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2f84637131
Depends on D25496 Differential Revision: https://phabricator.services.mozilla.com/D25497 --HG-- extra : moz-landing-system : lando
229 lines
6.5 KiB
C++
229 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_AUDIOSAMPLEFORMAT_H_
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#define MOZILLA_AUDIOSAMPLEFORMAT_H_
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#include "mozilla/Assertions.h"
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#include <algorithm>
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namespace mozilla {
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/**
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* Audio formats supported in MediaStreams and media elements.
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*
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* Only one of these is supported by AudioStream, and that is determined
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* at compile time (roughly, FLOAT32 on desktops, S16 on mobile). Media decoders
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* produce that format only; queued AudioData always uses that format.
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*/
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enum AudioSampleFormat {
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// Silence: format will be chosen later
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AUDIO_FORMAT_SILENCE,
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// Native-endian signed 16-bit audio samples
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AUDIO_FORMAT_S16,
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// Signed 32-bit float samples
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AUDIO_FORMAT_FLOAT32,
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// The format used for output by AudioStream.
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#ifdef MOZ_SAMPLE_TYPE_S16
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AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_S16
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#else
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AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_FLOAT32
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#endif
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};
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enum { MAX_AUDIO_SAMPLE_SIZE = sizeof(float) };
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template <AudioSampleFormat Format>
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class AudioSampleTraits;
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template <>
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class AudioSampleTraits<AUDIO_FORMAT_FLOAT32> {
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public:
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typedef float Type;
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};
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template <>
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class AudioSampleTraits<AUDIO_FORMAT_S16> {
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public:
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typedef int16_t Type;
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};
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typedef AudioSampleTraits<AUDIO_OUTPUT_FORMAT>::Type AudioDataValue;
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template <typename T>
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class AudioSampleTypeToFormat;
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template <>
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class AudioSampleTypeToFormat<float> {
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public:
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static const AudioSampleFormat Format = AUDIO_FORMAT_FLOAT32;
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};
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template <>
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class AudioSampleTypeToFormat<short> {
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public:
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static const AudioSampleFormat Format = AUDIO_FORMAT_S16;
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};
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// Single-sample conversion
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/*
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* Use "2^N" conversion since it's simple, fast, "bit transparent", used by
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* many other libraries and apparently behaves reasonably.
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* http://blog.bjornroche.com/2009/12/int-float-int-its-jungle-out-there.html
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* http://blog.bjornroche.com/2009/12/linearity-and-dynamic-range-in-int.html
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*/
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inline float AudioSampleToFloat(float aValue) { return aValue; }
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inline float AudioSampleToFloat(int16_t aValue) { return aValue / 32768.0f; }
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inline float AudioSampleToFloat(int32_t aValue) {
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return aValue / (float)(1U << 31);
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}
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template <typename T>
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T FloatToAudioSample(float aValue);
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template <>
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inline float FloatToAudioSample<float>(float aValue) {
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return aValue;
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}
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template <>
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inline int16_t FloatToAudioSample<int16_t>(float aValue) {
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float v = aValue * 32768.0f;
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float clamped = std::max(-32768.0f, std::min(32767.0f, v));
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return int16_t(clamped);
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}
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template <typename T>
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T UInt8bitToAudioSample(uint8_t aValue);
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template <>
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inline float UInt8bitToAudioSample<float>(uint8_t aValue) {
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return aValue * (static_cast<float>(2) / UINT8_MAX) - static_cast<float>(1);
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}
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template <>
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inline int16_t UInt8bitToAudioSample<int16_t>(uint8_t aValue) {
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return static_cast<int16_t>((aValue << 8) + aValue + INT16_MIN);
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}
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template <typename T>
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T IntegerToAudioSample(int16_t aValue);
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template <>
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inline float IntegerToAudioSample<float>(int16_t aValue) {
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return aValue / 32768.0f;
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}
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template <>
