mirror of
https://github.com/mozilla/gecko-dev.git
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c5b9eee040
Except for the changes in: layout/generic/nsIFrame.h (part) layout/style/nsComputedDOMStyle.h (all) layout/style/nsRuleNode.cpp (part) layout/style/nsStyleContext.cpp (part) layout/style/nsStyleContext.h (part) (see patch 3b in the bug), this patch was written with the sed script: s/\<GetStyle\(Font\|Color\|List\|Text\|Visibility\|Quotes\|UserInterface\|TableBorder\|SVG\|Background\|Position\|TextReset\|Display\|Content\|UIReset\|Table\|Margin\|Padding\|Border\|Outline\|XUL\|SVGReset\|Column\)\>/Style\1/g
563 lines
17 KiB
C++
563 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* class that manages rules for positioning floats */
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#include "nsFloatManager.h"
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#include "nsIPresShell.h"
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#include "nsMemory.h"
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#include "nsHTMLReflowState.h"
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#include "nsBlockDebugFlags.h"
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#include "nsError.h"
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#include <algorithm>
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using namespace mozilla;
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int32_t nsFloatManager::sCachedFloatManagerCount = 0;
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void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
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/////////////////////////////////////////////////////////////////////////////
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// PresShell Arena allocate callback (for nsIntervalSet use below)
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static void*
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PSArenaAllocCB(size_t aSize, void* aClosure)
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{
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return static_cast<nsIPresShell*>(aClosure)->AllocateMisc(aSize);
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}
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// PresShell Arena free callback (for nsIntervalSet use below)
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static void
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PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure)
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{
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static_cast<nsIPresShell*>(aClosure)->FreeMisc(aSize, aPtr);
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}
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/////////////////////////////////////////////////////////////////////////////
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// nsFloatManager
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nsFloatManager::nsFloatManager(nsIPresShell* aPresShell)
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: mX(0), mY(0),
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mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell),
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mPushedLeftFloatPastBreak(false),
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mPushedRightFloatPastBreak(false),
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mSplitLeftFloatAcrossBreak(false),
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mSplitRightFloatAcrossBreak(false)
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{
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MOZ_COUNT_CTOR(nsFloatManager);
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}
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nsFloatManager::~nsFloatManager()
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{
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MOZ_COUNT_DTOR(nsFloatManager);
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}
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// static
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void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW
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{
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if (sCachedFloatManagerCount > 0) {
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// We have cached unused instances of this class, return a cached
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// instance in stead of always creating a new one.
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return sCachedFloatManagers[--sCachedFloatManagerCount];
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}
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// The cache is empty, this means we haveto create a new instance using
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// the global |operator new|.
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return nsMemory::Alloc(aSize);
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}
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void
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nsFloatManager::operator delete(void* aPtr, size_t aSize)
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{
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if (!aPtr)
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return;
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// This float manager is no longer used, if there's still room in
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// the cache we'll cache this float manager, unless the layout
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// module was already shut down.
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if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE &&
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sCachedFloatManagerCount >= 0) {
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// There's still space in the cache for more instances, put this
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// instance in the cache in stead of deleting it.
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sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr;
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return;
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}
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// The cache is full, or the layout module has been shut down,
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// delete this float manager.
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nsMemory::Free(aPtr);
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}
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/* static */
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void nsFloatManager::Shutdown()
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{
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// The layout module is being shut down, clean up the cache and
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// disable further caching.
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int32_t i;
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for (i = 0; i < sCachedFloatManagerCount; i++) {
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void* floatManager = sCachedFloatManagers[i];
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if (floatManager)
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nsMemory::Free(floatManager);
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}
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// Disable further caching.
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sCachedFloatManagerCount = -1;
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}
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nsFlowAreaRect
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nsFloatManager::GetFlowArea(nscoord aYOffset, BandInfoType aInfoType,
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nscoord aHeight, nsRect aContentArea,
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SavedState* aState) const
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{
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NS_ASSERTION(aHeight >= 0, "unexpected max height");
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NS_ASSERTION(aContentArea.width >= 0, "unexpected content area width");
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nscoord top = aYOffset + mY;
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if (top < nscoord_MIN) {
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NS_WARNING("bad value");
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top = nscoord_MIN;
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}
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// Determine the last float that we should consider.
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uint32_t floatCount;
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if (aState) {
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// Use the provided state.
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floatCount = aState->mFloatInfoCount;
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NS_ABORT_IF_FALSE(floatCount <= mFloats.Length(), "bad state");
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} else {
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// Use our current state.
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floatCount = mFloats.Length();
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}
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// If there are no floats at all, or we're below the last one, return
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// quickly.
