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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
82 lines
2.3 KiB
JavaScript
82 lines
2.3 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check that thread-lifetime grips last past a resume.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-grips");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_thread_lifetime();
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});
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});
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do_test_pending();
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}
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function test_thread_lifetime()
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{
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// Get three thread-lifetime grips.
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let grips = [];
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let handler = function (aResponse) {
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if (aResponse.error) {
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do_check_eq(aResponse.error, "");
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finishClient(gClient);
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}
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grips.push(aResponse.from);
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if (grips.length == 3) {
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test_release_many(grips);
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}
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};
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for (let i = 0; i < 3; i++) {
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gClient.request({ to: aPacket.frame.arguments[i].actor, type: "threadGrip" },
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handler);
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}
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});
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gDebuggee.eval("(" + function () {
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function stopMe(arg1, arg2, arg3) {
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debugger;
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}
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stopMe({obj: 1}, {obj: 2}, {obj: 3});
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} + ")()");
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}
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function test_release_many(grips)
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{
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// Release the first two grips, leave the third alive.
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let release = [grips[0], grips[1]];
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gThreadClient.releaseMany(release, function (aResponse) {
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// First two actors should return a noSuchActor error, because
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// they're gone now.
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gClient.request({ to: grips[0], type: "bogusRequest" }, function (aResponse) {
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do_check_eq(aResponse.error, "noSuchActor");
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gClient.request({ to: grips[1], type: "bogusRequest" }, function (aResponse) {
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do_check_eq(aResponse.error, "noSuchActor");
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// Last actor should return unrecognizedPacketType, because it's still
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// alive.
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gClient.request({ to: grips[2], type: "bogusRequest" }, function (aResponse) {
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do_check_eq(aResponse.error, "unrecognizedPacketType");
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gThreadClient.resume(function () {
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finishClient(gClient);
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});
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});
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});
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});
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});
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}
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