Jeff Muizelaar 3402e21567 Bug 1125709. Avoiding using MacIOSurfaceTextureSourceOGL in MacIOSurfaceTextureHostOGL. r=nical
Using GLTextureSource gives us better performance because we don't need to call
CGLTexImageIOSurface2D everytime we draw.

This will eventually let us drop MacIOSurfaceTextureSourceOGL once WebGL on OS
X is using MacIOSurfaceTextureHostOGL.

--HG--
extra : rebase_source : 95a9b0888d7ddfeae520141e7f932f8555fa58d5
2015-01-19 21:23:42 -05:00
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