mirror of
https://github.com/mozilla/gecko-dev.git
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71aeba305c
Differential Revision: https://phabricator.services.mozilla.com/D79755
183 lines
6.8 KiB
Plaintext
183 lines
6.8 KiB
Plaintext
commit 6c72b64f910d0b0f81456bec26ca295c865c04da
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Author: Geoff Lang <geofflang@chromium.org>
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Date: Wed May 13 18:50:51 2020 -0400
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Unset the ActiveTextureCache entry if the program does not reference it
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When changing uniforms of a program, State::onActiveTextureChange is
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called to update the ActiveTextureCache. If the sampler uniform type
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changes to TextureType::InvalidEnum, the entry in ActiveTextureCache was
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not cleared. This causes stale entries in ActiveTextureCache because the
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cache no longer matches what textures are bound and the cache does not
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add references to the textures in it.
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BUG=chromium:1078375
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BUG=chromium:1072406
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BUG=chromium:1078866
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Change-Id: If9719dcd4fc865b2301db450eb8115e7cfe46c4a
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2199654
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Reviewed-by: Tim Van Patten <timvp@google.com>
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Commit-Queue: Geoff Lang <geofflang@chromium.org>
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commit eabf2a79aac36223b5ab5c5b0810d5522095f0bc
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Author: Jeff Muizelaar <jrmuizel@gmail.com>
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Date: Mon May 11 13:01:46 2020 -0400
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Use deviceContext instead of deviceContext1 (#24)
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Sometimes we don't have a deviceContext1 (on Win7) and would crash. We
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on't have any need to use it so just use deviceContext.
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commit 19f1bef071c32df60d9d62a7907c42270d0a3dd7
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Author: Jeff Muizelaar <jrmuizel@gmail.com>
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Date: Fri May 8 15:08:24 2020 -0400
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Handle a null blend state. (#23)
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Null is used as the default blend state so we have to check for it.
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commit 8df54289d717eb0624a0ee16fd681c73a9472af4
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Author: Jeff Muizelaar <jrmuizel@gmail.com>
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Date: Wed May 6 14:04:42 2020 -0400
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Don't use ClearView if we previously used dual source blending on Intel gen6. (#22)
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Doing a ClearView after a dual source blend seems to cause a TDR on
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Intel SandyBridge. Presumeably this is because the ClearView is
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implemented as a regular draw and the driver doesn't properly set up the
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state.
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If we detect that this is going to happen we fall back to the manual
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draw call path. This lets us use ClearView most of the time still.
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commit 3885ee272685941f6dfb6cd941d550b107f033d2
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Author: Jeff Gilbert <jgilbert@mozilla.com>
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Date: Wed Jan 22 18:42:56 2020 -0800
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Validate `context` before use in ValidateStreamConsumerGLTextureExternalAttribsNV.
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Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1608235
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Bug: angleproject:4333
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Change-Id: I957b6412f7c744e4bbaa7d8084b3c81ee58d45ca
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commit 5eaf76b0bfd1f149d7b03393500c6e49a393c167
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Author: Jeff Gilbert <jgilbert@mozilla.com>
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Date: Thu Dec 26 20:58:48 2019 -0800
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Lost no-error context should gracefully handle GetProgramiv.
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Includes test that a lost no-error context doesn't crash on getProgramiv.
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Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1601703
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Bug: angleproject:4244
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Change-Id: Iaf86cabd0e70d644d5b0e9ef2f51e9edeee5d020
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commit 85f04c65943e0a7070a1419fffa246e5ec39d1a1
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Author: Jeff Gilbert <jgilbert@mozilla.com>
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Date: Thu Dec 26 17:43:41 2019 -0800
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clang-format
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Change-Id: Iadf327c12bc43d7daedcd80fc08683c55c182ccc
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commit f75ca830a4276c1b757f866aba3ab2429a27f69c
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Author: Dzmitry Malyshau <dmalyshau@mozilla.com>
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Date: Thu Dec 5 13:02:14 2019 -0500
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Restrict the slow texture upload workaround to 128bit formats. (#21)
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The workaround is slow for having a CPU-visible mirror of the texture, but that mirror is not properly recycled with regards to GPU usage, thus causing a CPU stall on update.
