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995 lines
18 KiB
C++
995 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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/* msgundmg.cpp --- Undo Manager implementation
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*/
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#include "msg.h"
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#include "msgundmg.h"
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#include "maildb.h"
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#include "msgdbvw.h"
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#include "msgpane.h"
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#include "msgmpane.h"
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#include "msgtpane.h"
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#include "mailhdr.h"
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#include "msgfinfo.h"
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extern "C"
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{
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extern int MK_OUT_OF_MEMORY;
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}
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///////////////////////////////////////////////////////////////////////////
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// Implementation of UndoObject
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///////////////////////////////////////////////////////////////////////////
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UndoObject::UndoObject()
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{
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m_owner = NULL;
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m_preExitFunc_hook = NULL;
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m_refCount = 1;
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}
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UndoObject::~UndoObject()
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{
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}
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int
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UndoObject::Release()
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{
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--m_refCount;
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if (!m_refCount)
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{
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delete this;
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return 0;
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}
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return m_refCount;
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}
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UndoStatus
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UndoObject::DoUndo()
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{
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return UndoComplete;
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}
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UndoStatus
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UndoObject::StopUndo( int /*status*/ )
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{
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return UndoFailed;
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}
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// This is a default implementation. You should overwrite this
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// method.
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void
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UndoObject::FinalizeUndo()
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{
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// This is a default implementation. Client should
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// overwrite.
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XP_ASSERT(m_owner);
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AddRefCount();
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m_owner->AddUndoAction (this);
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// Inform UndoManager that we have done with
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// current undo object.
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m_owner->DoUndoComplete(this);
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}
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void
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UndoObject::UndoURLHook(URL_Struct *url)
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{
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XP_ASSERT (url);
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if ( !url ) return;
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MSG_Pane *pane = url->msg_pane;
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XP_ASSERT (pane);
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if (!pane) return;
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pane->GetUndoManager()->AddInProgress(this);
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if (url->pre_exit_fn)
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m_preExitFunc_hook = url->pre_exit_fn;
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url->pre_exit_fn = UndoObject::UndoURLPreExitFunc;
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}
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void
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UndoObject::UndoURLPreExitFunc (URL_Struct *url,
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int status,
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MWContext *context)
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{
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XP_ASSERT (url);
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if ( !url ) return;
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if (url->msg_pane)
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{
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UndoManager *undoManager = url->msg_pane->GetUndoManager();
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XP_ASSERT (undoManager);
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if (!undoManager) return;
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UndoObject *undoObject = undoManager->RemoveInProgress();
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XP_ASSERT (undoObject);
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if (!undoObject) return;
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if (undoObject->m_preExitFunc_hook)
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undoObject->m_preExitFunc_hook (url, status, context);
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if (status < 0)
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{
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undoObject->StopUndo (status);
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undoManager->Reset();
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return;
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}
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UndoStatus undoStatus;
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undoStatus = undoObject->UndoPreExit();
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if (undoStatus == UndoComplete)
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undoObject->FinalizeUndo();
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else
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{
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undoObject->StopUndo (status);
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undoManager->Reset();
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}
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}
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}
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/////////////////////////////////////////////////////////////////////
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// Implementation of UndoMarker
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/////////////////////////////////////////////////////////////////////
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void
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UndoMarker::FinalizeUndo()
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{
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XP_ASSERT (IsMarker());
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if (IsStart())
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m_owner->StartBatch();
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else
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m_owner->EndBatch();
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m_owner->DoUndoComplete(this);
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}
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/////////////////////////////////////////////////////////////////
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// Implementation of UndoManager
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/////////////////////////////////////////////////////////////////
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UndoManager::UndoManager (MSG_Pane *pane, int maxActions)
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{
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m_maxUndoActions = maxActions;
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m_depth = 0;
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m_state = UndoIdle;
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m_count = 0;
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m_status = UndoComplete;
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m_pane = pane;
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m_refCount = 1;
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}
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UndoManager::~UndoManager ()
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{
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FlushActions();
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}
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int
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UndoManager::Init()
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{
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return 0;
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}
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int
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UndoManager::Release()
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{
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--m_refCount;
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if (!m_refCount)
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{
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delete this;
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return 0;
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}
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return m_refCount;
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}
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int
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UndoManager::StartBatch()
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{
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int status = 0;
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UndoMarker *marker = new UndoMarker (FALSE);
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if ( !marker ) return MK_OUT_OF_MEMORY;
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++m_depth;
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if (m_state == UndoIdle || m_state == UndoRedoing)
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AddAtomicUndo(marker);
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else
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AddAtomicRedo(marker);
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return status;
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}
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int
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UndoManager::EndBatch()
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{
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int status = 0;
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UndoMarker *marker = new UndoMarker (TRUE);
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if (!marker)
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{
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Reset();
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return MK_OUT_OF_MEMORY;
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}
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--m_depth;
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if (m_state == UndoIdle || m_state == UndoRedoing)
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AddAtomicUndo(marker);
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else
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AddAtomicRedo(marker);
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if (m_state == UndoIdle)
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FinalizeAtomicActions();
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return status;
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}
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int
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UndoManager::AbortBatch()
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{
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XP_ASSERT (m_state == UndoIdle);
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int size;
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int status = 0;
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// **** There definitely much more we can do. For now
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// let's just free some memory resource. Revisit later!!!!!!
