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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_AUTOMASKDATA_H_
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#define GFX_AUTOMASKDATA_H_
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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namespace mozilla {
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namespace layers {
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/**
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* Drawing with a mask requires a mask surface and a transform.
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*
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* This helper class manages the SourceSurface logic.
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*/
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class MOZ_STACK_CLASS AutoMoz2DMaskData {
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public:
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AutoMoz2DMaskData() { }
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~AutoMoz2DMaskData() { }
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void Construct(const gfx::Matrix& aTransform,
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gfx::SourceSurface* aSurface)
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{
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MOZ_ASSERT(!IsConstructed());
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mTransform = aTransform;
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mSurface = aSurface;
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}
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gfx::SourceSurface* GetSurface()
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{
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MOZ_ASSERT(IsConstructed());
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return mSurface.get();
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}
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const gfx::Matrix& GetTransform()
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{
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MOZ_ASSERT(IsConstructed());
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return mTransform;
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}
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private:
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bool IsConstructed()
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{
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return !!mSurface;
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}
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gfx::Matrix mTransform;
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RefPtr<gfx::SourceSurface> mSurface;
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AutoMoz2DMaskData(const AutoMoz2DMaskData&) = delete;
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AutoMoz2DMaskData& operator=(const AutoMoz2DMaskData&) = delete;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // GFX_AUTOMASKDATA_H_
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