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49feffb4b6
Previously we adjusted the vertex locations directly, now they have an implicit adjustment that happens in the vertex shader. This should let us ignore the pixel center differences between opengl/d3d9/d3d10. |
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angle | ||
cairo | ||
harfbuzz | ||
ipc | ||
layers | ||
qcms | ||
src | ||
tests | ||
thebes | ||
ycbcr | ||
Makefile.in |