gecko-dev/servo/components/style/parallel.rs
Bobby Holley b515de0c66 servo: Merge #20603 - Run rustfmt on selectors, servo_arc, and style (from bholley:rustfmt_style); r=Manishearth
Now that rustfmt is getting close to stable, and work on the style system has died down a bit, it seemed like an opportune time to auto-format the style crates.

The first commit disables import reordering, since tidy and rustfmt don't currently agree on the correct ordering. The second commit does a bunch of manual fixups such that the output of rustfmt passes tidy. The third commit runs rustfmt on the three aforementioned crate.

There are a few dozen warnings in the style crate about lines longer than 100 characters. It would be good to fix these, but I don't have time for that now.

Source-Repo: https://github.com/servo/servo
Source-Revision: 9a900ef019cd643bff961d7b20db6da69f3edb29

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 2b228d52a084bc832444ac686290840c4369f98d
2018-04-10 21:00:11 -04:00

295 lines
13 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Implements parallel traversal over the DOM tree.
//!
//! This traversal is based on Rayon, and therefore its safety is largely
//! verified by the type system.
//!
//! The primary trickiness and fine print for the above relates to the
//! thread safety of the DOM nodes themselves. Accessing a DOM element
//! concurrently on multiple threads is actually mostly "safe", since all
//! the mutable state is protected by an AtomicRefCell, and so we'll
//! generally panic if something goes wrong. Still, we try to to enforce our
//! thread invariants at compile time whenever possible. As such, TNode and
//! TElement are not Send, so ordinary style system code cannot accidentally
//! share them with other threads. In the parallel traversal, we explicitly
//! invoke |unsafe { SendNode::new(n) }| to put nodes in containers that may
//! be sent to other threads. This occurs in only a handful of places and is
//! easy to grep for. At the time of this writing, there is no other unsafe
//! code in the parallel traversal.
#![deny(missing_docs)]
use arrayvec::ArrayVec;
use context::{StyleContext, ThreadLocalStyleContext};
use dom::{OpaqueNode, SendNode, TElement};
use itertools::Itertools;
use rayon;
use scoped_tls::ScopedTLS;
use smallvec::SmallVec;
use traversal::{DomTraversal, PerLevelTraversalData};
/// The minimum stack size for a thread in the styling pool, in kilobytes.
pub const STYLE_THREAD_STACK_SIZE_KB: usize = 256;
/// The stack margin. If we get this deep in the stack, we will skip recursive
/// optimizations to ensure that there is sufficient room for non-recursive work.
///
/// We allocate large safety margins because certain OS calls can use very large
/// amounts of stack space [1]. Reserving a larger-than-necessary stack costs us
/// address space, but if we keep our safety margin big, we will generally avoid
/// committing those extra pages, and only use them in edge cases that would
/// otherwise cause crashes.
///
/// When measured with 128KB stacks and 40KB margin, we could support 53
/// levels of recursion before the limiter kicks in, on x86_64-Linux [2]. When
/// we doubled the stack size, we added it all to the safety margin, so we should
/// be able to get the same amount of recursion.
///
/// [1] https://bugzilla.mozilla.org/show_bug.cgi?id=1395708#c15
/// [2] See Gecko bug 1376883 for more discussion on the measurements.
///
pub const STACK_SAFETY_MARGIN_KB: usize = 168;
/// The maximum number of child nodes that we will process as a single unit.
///
/// Larger values will increase style sharing cache hits and general DOM
/// locality at the expense of decreased opportunities for parallelism. There
/// are some measurements in
/// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c11 and comments 12
/// and 13 that investigate some slightly different values for the work unit
/// size. If the size is significantly increased, make sure to adjust the
/// condition for kicking off a new work unit in top_down_dom, because