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inline int16_t IntegerToAudioSample<int16_t>(int16_t aValue) {
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return aValue;
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}
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template <typename T>
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T Int24bitToAudioSample(int32_t aValue);
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template <>
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inline float Int24bitToAudioSample<float>(int32_t aValue) {
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return aValue / static_cast<float>(1 << 23);
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}
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template <>
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inline int16_t Int24bitToAudioSample<int16_t>(int32_t aValue) {
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return static_cast<int16_t>(aValue / 256);
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}
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template <typename SrcT, typename DstT>
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inline void ConvertAudioSample(SrcT aIn, DstT& aOut);
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template <>
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inline void ConvertAudioSample(int16_t aIn, int16_t& aOut) {
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aOut = aIn;
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}
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template <>
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inline void ConvertAudioSample(int16_t aIn, float& aOut) {
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aOut = AudioSampleToFloat(aIn);
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}
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template <>
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inline void ConvertAudioSample(float aIn, float& aOut) {
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aOut = aIn;
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}
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template <>
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inline void ConvertAudioSample(float aIn, int16_t& aOut) {
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aOut = FloatToAudioSample<int16_t>(aIn);
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}
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// Sample buffer conversion
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template <typename From, typename To>
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inline void ConvertAudioSamples(const From* aFrom, To* aTo, int aCount) {
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for (int i = 0; i < aCount; ++i) {
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aTo[i] = FloatToAudioSample<To>(AudioSampleToFloat(aFrom[i]));
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}
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}
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inline void ConvertAudioSamples(const int16_t* aFrom, int16_t* aTo,
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int aCount) {
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memcpy(aTo, aFrom, sizeof(*aTo) * aCount);
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}
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inline void ConvertAudioSamples(const float* aFrom, float* aTo, int aCount) {
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memcpy(aTo, aFrom, sizeof(*aTo) * aCount);
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}
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// Sample buffer conversion with scale
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template <typename From, typename To>
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inline void ConvertAudioSamplesWithScale(const From* aFrom, To* aTo, int aCount,
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float aScale) {
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if (aScale == 1.0f) {
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ConvertAudioSamples(aFrom, aTo, aCount);
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return;
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}
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for (int i = 0; i < aCount; ++i) {
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aTo[i] = FloatToAudioSample<To>(AudioSampleToFloat(aFrom[i]) * aScale);
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}
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}
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inline void ConvertAudioSamplesWithScale(const int16_t* aFrom, int16_t* aTo,
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int aCount, float aScale) {
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if (aScale == 1.0f) {
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ConvertAudioSamples(aFrom, aTo, aCount);
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return;
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}
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if (0.0f <= aScale && aScale < 1.0f) {
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int32_t scale = int32_t((1 << 16) * aScale);
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for (int i = 0; i < aCount; ++i) {
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aTo[i] = int16_t((int32_t(aFrom[i]) * scale) >> 16);
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}
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return;
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}
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for (int i = 0; i < aCount; ++i) {
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aTo[i] = FloatToAudioSample<int16_t>(AudioSampleToFloat(aFrom[i]) * aScale);
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}
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}
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// In place audio sample scaling.
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inline void ScaleAudioSamples(float* aBuffer, int aCount, float aScale) {
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for (int32_t i = 0; i < aCount; ++i) {
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aBuffer[i] *= aScale;
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}
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}
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inline void ScaleAudioSamples(short* aBuffer, int aCount, float aScale) {
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int32_t volume = int32_t((1 << 16) * aScale);
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for (int32_t i = 0; i < aCount; ++i) {
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aBuffer[i] = short((int32_t(aBuffer[i]) * volume) >> 16);
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}
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}
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inline const void* AddAudioSampleOffset(const void* aBase,
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AudioSampleFormat aFormat,
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int32_t aOffset) {
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static_assert(AUDIO_FORMAT_S16 == 1, "Bad constant");
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static_assert(AUDIO_FORMAT_FLOAT32 == 2, "Bad constant");
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MOZ_ASSERT(aFormat == AUDIO_FORMAT_S16 || aFormat == AUDIO_FORMAT_FLOAT32);
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return static_cast<const uint8_t*>(aBase) + aFormat * 2 * aOffset;
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}
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} // namespace mozilla
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#endif /* MOZILLA_AUDIOSAMPLEFORMAT_H_ */
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