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mlgshaders
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Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow)
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2017-07-31 12:28:26 -07:00 |
BlendingHelpers.hlslh
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BlendShaderConstants.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
CompositorD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
CompositorD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
CompositorD3D11.hlsl
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Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange)
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2017-03-21 20:36:03 -07:00 |
DeviceAttachmentsD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DeviceAttachmentsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DiagnosticsD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
DiagnosticsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
genshaders.py
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Bug 1370007 Generate Shaders on a MinGW Cross Compile on Linux r=dvander,ted
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2017-07-24 14:32:08 -05:00 |
HelpersD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
MLGDeviceD3D11.cpp
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
MLGDeviceD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
ReadbackManagerD3D11.cpp
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Bug 1412048 - Replace NS_RUNTIMEABORT("...") with MOZ_CRASH("..."). r=froydnj
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2017-10-24 23:30:31 -07:00 |
ReadbackManagerD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
ShaderDefinitionsD3D11.h
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Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
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2017-10-27 16:10:06 -07:00 |
shaders.manifest
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Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
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2017-05-19 12:32:13 -07:00 |
TextureD3D11.cpp
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Remove easily-removed cases of DataSourceSurface::GetData(). (bug 1405390 part 1, r=bas)
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2017-11-09 00:43:29 -08:00 |
TextureD3D11.h
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Bug 1409176 - make SyncObjectD3D11Client become fallible. r=dvander
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2017-11-06 16:07:22 +08:00 |