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while (1)
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{
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size = m_atomicUndoList.GetSize();
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if (size == 0)
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break;
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((UndoObject *) m_atomicUndoList.GetAt(--size))->Release();
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m_atomicUndoList.RemoveAt(size);
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}
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return status;
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}
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int
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UndoManager::AddUndoAction( UndoObject *undoObject )
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{
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int status = 0;
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XP_ASSERT (undoObject);
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if (!undoObject) return -1;
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undoObject->SetOwner(this);
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if (m_state == UndoIdle || m_state == UndoRedoing)
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{
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if (m_depth)
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{
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AddAtomicUndo(undoObject);
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}
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else
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{
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if (m_undoList.GetSize() >= m_maxUndoActions)
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FlushAtomic (&m_undoList);
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m_undoList.Add(undoObject);
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}
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}
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else
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{
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if (m_depth)
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{
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AddAtomicRedo (undoObject);
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}
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else
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{
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if (m_redoList.GetSize() >= m_maxUndoActions)
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FlushAtomic (&m_redoList);
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m_redoList.Add(undoObject);
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}
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}
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return status;
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}
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XP_Bool
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UndoManager::CanUndo()
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{
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return (m_undoList.GetSize() > 0);
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}
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XP_Bool
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UndoManager::CanRedo()
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{
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return (m_redoList.GetSize() > 0);
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}
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UndoStatus
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UndoManager::Undo()
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{
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UndoStatus status = UndoError;
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if (CanUndo())
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{
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m_status = UndoComplete;
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m_state = UndoUndoing;
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status = FireAtomic( &m_undoList );
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}
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if (status != UndoInProgress)
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m_state = UndoIdle;
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return status;
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}
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UndoStatus
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UndoManager::Redo()
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{
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UndoStatus status = UndoError;
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if (CanRedo())
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{
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m_status = UndoComplete;
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m_state = UndoRedoing;
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status = FireAtomic( &m_redoList );
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}
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if (status != UndoInProgress)
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m_state = UndoIdle;
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return status;
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}
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void
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UndoManager::FlushActions()
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{
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int size = 0;
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while (1)
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{
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size = m_undoList.GetSize();
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if (size == 0)
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break;
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((UndoObject*)m_undoList.GetAt(--size))->Release();
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m_undoList.RemoveAt(size);
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}
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while (1)
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{
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size = m_redoList.GetSize();
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if (size == 0)
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break;
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((UndoObject*)m_redoList.GetAt(--size))->Release();
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m_redoList.RemoveAt(size);
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}
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m_inProgressList.RemoveAll();
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m_atomicUndoList.RemoveAll();
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m_atomicRedoList.RemoveAll();
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m_depth = 0;
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m_count = 0;
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m_state = UndoIdle;
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m_status = UndoComplete;
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}
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void
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UndoManager::RemoveActions(MSG_FolderInfo *folder)
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{
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if (!folder) return;
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int size;
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size = m_undoList.GetSize();
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while (size)
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{
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if (((UndoObject*)m_undoList.GetAt(--size))->HasFolder(folder))
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m_undoList.RemoveAt(size);
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}
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size = m_redoList.GetSize();
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while(size)
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{
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if (((UndoObject*)m_undoList.GetAt(--size))->HasFolder(folder))
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m_redoList.RemoveAt(size);
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}
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}
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void
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UndoManager::Reset()
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{
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int size = 0;
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if (m_state == UndoUndoing)
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{
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while (1)
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{
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size = m_atomicRedoList.GetSize();
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if (size == 0)
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break;
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((UndoObject*)m_atomicRedoList.GetAt(--size))->Release();
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m_atomicRedoList.RemoveAt(size);
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}
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}
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else if (m_state == UndoRedoing)
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{