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Original reports were related to WebRender vertex texture updates that are RGBA32F and RGBA32U formats. Limiting the workaround to these formats would allow the affected platforms to upload regular texture data faster without stalls.
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commit 6bbe8f55d3e4b3b44394af323c5842296938ceab
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Author: Lee Salzman <lsalzman@mozilla.com>
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Date: Fri Aug 2 07:11:16 2019 +1000
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Use image upload workaround for Intel Ivy Bridge with D3D11 renderer.
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Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1578910
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Bug: angleproject:3980
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Change-Id: Ia14c5afd989365975bc57b303e59b4ef7669d522
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1845664
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Reviewed-by: Geoff Lang <geofflang@chromium.org>
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Commit-Queue: Geoff Lang <geofflang@chromium.org>
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commit fe53e2b60af2314d7fe7040915c1499ef3bb7274
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Author: Miko Mynttinen <mikokm@gmail.com>
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Date: Fri Nov 1 17:23:03 2019 +0100
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Remove static_assert for global mutex
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commit 7d5a10ac34cac9f629d0080302f1a754e902c66e
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Author: Miko Mynttinen <mikokm@gmail.com>
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Date: Thu Sep 5 18:04:32 2019 +0200
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Do not override symbol visibility attribute on non-windows builds
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commit 0f5a52939b91442075a787523fcf394bdccd4d54
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Author: Miko Mynttinen <mikokm@gmail.com>
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Date: Tue Sep 3 18:54:54 2019 +0200
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Disable debug layers
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commit fea78b079b9e778e240b06a0b8deadf57fe6d75a
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Author: Miko Mynttinen <mikokm@gmail.com>
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Date: Tue Sep 3 20:04:28 2019 +0200
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Fix MinGW include
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commit 811d7beadb57fdd4c999d0702fb48085b770c078
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Author: Jeff Gilbert <jgilbert@mozilla.com>
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Date: Wed Mar 27 13:52:04 2019 -0700
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Don't clamp in glBlendColor if context supports renderable [half-]float.
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Add test for glBlendColor >1.0, skipped on D3D9 since it's unsupportable
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there.
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Bug: angleproject:3323
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Change-Id: I3fcf867dae96bdadf8a0183269d8f27b659d0baf
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commit ea4db0f4e0c1b70dbe6e204e6afe77b23b8ea256
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Author: Glenn Watson <39062770+gw3583@users.noreply.github.com>
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Date: Fri Aug 2 07:11:16 2019 +1000
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Fix occasional corruption of vertex textures in HD4600 GPUs. (#19)
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This appears to be caused by the UpdateSubResource call,
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which is worked around by enabling the other image upload
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path that ANGLE supports.
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The workaround doesn't include a driver version, since the
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bug is occurring in the most recent driver that is currently
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available (15.40.42.5063, released 19th Mar 2019).
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Cherries picked
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================================================================================
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Merge base from: origin/chromium/3865
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commit 08b97da894b278c10e70b6888ac65e3972a13b31
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Author: Shahbaz Youssefi <syoussefi@chromium.org>
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Date: Tue Jul 23 12:07:13 2019 -0400
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Vulkan: Fix staging buffer alignment for pixel sizes > 4
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Previously, all non-compressed formats were satisfied with a 4-byte
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alignment. The introduction of float formats changes this.
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This change calculates the necessary alignment using the same code path
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as compressed formats.
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Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4.
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Bug: angleproject:3731
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Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205
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Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
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Reviewed-by: Jamie Madill <jmadill@chromium.org>
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Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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