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0e37181d38
MozReview-Commit-ID: D1gKBng8hnJ --HG-- extra : rebase_source : 430c41d7bf5754169d5e485ea43ca96c8490efdd
279 lines
8.0 KiB
C++
279 lines
8.0 KiB
C++
/*-*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NSDISPLAYLISTINVALIDATION_H_
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#define NSDISPLAYLISTINVALIDATION_H_
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#include "mozilla/Attributes.h"
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#include "FrameLayerBuilder.h"
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#include "imgIContainer.h"
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#include "nsRect.h"
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#include "nsColor.h"
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#include "gfxRect.h"
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class nsDisplayBackgroundImage;
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class nsCharClipDisplayItem;
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class nsDisplayItem;
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class nsDisplayListBuilder;
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class nsDisplaySVGEffects;
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class nsDisplayTableItem;
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class nsDisplayThemedBackground;
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/**
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* This stores the geometry of an nsDisplayItem, and the area
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* that will be affected when painting the item.
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*
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* It is used to retain information about display items so they
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* can be compared against new display items in the next paint.
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*/
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class nsDisplayItemGeometry
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{
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public:
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nsDisplayItemGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
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virtual ~nsDisplayItemGeometry();
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/**
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* Compute the area required to be invalidated if this
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* display item is removed.
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*/
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const nsRect& ComputeInvalidationRegion() { return mBounds; }
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/**
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* Shifts all retained areas of the nsDisplayItemGeometry by the given offset.
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*
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* This is used to compensate for scrolling, since the destination buffer
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* can scroll without requiring a full repaint.
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*
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* @param aOffset Offset to shift by.
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*/
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virtual void MoveBy(const nsPoint& aOffset)
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{
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mBounds.MoveBy(aOffset);
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}
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/**
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* Bounds of the display item
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*/
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nsRect mBounds;
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};
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/**
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* A default geometry implementation, used by nsDisplayItem. Retains
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* and compares the bounds, and border rect.
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*
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* This should be sufficient for the majority of display items.
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*/
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class nsDisplayItemGenericGeometry : public nsDisplayItemGeometry
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{
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public:
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nsDisplayItemGenericGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
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virtual void MoveBy(const nsPoint& aOffset) override;
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nsRect mBorderRect;
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};
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bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder);
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/**
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* nsImageGeometryMixin is a mixin for geometry items that draw images. Geometry
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* items that include this mixin can track drawing results and use that
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* information to inform invalidation decisions.
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*
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* This mixin uses CRTP; its template parameter should be the type of the class
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* that is inheriting from it. See nsDisplayItemGenericImageGeometry for an
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* example.
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*/
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template <typename T>
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class nsImageGeometryMixin
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{
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public:
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nsImageGeometryMixin(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: mLastDrawResult(mozilla::image::DrawResult::NOT_READY)
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, mWaitingForPaint(false)
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{
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// Transfer state from the previous version of this geometry item.
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auto lastGeometry =
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static_cast<T*>(mozilla::FrameLayerBuilder::GetMostRecentGeometry(aItem));
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if (lastGeometry) {
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mLastDrawResult = lastGeometry->mLastDrawResult;
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mWaitingForPaint = lastGeometry->mWaitingForPaint;
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}
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// If our display item is going to invalidate to trigger sync decoding of
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// images, mark ourselves as waiting for a paint. If we actually get
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// painted, UpdateDrawResult will get called, and we'll clear the flag.
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if (ShouldSyncDecodeImages(aBuilder) &&
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ShouldInvalidateToSyncDecodeImages()) {
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mWaitingForPaint = true;
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}
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}
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static void UpdateDrawResult(nsDisplayItem* aItem,
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mozilla::image::DrawResult aResult)
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{
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auto lastGeometry =
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static_cast<T*>(mozilla::FrameLayerBuilder::GetMostRecentGeometry(aItem));
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if (lastGeometry) {
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lastGeometry->mLastDrawResult = aResult;
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lastGeometry->mWaitingForPaint = false;
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}
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}
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bool ShouldInvalidateToSyncDecodeImages() const
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{
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if (mWaitingForPaint) {
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// We previously invalidated for sync decoding and haven't gotten painted
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// since them. This suggests that our display item is completely occluded
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// and there's no point in invalidating again - and because the reftest
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// harness takes a new snapshot every time we invalidate, doing so might
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// lead to an invalidation loop if we're in a reftest.
