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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_SEQUENCE_CHECKER_H_
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#define BASE_SEQUENCE_CHECKER_H_
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#include "base/memory/ref_counted.h"
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// See comments for the similar block in thread_checker.h.
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#if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON))
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#define ENABLE_SEQUENCE_CHECKER 1
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#else
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#define ENABLE_SEQUENCE_CHECKER 0
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#endif
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#if ENABLE_SEQUENCE_CHECKER
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#include "base/sequence_checker_impl.h"
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#endif
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namespace base {
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class SequencedTaskRunner;
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// Do nothing implementation, for use in release mode.
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//
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// Note: You should almost always use the SequenceChecker class to get
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// the right version for your build configuration.
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class SequenceCheckerDoNothing {
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public:
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bool CalledOnValidSequencedThread() const {
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return true;
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}
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void DetachFromSequence() {}
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};
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// SequenceChecker is a helper class used to help verify that some
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// methods of a class are called in sequence -- that is, called from
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// the same SequencedTaskRunner. It is a generalization of
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// ThreadChecker; see comments in sequence_checker_impl.h for details.
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//
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// Example:
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// class MyClass {
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// public:
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// void Foo() {
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// DCHECK(sequence_checker_.CalledOnValidSequence());
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// ... (do stuff) ...
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// }
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//
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// private:
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// SequenceChecker sequence_checker_;
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// }
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//
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// In Release mode, CalledOnValidSequence will always return true.
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#if ENABLE_SEQUENCE_CHECKER
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class SequenceChecker : public SequenceCheckerImpl {
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};
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#else
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class SequenceChecker : public SequenceCheckerDoNothing {
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};
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#endif // ENABLE_SEQUENCE_CHECKER
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#undef ENABLE_SEQUENCE_CHECKER
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} // namespace base
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#endif // BASE_SEQUENCE_CHECKER_H_
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