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while (1)
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{
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size = m_atomicUndoList.GetSize();
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if (size == 0)
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break;
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((UndoObject*)m_atomicUndoList.GetAt(--size))->Release();
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m_atomicUndoList.RemoveAt(size);
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}
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}
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m_state = UndoIdle;
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m_depth = 0;
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m_count = 0;
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m_status = UndoComplete;
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}
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int
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UndoManager::AddInProgress (UndoObject *undoObject)
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{
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XP_ASSERT (undoObject);
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if (!undoObject) return -1;
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m_inProgressList.Add((void *)undoObject);
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return 0;
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}
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UndoObject*
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UndoManager::GetInProgress()
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{
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int size = m_inProgressList.GetSize();
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XP_ASSERT(size > 0);
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if (size <= 0) return NULL;
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UndoObject *undoObject = (UndoObject *) m_inProgressList.GetAt(size-1);
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return undoObject;
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}
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UndoObject*
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UndoManager::RemoveInProgress()
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{
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UndoObject *undoObject = GetInProgress();
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m_inProgressList.RemoveAt(m_inProgressList.GetSize()-1);
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return (undoObject);
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}
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void
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UndoManager::FlushAtomic (XPPtrArray *list)
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{
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int size = list->GetSize();
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int count = 0;
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--size; // real index;
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UndoObject *undoObject = (UndoObject*) list->GetAt(size);
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XP_ASSERT (undoObject);
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if (!undoObject) return;
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if (m_depth)
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{
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// we are flush while we are adding a batch operation
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int depth = m_depth;
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while (depth && size >= 0)
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{
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if (undoObject->IsMarker() && undoObject->IsEnd())
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depth--;
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undoObject = (UndoObject*) list->GetAt(--size);
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}
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}
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if (undoObject->IsMarker())
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{
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int depth = 0;
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XP_ASSERT(undoObject->IsStart());
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while (undoObject && size >= 0)
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{
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if (undoObject->IsStart())
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depth++;
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else if (undoObject->IsEnd())
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depth--;
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undoObject->Release();
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++count;
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list->RemoveAt(size--);
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if (!depth) return;
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undoObject = (UndoObject*) list->GetAt(size);
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}
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}
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else
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{
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++count;
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undoObject->Release();
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list->RemoveAt(size);
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}
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}
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// This is an extremely overloaded routine. I am not sure what else
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// I can do. Sigh.....
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UndoStatus
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UndoManager::FireAtomic (XPPtrArray *list)
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{
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if (m_status!= UndoComplete) return m_status;
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int size = list->GetSize();
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if (!size) return UndoComplete;
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UndoObject *undoObject;
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if (!m_depth)
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m_count = 0;
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undoObject = (UndoObject*) list->GetAt(size-m_count-1);
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XP_ASSERT(undoObject);
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if (!undoObject) return UndoError;
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if (undoObject->IsMarker() || m_depth)
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{
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while (undoObject)
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{
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m_status = undoObject->DoUndo();
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if (m_status == UndoInProgress)
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{
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return m_status;
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}
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else if (m_status == UndoComplete)
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{
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// What happen if something went wrong in the middle of an
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// atomic operation
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undoObject->FinalizeUndo();
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}
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else
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{
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// Don't know what to do yet
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XP_ASSERT(0);
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}
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if (!m_depth)
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{
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// We are done with this batch. Reset undo state
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// to undo idle.
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m_state = UndoIdle;
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return m_status;
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}
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else if (m_status != UndoComplete)
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{
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return m_status;
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}
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undoObject = (UndoObject*)list->GetAt(size-m_count-1);
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}
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}
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else
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{
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m_status = undoObject->DoUndo();
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if ( m_status == UndoComplete )
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{
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undoObject->FinalizeUndo();
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// FinalizeUndo() calls DoUndoComplete() if this is a single
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// atomic undo operation m_state is reset to UndoIdle in
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// DoUndoComplete().