/// otherwise we're likely to end up doing too much work serially. For
/// example, the condition there could become some fraction of WORK_UNIT_MAX
/// instead of WORK_UNIT_MAX.
pub const WORK_UNIT_MAX: usize = 16;
/// A set of nodes, sized to the work unit. This gets copied when sent to other
/// threads, so we keep it compact.
type WorkUnit<N> = ArrayVec<[SendNode<N>; WORK_UNIT_MAX]>;
/// A callback to create our thread local context. This needs to be
/// out of line so we don't allocate stack space for the entire struct
/// in the caller.
#[inline(never)]
fn create_thread_local_context<'scope, E, D>(
traversal: &'scope D,
slot: &mut Option<ThreadLocalStyleContext<E>>,
) where
E: TElement + 'scope,
D: DomTraversal<E>,
{
*slot = Some(ThreadLocalStyleContext::new(traversal.shared_context()));
}
/// A parallel top-down DOM traversal.
///
/// This algorithm traverses the DOM in a breadth-first, top-down manner. The
/// goals are:
/// * Never process a child before its parent (since child style depends on
/// parent style). If this were to happen, the styling algorithm would panic.
/// * Prioritize discovering nodes as quickly as possible to maximize
/// opportunities for parallelism. But this needs to be weighed against
/// styling cousins on a single thread to improve sharing.
/// * Style all the children of a given node (i.e. all sibling nodes) on
/// a single thread (with an upper bound to handle nodes with an
/// abnormally large number of children). This is important because we use
/// a thread-local cache to share styles between siblings.
#[inline(always)]
#[allow(unsafe_code)]
fn top_down_dom<'a, 'scope, E, D>(
nodes: &'a [SendNode<E::ConcreteNode>],
root: OpaqueNode,
mut traversal_data: PerLevelTraversalData,
scope: &'a rayon::Scope<'scope>,
pool: &'scope rayon::ThreadPool,
traversal: &'scope D,
tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>,
) where
E: TElement + 'scope,
D: DomTraversal<E>,
{
debug_assert!(nodes.len() <= WORK_UNIT_MAX);
// We set this below, when we have a borrow of the thread-local-context
// available.
let recursion_ok;
// Collect all the children of the elements in our work unit. This will
// contain the combined children of up to WORK_UNIT_MAX nodes, which may
// be numerous. As such, we store it in a large SmallVec to minimize heap-
// spilling, and never move it.
let mut discovered_child_nodes = SmallVec::<[SendNode<E::ConcreteNode>; 128]>::new();
{
// Scope the borrow of the TLS so that the borrow is dropped before
// a potential recursive call when we pass TailCall.
let mut tlc = tls.ensure(|slot: &mut Option<ThreadLocalStyleContext<E>>| {
create_thread_local_context(traversal, slot)
});
// Check that we're not in danger of running out of stack.
recursion_ok = !tlc.stack_limit_checker.limit_exceeded();
let mut context = StyleContext {
shared: traversal.shared_context(),
thread_local: &mut *tlc,
};
for n in nodes {
// If the last node we processed produced children, we may want to
// spawn them off into a work item. We do this at the beginning of
// the loop (rather than at the end) so that we can traverse our
// last bits of work directly on this thread without a spawn call.
//
// This has the important effect of removing the allocation and
// context-switching overhead of the parallel traversal for perfectly
// linear regions of the DOM, i.e.:
//
// <russian><doll><tag><nesting></nesting></tag></doll></russian>
//
// which are not at all uncommon.
//
// There's a tension here between spawning off a work item as soon
// as discovered_child_nodes is nonempty and waiting until we have a
// full work item to do so. The former optimizes for speed of
// discovery (we'll start discovering the kids of the things in
// "nodes" ASAP). The latter gives us better sharing (e.g. we can
// share between cousins much better, because we don't hand them off
// as separate work items, which are likely to end up on separate
// threads) and gives us a chance to just handle everything on this
// thread for small DOM subtrees, as in the linear example above.
//
// There are performance and "number of ComputedValues"
