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62043cf721
Make sure to cancel the progressive upload task when destroying the front-buffer. This also changes the Destroy method to call DestroyFrontbuffer instead of just assigning nsnull to mBuffer.
206 lines
6.0 KiB
C++
206 lines
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_THEBESLAYEROGL_H
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#define GFX_THEBESLAYEROGL_H
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#include "mozilla/layers/PLayers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "Layers.h"
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#include "LayerManagerOGL.h"
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#include "gfxImageSurface.h"
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#include "GLContext.h"
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#include "base/task.h"
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namespace mozilla {
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namespace layers {
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class ThebesLayerBufferOGL;
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class BasicBufferOGL;
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class ShadowBufferOGL;
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class ThebesLayerOGL : public ThebesLayer,
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public LayerOGL
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{
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typedef ThebesLayerBufferOGL Buffer;
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public:
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ThebesLayerOGL(LayerManagerOGL *aManager);
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virtual ~ThebesLayerOGL();
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/** Layer implementation */
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void SetVisibleRegion(const nsIntRegion& aRegion);
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/** ThebesLayer implementation */
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void InvalidateRegion(const nsIntRegion& aRegion);
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/** LayerOGL implementation */
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void Destroy();
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Layer* GetLayer();
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virtual bool IsEmpty();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources();
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private:
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friend class BasicBufferOGL;
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bool CreateSurface();
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nsRefPtr<Buffer> mBuffer;
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};
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class ShadowThebesLayerBufferOGL
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{
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public:
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ShadowThebesLayerBufferOGL()
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{
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MOZ_COUNT_CTOR(ShadowThebesLayerBufferOGL);
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}
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~ShadowThebesLayerBufferOGL()
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{
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MOZ_COUNT_DTOR(ShadowThebesLayerBufferOGL);
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}
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void Swap(gfxASurface* aNewBuffer,
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const nsIntRect& aNewRect, const nsIntPoint& aNewRotation,
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gfxASurface** aOldBuffer,
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nsIntRect* aOldRect, nsIntPoint* aOldRotation)
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{
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*aOldRect = mBufferRect;
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*aOldRotation = mBufferRotation;
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nsRefPtr<gfxASurface> oldBuffer = mBuffer;
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mBufferRect = aNewRect;
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mBufferRotation = aNewRotation;
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mBuffer = aNewBuffer;
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oldBuffer.forget(aOldBuffer);
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}
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nsIntRect Rect() {
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return mBufferRect;
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}
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nsIntPoint Rotation() {
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return mBufferRotation;
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}
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gfxASurface* Buffer() {
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return mBuffer;
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}
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/**
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* Wipe out all retained contents. Call this when the entire
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* buffer becomes invalid.
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*/
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void Clear()
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{
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mBuffer = nsnull;
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mBufferRect.SetEmpty();
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}
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protected:
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nsRefPtr<gfxASurface> mBuffer;
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nsIntRect mBufferRect;
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nsIntPoint mBufferRotation;
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};
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class ShadowThebesLayerOGL : public ShadowThebesLayer,
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public LayerOGL
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{
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public:
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ShadowThebesLayerOGL(LayerManagerOGL *aManager);
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virtual ~ShadowThebesLayerOGL();
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virtual bool ShouldDoubleBuffer();
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virtual void
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Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion,
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OptionalThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion,
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OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion);
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virtual void EnsureTextureUpdated();
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virtual void EnsureTextureUpdated(nsIntRegion& aRegion);
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virtual void ProgressiveUpload();
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virtual void DestroyFrontBuffer();
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virtual void Disconnect();
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virtual void SetValidRegion(const nsIntRegion& aRegion)
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{
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mOldValidRegion = mValidRegion;
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ShadowThebesLayer::SetValidRegion(aRegion);
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}
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// LayerOGL impl
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void Destroy();
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Layer* GetLayer();
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virtual bool IsEmpty();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources();
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private:
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nsRefPtr<ShadowBufferOGL> mBuffer;
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// When doing delayed texture upload, this is the region of the buffer that
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// still requires uploading.
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nsIntRegion mRegionPendingUpload;
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// Task used for progressive texture upload. When double-buffering, rather
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// than synchronously uploading texture data, we immediately return and
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// upload only what is necessary when rendering the layer. We also upload
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// other parts of the layer that aren't necessary to render progressively,
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// over time.
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CancelableTask* mUploadTask;
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// Following used for double-buffering
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ShadowThebesLayerBufferOGL mFrontBuffer;
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// Describes the gfxASurface we hand out to |mFrontBuffer|.
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SurfaceDescriptor mFrontBufferDescriptor;
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// When we receive an update from our remote partner, we stow away
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// our previous parameters that described our previous front buffer.
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// Then when we Swap() back/front buffers, we can return these
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// parameters to our partner (adjusted as needed).
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nsIntRegion mOldValidRegion;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_THEBESLAYEROGL_H */
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