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a824ab4d81
Have webrender use its own EGLDisplay, letting WebGL use a different one. Differential Revision: https://phabricator.services.mozilla.com/D85496
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXTWGL_H_
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#define GLCONTEXTWGL_H_
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#include "GLContext.h"
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#include "WGLLibrary.h"
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namespace mozilla {
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namespace gl {
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class GLContextWGL final : public GLContext {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextWGL, override)
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// From Window: (possibly for offscreen!)
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GLContextWGL(const GLContextDesc&, HDC aDC, HGLRC aContext,
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HWND aWindow = nullptr);
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// From PBuffer
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GLContextWGL(const GLContextDesc&, HANDLE aPbuffer, HDC aDC, HGLRC aContext,
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int aPixelFormat);
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~GLContextWGL();
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virtual GLContextType GetContextType() const override {
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return GLContextType::WGL;
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}
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virtual bool MakeCurrentImpl() const override;
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virtual bool IsCurrentImpl() const override;
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virtual bool IsDoubleBuffered() const override { return mIsDoubleBuffered; }
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virtual bool SwapBuffers() override;
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virtual void GetWSIInfo(nsCString* const out) const override;
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Maybe<SymbolLoader> GetSymbolLoader() const override {
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return Some(sWGLLib.GetSymbolLoader());
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}
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HGLRC Context() { return mContext; }
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protected:
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friend class GLContextProviderWGL;
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HDC mDC;
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HGLRC mContext;
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HWND mWnd;
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HANDLE mPBuffer;
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int mPixelFormat;
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public:
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bool mIsDoubleBuffered = false;
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};
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} // namespace gl
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} // namespace mozilla
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#endif // GLCONTEXTWGL_H_
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