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return false;
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}
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if (mLastDrawResult == mozilla::image::DrawResult::SUCCESS ||
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mLastDrawResult == mozilla::image::DrawResult::BAD_IMAGE) {
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return false;
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}
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return true;
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}
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private:
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mozilla::image::DrawResult mLastDrawResult;
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bool mWaitingForPaint;
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};
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/**
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* nsDisplayItemGenericImageGeometry is a generic geometry item class that
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* includes nsImageGeometryMixin.
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*
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* This should be sufficient for most display items that draw images.
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*/
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class nsDisplayItemGenericImageGeometry
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: public nsDisplayItemGenericGeometry
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, public nsImageGeometryMixin<nsDisplayItemGenericImageGeometry>
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{
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public:
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nsDisplayItemGenericImageGeometry(nsDisplayItem* aItem,
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nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGenericGeometry(aItem, aBuilder)
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, nsImageGeometryMixin(aItem, aBuilder)
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{ }
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};
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class nsDisplayItemBoundsGeometry : public nsDisplayItemGeometry
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{
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public:
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nsDisplayItemBoundsGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
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bool mHasRoundedCorners;
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};
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class nsDisplayBorderGeometry
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: public nsDisplayItemGeometry
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, public nsImageGeometryMixin<nsDisplayBorderGeometry>
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{
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public:
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nsDisplayBorderGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
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virtual void MoveBy(const nsPoint& aOffset) override;
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nsRect mContentRect;
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};
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class nsDisplayBackgroundGeometry
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: public nsDisplayItemGeometry
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, public nsImageGeometryMixin<nsDisplayBackgroundGeometry>
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{
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public:
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nsDisplayBackgroundGeometry(nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder);
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virtual void MoveBy(const nsPoint& aOffset) override;
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nsRect mPositioningArea;
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nsRect mDestRect;
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};
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class nsDisplayThemedBackgroundGeometry : public nsDisplayItemGeometry
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{
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public:
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nsDisplayThemedBackgroundGeometry(nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder);
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virtual void MoveBy(const nsPoint& aOffset) override;
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nsRect mPositioningArea;
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bool mWindowIsActive;
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};
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class nsDisplayBoxShadowInnerGeometry : public nsDisplayItemGeometry
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{
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public:
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nsDisplayBoxShadowInnerGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
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virtual void MoveBy(const nsPoint& aOffset) override;
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nsRect mPaddingRect;
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};
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class nsDisplayBoxShadowOuterGeometry : public nsDisplayItemGenericGeometry
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{
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public:
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nsDisplayBoxShadowOuterGeometry(nsDisplayItem* aItem,
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nsDisplayListBuilder* aBuilder,
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float aOpacity);
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float mOpacity;
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};
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class nsDisplaySolidColorGeometry : public nsDisplayItemBoundsGeometry
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{
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public:
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nsDisplaySolidColorGeometry(nsDisplayItem* aItem,
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nsDisplayListBuilder* aBuilder,
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nscolor aColor)
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: nsDisplayItemBoundsGeometry(aItem, aBuilder)
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, mColor(aColor)
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{ }
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nscolor mColor;
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};
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class nsDisplaySVGEffectsGeometry : public nsDisplayItemGeometry
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, public nsImageGeometryMixin<nsDisplaySVGEffectsGeometry>
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{
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public:
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nsDisplaySVGEffectsGeometry(nsDisplaySVGEffects* aItem, nsDisplayListBuilder* aBuilder);
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virtual void MoveBy(const nsPoint& aOffset) override;
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gfxRect mBBox;
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gfxPoint mUserSpaceOffset;
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nsPoint mFrameOffsetToReferenceFrame;
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};
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class nsCharClipGeometry : public nsDisplayItemGenericGeometry
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{
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public:
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nsCharClipGeometry(nsCharClipDisplayItem* aItem, nsDisplayListBuilder* aBuilder);
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nscoord mVisIStartEdge;
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nscoord mVisIEndEdge;
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};
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class nsDisplayTableItemGeometry
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: public nsDisplayItemGenericGeometry
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, public nsImageGeometryMixin<nsDisplayTableItemGeometry>
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{
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public:
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nsDisplayTableItemGeometry(nsDisplayTableItem* aItem,
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nsDisplayListBuilder* aBuilder,
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const nsPoint& aFrameOffsetToViewport);
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nsPoint mFrameOffsetToViewport;
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};
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#endif /*NSDISPLAYLISTINVALIDATION_H_*/
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