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143 lines
5.0 KiB
Plaintext
143 lines
5.0 KiB
Plaintext
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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interface nsIDOMWindow;
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[uuid(194b55d9-39c0-45c6-b8ef-b8049f978ea5)]
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interface nsIAudioChannelAgentCallback : nsISupports
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{
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/**
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* Notified when the playable status of channel is changed.
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*
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* @param canPlay
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* Callback from agent to notify component of the playable status
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* of the channel. If canPlay is muted state, component SHOULD stop
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* playing media associated with this channel as soon as possible. if
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* it is faded state then the volume of media should be reduced.
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*/
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void canPlayChanged(in long canPlay);
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/**
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* Notified when the window volume/mute is changed
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*/
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void windowVolumeChanged();
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};
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/**
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* This interface provides an agent for gecko components to participate
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* in the audio channel service. Gecko components are responsible for
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* 1. Indicating what channel type they are using (via the init() member
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* function).
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* 2. Before playing, checking the playable status of the channel.
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* 3. Notifying the agent when they start/stop using this channel.
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* 4. Notifying the agent of changes to the visibility of the component using
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* this channel.
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*
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* The agent will invoke a callback to notify Gecko components of
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* 1. Changes to the playable status of this channel.
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*/
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[uuid(2b0222a5-8f7b-49d2-9ab8-cd01b744b23e)]
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interface nsIAudioChannelAgent : nsISupports
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{
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const long AUDIO_AGENT_CHANNEL_NORMAL = 0;
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const long AUDIO_AGENT_CHANNEL_CONTENT = 1;
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const long AUDIO_AGENT_CHANNEL_NOTIFICATION = 2;
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const long AUDIO_AGENT_CHANNEL_ALARM = 3;
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const long AUDIO_AGENT_CHANNEL_TELEPHONY = 4;
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const long AUDIO_AGENT_CHANNEL_RINGER = 5;
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const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6;
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const long AUDIO_AGENT_CHANNEL_ERROR = 1000;
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const long AUDIO_AGENT_STATE_NORMAL = 0;
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const long AUDIO_AGENT_STATE_MUTED = 1;
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const long AUDIO_AGENT_STATE_FADED = 2;
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/**
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* Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR.
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*/
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readonly attribute long audioChannelType;
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/**
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* Initialize the agent with a channel type.
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* Note: This function should only be called once.
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*
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* @param window
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* The window
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* @param channelType
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* Audio Channel Type listed as above
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* @param callback
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* 1. Once the playable status changes, agent uses this callback function
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* to notify Gecko component.
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* 2. The callback is allowed to be null. Ex: telephony doesn't need to
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* listen change of the playable status.
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* 3. The AudioChannelAgent keeps a strong reference to the callback
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* object.
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*/
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void init(in nsIDOMWindow window, in long channelType,
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in nsIAudioChannelAgentCallback callback);
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/**
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* This method is just like init(), except the audio channel agent keeps a
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* weak reference to the callback object.
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*
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* In order for this to work, |callback| must implement
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* nsISupportsWeakReference.
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*/
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void initWithWeakCallback(in nsIDOMWindow window, in long channelType,
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in nsIAudioChannelAgentCallback callback);
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/**
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* This method is just like init(), and specify the channel is associated
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* with video.
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*
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* @param weak
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* true if weak reference should be hold.
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*/
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void initWithVideo(in nsIDOMWindow window, in long channelType,
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in nsIAudioChannelAgentCallback callback, in boolean weak);
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/**
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* Notify the agent that we want to start playing.
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* Note: Gecko component SHOULD call this function first then start to
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* play audio stream only when return value is true.
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*
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*
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* @return
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* normal state: the agent has registered with audio channel service and
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* the component should start playback.
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* muted state: the agent has registered with audio channel service but
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* the component should not start playback.
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* faded state: the agent has registered with audio channel service the
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* component should start playback as well as reducing the volume.
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*/
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long startPlaying();
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/**
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* Notify the agent we no longer want to play.
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*
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* Note : even if startPlaying() returned false, the agent would still be
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* registered with the audio channel service and receive callbacks for status changes.
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* So stopPlaying must still eventually be called to unregister the agent with the
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* channel service.
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*/
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void stopPlaying();
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/**
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* Notify the agent of the visibility state of the window using this agent.
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* @param visible
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* True if the window associated with the agent is visible.
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*/
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void setVisibilityState(in boolean visible);
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/**
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* Retrieve the volume from the window.
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*/
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readonly attribute float windowVolume;
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};
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