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114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// CSpinningN.h
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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#pragma once
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#include <LPane.h>
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#include <LListener.h>
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#include <LPeriodical.h>
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#include "CPatternButton.h"
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const Int16 kMaxSpinStages = 40;
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class CSpinningN :
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public CPatternButton,
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public LListener,
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protected LPeriodical
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{
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public:
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enum {
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class_ID = 'SpnN',
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kAdornmentPaneID = 'Adrn',
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kFillPaneID = 'Fill'
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};
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CSpinningN(LStream* inStream);
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virtual void ListenToMessage(
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MessageT inMessage,
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void* ioParam);
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virtual void AdaptToSuperFrameSize(
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Int32 inSurrWidthDelta,
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Int32 inSurrHeightDelta,
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Boolean inRefresh);
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static short& AnimResFile() { return mAnimResFile; }
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virtual void StopSpinningNow(void);
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virtual Boolean ChangeMode(Int8 newMode, SDimension16& outDimensionDeltas);
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protected:
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virtual void SpendTime(
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const EventRecord& inMacEvent);
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virtual void StartRepeating(void);
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virtual void StopRepeating(void);
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virtual void FinishCreateSelf(void);
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virtual void DrawSelf(void);
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virtual void DrawButtonGraphic(void);
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virtual void DrawButtonContent(void);
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virtual void DrawSelfDisabled(void);
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// We redraw on Activate/Deactivate/Enable/Disable in order to play well
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// with the darn CBevelView stuff.
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virtual void ActivateSelf() { Draw(nil); }
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virtual void DeactivateSelf() { Draw(nil); }
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virtual void EnableSelf() { Draw(nil); }
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virtual void DisableSelf() { Draw(nil); }
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virtual void CalcAnimationMode(void);
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virtual void RepositionSelf(SDimension16* inNewToolbarSize = NULL);
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void GetLargeIconFrameSize(SDimension16& outFrameSize);
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void GetSmallIconFrameSize(SDimension16& outFrameSize);
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Int32 mIconCount;
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ResIDT mGraphicID;
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Rect mCachedIconFrame;
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Int32 mLastSpinTicks; // Last time icon was spun.
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Int16 mSpinCounter; // 0 == not spinning
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// 1..num icons == spin stage
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Boolean mIsCoBranded;
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Boolean mHasLargeCoBrand;
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Int32 mLargeSeqCount;
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Boolean mHasSmallCoBrand;
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Int32 mSmallSeqCount;
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static short mAnimResFile;
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Int32 mRefCount;
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Boolean mFinishedCreatingSelf;
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LPane* mAdornment;
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LPane* mFill;
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};
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