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Using GLTextureSource gives us better performance because we don't need to call CGLTexImageIOSurface2D everytime we draw. This will eventually let us drop MacIOSurfaceTextureSourceOGL once WebGL on OS X is using MacIOSurfaceTextureHostOGL. --HG-- extra : rebase_source : 95a9b0888d7ddfeae520141e7f932f8555fa58d5