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return UndoComplete;
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}
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else if (m_status == UndoInProgress)
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{
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return UndoInProgress;
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}
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else
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{
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// don't know what to do yet
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return m_status;
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}
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}
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return m_status;
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}
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void
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UndoManager::DoUndoComplete(UndoObject* undoObject)
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{
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m_status = UndoComplete;
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++m_count;
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if (m_depth) {
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if (m_state == UndoUndoing)
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FireAtomic(&m_undoList);
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else if (m_state == UndoRedoing)
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FireAtomic(&m_redoList);
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else
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XP_ASSERT(0);
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// **** Post Error message if error occured
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}
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else
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{
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if (undoObject->IsMarker() &&
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undoObject->IsEnd())
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{
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FinalizeAtomicActions();
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}
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|
else
|
|
{
|
|
if (m_state == UndoUndoing)
|
|
m_undoList.Remove((void *) undoObject);
|
|
else if (m_state == UndoRedoing)
|
|
m_redoList.Remove((void *) undoObject);
|
|
undoObject->Release();
|
|
}
|
|
m_state = UndoIdle;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
UndoManager::AddAtomicUndo(UndoObject *undoObject)
|
|
{
|
|
m_atomicUndoList.Add(undoObject);
|
|
}
|
|
|
|
void
|
|
UndoManager::AddAtomicRedo(UndoObject *undoObject)
|
|
{
|
|
m_atomicRedoList.Add(undoObject);
|
|
}
|
|
|
|
void
|
|
UndoManager::FinalizeAtomicActions()
|
|
{
|
|
XPPtrArray *list = (m_state == UndoUndoing ?
|
|
&m_atomicRedoList :
|
|
&m_atomicUndoList );
|
|
|
|
if (!m_depth)
|
|
{
|
|
UndoObject *undoObject;
|
|
int size = list->GetSize();
|
|
int count = m_count;
|
|
|
|
for (int i=0; i<size; i++)
|
|
{
|
|
undoObject = (UndoObject*) list->GetAt(i);
|
|
AddUndoAction(undoObject);
|
|
}
|
|
list->RemoveAll();
|
|
|
|
if (m_state == UndoIdle)
|
|
return;
|
|
|
|
list = (m_state == UndoUndoing ?
|
|
&m_undoList : &m_redoList );
|
|
|
|
while (count)
|
|
{
|
|
undoObject = (UndoObject *) list->GetAt(list->GetSize()-1);
|
