gecko-dev/gfx/wr
Glenn Watson 3aa1137e6f Bug 1604684 - Make opacity a compositor surface property rather than a tile property. r=sotaro
This will allow use of the DirectComposition virtual surface API. If
it turns out that some pages recreate surfaces a lot due to opacity
changing, we can add some extra logic to avoid recreating surfaces
as often, and making use of per-tile opacity in some cases.

Differential Revision: https://phabricator.services.mozilla.com/D57592

--HG--
extra : moz-landing-system : lando
2020-01-06 20:11:21 +00:00
..
ci-scripts Bug 1589512 - Part 2 - Add example DirectComposite webrender integration. r=kvark 2019-10-23 20:35:55 +00:00
debugger Bug 1566031 - Update vulnerable lodash version in WebRender Debugger. r=emilio 2019-10-02 19:52:48 +00:00
direct-composition Bug 1581549. Update to mozangle 0.3.1 to solve build time issues. r=kvark 2019-09-16 15:30:32 +00:00
example-compositor Bug 1604684 - Make opacity a compositor surface property rather than a tile property. r=sotaro 2020-01-06 20:11:21 +00:00
examples Bug 1600539 - Add an API for tagging image descriptors as videos. r=nical 2019-12-03 11:21:16 +00:00
peek-poke Bug 1590060 - Update unicode-xid in peek-poke-derive. r=jrmuizel 2019-10-21 13:04:54 +00:00
webrender Bug 1604684 - Make opacity a compositor surface property rather than a tile property. r=sotaro 2020-01-06 20:11:21 +00:00
webrender_api Bug 1600472 - Part 1 - Add API for configuring performance vs. quality. r=mstange 2019-12-09 03:27:53 +00:00
webrender_build Bug 1594128 - Dynamically choose the brush kind in the shader. r=gw 2019-11-27 13:22:48 +00:00
wr_malloc_size_of Bug 1567241 - Update to euclid 0.20. r=kvark, emilio. 2019-07-18 22:54:16 +02:00
wrench Bug 1606742 - Support alpha component on svg color matrix filter in WebRender r=nical 2020-01-06 18:41:55 +00:00
.gitignore
.taskcluster.yml Bug 1575648 - don't set RUSTFLAGS='--deny warnings' (temporary fix) r=nical 2019-11-08 13:57:53 +00:00
appveyor.yml Bug 1589661. Switch WebRender AppVeyor CI to rust 1.36. r=kvark 2019-10-18 14:28:15 +00:00
Cargo.lock Bug 1587468 - follow-up: Update webrender's lockfile in a CLOSED TREE. 2019-12-06 00:15:34 +01:00
Cargo.toml Bug 1589512 - Part 2 - Add example DirectComposite webrender integration. r=kvark 2019-10-23 20:35:55 +00:00
LICENSE
README.md Bug 1587650 - Update README.md with more informative intro r=gw 2019-10-18 01:04:50 +00:00
rustfmt.toml
servo-tidy.toml Bug 1590553 - Dedupe synstructure r=jrmuizel 2019-10-22 23:29:01 +00:00

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.