gecko-dev/gfx/ipc/GPUProcessImpl.h
David Anderson d3bb5cb316 Add skeletal code for launching a GPU process. (bug 1271180 part 4, r=billm,jrmuizel)
--HG--
extra : rebase_source : 456e4b94a93191f85d90209459c5189ea165670d
2016-06-10 22:27:24 -04:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_gfx_ipc_GPUProcessImpl_h__
#define _include_gfx_ipc_GPUProcessImpl_h__
#include "mozilla/ipc/ProcessChild.h"
#include "GPUParent.h"
namespace mozilla {
namespace gfx {
// This class owns the subprocess instance of a PGPU - which in this case,
// is a GPUParent. It is instantiated as a singleton in XRE_InitChildProcess.
class GPUProcessImpl final : public ipc::ProcessChild
{
public:
explicit GPUProcessImpl(ProcessId aParentPid);
~GPUProcessImpl();
bool Init() override;
void CleanUp() override;
private:
DISALLOW_COPY_AND_ASSIGN(GPUProcessImpl);
GPUParent mGPU;
};
} // namespace gfx
} // namespace mozilla
#endif // _include_gfx_ipc_GPUProcessImpl_h__