|
undoObject->Release();
|
|
list->RemoveAt(list->GetSize()-1);
|
|
count--;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
int
|
|
UndoManager::AddMsgKey(MessageKey key)
|
|
{
|
|
int status = 0;
|
|
|
|
m_msgKeyArray.Add(key);
|
|
return status;
|
|
}
|
|
|
|
MessageKey
|
|
UndoManager::GetAndRemoveMsgKey()
|
|
{
|
|
if (!m_msgKeyArray.GetSize())
|
|
return MSG_MESSAGEKEYNONE;
|
|
|
|
MessageKey key = m_msgKeyArray.GetAt(0);
|
|
m_msgKeyArray.RemoveAt(0);
|
|
|
|
return key;
|
|
}
|
|
|
|
|
|
void UndoManager::SetUndoMsgFolder( MSG_FolderInfo *folder )
|
|
{
|
|
m_undoMsgFolder = folder;
|
|
}
|
|
|
|
MSG_FolderInfo * UndoManager::GetUndoMsgFolder()
|
|
{
|
|
return m_undoMsgFolder;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// BacktrackManager
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
BacktrackManager::BacktrackManager(MSG_Pane *pane)
|
|
{
|
|
m_pane = pane;
|
|
m_cursor = -1;
|
|
m_state = MSG_BacktrackIdle;
|
|
m_curKey = MSG_MESSAGEKEYNONE;
|
|
m_curFolder = NULL;
|
|
}
|
|
|
|
BacktrackManager::~BacktrackManager()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
int
|
|
BacktrackManager::AddEntry(MSG_FolderInfo *folder, MessageKey key)
|
|
{
|
|
int status = 0;
|
|
BacktrackEntry *entry = NULL;
|
|
|
|
if (m_state != MSG_BacktrackIdle)
|
|
{
|
|
return status;
|
|
}
|
|
|
|
if (m_cursor >= 0)
|
|
{
|
|
entry = (BacktrackEntry *) m_backtrackArray.GetAt(m_cursor);
|
|
if (entry->folder == folder && entry->key == key)
|
|
goto done;
|
|
}
|
|
if (m_cursor-1 >= 0)
|
|
{
|
|
entry = (BacktrackEntry *) m_backtrackArray.GetAt(m_cursor-1);
|
|
if (entry->folder == folder && entry->key == key)
|
|
goto done;
|
|
}
|
|
if ((m_cursor+1) < m_backtrackArray.GetSize())
|
|
{
|
|
entry = (BacktrackEntry *) m_backtrackArray.GetAt(m_cursor+1);
|
|
if (entry->folder == folder && entry->key == key)
|
|
goto done;
|
|
}
|
|
|
|
entry = new BacktrackEntry;
|
|
if (entry)
|
|
{
|
|
m_cursor++;
|
|
entry->folder = folder;
|
|
entry->key = key;
|
|
m_backtrackArray.InsertAt(m_cursor, (void*)entry, 1);
|
|
goto done;
|
|
}
|
|
else
|
|
return MK_OUT_OF_MEMORY;
|
|
done:
|
|
if (entry)
|
|
SetCurMessageKey (entry->folder, entry->key);
|
|
return status;
|
|
}
|
|
|
|
XP_Bool
|
|
BacktrackManager::CanGoBack()
|
|
{
|
|
if (m_cursor <=0) return FALSE;
|
|
BacktrackEntry *entry = NULL;
|
|
|
|
for (int i=m_cursor-1; i >= 0; i--)
|
|
{
|
|
entry = (BacktrackEntry *) m_backtrackArray.GetAt(i);
|
|
XP_ASSERT (entry->key != MSG_MESSAGEKEYNONE);
|
|
if (entry->key != MSG_MESSAGEKEYNONE)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
XP_Bool
|
|
BacktrackManager::CanGoForward()
|
|
{
|
|
int size = m_backtrackArray.GetSize();
|
|
BacktrackEntry *entry = NULL;
|
|
|
|
if (m_cursor >= size-1)
|
|
return FALSE;
|
|
|
|
for (int i=m_cursor+1; i < size; i++)
|
|
{
|
|
entry = (BacktrackEntry*) m_backtrackArray.GetAt(i);
|
|
XP_ASSERT (entry->key != MSG_MESSAGEKEYNONE);
|
|
if (entry->key != MSG_MESSAGEKEYNONE)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
MessageKey
|
|
BacktrackManager::GoBack(MSG_FolderInfo **pFolderInfo)
|
|
{
|
|
XP_ASSERT (m_cursor > 0);
|
|
int i;
|
|
DBMessageHdr *msgHdr = NULL;
|
|
BacktrackEntry *entry = NULL;
|
|
MailDB *mailDb;
|
|
|
|
m_state = MSG_BacktrackBackward;
|
|
|
|
for (i=m_cursor-1; i >= 0; i--)
|
|
{
|
|
entry = (BacktrackEntry*) m_backtrackArray.GetAt(i);
|
|
if (entry->folder != m_curFolder)
|
|
{
|
|
// *** if the folder is a newsgroup folder we done.
|
|
if (entry->folder->IsNews()) break;
|
|
|
|
// if this is a mail folder does this message get deleted?
