishes up the decoding process after Decode() determines
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* that we're finished. It records final progress and does all the cleanup
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* that's possible off-main-thread.
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*/
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void CompleteDecode();
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/**
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* Ensures that a given frame number exists with the given parameters, and
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* returns a RawAccessFrameRef for that frame.
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* It is not possible to create sparse frame arrays; you can only append
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* frames to the current frame array, or if there is only one frame in the
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* array, replace that frame.
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* @aTargetSize specifies the target size we're decoding to. If we're not
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* downscaling during decode, this will always be the same as the image's
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* intrinsic size.
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*
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* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
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*/
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RawAccessFrameRef EnsureFrame(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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uint32_t aDecodeFlags,
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gfx::SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame);
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RawAccessFrameRef InternalAddFrame(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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uint32_t aDecodeFlags,
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gfx::SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame);
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/*
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* Member variables.
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*
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*/
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nsRefPtr<RasterImage> mImage;
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Maybe<SourceBufferIterator> mIterator;
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RawAccessFrameRef mCurrentFrame;
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ImageMetadata mImageMetadata;
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nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame.
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Progress mProgress;
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uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format
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|
uint32_t mImageDataLength;
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uint32_t* mColormap; // Current colormap to be used in Cairo format
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|
uint32_t mColormapSize;
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// Telemetry data for this decoder.
|
|
TimeDuration mDecodeTime;
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uint32_t mChunkCount;
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|
uint32_t mFlags;
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size_t mBytesDecoded;
|
|
bool mSendPartialInvalidations;
|
|
bool mDataDone;
|
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bool mDecodeDone;
|
|
bool mDataError;
|
|
bool mDecodeAborted;
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bool mShouldReportError;
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bool mImageIsTransient;
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|
bool mImageIsLocked;
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|
|
|
private:
|
|
uint32_t mFrameCount; // Number of frames, including anything in-progress
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|
|
|
nsresult mFailCode;
|
|
|
|
struct NewFrameData
|
|
{
|
|
NewFrameData() { }
|
|
|
|
NewFrameData(uint32_t aFrameNum, const nsIntRect& aFrameRect,
|
|
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth)
|
|
: mFrameNum(aFrameNum)
|
|
, mFrameRect(aFrameRect)
|
|
, mFormat(aFormat)
|
|
, mPaletteDepth(aPaletteDepth)
|
|
{ }
|
|
|
|
uint32_t mFrameNum;
|
|
nsIntRect mFrameRect;
|
|
gfx::SurfaceFormat mFormat;
|
|
uint8_t mPaletteDepth;
|
|
};
|
|
|
|
NewFrameData mNewFrameData;
|
|
bool mNeedsNewFrame;
|
|
bool mNeedsToFlushData;
|
|
bool mInitialized;
|
|
bool mSizeDecode;
|
|
bool mInFrame;
|
|
bool mIsAnimated;
|
|
};
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|
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_Decoder_h
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