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if (floatCount == 0 ||
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(mFloats[floatCount-1].mLeftYMost <= top &&
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mFloats[floatCount-1].mRightYMost <= top)) {
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return nsFlowAreaRect(aContentArea.x, aYOffset, aContentArea.width,
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aHeight, false);
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}
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nscoord bottom;
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if (aHeight == nscoord_MAX) {
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// This warning (and the two below) are possible to hit on pages
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// with really large objects.
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NS_WARN_IF_FALSE(aInfoType == BAND_FROM_POINT,
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"bad height");
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bottom = nscoord_MAX;
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} else {
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bottom = top + aHeight;
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if (bottom < top || bottom > nscoord_MAX) {
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NS_WARNING("bad value");
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bottom = nscoord_MAX;
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}
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}
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nscoord left = mX + aContentArea.x;
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nscoord right = mX + aContentArea.XMost();
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if (right < left) {
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NS_WARNING("bad value");
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right = left;
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}
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// Walk backwards through the floats until we either hit the front of
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// the list or we're above |top|.
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bool haveFloats = false;
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for (uint32_t i = floatCount; i > 0; --i) {
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const FloatInfo &fi = mFloats[i-1];
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if (fi.mLeftYMost <= top && fi.mRightYMost <= top) {
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// There aren't any more floats that could intersect this band.
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break;
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}
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if (fi.mRect.IsEmpty()) {
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// For compatibility, ignore floats with empty rects, even though it
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// disagrees with the spec. (We might want to fix this in the
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// future, though.)
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continue;
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}
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nscoord floatTop = fi.mRect.y, floatBottom = fi.mRect.YMost();
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if (top < floatTop && aInfoType == BAND_FROM_POINT) {
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// This float is below our band. Shrink our band's height if needed.
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if (floatTop < bottom) {
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bottom = floatTop;
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}
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}
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// If top == bottom (which happens only with WIDTH_WITHIN_HEIGHT),
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// we include floats that begin at our 0-height vertical area. We
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// need to to this to satisfy the invariant that a
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// WIDTH_WITHIN_HEIGHT call is at least as narrow on both sides as a
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// BAND_WITHIN_POINT call beginning at its top.
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else if (top < floatBottom &&
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(floatTop < bottom || (floatTop == bottom && top == bottom))) {
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// This float is in our band.
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// Shrink our band's height if needed.
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if (floatBottom < bottom && aInfoType == BAND_FROM_POINT) {
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bottom = floatBottom;
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}
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// Shrink our band's width if needed.
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if (fi.mFrame->StyleDisplay()->mFloats == NS_STYLE_FLOAT_LEFT) {
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// A left float.
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nscoord rightEdge = fi.mRect.XMost();
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if (rightEdge > left) {
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left = rightEdge;
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// Only set haveFloats to true if the float is inside our
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// containing block. This matches the spec for what some
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// callers want and disagrees for other callers, so we should
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// probably provide better information at some point.
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haveFloats = true;
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}
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} else {
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// A right float.
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nscoord leftEdge = fi.mRect.x;
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if (leftEdge < right) {
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right = leftEdge;
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// See above.
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haveFloats = true;
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}
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}
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}
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}
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nscoord height = (bottom == nscoord_MAX) ? nscoord_MAX : (bottom - top);
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return nsFlowAreaRect(left - mX, top - mY, right - left, height, haveFloats);
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}
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nsresult
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nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect)
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{
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NS_ASSERTION(aMarginRect.width >= 0, "negative width!");
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NS_ASSERTION(aMarginRect.height >= 0, "negative height!");
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FloatInfo info(aFloatFrame, aMarginRect + nsPoint(mX, mY));
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// Set mLeftYMost and mRightYMost.
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if (HasAnyFloats()) {
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FloatInfo &tail = mFloats[mFloats.Length() - 1];
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info.mLeftYMost = tail.mLeftYMost;
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info.mRightYMost = tail.mRightYMost;
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} else {
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info.mLeftYMost = nscoord_MIN;
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info.mRightYMost = nscoord_MIN;
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}
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uint8_t floatStyle = aFloatFrame->StyleDisplay()->mFloats;
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NS_ASSERTION(floatStyle == NS_STYLE_FLOAT_LEFT ||
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floatStyle == NS_STYLE_FLOAT_RIGHT, "unexpected float");
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nscoord& sideYMost = (floatStyle == NS_STYLE_FLOAT_LEFT) ? info.mLeftYMost
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: info.mRightYMost;
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nscoord thisYMost = info.mRect.YMost();
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if (thisYMost > sideYMost)
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sideYMost = thisYMost;
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if (!mFloats.AppendElement(info))
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return NS_ERROR_OUT_OF_MEMORY;
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return NS_OK;
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}
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nsRect
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nsFloatManager::CalculateRegionFor(nsIFrame* aFloat,
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const nsMargin& aMargin)
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{
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nsRect region = aFloat->GetRect();
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// Float region includes its margin
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region.Inflate(aMargin);
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// If the element is relatively positioned, then adjust x and y
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// accordingly so that we consider relatively positioned frames
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// at their original position.