|
|
MsgERR err = eUNKNOWN;
|
|
mailDb= NULL;
|
|
err = MailDB::Open(entry->folder->GetMailFolderInfo()->GetPathname(),
|
|
FALSE, &mailDb);
|
|
if (err == eSUCCESS)
|
|
{
|
|
msgHdr = mailDb->GetDBHdrForKey(entry->key);
|
|
if (msgHdr)
|
|
{
|
|
mailDb->Close();
|
|
break;
|
|
}
|
|
}
|
|
if (mailDb) mailDb->Close();
|
|
}
|
|
else if (entry->key != m_curKey)
|
|
{
|
|
msgHdr = m_pane->GetMsgView()->GetDB()->GetDBHdrForKey(entry->key);
|
|
if (msgHdr) break;
|
|
}
|
|
}
|
|
|
|
delete msgHdr;
|
|
|
|
if (entry)
|
|
{
|
|
if (pFolderInfo && m_curFolder != entry->folder)
|
|
*pFolderInfo = entry->folder;
|
|
m_cursor = i;
|
|
SetCurMessageKey(entry->folder, entry->key);
|
|
return entry->key;
|
|
}
|
|
return MSG_MESSAGEKEYNONE;
|
|
}
|
|
|
|
|
|
MessageKey
|
|
BacktrackManager::GoForward(MSG_FolderInfo **pFolderInfo)
|
|
{
|
|
int size = m_backtrackArray.GetSize();
|
|
|
|
XP_ASSERT (m_cursor < size -1);
|
|
int i;
|
|
DBMessageHdr *msgHdr = NULL;
|
|
BacktrackEntry *entry = NULL;
|
|
MailDB *mailDb;
|
|
|
|
m_state = MSG_BacktrackForward;
|
|
|
|
for (i=m_cursor+1; i < size; i++)
|
|
{
|
|
entry = (BacktrackEntry*) m_backtrackArray.GetAt(i);
|
|
if (entry->folder != m_curFolder)
|
|
{
|
|
// *** if the folder is a newsgroup folder we done.
|
|
if (entry->folder->IsNews()) break;
|
|
|
|
// if this is a mail folder does this message get deleted?
|
|
MsgERR err = eUNKNOWN;
|
|
mailDb= NULL;
|
|
err = MailDB::Open(entry->folder->GetMailFolderInfo()->GetPathname(),
|
|
FALSE, &mailDb);
|
|
if (err == eSUCCESS)
|
|
{
|
|
msgHdr = mailDb->GetDBHdrForKey(entry->key);
|
|
if (msgHdr)
|
|
{
|
|
mailDb->Close();
|
|
break;
|
|
}
|
|
}
|
|
if (mailDb) mailDb->Close();
|
|
}
|
|
else if (entry->key != m_curKey)
|
|
{
|
|
msgHdr = m_pane->GetMsgView()->GetDB()->GetDBHdrForKey(entry->key);
|
|
if (msgHdr) break;
|
|
}
|
|
}
|
|
|
|
delete msgHdr;
|
|
|
|
if (entry)
|
|
{
|
|
if (pFolderInfo && m_curFolder != entry->folder)
|
|
*pFolderInfo = entry->folder;
|
|
m_cursor = i;
|
|
SetCurMessageKey(entry->folder, entry->key);
|
|
return entry->key;
|
|
}
|
|
return MSG_MESSAGEKEYNONE;
|
|
}
|
|
|
|
void
|
|
BacktrackManager::Reset()
|
|
{
|
|
BacktrackEntry *entry = NULL;
|
|
int size = m_backtrackArray.GetSize();
|
|
|
|
for (int i=0; i < size; i++)
|
|
{
|
|
entry = (BacktrackEntry *) m_backtrackArray.GetAt(0);
|
|
m_backtrackArray.RemoveAt(0);
|
|
delete entry;
|
|
}
|
|
|
|
m_cursor = -1;
|
|
m_curKey = MSG_MESSAGEKEYNONE;
|
|
m_curFolder = NULL;
|
|
|
|
}
|
|
|
|
|
|
void
|
|
BacktrackManager::SetCurMessageKey(MSG_FolderInfo *folder,
|
|
MessageKey key)
|
|
{
|
|
m_curFolder = folder;
|
|
m_curKey = key;
|
|
}
|
|
|
|
void
|
|
BacktrackManager::RemoveEntries(MSG_FolderInfo *folder)
|
|
{
|
|
int size = m_backtrackArray.GetSize();
|
|
BacktrackEntry *entry = NULL;
|
|
|
|
if (!folder || size <= 0)
|
|
return;
|
|
|
|
while (size)
|
|
{
|
|
entry = (BacktrackEntry *) m_backtrackArray.GetAt(--size);
|
|
if (entry->folder == folder)
|
|
{
|
|
m_backtrackArray.RemoveAt(size);
|
|
delete entry;
|
|
if (m_cursor == size)
|
|
{
|
|
m_cursor = -1;
|
|
m_curKey = MSG_MESSAGEKEYNONE;
|
|
m_curFolder = NULL;
|
|
}
|
|
else if (m_cursor > size)
|
|
{
|
|
m_cursor--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|