gecko-dev/gfx/gl/TextureImageCGL.mm
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00

112 lines
3.6 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureImageCGL.h"
#include "GLContext.h"
#include "gfx2DGlue.h"
#include "gfxQuartzSurface.h"
#include "gfxPlatform.h"
#include "gfxFailure.h"
namespace mozilla {
using namespace gfx;
namespace gl {
TextureImageCGL::TextureImageCGL(GLuint aTexture,
const IntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
: BasicTextureImage(aTexture, aSize, aWrapMode, aContentType,
aContext, aFlags, aImageFormat)
, mPixelBuffer(0)
, mBoundPixelBuffer(false)
{}
TextureImageCGL::~TextureImageCGL()
{
if (mPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fDeleteBuffers(1, &mPixelBuffer);
}
}
bool
TextureImageCGL::FinishedSurfaceUpdate()
{
if (mBoundPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER);
return true;
}
return false;
}
void
TextureImageCGL::FinishedSurfaceUpload()
{
if (mBoundPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
mBoundPixelBuffer = false;
}
}
already_AddRefed<TextureImage>
CreateTextureImageCGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
if (!gl->IsOffscreenSizeAllowed(aSize) &&
gfxPlatform::OffMainThreadCompositingEnabled()) {
NS_ASSERTION(aWrapMode == LOCAL_GL_CLAMP_TO_EDGE, "Can't support wrapping with tiles!");
RefPtr<TextureImage> t = new gl::TiledTextureImage(gl, aSize, aContentType,
aFlags, aImageFormat);
return t.forget();
}
return CreateBasicTextureImage(gl, aSize, aContentType, aWrapMode,
aFlags, aImageFormat);
}
already_AddRefed<TextureImage>
TileGenFuncCGL(GLContext *gl,
const IntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
bool useNearestFilter = aFlags & TextureImage::UseNearestFilter;
gl->MakeCurrent();
GLuint texture;
gl->fGenTextures(1, &texture);
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
GLint texfilter = useNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
RefPtr<TextureImageCGL> teximage
(new TextureImageCGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType,
gl, aFlags, aImageFormat));
return teximage.forget();
}
} // namespace gl
} // namespace mozilla