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const nsStyleDisplay* display = aFloat->StyleDisplay();
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region -= aFloat->GetRelativeOffset(display);
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// Don't store rectangles with negative margin-box width or height in
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// the float manager; it can't deal with them.
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if (region.width < 0) {
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// Preserve the right margin-edge for left floats and the left
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// margin-edge for right floats
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if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
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region.x = region.XMost();
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}
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region.width = 0;
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}
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if (region.height < 0) {
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region.height = 0;
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}
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return region;
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}
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NS_DECLARE_FRAME_PROPERTY(FloatRegionProperty, nsIFrame::DestroyMargin)
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nsRect
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nsFloatManager::GetRegionFor(nsIFrame* aFloat)
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{
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nsRect region = aFloat->GetRect();
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void* storedRegion = aFloat->Properties().Get(FloatRegionProperty());
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if (storedRegion) {
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nsMargin margin = *static_cast<nsMargin*>(storedRegion);
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region.Inflate(margin);
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}
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return region;
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}
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void
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nsFloatManager::StoreRegionFor(nsIFrame* aFloat,
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nsRect& aRegion)
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{
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nsRect rect = aFloat->GetRect();
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FrameProperties props = aFloat->Properties();
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if (aRegion.IsEqualEdges(rect)) {
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props.Delete(FloatRegionProperty());
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}
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else {
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nsMargin* storedMargin = static_cast<nsMargin*>
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(props.Get(FloatRegionProperty()));
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if (!storedMargin) {
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storedMargin = new nsMargin();
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props.Set(FloatRegionProperty(), storedMargin);
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}
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*storedMargin = aRegion - rect;
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}
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}
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nsresult
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nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList)
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{
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if (!aFrameList) {
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return NS_OK;
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}
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// This could be a good bit simpler if we could guarantee that the
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// floats given were at the end of our list, so we could just search
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// for the head of aFrameList. (But we can't;
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// layout/reftests/bugs/421710-1.html crashes.)
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nsTHashtable<nsPtrHashKey<nsIFrame> > frameSet;
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frameSet.Init(1);
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for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) {
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frameSet.PutEntry(f);
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}
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uint32_t newLength = mFloats.Length();
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while (newLength > 0) {
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if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) {
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break;
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}
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--newLength;
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}
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mFloats.TruncateLength(newLength);
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#ifdef DEBUG
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for (uint32_t i = 0; i < mFloats.Length(); ++i) {
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NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame),
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"Frame region deletion was requested but we couldn't delete it");
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}
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#endif
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return NS_OK;
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}
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void
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nsFloatManager::PushState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "Need a place to save state");
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// This is a cheap push implementation, which
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// only saves the (x,y) and last frame in the mFrameInfoMap
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// which is enough info to get us back to where we should be
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// when pop is called.
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//
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// This push/pop mechanism is used to undo any
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// floats that were added during the unconstrained reflow
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// in nsBlockReflowContext::DoReflowBlock(). (See bug 96736)
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//
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// It should also be noted that the state for mFloatDamage is
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// intentionally not saved or restored in PushState() and PopState(),
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// since that could lead to bugs where damage is missed/dropped when
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// we move from position A to B (during the intermediate incremental
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// reflow mentioned above) and then from B to C during the subsequent
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// reflow. In the typical case A and C will be the same, but not always.
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// Allowing mFloatDamage to accumulate the damage incurred during both
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// reflows ensures that nothing gets missed.
