gecko-dev/dom/media/mp4/ByteStream.h
Gerald Squelart 1b357db99b Bug 1407810 - Use DDLogger in media stack - r=jwwang
Mostly-mechanical additions:
- Log constructions&destructions, usually by just inheriting from
  DecoderDoctorLifeLogger, otherwise with explicit log commands (for internal
  classes for which DecoderDoctorTraits can't be specialized),
- Log links between most objects, e.g.: Media element -> decoder -> state
  machine -> reader -> demuxer -> resource, etc.

And logging some important properties and events (JS events, duration change,
frames being decoded, etc.)

More will be added later on, from just converting MOZ_LOGs, and as needed.

MozReview-Commit-ID: KgNhHSz35t0

--HG--
extra : rebase_source : dd7206e350e32671adc6f3b9e54ebf777251de2c
2017-10-10 17:55:27 +11:00

35 lines
864 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef STREAM_H_
#define STREAM_H_
#include "DecoderDoctorLogger.h"
#include "nsISupportsImpl.h"
namespace mozilla {
DDLoggedTypeDeclName(ByteStream);
class ByteStream : public DecoderDoctorLifeLogger<ByteStream>
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ByteStream);
virtual bool ReadAt(int64_t offset, void* data, size_t size,
size_t* bytes_read) = 0;
virtual bool CachedReadAt(int64_t offset, void* data, size_t size,
size_t* bytes_read) = 0;
virtual bool Length(int64_t* size) = 0;
virtual void DiscardBefore(int64_t offset) {}
protected:
virtual ~ByteStream() {}
};
}
#endif