// measurements for various testcases in
// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c10 and
// following.
//
// The worst case behavior for waiting until we have a full work
// item is a deep tree which has WORK_UNIT_MAX "linear" branches,
// hence WORK_UNIT_MAX elements at each level. Such a tree would
// end up getting processed entirely sequentially, because we would
// process each level one at a time as a single work unit, whether
// via our end-of-loop tail call or not. If we kicked off a
// traversal as soon as we discovered kids, we would instead
// process such a tree more or less with a thread-per-branch,
// multiplexed across our actual threadpool.
if discovered_child_nodes.len() >= WORK_UNIT_MAX {
let mut traversal_data_copy = traversal_data.clone();
traversal_data_copy.current_dom_depth += 1;
traverse_nodes(
discovered_child_nodes.drain(),
DispatchMode::NotTailCall,
recursion_ok,
root,
traversal_data_copy,
scope,
pool,
traversal,
tls,
);
}
let node = **n;
let mut children_to_process = 0isize;
traversal.process_preorder(&traversal_data, &mut context, node, |n| {
children_to_process += 1;
let send_n = unsafe { SendNode::new(n) };
discovered_child_nodes.push(send_n);
});
traversal.handle_postorder_traversal(&mut context, root, node, children_to_process);
}
}
// Handle whatever elements we have queued up but not kicked off traversals
// for yet. If any exist, we can process them (or at least one work unit's
// worth of them) directly on this thread by passing TailCall.
if !discovered_child_nodes.is_empty() {
traversal_data.current_dom_depth += 1;
traverse_nodes(
discovered_child_nodes.drain(),
DispatchMode::TailCall,
recursion_ok,
root,
traversal_data,
scope,
pool,
traversal,
tls,
);
}
}
/// Controls whether traverse_nodes may make a recursive call to continue
/// doing work, or whether it should always dispatch work asynchronously.
#[derive(Clone, Copy, PartialEq)]
pub enum DispatchMode {
/// This is the last operation by the caller.
TailCall,
/// This is not the last operation by the caller.
NotTailCall,
}
impl DispatchMode {
fn is_tail_call(&self) -> bool {
matches!(*self, DispatchMode::TailCall)
}
}
/// Enqueues |nodes| for processing, possibly on this thread if the tail call
/// conditions are met.
#[inline]
pub fn traverse_nodes<'a, 'scope, E, D, I>(
nodes: I,
mode: DispatchMode,
recursion_ok: bool,
root: OpaqueNode,
traversal_data: PerLevelTraversalData,
scope: &'a rayon::Scope<'scope>,
pool: &'scope rayon::ThreadPool,
traversal: &'scope D,
tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>,
) where
E: TElement + 'scope,
D: DomTraversal<E>,
I: ExactSizeIterator<Item = SendNode<E::ConcreteNode>>,
{
debug_assert_ne!(nodes.len(), 0);
// This is a tail call from the perspective of the caller. However, we only
// want to actually dispatch the job as a tail call if there's nothing left
// in our local queue. Otherwise we need to return to it to maintain proper
// breadth-first ordering. We also need to take care to avoid stack
// overflow due to excessive tail recursion. The stack overflow avoidance
// isn't observable to content -- we're still completely correct, just not
// using tail recursion any more. See Gecko bugs 1368302 and 1376883.
let may_dispatch_tail =
mode.is_tail_call() && recursion_ok && !pool.current_thread_has_pending_tasks().unwrap();
// In the common case, our children fit within a single work unit, in which
// case we can pass the SmallVec directly and avoid extra allocation.
if nodes.len() <= WORK_UNIT_MAX {
let work: WorkUnit<E::ConcreteNode> = nodes.collect();
if may_dispatch_tail {
top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls);
} else {
scope.spawn(move |scope| {
let work = work;
top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls);
});
}
} else {
for chunk in nodes.chunks(WORK_UNIT_MAX).into_iter() {
let nodes: WorkUnit<E::ConcreteNode> = chunk.collect();
let traversal_data_copy = traversal_data.clone();
scope.spawn(move |scope| {
let n = nodes;
top_down_dom(&*n, root, traversal_data_copy, scope, pool, traversal, tls)
});
}
}
}