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aState->mX = mX;
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aState->mY = mY;
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aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak;
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aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak;
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aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak;
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aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak;
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aState->mFloatInfoCount = mFloats.Length();
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}
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void
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nsFloatManager::PopState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "No state to restore?");
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mX = aState->mX;
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mY = aState->mY;
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mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak;
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mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak;
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mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak;
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mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak;
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NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(),
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"somebody misused PushState/PopState");
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mFloats.TruncateLength(aState->mFloatInfoCount);
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}
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nscoord
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nsFloatManager::GetLowestFloatTop() const
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{
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if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) {
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return nscoord_MAX;
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}
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if (!HasAnyFloats()) {
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return nscoord_MIN;
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}
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return mFloats[mFloats.Length() - 1].mRect.y - mY;
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}
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#ifdef DEBUG
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void
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DebugListFloatManager(const nsFloatManager *aFloatManager)
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{
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aFloatManager->List(stdout);
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}
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nsresult
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nsFloatManager::List(FILE* out) const
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{
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if (!HasAnyFloats())
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return NS_OK;
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for (uint32_t i = 0; i < mFloats.Length(); ++i) {
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const FloatInfo &fi = mFloats[i];
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printf("Float %u: frame=%p rect={%d,%d,%d,%d} ymost={l:%d, r:%d}\n",
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i, static_cast<void*>(fi.mFrame),
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fi.mRect.x, fi.mRect.y, fi.mRect.width, fi.mRect.height,
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fi.mLeftYMost, fi.mRightYMost);
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}
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return NS_OK;
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}
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#endif
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nscoord
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nsFloatManager::ClearFloats(nscoord aY, uint8_t aBreakType,
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uint32_t aFlags) const
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{
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if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) {
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return nscoord_MAX;
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}
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if (!HasAnyFloats()) {
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return aY;
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}
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nscoord bottom = aY + mY;
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const FloatInfo &tail = mFloats[mFloats.Length() - 1];
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switch (aBreakType) {
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case NS_STYLE_CLEAR_LEFT_AND_RIGHT:
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bottom = std::max(bottom, tail.mLeftYMost);
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bottom = std::max(bottom, tail.mRightYMost);
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break;
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case NS_STYLE_CLEAR_LEFT:
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bottom = std::max(bottom, tail.mLeftYMost);
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break;
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case NS_STYLE_CLEAR_RIGHT:
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bottom = std::max(bottom, tail.mRightYMost);
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break;
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default:
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// Do nothing
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break;
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}
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bottom -= mY;
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return bottom;
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}
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bool
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nsFloatManager::ClearContinues(uint8_t aBreakType) const
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{
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return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) &&
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(aBreakType == NS_STYLE_CLEAR_LEFT_AND_RIGHT ||
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aBreakType == NS_STYLE_CLEAR_LEFT)) ||
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((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) &&
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(aBreakType == NS_STYLE_CLEAR_LEFT_AND_RIGHT ||
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|
aBreakType == NS_STYLE_CLEAR_RIGHT));
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// FloatInfo
|
|
|
|
nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame, const nsRect& aRect)
|
|
: mFrame(aFrame), mRect(aRect)
|
|
{
|
|
MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsFloatManager::FloatInfo::FloatInfo(const FloatInfo& aOther)
|
|
: mFrame(aOther.mFrame),
|
|
mRect(aOther.mRect),
|
|
mLeftYMost(aOther.mLeftYMost),
|
|
mRightYMost(aOther.mRightYMost)
|
|
{
|
|
MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
|
|
}
|
|
|
|
nsFloatManager::FloatInfo::~FloatInfo()
|
|
{
|
|
MOZ_COUNT_DTOR(nsFloatManager::FloatInfo);
|
|
}
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
nsAutoFloatManager::~nsAutoFloatManager()
|
|
{
|
|
// Restore the old float manager in the reflow state if necessary.
|
|
if (mNew) {
|
|
#ifdef NOISY_FLOATMANAGER
|
|
printf("restoring old float manager %p\n", mOld);
|
|
#endif
|
|
|
|
mReflowState.mFloatManager = mOld;
|
|
|
|
#ifdef NOISY_FLOATMANAGER
|
|
if (mOld) {
|
|
static_cast<nsFrame *>(mReflowState.frame)->ListTag(stdout);
|
|
printf(": space-manager %p after reflow\n", mOld);
|
|
mOld->List(stdout);
|
|
}
|
|
#endif
|
|
|
|
delete mNew;
|
|
}
|
|
}
|
|
|
|
nsresult
|
|
nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext)
|
|
{
|
|
// Create a new float manager and install it in the reflow
|
|
// state. `Remember' the old float manager so we can restore it
|
|
// later.
|
|
mNew = new nsFloatManager(aPresContext->PresShell());
|
|
if (! mNew)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
|
|
#ifdef NOISY_FLOATMANAGER
|
|
printf("constructed new float manager %p (replacing %p)\n",
|
|
mNew, mReflowState.mFloatManager);
|
|
#endif
|
|
|
|
// Set the float manager in the existing reflow state
|
|
mOld = mReflowState.mFloatManager;
|
|
mReflowState.mFloatManager = mNew;
|
|
return NS_OK;
|
|
}
|